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KingsGambit
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Posted - 2005.10.13 15:43:00 -
[31]
Originally by: Aba Tor Can anyone pls tell me how much is the insurence paying back for a stealth bomber (Manticore)
Losing a Manti with no insurance nets approx 1.5m. Platinum insurances costs 927k and nets 3.09m. -------------
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Kintac
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Posted - 2005.10.16 12:56:00 -
[32]
Hi, just read the specs on the Manticore. This is realy a nice ship. Could be a hit and run ship.
Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
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KingsGambit
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Posted - 2005.10.16 14:23:00 -
[33]
Originally by: Kintac Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
That's kinda the idea Only problem will be the fact you cannot re-cloak for about 30 secs, which is about enough time for 3 volleys of cruises. Ideally you want to capitalise on cruise missiles exceptional range, because a target lock will also prevent you from recloaking. So you want to be far enough away that you can fire off 3 volleys and recloak without getting locked, else within range enough to use EW to break any potential locks. Sensor Boosters are a good idea. One setup I think has potential depending on skills and fittings:
Hi: 3x (Arbalest/T2) Cruise Launchers, 1x Imp Cloak II Mid: 1x Small SB II, 1x Sensor Booster II, 1x Target Painter II, 1x Cap Recharger (II) Low: 1x MAPC, 1x BCU
I can fit this lot with Engineering/Electronics 5 and Cov Ops 3. Each lvl of Cov Ops reduces the fittings of the cruise launchers by just over 1PG, so about 3-4PG altogether, which could potentially allow more setups, though EW mods only use 1PG each so maybe not I don't think it's worth getting fussed about the 5th high slot...ship would be much better without it and another low slot instead. You might also switch the BCU for a nanofiber if you want a little extra speed, but an AB/MWD uses too much grid, and the ship is too heavy to get much out of them. Better to just cloak and go. -------------
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Tekka
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Posted - 2005.10.16 14:53:00 -
[34]
Originally by: Viceroy Stealth bombers for PvP?
YUO! »»»»»»»»»»»»»»»»»»»» Dear tekka, we have new mods who have a serious addiction with nerfing signatures. Please do not feed their habit. Best wishes -Eris Discordia |
Masta Killa
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Posted - 2005.10.16 15:03:00 -
[35]
Originally by: Jane Vladmir Sell it and buy a Thorax.
Too true... --------------------------------------
Hail Stian Allaince and the emperor who can't spell. ;]
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Zeb Carter
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Posted - 2005.10.16 16:08:00 -
[36]
Originally by: KingsGambit
Originally by: Kintac Is it possible to uncloak, fire the CMs and cloak, so the CMs will hit the target ?
That's kinda the idea Only problem will be the fact you cannot re-cloak for about 30 secs, which is about enough time for 3 volleys of cruises. Ideally you want to capitalise on cruise missiles exceptional range, because a target lock will also prevent you from recloaking. So you want to be far enough away that you can fire off 3 volleys and recloak without getting locked, else within range enough to use EW to break any potential locks. Sensor Boosters are a good idea. One setup I think has potential depending on skills and fittings:
Hi: 3x (Arbalest/T2) Cruise Launchers, 1x Imp Cloak II Mid: 1x Small SB II, 1x Sensor Booster II, 1x Target Painter II, 1x Cap Recharger (II) Low: 1x MAPC, 1x BCU
Lose the target painter. It isn't going to do anything for you because of the sig radius bonus of the manticore. Not to mention that if you're using it as an at-range ship you'll be well out of its range, both optimal and falloff. _____________
[For Sale] Rattlesnake Battleship - Built |
Sorja
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Posted - 2005.10.16 16:14:00 -
[37]
1¦ A small cap battery II is mandatory on the Manticore if you don't plan on staying forever in the same system. That alone cripples the ship usefulness.
