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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ocih
Space Mermaids Somethin Awfull Forums
347
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Posted - 2012.12.11 06:10:00 -
[31] - Quote
La Nariz wrote:get out of highsec
Because in Null sec it only takes one or two random neutrals to force you to reship and play the cat and mouse game? |
Mr Pragmatic
165
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Posted - 2012.12.11 06:16:00 -
[32] - Quote
Stay in high Sec, they are trying to goad you into non consensual pvp. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |
Remiel Pollard
Aliastra Gallente Federation
330
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Posted - 2012.12.11 06:18:00 -
[33] - Quote
Katran Luftschreck wrote:Subs aren't paid on a daily basis, y'know. I've still got plenty of time to spew venom at this patch before my sub runs out.
Can I have your stuff? You don't scare me. I've been to Jita. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
1213
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Posted - 2012.12.11 06:40:00 -
[34] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol So basically you want the ability to create an "instance" where no one will bother/kill you and you can pull in resources/ISK without a problem?
How about, no?
And if you added new systems to the map... people (mostly big, highly organized corps and alliances) would expand out and claim them too leaving you back at square one.
Also... wormholes are better for the "small guy" for the very reason you don't like them... it is because they are a logistical nightmare that large corps and alliances can't/don't claim them or claim them for very long. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
baltec1
Bat Country
3220
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Posted - 2012.12.11 06:42:00 -
[35] - Quote
Katran Luftschreck wrote:bailies clone wrote:EVE is too crowded, too populated, Don't worry, latest patch is fixing that problem real quick.
Yep that 17 month high we had on saturday clearly shows EVE is dying. |
Borlag Crendraven
Future Corps Sleeper Social Club
155
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Posted - 2012.12.11 06:53:00 -
[36] - Quote
bailies clone wrote:I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.
So if it's too hard for you, it's suddenly not viable? Okay, I can understand that.
To the guy who wants a wormhole stabilizer, just no. While it might be fun for a week or two for the big wormhole corps to roam through systems and evict every single corporation not worthy of staying there (as in, the ones not bringing fights), wormhole space would empty out very quickly and only few of the biggest would remain. |
Beckie DeLey
Living From Scraps
174
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Posted - 2012.12.11 06:56:00 -
[37] - Quote
Leave HiSec.
:slowpoke: So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
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Mara Pahrdi
The Order of Anoyia
59
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Posted - 2012.12.11 06:57:00 -
[38] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol If other players cannot get there (and try to kill you), or only with great difficutlies, this would pretty much resemble instancing.
Not a good way to go in my opinion. But that's just me. |
TharOkha
0asis Group
190
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Posted - 2012.12.11 07:08:00 -
[39] - Quote
bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there
I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Eternus8lux8lucis
Journies End
156
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Posted - 2012.12.11 07:23:00 -
[40] - Quote
I would LOVE a bigger Eve. It wont happen for a lot of reasons. After 9 years in game thats what Id love to see the most. A big universe like when I was young. It was still huge. But like life the trip across town that as a lil kid felt like forever to get there is just around the corner when your older. Such is it with Eve now for me.
Id love to feel like a kid again but I doubt I will. It took the Eve universe about 2-3 years, maybe 4ish, to get fairly saturated and another 4 to get sedentary. WHs were mostly occupied and farmed after about a year and now the only one thats arent are usually, like Null, the crappy systems noone wants because theyre not worth it isk wise. And as much as Id love to see expansions in the universe it is a hardware as well as the fact that it is an exponential saturation and this would apply to the new areas unless a very unique way of destabilization could occur to keep it functionally unknown. With 3rd party and API pulls theres way to much information about the universe out there available to all, or at least to enough people. If 1600 new systems took 1-2 years to saturate when they came out at those server population numbers Id give less time for the new systems to become saturated and farmed. Itd be that way exponentially as Eve gets older.
Sad but true. You cant be a kid again. Once is all you get. But man itd be a great thing to feel that way again in this game. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
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Joneleth Rein
Odysseus Co Nostradamus Effect
13
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Posted - 2012.12.11 07:29:00 -
[41] - Quote
Sure, with more than 2k solar systems I can't help but feel crowded.
And yes...I'm being sarcastic.
- Remove your competition. It is getting to crowded maybe it's time you did something. If YOU can't why not approach someone who can or pay someone else who will. In other words when things get crowded in eve, ships gotta blow. If you don't make them blow, someone else will. And if you are in a region of space where that is basically impossible to do (clearing out sinq liason) then obviously "subtle control" of that space is left for those with more free time and connections and it's not worth your time and isk. Now unless you'r willing to invest time to actually control the environment you'r playing in to better favor your/corp's playing style you can't realy point it out as a flaw and hope someone else fixes it.
- Leave high-sec. Like really leave high-sec. Don't just jump 3 systems away,day-trip once in a while and call it I left high-sec. Does it really come as a suprise that you feel constantly hunted when you "pass-through" in those occasions?
