Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tesal
55
|
Posted - 2012.12.12 22:37:00 -
[301] - Quote
The idea that risk vs. reward should be fair makes me chuckle. Life is unfair. EvE Online gameplay is often unfair. CCP has been making things more fair for miners and its been a big nerf to hi-sec pvp. Anything they do to make risk vs. reward more balanced will likely be a nerf in one way or another. Unfortunately, CCP has a different idea of what is fair from many people in this forum. I would rather have things be a bit unbalanced than to have the game nerfed even more. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1141
|
Posted - 2012.12.12 22:40:00 -
[302] - Quote
Tesal wrote:The idea that risk vs. reward should be fair makes me chuckle. Life is unfair. Eve isn't life.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Zoctrine
Perkone Caldari State
29
|
Posted - 2012.12.12 22:48:00 -
[303] - Quote
Mirime Nolwe wrote:Because this game works in a single shard world and everything that any player does will have impact in the game. Kinda simple actually..
Economy!
Single Shard yes, however, its not a Sand Box game, in fact its leaps and bounds off being a sand box... |
Vaerah Vahrokha
Vahrokh Consulting
2271
|
Posted - 2012.12.12 22:49:00 -
[304] - Quote
Scatim Helicon wrote:Tesal wrote:The idea that risk vs. reward should be fair makes me chuckle. Life is unfair. Eve isn't life.
But EvE is unfair. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
flummox
Lost Nomads
21
|
Posted - 2012.12.13 00:40:00 -
[305] - Quote
i personally have nothing against people who live in high-sec. my only issue is with those players that use the NPC Corporation Exploit to effectively water down the game.
i feel this current exploit should be looked at and limited by the developers to stop them from having such a horrible impact on the gameplay of thousands of players in legal corporations that must face all the harshness of the world of EVE. while NPC Corp Exploiters can literally do whatever it is they please with a tax rate that is a mere papercut amount.
down with the NPC Corp Exploit !! I really wish everyone would stop typing it out as E v E...-á why?-á why is it lowercase?-á Is it because you think it is "everyone vs everyone"??-á Because if you do, you're just a pinhead.-á Yup.-á That's right...-á using "EvE" makes you a pinhead.-á Enjoy your 1950's American insult... |
Sisohiv
Center for Advanced Studies Gallente Federation
141
|
Posted - 2012.12.13 00:46:00 -
[306] - Quote
flummox wrote:i personally have nothing against people who live in high-sec. my only issue is with those players that use the NPC Corporation Exploit to effectively water down the game.
i feel this current exploit should be looked at and limited by the developers to stop them from having such a horrible impact on the gameplay of thousands of players in legal corporations that must face all the harshness of the world of EVE. while NPC Corp Exploiters can literally do whatever it is they please with a tax rate that is a mere papercut amount.
down with the NPC Corp Exploit !!
An exploit like bumping? |
Aaden Dante
Circle Four
2
|
Posted - 2012.12.13 02:16:00 -
[307] - Quote
Natsett Amuinn wrote:And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.
What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?
It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit.
We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses.
High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus. |
Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
88
|
Posted - 2012.12.13 02:26:00 -
[308] - Quote
Jantunen the Infernal wrote:Because highsec publords are the cancer that is killing eve. And soon instead of being the cold harsh universe with risk and destruction around every corner it used to be, eve will become yet another static themepark MMO catered to carebears where you can sit alone in your mining barge cheerily chipping away at space rocks with your PvP flag turned off without any real risk or point in it. Only by rising up against the horde and making a stand can we, the free people of nullsec, save eve.
See, this is the kind of thinking that I find completely out of touch with reality, yet it occurs fairly often (at least within these forums.)
'Your type' (In quotations because it's such a generalizing term) has been claiming this for years and years. Yet It hasn't happened. The only things that have occurred are the recent buff to mining barge/exhumer HP and the ability of industrial characters to transfer; neither of which affects low or nullsec, and the latter of which.
Every. Single. Time. You spout this line that history has patently shown to be false.
Now, maybe you're just trolling, but some idiot out there is going to see your post and think it's the gospel truth. If it was, your prophecies of doom would have come true years ago. |
Johan Civire
Dirty Curse inc.