2¦ Cruises at over 80km are just a waste because of the travel time. Heh, just for fun I fired a cruise at a friend in sniping position, 130km away. We had both forgotten about the missile when it finaly landed
Kill mails |
KingsGambit
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Posted - 2005.10.16 18:22:00 -
[38]
Originally by: Zeb Carter Lose the target painter. It isn't going to do anything for you because of the sig radius bonus of the manticore.
No kidding, I can't believe I didn't notice this before! Scratch one painter 147km range...another sensor booster may be more useful, though the target may have left by the time the missiles get there With my skills (level 4s) I get 486 a missile and 12.89s ROF with Arb Cruise and a BCU so 37.7 dmg/s per launcher, 113 dmg/s for all 3. Would love to see how it'd fare against AFs with high kinetic res. |
Taka
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Posted - 2005.10.16 21:58:00 -
[39]
why not pvp i wud pvp in them..not like its just a npc'ing ship :P sorry didnt mean to moan...i love these stealth bombers and im glad i know about that sikrit sig radius thingy :P
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ELECTR0FREAK
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Posted - 2005.10.17 07:50:00 -
[40]
Originally by: Taka why not pvp i wud pvp in them..not like its just a npc'ing ship :P sorry didnt mean to moan...i love these stealth bombers and im glad i know about that sikrit sig radius thingy :P
What sikrit sig radius thingy??!
No seriously... I very much like the fact not many people know about it... lets try to keep it that way.
Nothing to see here everyone... thats right... move on...
-Electrofreak Discoverer of the Missile Damage Formula |
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Boonaki
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Posted - 2005.10.17 10:39:00 -
[41]
Edited by: Boonaki on 17/10/2005 10:42:36 3 Tech 2 cruise launchers, 2 tech 2 BCU's, nothing else fits. Can do 1 tech 2 BCU and 1 CPU 2 and I think you can squeeze on a sensor booster and 1 damp.
Dropped a wolf in two volleys once, only real solo kill I've had as everything likes to warp out, but if you team up with an inty with a 20k scram, sit 50k out you should be able to kill any small ship before the inty runs out of juice. Fear the Ibis of doom. |
Phoenicia
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Posted - 2005.10.17 11:50:00 -
[42]
Also note that interceptors are not necessarily the end of you. I like to hang around a certain 0.0 gate to empire, and basically I fire upon anything smaller than a BS or HAC. Most simply ignore me and warp off, but some frigs like to come for me.
Now T1 frigs are no problem- they die in one volley, sometimes in two (if they stick around for the second one). Assault Frigs I like to fire a shot at to remember how pathetic my damage is (esp. vs. Gallente AFs), then cloak and wait till they sod off. Inties I like to tease by firing on them and cloaking right before they hit the 20km mark.
With one Taranis, I was too late. I got scrambled and immediately thought "thats it for me", so I kicked back and waited for the bang. The next volley decimated him.
As it turns out, when an inty makes a sharp turn with their MWD turned on, their speed drops dramatically and the sig radius stays high. I know its not a situation you can force, but if its do or die, wait for the right time to launch and you can single-volley inties.
"There is no peace, there is only BOOBIES!" |
theRaptor
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Posted - 2005.10.17 12:29:00 -
[43]
Originally by: Halle Berri i think the devs were drunk when they chose to make "covert op" stealth bombers not be able to use the "covert ops" cloaking device :/
No they where drunk when they stuck them in "Covert ops" on the market. Should have renamed the category to "stealth" so people wouldnt get confused.
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |
Jogg
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Posted - 2005.10.17 13:41:00 -
[44]
Hellu. I would like to see a complete Manticore pvp setup, and what it would cost. Im not interested in uber gistii things, but tech 2 modules works fine.
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EvilSoldier
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Posted - 2005.10.17 14:10:00 -
[45]
Anyone who would stick gistii loot on a stealth bomber has.
A) To much bloody money! B) Really large tritanium balls. C) All of the above.