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |
Malcanis
Vanishing Point. The Initiative.
5447
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Posted - 2012.12.11 07:57:00 -
[42] - Quote
Joneleth Rein wrote:Sure, with more than 2k solar systems I can't help but feel crowded.
And yes...I'm being sarcastic.
- Remove your competition. It is getting to crowded maybe it's time you did something. If YOU can't why not approach someone who can or pay someone else who will. In other words when things get crowded in eve, ships gotta blow. If you don't make them blow, someone else will. And if you are in a region of space where that is basically impossible to do (clearing out sinq liason) then obviously "subtle control" of that space is left for those with more free time and connections and it's not worth your time and isk. Now unless you'r willing to invest time to actually control the environment you'r playing in to better favor your/corp's playing style you can't realy point it out as a flaw and hope someone else fixes it.
- Leave high-sec. Like really leave high-sec. Don't just jump 3 systems away,day-trip once in a while and call it I left high-sec. Does it really come as a suprise that you feel constantly hunted when you "pass-through" in those occasions?
Actually, it's about 7500 solar systems MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5447
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Posted - 2012.12.11 07:59:00 -
[43] - Quote
TharOkha wrote:bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty.
Have you considered that you simply don't have his incredibly magnetic charisma and good looks? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5447
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Posted - 2012.12.11 08:01:00 -
[44] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol
The solution you are looking for is here
But if you want to keep playing EVE you'll just have to deal with other players, sorry.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Tauranon
Weeesearch
81
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Posted - 2012.12.11 08:06:00 -
[45] - Quote
bailies clone wrote:I have a thought I would like to share. Exploration is a moot-point in EVE. Everywhere that is ANYWHERE either has been found, claimed, and inhabited; or is uninhabitable. Here is an idea that might have some measure of plausability... Exploration Jump-ships. They have the ability to discover new systems, and, once reached, could be converted in to the "recieving" end of a jump portal. Anchored and activated by its crew. this could open up new regions of exploration and exploitation in EVE. Space is supposed to be mostly uninhabited, yet, no matter WHERE I go, someone is already there or has been there in the past. I hardly am able to find a system without someone already there, trying to kill me. At least let some Alien be there to take on that task...if anyone has to be there at all. EVE is too crowded, too populated,; and it detracts from the excitement of locating someplace alltogether new and wonderous. Please bring the joy of exploration into this already wondeful gaming experience...any and all thoughts and comments are welcome and appreciated.
Sincerely, bailies clone
Actually the space is mostly uninhabited isn't really EVEs setting as played by the capsuleer, thats just a notion that you are bringing yourself. In every k-space system there are hundreds of red crosses that notionally represent other humans, as well as the other capsuleers (players).
WH-space does in fact allow you to do the logistics of an expedition, recruitment of a team and base setup, though if you keep entering by k162s you can be absolutely sure someone else has the current entrance, and either another entrance, or a setup inside (ie its possible to fail at WHs even before you fly through one).
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TharOkha
0asis Group
190
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Posted - 2012.12.11 08:16:00 -
[46] - Quote
Malcanis wrote:TharOkha wrote:bailies clone wrote:I have left HS on numerous occassions. And in every NS system i visited, there were people there I dont know dude. Im hisec dweller as well, but when i go ninja ratting to null, 90% of systems i visit are empty. Have you considered that you simply don't have his incredibly magnetic charisma and good looks?
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Xindi Kraid
The Night Wardens Viro Mors Non Est
50
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Posted - 2012.12.11 08:18:00 -
[47] - Quote
bailies clone wrote:I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh. You're not looking hard enough.
I've come across plenty of WH systems with a serious buildup of sites because nobody's been through there with a cleaning crew for a while (as I understand it, sites respawn after being done in the same constellation after only a short period of time), and those towers being abandoned means nobody's there. A ghost town as it were.
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Jint Hikaru
OffWorld Exploration Inc
365
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Posted - 2012.12.11 08:47:00 -
[48] - Quote
bailies clone wrote:...and that is what im trying to convey. A random system could be generated when the jump-ship activates. Explore it and mine its "randomly-generated" resources and leave...never able to return to the same system again. Or perhaps encounter an alien race to trade or combat with...who knows? There are quite a few possible scenarios that could be used...lol
Sounds to me like you want an 'instanced' system that you can 'find' and mine/rat/whatever in total safety.
This is not going to happen in Eve.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Matt Grav
Wrath of the Pea
11
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Posted - 2012.12.11 09:21:00 -
[49] - Quote
Meanwhile others are complaining that space is too empty.
How come null is so empty : https://forums.eveonline.com/default.aspx?g=posts&t=180313 |
Lipbite
Express Hauler
283
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Posted - 2012.12.11 09:26:00 -
[50] - Quote
baltec1 wrote:Leave highsec.
No, thanks. Yesterday I've checked a way to certain null system I'm interesting in - there were 45 (!) people camping gates in the system from high to null.