228
|
Posted - 2012.12.13 02:36:00 -
[309] - Quote
yah null sec is great yah buble camp station war yah all we need /boring. |
Fallacies
Hedion University Amarr Empire
0
|
Posted - 2012.12.13 09:35:00 -
[310] - Quote
Jantunen the Infernal wrote:Because highsec publords are the cancer that is killing eve. And soon instead of being the cold harsh universe with risk and destruction around every corner it used to be, eve will become yet another static themepark MMO catered to carebears where you can sit alone in your mining barge cheerily chipping away at space rocks with your PvP flag turned off without any real risk or point in it. Only by rising up against the horde and making a stand can we, the free people of nullsec, save eve. Appeal to Emotion Fallacy
Appeals to emotion include appeals to fear, envy, hatred, pity, pride, and more. Though a valid argument may sometimes have an emotional aspect, one must be careful that emotion doesn't replace sensible logic. |
|
Gabriel Santagalos
EVE University Ivy League
0
|
Posted - 2012.12.13 10:38:00 -
[311] - Quote
Logic in Eve? From the Eve Playerbase? The Nullsec vs Highsec Thing is not a rational debate and has never been. Its a holy war, and like in real holy wars, the driving forces dont want it to end. Ever. Because spewing hate is fun, and dehumanizing the "enemy" is what keeps the masses entertained obviously.
|
Malcanis
Vanishing Point. The Initiative.
5468
|
Posted - 2012.12.13 10:46:00 -
[312] - Quote
Aaden Dante wrote:Natsett Amuinn wrote:And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.
What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?
It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit. We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses. High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.
All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed.
Beware of making sweeping generalisations from incomplete statistics. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5468
|
Posted - 2012.12.13 10:47:00 -
[313] - Quote
Silath Slyver Silverpine wrote:Jantunen the Infernal wrote:Because highsec publords are the cancer that is killing eve. And soon instead of being the cold harsh universe with risk and destruction around every corner it used to be, eve will become yet another static themepark MMO catered to carebears where you can sit alone in your mining barge cheerily chipping away at space rocks with your PvP flag turned off without any real risk or point in it. Only by rising up against the horde and making a stand can we, the free people of nullsec, save eve. See, this is the kind of thinking that I find completely out of touch with reality, yet it occurs fairly often (at least within these forums.)
I rather suspect that the confusion you feel derives from taking tongue-in-cheek hyperbole at face value.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Andski
GoonWaffe Goonswarm Federation
5780
|
Posted - 2012.12.13 11:13:00 -
[314] - Quote
Malcanis wrote:Aaden Dante wrote:Natsett Amuinn wrote:And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.
What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?
It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit. We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses. High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus. All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed. Beware of making sweeping generalisations from incomplete statistics.
It takes ~650 hours, with an Orca-bonused max-skilled max-yield Hulk with +5% yield hardwirings, to mine the veldspar needed to supply just the tritanium to build a single titan and this guy claims that hisec losses drive the economy? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Malcanis
Vanishing Point. The Initiative.
5468
|
Posted - 2012.12.13 11:20:00 -
[315] - Quote
Andski wrote:Malcanis wrote:Aaden Dante wrote:Natsett Amuinn wrote:And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.
What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?
It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit. We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses. High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus. All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed. Beware of making sweeping generalisations from incomplete statistics. It takes ~650 hours, with an Orca-bonused max-skilled max-yield Hulk with +5% yield hardwirings, to mine the veldspar needed to supply just the tritanium to build a single titan and this guy claims that hisec losses drive the economy?
How many RvB t1 cruiser thunderdomes equal a single dreadnaught? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Frying Doom
Zat's Affiliated Traders
1015
|
Posted - 2012.12.13 11:24:00 -
[316] - Quote
Andski wrote:Malcanis wrote:Aaden Dante wrote:Natsett Amuinn wrote:And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.
What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?
It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit. We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses. High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus. All ship losses are not equal. 2 titans died in null in the last week. Those titans took more minerals to build than all the frigates that have ever been destroyed. Beware of making sweeping generalisations from incomplete statistics. It takes ~650 hours, with an Orca-bonused max-skilled max-yield Hulk with +5% yield hardwirings, to mine the veldspar needed to supply just the tritanium to build a single titan and this guy claims that hisec losses drive the economy? Shame this ignores the other losses of Hi-sec, but yes compared to Null hi-sec probably looses less in mineral value, by how much who knows.