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Phoenicia
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Posted - 2005.10.17 14:27:00 -
[46]
Originally by: Jogg Hellu. I would like to see a complete Manticore pvp setup, and what it would cost. Im not interested in uber gistii things, but tech 2 modules works fine.
The setup in the original post costs a bit under 30 million, excluding the Manticore itself. Nowadays I fly something a little bit more expensive, but as I use that in Pvp, I¦m not gonna mention it here.
"There is no peace, there is only BOOBIES!" |
Ilia Krenstein
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Posted - 2005.10.21 20:19:00 -
[47]
Quote: No they where drunk when they stuck them in "Covert ops" on the market. Should have renamed the category to "stealth" so people wouldnt get confused.
I just bought a Manticore (expensive as hell) thinking it was a Covert op ship. Definately confused, what is it really, that these "stealth" thingies cannot do?
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ELECTR0FREAK
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Posted - 2005.10.21 21:08:00 -
[48]
They cannot fit a Covert Ops Cloaking Device II. Thats why so many people get confused. They fail to pay attention to the bonuses on the Covert Ops ships and see that the Covert Ops Cloaking Device II uses 5000 CPU, with only the Covert Ops ship having the fitting bonuses to be able to fit it.
Stealth Bombers have Cruise Launcher fitting reductions, Covert Ops have Covert Ops Cloaking Device II fitting reductions. People need to look at the bonuses before spending millions on a ship. The info is all there in-game you just have to bother to LOOK.
:Sighs and shakes his head:
-Electrofreak Discoverer of the Missile Damage Formula |
Nexus 8
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Posted - 2005.10.25 15:33:00 -
[49]
Quote: I just bought a Manticore (expensive as hell) thinking it was a Covert op ship.
How expensive was it then, buddy boinky? I sold one for a mere ten million iskies.* Count 'em and weep :)
*That's cos I am generous beyond measure ...
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Kintac
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Posted - 2005.11.20 09:18:00 -
[50]
Could someone give me
1. a "cheap" useful TechLVL1 fitting 2. a little better fitting consisting of named items 3. a TechLVL2 fitting
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SeDSilva
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Posted - 2005.11.23 15:12:00 -
[51]
Hey Gents and Gals,
just wanted to post my setup for gate sniping out of sentry range
high - 3 cruise launchers high - 1 imp cloak 2
med - 3x sensor boosters 1's med - 1x named passive targeter
low - mapc low - named impulse thruster thingy majigy 33% speed increase
193km locking range i havn't tried it out yet cause i have been skilling up to get the range on my cruise up - its on 120km atm so skill skill skill
tested it on frigs - all tech 1 die in one volley intys's wether moving or not die in 2
any opinions?
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WT Lapre
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Posted - 2005.11.26 11:44:00 -
[52]
Originally by: SeDSilva Hey Gents and Gals,
just wanted to post my setup for gate sniping out of sentry range
high - 3 cruise launchers high - 1 imp cloak 2
med - 3x sensor boosters 1's med - 1x named passive targeter
low - mapc low - named impulse thruster thingy majigy 33% speed increase
193km locking range i havn't tried it out yet cause i have been skilling up to get the range on my cruise up - its on 120km atm so skill skill skill
tested it on frigs - all tech 1 die in one volley intys's wether moving or not die in 2
any opinions?
How far out do you have to be so that the sentry guns don't attack your ship?
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QwaarJet
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Posted - 2005.11.26 12:10:00 -
[53]
I'm a veteran bomber pilot, so i'll tell you what I think.
3 Cruise Launcher, 1 X Cloak(proto, or imp if you can afford)
2 X Sensor Damper, 1 X Sensor Booster, 1 X Webber
1 X Power Core, 1 X Nanofiber
After rmr bombers will be even better, with no targeting or cloak delay, they will be nigh impossible to lock down. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
000Hunter000
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Posted - 2005.11.26 12:46:00 -
[54]
Hey Qwaar
Bombers finally getting some luvin, and some appreciation.