P.S. I wWas in WH space for year - it was my most empty year in EVE because I spent half of time on scanning and transporting staff. |
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Tykari
The Synenose Accord Celestial Imperative
63
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Posted - 2012.12.11 09:37:00 -
[51] - Quote
Lipbite wrote:baltec1 wrote:Leave highsec. No, thanks. Yesterday I've checked a way to certain null system I'm interesting in - there were 45 (!) people camping gates in the system from high to null. P.S. I wWas in WH space for year - it was my most empty year in EVE because I spent half of time on scanning and transporting staff.
Usually when you get past that 0.0 systems tend to be quite empty. And generally the obvious bottleneck system will have a high chance of being camped. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
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ISD TYPE40
ISD Community Communications Liaisons
3302
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Posted - 2012.12.11 09:44:00 -
[52] - Quote
Thread moved from GD to F&I - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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TheBlueMonkey
Don't Be a Menace That Red Alliance
215
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Posted - 2012.12.11 09:52:00 -
[53] - Quote
You can't solve your "problem" by simply adding more space because all that will happen is people will fill it and we'd be back in the same position as we are now in a matter of days.
You know how other ****** mmo's solve the problem of end game players getting bored because they have all the top end gear and have done all the top end content by adding new levels, gear and identical instances?
This doesn't solve a problem in the long term.
Eve's different, deal with it |
MisterNick
The Sagan Clan Pax Romana Alliance
139
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Posted - 2012.12.11 10:06:00 -
[54] - Quote
If you think lowsec is too crowded you've never gone on a roam. One can pass through many systems without seeing anyone in local on slow nights "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
76
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Posted - 2012.12.11 10:50:00 -
[55] - Quote
a lot of non-hi-sec systems are empty a long with a lot of worm holes. if u want the rewards u'll need to go deeper into these areas.
there is also the odd empty hi-sec area, u just have to find them. luckily ur map can show u how many ships have jumped through gates in certain systems AND how many pilots are docked up in systems. |
Griffin Omanid
Viziam Amarr Empire
13
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Posted - 2012.12.11 13:18:00 -
[56] - Quote
Also if you want to stay in high sec you should maybe just take another system, for example in a lot of konstelations around on of the four big trade hubs there are normally more then 50 players, but there are also some less interesting high sec konstelations are maybe only 10 pilots over the hole day. You maybe need more then 2 jumps to a trade hub to sell stuff for the best price, but you could also hoard your stuff and then sell it in big stacks, there are enough traders who fly >10 jumps per dayjust to buy all your crap, just place the sell order for 3 month and wait.
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TheGunslinger42
Bite Me inc Bitten.
663
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Posted - 2012.12.11 13:23:00 -
[57] - Quote
bailies clone wrote:I dont really consider Wormholes to be viable systems. And they too, have all been explored. I have found MANY, and all contain POS stations...tho some are, in fact, inactive. The problem with them is the uncertainty of where the exits will appear. Too intangible to be considered actual systems. Simply put, EVE has become too crowded for the number of players in the game...sigh.
So you dismiss hundreds of vacant systems for absolutely no reason and then cry that the systems that you are willing to acknowledge have too many players?
Something sounds really, really stupid here... |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
52
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Posted - 2012.12.11 14:24:00 -
[58] - Quote
I must lack charisma, charm and good looks, seeing as when I get 6 or 7 jumps into bulk, I hit empty systems...
If you want to find somewhere to mine, rat and explore away from anyone who can come along and blap you, thus ruining your day, your playing the wrong game. Fact is that EvE is not about internet spaceships, its about the sandbox. Sandbox rule number one: anything you do can and will be done by other people and they will probably try to blow you up while doing it.
Everyone Vs Everyone Else MODULAR DRONES
MORE ORE SHIPS |
Val'Dore
PlanetCorp InterStellar
263
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Posted - 2012.12.11 15:32:00 -
[59] - Quote
The map makes it too easy to police vast swathes of space.
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Silivar Karkun
Electronic Research Team Ing
2
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Posted - 2012.12.11 16:39:00 -
[60] - Quote
the main problem is that there aren't incentives to go to null except if you belong to an alliance, most people say "get out og high sec" but the reality is, i could do it, but where i can i settle?, 90% of null es owned by an Alliance, and neutrals find it too hard to move throught it, also going throught low sec gets complicated, and even more when going to NPC null.
this from the perspective which had its original account in innsmother.
null sounds nice in paper, but in practice players have ****** it up. i was expecting to find some sort of independent regiones with their own trading hubs, security and community.
but you come and find people ratting and doing PvP, always paranoic with their intel and local, in every case there's only one trade hub, which doesnt even have all the resources (even taking in account all the resources avaliable in form of asteroids, moons and planets).
the only interesting to happen is that another alliance invades your space and you have to help defending it, but which is the reward?, having an station where to dock and a POS. i dunno if this happens in all the corps/alliances in game.
but null doesnt live to what i was expecting.
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