But this does illustrate the dangers of giving more Hi-sec mineral quantities to Null, as Hi-sec markets need the isk to maintain its self.
Over spawning these in Null would collapse the markets in hi-sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Malcanis
Vanishing Point. The Initiative.
5468
|
Posted - 2012.12.13 11:34:00 -
[317] - Quote
That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.
To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Andski
GoonWaffe Goonswarm Federation
5780
|
Posted - 2012.12.13 11:38:00 -
[318] - Quote
Frying Doom wrote:Shame this ignores the other losses of Hi-sec, but yes compared to Null hi-sec probably looses less in mineral value, by how much who knows.
But this does illustrate the dangers of giving more Hi-sec mineral quantities to Null, as Hi-sec markets need the isk to maintain its self.
Over spawning these in Null would collapse the markets in hi-sec.
The most nullsec has mined relative to hisec is a third of the m^3, and that was during hulkageddon. You have to admit, though, that scordite being worth more than bistot and crokite is just dumb. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Frying Doom
Zat's Affiliated Traders
1015
|
Posted - 2012.12.13 11:57:00 -
[319] - Quote
Andski wrote:Frying Doom wrote:Shame this ignores the other losses of Hi-sec, but yes compared to Null hi-sec probably looses less in mineral value, by how much who knows.
But this does illustrate the dangers of giving more Hi-sec mineral quantities to Null, as Hi-sec markets need the isk to maintain its self.
Over spawning these in Null would collapse the markets in hi-sec. The most nullsec has mined relative to hisec is a third of the m^3, and that was during hulkageddon. You have to admit, though, that scordite being worth more than bistot and crokite is just dumb. I agree it is completely silly.
This mostly came about due to the ore holds on the retriever as it is now possible to mine in null with a good throw away ship, so the amount of ore mined has gone up a lot and so prices down a lot.
kind of leaves a few options 1. make rocks produce less Null minerals 2. make blue prints use more 3. Let Null suffer like Hi did for years
Wonder what way they will go. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Vaerah Vahrokha
Vahrokh Consulting
2275
|
Posted - 2012.12.13 12:05:00 -
[320] - Quote
Malcanis wrote:That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.
To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed.
Markets are always correct.
Scordite is worth exactly as much as Megacyte, that is it's worth how much players are ready to pay for it.
Megacyte finding buyers only at around the 2.1 - 2.2k ISK range is because there's too much Megacyte being produced.
Why is megacyte being over produced? Because it can be overproduced. Why can it be overproduced? Because it's whole production and supply chain allows for it to be cheaply produced. Why it's allowed to be cheaply produced? Because the supply is there and abundant and the perceived risk at extracting it is low enough to depress the price. What can you do is to either reduce the "abundant" part of the equation or raise the "perceived risk" part. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|
Malcanis
Vanishing Point. The Initiative.
5471
|
Posted - 2012.12.13 12:44:00 -
[321] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.
To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed. Markets are always correct.
But game resource/mechanics balances aren't
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Andski
GoonWaffe Goonswarm Federation
5780
|
Posted - 2012.12.13 13:22:00 -
[322] - Quote
Vaerah Vahrokha wrote:The conveniently forgotten consequence of making null sec safe is that prices tank down to hi sec levels, it's how it works everywhere including in real life. The fact that null sec is made safe with players effort appears to be completely ignored by the markets, which only look at results not at politics or "should be".
Thank you for an irrelevant commentary on the state of nullsec, but none of what you said is true. Nullsec mining is no safer than it ever was, unless you consider the flash in the local window a significant increase in safety (compared to changes preventing software from BACON from working)
What we /did/ lose was a huge faucet of nocxium, zydrine and most low-end minerals. There has been no significant increase in mining to compensate for the loss of drone compounds until the mining barge changes, which has only had a minor effect on low-end mineral prices (because of the fact that everyone is AFK mining ice which doesn't require anywhere near the effort of mining ore)
If what you say is true, then hedbergite and hemorphite, which can be found in some of the safest parts of nullsec, would also be worthless - they're not, however, and they're higher in isk/m3 than almost anything else. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Jenn aSide
STK Scientific Initiative Mercenaries
615
|
Posted - 2012.12.13 13:38:00 -
[323] - Quote
Aaden Dante wrote:Natsett Amuinn wrote:And given that there are something like 75% more people in high sec, the ratio of people flying there to those getting blown up are WAY lower compared to other areas of EVE.