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Draaken
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Posted - 2005.11.28 11:17:00 -
[55]
Edited by: Draaken on 28/11/2005 11:16:52
Originally by: QwaarJet I'm a veteran bomber pilot, so i'll tell you what I think.
3 Cruise Launcher, 1 X Cloak(proto, or imp if you can afford) 2 X Sensor Damper, 1 X Sensor Booster, 1 X Webber 1 X Power Core, 1 X Nanofiber
Why are you fitting a webifier? Are you actually using the bomber at a range where you can use it?! ____________________
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Harlequinn
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Posted - 2005.11.28 19:35:00 -
[56]
Edited by: Harlequinn on 28/11/2005 19:36:26
Originally by: Draaken Edited by: Draaken on 28/11/2005 11:16:52
Originally by: QwaarJet I'm a veteran bomber pilot, so i'll tell you what I think.
3 Cruise Launcher, 1 X Cloak(proto, or imp if you can afford) 2 X Sensor Damper, 1 X Sensor Booster, 1 X Webber 1 X Power Core, 1 X Nanofiber
Why are you fitting a webifier? Are you actually using the bomber at a range where you can use it?!
With a web an ambitious inty pilot might find himself in his pod from one volley of cruise. Without the web, the inty's velocity means the cruise are not going to do much damage.
The inty pilot usually won't start the fight close enough for the web to be of use, but he can close fast enough to be able to target the bomber before being destroyed.
The dampner in combo with the web means the inty will have to get within the web range to target the bomber, and once there the inty pilot loses his only defense to your cruise missiles because of the webber: his speed.
I think that's the theory anyway.
I prefer 2 sensor boosters though to maximize range, I wonder why 2 sensor dampners?
My setup is: 3 cruise 1 imp cloak 2 sensor boost (to be able to target @ 140+ km) 1 named dampner 1 named webber 1 Nanofiber 1 BCU --Victory needs no explanation, defeat allows none.-- |
Cmdr BuzzBuxton
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Posted - 2005.12.06 14:42:00 -
[57]
Any more recent advise with setups for this ship? Using two sensor boosters for example is now penalised. Current setup is ...
High 3 x Cruise Launcher 1 x Cloak
Med 1 x Sensor Booster 1 x Sensor Dampener ? ? ?
Low Ballistic Control Auxillary Power -------------------------- Audaces Fortuna Iuvat |
Kage Getsu
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Posted - 2005.12.06 14:52:00 -
[58]
Edited by: Kage Getsu on 06/12/2005 14:54:41
Right now, I have 3 XT-9000 Cruise, Dread Gurista Cloak, offline 'Arup' small armour repairer, 4 Sensor Booster II, and 2 BCS I on my Manticore. You need Covert Ops 5 and Advanced Weapon Upgrades 4 to get the power grid for that. It leaves enough CPU to upgrade to BCS II, but those are unjustifiably expensive right now.
I'm probably going to rework it when the cloaking changes happen with RMR. Maybe a pair of sensor dampeners, or something. The Manticore also has a poor warp range because it's so fat. I was thinking of putting on a Micro-Auxiliary Power Core and a Small Capacitor Battery II.
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Cmdr BuzzBuxton
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Posted - 2005.12.06 14:55:00 -
[59]
Don't you get penalised for using 4 sensor boosters!? Why do you need 4?? -------------------------- Audaces Fortuna Iuvat |
Kage Getsu
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Posted - 2005.12.06 14:59:00 -
[60]
Edited by: Kage Getsu on 06/12/2005 14:59:05 Edited for typoes!~ Stupid school keyboard.
Originally by: Cmdr BuzzBuxton Don't you get penalised for using 4 sensor boosters!? Why do you need 4??
What the penalty means is that you get a little less boost for every sensor booster after the first, but you do still gain enough for it to be worthwhile. With 4 booster IIs, I get over 250km lock range and 2000 scan resolution. Overkill, yes, but anything else in that slot is pointless until RMR.
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