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Tzel Mayon
Wind And Flame
0
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Posted - 2012.12.13 23:02:00 -
[1] - Quote
I get the description in that it says it increases the results of scans... you get better accuracy, etc.. What I don't get is why you should train it. Usually, when I move my extractor head around, I can see what it is going to yield... Then, when I "Install the Program", Start, Submit, etc... I see the "actual" efficiency of the heads.
If I have had placed the heads apart, I can tell which ones are closest to the "hottest" spots and move the rest accordingly...
So, my question is: Does the planetology skill actually increase the overall hotness of areas, or add more hotspots? How is it possible to tell the difference, (especially in high sec PI), if the only way to do a delta is to change your skill level.
Though, how could you rule out if it was the planet that regenerated that caused an increase, or your skill ... ???
Does each player see a different heat map?
I am also aware that there are wormhole differences in PI, would these skills be more beneficial in WH space???
Thanks for your help! |
Sable Moran
Moran Light Industries
74
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Posted - 2012.12.14 09:06:00 -
[2] - Quote
1&2. The skills affect accuracy. No idea if it reaches 100% at level V+V.
3. Everyone sees the same map, it's per planet not per player/character.
More here: http://wiki.eveonline.com/en/wiki/Planetary_interaction Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Mia Restolo
Royal Amarr Institute Amarr Empire
83
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Posted - 2012.12.14 14:44:00 -
[3] - Quote
Sable Moran wrote: 3. Everyone sees the same map, it's per planet not per player/character.
Last time I alternated between alts with different skill levels the heat maps looked different for the same planet.
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Tau Cabalander
Retirement Retreat Working Stiffs
1173
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Posted - 2012.12.16 07:42:00 -
[4] - Quote
Mia Restolo wrote:Last time I alternated between alts with different skill levels the heat maps looked different for the same planet. Planets that looked horrible, suddenly have hot-spots. It is also easier to track the wandering hot spots (CCP has a specific term for them, but I forget it).
Also, how many times have you moved your extractor heads, pushed the start button, and got completely different rate than you were expecting? The planetology skills provide more accurate results. |
Huttan Funaila
Terminal Radioactivity Honey Badger Coalition
35
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Posted - 2012.12.17 00:43:00 -
[5] - Quote
I've been trying to find the link (I've had 2 computers die this year); someone posted a gallery of images of the same planet scanned the same day at different levels of planetology (and advanced planetology) from P1-5 and AP1-5. The difference in the heat maps was very obvious. |
Bugsy VanHalen
Society of lost Souls
303
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Posted - 2012.12.18 18:28:00 -
[6] - Quote
Tzel Mayon wrote:I get the description in that it says it increases the results of scans... you get better accuracy, etc.. What I don't get is why you should train it. Usually, when I move my extractor head around, I can see what it is going to yield... Then, when I "Install the Program", Start, Submit, etc... I see the "actual" efficiency of the heads.
If I have had placed the heads apart, I can tell which ones are closest to the "hottest" spots and move the rest accordingly...
1. It appears as though the bar chart when you are setting the program is far more accurate when you have higher Planetology and Advanced Planetology skill, with 100% accuracy at levels V and V, respectively.. Is this true?
2. Or, does the planetology skill actually increase the overall hotness of areas, or add more hotspots? How is it possible to tell the difference, (especially in high sec PI), if the only way to do a delta is to change your skill level.
3. Does each player see a different heat map?
Thanks for your help!
The planetology skills and advanced planetolgy skills affect how much margin of error there is between what you see setting up the operation. i.e. your survey amounts, and what you actually get once installed, i.e. the actual resource amounts available.
If you want to spend the time insalling the job to see the actual amount and then cancelling the job to move heads around, then yes, you can bypass the need for traing those skills. But doing it that way can be very frustrating and time consuming. If you take the couple days to get planetology to 4 and advanced planetology to 3-4 the difference between what you see in your survey and what you actually get after installing is minimal. With skills 5/5 I believe the numbers are identical.
Keep in mind though there is additional error based on your range to the planet. The numbers will be closer to actual if you are orbiting the planet than if you are a few jumps away. The remote sensing skill reduces that error.
The training time for the planetology and advanced planetology skills is very small compared to the amount of frustration it can save you if you actually care about maxing your income. The skills are far from useless, you just need to understand what they actually do.
To specifically answer your questions;
1. yes that is how it works.
2. the skill does not affect the actual mineral deposits only your survey of those deposits. There is a margin of error in your survey. the higher your skills the closer the numbers in your survey will be to the actual yield.
3. Yes, each player sees a map based on their own survey skills. However, In theory, two players with all skills trained to 5 would see the same map. i.e. the actual resource distribution. |
Cyniac
Twilight Star Rangers F.E.R.A.L
181
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Posted - 2012.12.18 23:07:00 -
[7] - Quote
From experience (I have an alt with 5/5 planetology / advanced planetology) having skills to 5/5 allows for a faster placement of heads but more importantly to better exploit a planet - so you save a (little) time and you increase yield by about 10% compared to my other alts (usually they are 4/3 or 4/4).
Tau Cabalander wrote:It is also easier to track the wandering hot spots (CCP has a specific term for them, but I forget it.)
The term you are looking for is "nuggets".
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Escomboli
Faceless Men
19
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Posted - 2012.12.18 23:25:00 -
[8] - Quote
Have you ever noticed you get one readout when you are setting your extractors, and then as soon as they start you look at them and it is something completely different? That is because you get poor readings based on your skills. Those two skills give you more accurate readings of the planet, and the hot spots.
Generally it isn't worth taking these two skills to 5 though.
A good set up that will net you anywhere from 300-500m per month (depending on where you are/what you are making) is:
CCU:4 IPC: 4 Planetology: 4 Adavaced Planet: 3 Remote Sensing: 3
This gives you fairly accurate readings (will deviate by 100-200k on a 24 hour cycle), and only takes about 1-1.5 weeks to train.
If you want to take anything to 5 I would suggest Interplanetary Consolidation to 5, then Command Center Upgrades. Any other PI skill to 5 is a huge waste of a 20+ days of training as you get very, very little benefit. |
Huttan Funaila
Terminal Radioactivity Honey Badger Coalition
153
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Posted - 2013.01.05 00:10:00 -
[9] - Quote
This is the image library I was looking for. |
Smuca
Forcas armadas Moon Warriors
0
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Posted - 2013.01.05 02:45:00 -
[10] - Quote
After not playing this game for a few years I came back and had a few million SP to use (thanks to the old learning skills) I decided to invest some of it into PI for some money making, and looking at the same planet while I went from planetology 1 up to advanced planetology 4 there was a huge difference. As this was done almost instantly I can say it's well worth training Advanced planetology at least to 3. The hot spots moved a lot as I skilled up and the amount I would extract from them increased significantly.
So my advice is, train planetology to 4 and advanced planetology to at least 3.
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Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
7
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Posted - 2013.01.08 18:33:00 -
[11] - Quote
Agree with training to 4/3 or 4/4. Basically Planetology to at least 3 noticeably reduces the error between what your heads say they'll extract and what they actually do after installing the program. Advanced Planetology starts revealing nuggets/hotspots that are invisible to people without the skill, so it's a major improvement in overall yield.
One thing I'd like to correct: You need remote sensing to scan planets without you having a colony on them. Once you have built a colony, the distance to the planet does *not* matter... my planetology skills are 4/4 and I have updated my planets from 70 jumps away without a noticeable increase in scanning error. |
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