What do you need to make as much isk in high sec for, when you guys aren't replacing as much stuff as guys in other areas of the game?
It seems like to me, for an awful lot of people it's so that they can pimp out billion dollar mission ships and pitch a fit that someone blew it up and made a profit. We've already been through this earlier in the thread. The last three years running, high-sec losses are almost 2:1 null, 2:1 low, and like 20:1 WH according to dotlan's yearly summaries of ship loses. High-sec drives the economy, not null. High-sec supports high-sec, null is an after-thought and a bonus.
So, how big were the ships blown up in High Sec? How many of them were capital ships? I mean all ships are equal right?
OR could it be like the CCP guy in the dev blog said, many of the ships killed in High Sec were killed in TUTORIAL MISSIONS and thus were very very cheap compared to the mostly battleship-battlecruiers-tech2/3 cruiser-capital ship kills of null sec.
How many TUTORIAL MISSION frigates dying equals the minerals needed to build 1 Titan?
But thank you for the excellent proof of a high sec fan's cognitive dissonance, evidence by the fact that you couldn't figure this out on your own. The BIG-more expensive ship deaths of Null sec drive the eve economy, not the crap ship deaths of high sec.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Vaerah Vahrokha
Vahrokh Consulting
2276
|
Posted - 2012.12.13 13:40:00 -
[324] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote:That assumes that the hi-sec markets are currently "correct". Given the value of Scordite compared to what are supposed to be the "high end" ores, I would like you to expand on that assumption for us please.
To put it another way, the hi-sec mineral market is vastly over-inflated; it is the 0.0 market that has collapsed. Markets are always correct. But game resource/mechanics balances aren't
That's why a week or so ago I posted in another of these endless threads that I'd have restored mineral drops in the drone regions (with a different composition, ie less high compounds) and ofc I got flamed.
That change would help restore low ends in null sec, would kill an important current ISK faucet (expecially since much farmed hi sec missions may also include drones). A possible sweeping BPOs minerals requirements increase would then make sure the new influx of minerals would not reproduce the bad situation that led to the drone minerals removal. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Andski
GoonWaffe Goonswarm Federation
5780
|
Posted - 2012.12.13 13:41:00 -
[325] - Quote
Jenn aSide wrote:How many TUTORIAL MISSION frigates dying equals the minerals needed to build 1 Titan?
NaN, because rookie ships can't be reprocessed. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Andski
GoonWaffe Goonswarm Federation
5780
|
Posted - 2012.12.13 13:43:00 -
[326] - Quote
Vaerah Vahrokha wrote:That's why a week or so ago I posted in another of these endless threads that I'd have restored mineral drops in the drone regions (with a different composition, ie less high compounds) and ofc I got flamed.
That change would help restore low ends in null sec, would kill an important current ISK faucet (expecially since much farmed hi sec missions may also include drones). A possible sweeping BPOs minerals requirements increase would then make sure the new influx of minerals would not reproduce the bad situation that led to the drone minerals removal.
They should have probably made adjustments to drone compounds rather than removing the drops outright - a balance between cheap titans and 200 ISK/m3 scordite, as it were ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Jenn aSide
STK Scientific Initiative Mercenaries
615
|
Posted - 2012.12.13 13:46:00 -
[327] - Quote
Roosevelt Coltrane wrote:Jenn aSide wrote:Roosevelt Coltrane wrote:Truth:
Most people don't care.
Most people think E-uni is a good idea, even if they would never be a member
Most people think mining is fine, even if they find it mind numbingly boring
Most people think running missions is fine, even if they find it lacking challenge, dull and repetitive
Maybe they will come and harass you... but its all in fun
But some people have low self esteem and look to a video game for their self worth
You can identify them because they will put down the way another chooses to play
Hisec putting down null.... null hating hisec. Both have low self esteem. Truth. Sorry, that's just not true, you fell of the rails just as soon as you went to that "because they will put down the way another chooses to play" stuff. I honest to God don't know where this stuff comes from, are people actually sending you EVE mails or convo'ing you and saying "the way you play is wrong, you should play like me"? Seriously? Have you not read this thread? Or maybe i just hit too close to home
Yea, you could say i read this whole thread, and all I see is a bunch of Hig hsec people hiding behind that insane "you just don't want me to play my way" crap.
