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Thread Statistics | Show CCP posts - 0 post(s) |
Complex Potential
No Fixed Abode Mildly Sober
38
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Posted - 2012.12.10 11:47:00 -
[1] - Quote
This took me by surprise.
I run 2 salvagers on my ship with my salvaging skill at level 4. If I hit a wreck with both I have a 40% chance of success and so it normally takes at least 2 goes.
By training to level 5 and fitting Tech 2 slavagers this chance goes up to 70%!
The base description on the T2 salvager is so innocent looking (5% to 7%). I was amazed when I worked it out. |
Malcanis
Vanishing Point. The Initiative.
5453
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Posted - 2012.12.11 12:51:00 -
[2] - Quote
OK? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Backfyre
Imperial Academy Amarr Empire
11
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Posted - 2012.12.11 18:20:00 -
[3] - Quote
Salvaging 5 is definitely worth training if you spend any time salvaging wrecks. |
Fractal Muse
Dead's Prostitutes Test Friends Please Ignore
71
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Posted - 2012.12.11 19:44:00 -
[4] - Quote
Go all the way: ORE Industrial 5. It is worth it (assuming you are using Small Tractor Beam IIs on it).
And yeah, salvaging 5 is super awesome.
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Zhilia Mann
Tide Way Out Productions
787
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Posted - 2012.12.11 20:10:00 -
[5] - Quote
Eh. Not to rain on your parade, but that's not how the math works exactly. Salvage chances are rolled independently, so your two 20% chances actually come to a 36% of salvaging on the first go (chance of not p = .8, multiply the two chances together to get .64, subtract from 1).
In contrast, T2 salvagers give you 1-(1-.35)^2 = 57.75% chance of salvaging. Which yes, is a huge increase, but also has the right math to back it up. |
Tammy Renalard
Illuminatii Industries Mildly Sober
0
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Posted - 2012.12.12 14:35:00 -
[6] - Quote
Salvaging V + T2 salvager + 3 T1 rigs = 65% Access Difficulty Bonus |
Complex Potential
No Fixed Abode Mildly Sober
48
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Posted - 2012.12.12 16:28:00 -
[7] - Quote
Zhilia Mann wrote:Eh. Not to rain on your parade, but that's not how the math works exactly. Salvage chances are rolled independently, so your two 20% chances actually come to a 36% of salvaging on the first go (chance of not p = .8, multiply the two chances together to get .64, subtract from 1).
In contrast, T2 salvagers give you 1-(1-.35)^2 = 57.75% chance of salvaging. Which yes, is a huge increase, but also has the right math to back it up.
Ah yes sorry, I was being a spanner.
P(A OR B) = 1 - [P'(A) AND P'(B)]
It's all coming back to me now, venn diagrams and stuff.
So if I flip two coins the odds of getting a head on one of them is 75%? |
Tau Cabalander
Retirement Retreat Working Stiffs
1164
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Posted - 2012.12.12 19:27:00 -
[8] - Quote
Confirming the math:
Chance for at least one salvager to be successful = 1 - chance to fail with all salvagers = 1 - (1 - chance to succeed with one salavager) ^ number of salavagers
Note that this is the same math for hacking, code breaking, and ECM modules within optimal range (falloff increases chance of failure).
As for two coins (50% chance of heads): HH HT TH TT So at least one heads 75% of the time. |
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