Who in their right mine actually believes there is some evil dude sitting at a computer saying "your clicking of buttons is inadequate compared to mine, you must pay"?
More evidence of high sec thinking, basically "if people are PLAYING AN MMO like it has other people in it (rather than playing it like it's a single player game with an added chat box) well, they must really care about how I play, and me as a person, because look at that dude trying to shoot me in a game where damn near every ship has guns".......
It's just silly and you people should stop being silly.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Vaerah Vahrokha
Vahrokh Consulting
2276
|
Posted - 2012.12.13 13:55:00 -
[328] - Quote
Andski wrote:Vaerah Vahrokha wrote:The conveniently forgotten consequence of making null sec safe is that prices tank down to hi sec levels, it's how it works everywhere including in real life. The fact that null sec is made safe with players effort appears to be completely ignored by the markets, which only look at results not at politics or "should be". Thank you for an irrelevant commentary on the state of nullsec, but none of what you said is true. Nullsec mining is no safer than it ever was, unless you consider the flash in the local window a significant increase in safety (compared to changes preventing software from BACON from working)
At the time of the perma Hulkageddon, a number of large botters moved to nullsec. I even have a couple in my contact list, I met them in The Forge but now they are in null. Since they are still there, it means it's not so impossible to bot big time.
Andski wrote: What we /did/ lose was a huge faucet of nocxium, zydrine and most low-end minerals. There has been no significant increase in mining to compensate for the loss of drone compounds until the mining barge changes, which has only had a minor effect on low-end mineral prices (because of the fact that everyone is AFK mining ice which doesn't require anywhere near the effort of mining ore)
If what you say is true, then hedbergite and hemorphite, which can be found in some of the safest parts of nullsec, would also be worthless - they're not, however, and they're higher in isk/m3 than almost anything else.
Zydrine is in no shortage, explain that. The low end minerals shortage is due both to "I go ice because it's more AFK" you described but also to a real shortage. In the last weeks I wanted to quickly do some mining (I adapt to whatever is the current ISK maker), I had to move to those super forsaken Concord systems to find some belts that would be still intact 3-4 hours past down time, and even then, only in station-less systems. All the rest was completely ravaged, despite CCP returned respawning roids on a daily basis.
That's a further argument to my suggestion to partly undo the drone regions nerf. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Buzzy Warstl
The Strontium Asylum
222
|
Posted - 2012.12.13 15:02:00 -
[329] - Quote
Jenn aSide wrote: Yea, you could say i read this whole thread, and all I see is a bunch of Hig hsec people hiding behind that insane "you just don't want me to play my way" crap.
Who in their right mine actually believes there is some evil dude sitting at a computer saying "your clicking of buttons is inadequate compared to mine, you must pay"?
More evidence of high sec thinking, basically "if people are PLAYING AN MMO like it has other people in it (rather than playing it like it's a single player game with an added chat box) well, they must really care about how I play, and me as a person, because look at that dude trying to shoot me in a game where damn near every ship has guns".......
It's just silly and you people should stop being silly.
I personally know a person who won't play any MMO ever because the thought that there is a live person on the other end of the pixels that they are competing with is just too much to take.
You might think it's silly, but for them it's real.
I'm sure there are a lot of other people out there who can tolerate the competition but don't enjoy it the same way you or I might, are you saying that they shouldn't have a place in the game?
To be successful, EvE needs to be appealing to enough players to pay the bills, and due to spaceships being less appealing to most people than humanoid avatars that's going to mean leaving a space for the competition-averse who also happen to like spaceships.
WiS, properly done, could allow for a more aggressive stance overall. Dust 514 certainly does, but only on that front of the game. |
Danks
Fat Angry Toe Tappin Inbreds
110
|
Posted - 2012.12.13 15:10:00 -
[330] - Quote
Quote:I'm sure there are a lot of other people out there who can tolerate the competition but don't enjoy it the same way you or I might, are you saying that they shouldn't have a place in the game?
I would say they shouldn't. Eve is a multiplayer competitive game, F those people. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |