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L'Acuto
Old Timers Guild Inc.
10
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Posted - 2012.12.28 19:33:00 -
[31] - Quote
I disagree with most of the ideas presented in this thread. The only idea that has potential is a jump cool down timer which I understand as: any ship that jumps or travels through a bridge has a 5 or 10 minute cool down timer before they can jump again or travel through another jump portal - I would exempt blops, covops, and force recon from such a timer.
The only reason to implement this is to mitigate force projection.
Other than that the propositions here in this thread are fairly hair brained and ill conceived. Die, thread, die! |
Anthar Thebess
REPUBLIKA ORLA C0VEN
37
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Posted - 2013.01.03 08:39:00 -
[32] - Quote
Check todays killboard PL killing FA supers/capitals - to be honest this kind , and so fast force projection should never happen at this speed. Supers are important but doing a super capital roams - this is a nonsense.
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Commander Ted
Sudden Buggery Swift Angels Alliance
392
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Posted - 2013.01.03 09:33:00 -
[33] - Quote
Anthar Thebess wrote:Check todays killboard PL killing FA supers/capitals - to be honest this kind , and so fast force projection should never happen at this speed. Supers are important but doing a super capital roams - this is a nonsense.
Supers don't roam, one guy roams looks for targets while they all wait in jump range for something to happen. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
38
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Posted - 2013.01.03 12:42:00 -
[34] - Quote
Suppers are not roaming? For me there are 2 types of roam: 1st : take a group of drunk mates and fly a random sectors, searching for random target or a booting sip 2nd : send cyno ships in every direction to find a random fleet and hot drop it.
In both types the main thing making it a roam is this "random target", target that was not meant to be attacked - it just happen to be in range.
And in case of Super(capitals) - they cannot use a gate so the only option is a hotdrop. In this situation - FA super(capitals) just happened ... they where in rage of PL Fleet - so for me this was a roam.
And ... yes if you have a super(capital) fleet hotdropping targets is fun - but this is killing this game now ; and it will kill eventually all fun of eve.
One of the biggest nonsenses in this game is that this kind of force projection is possible especially at this speed. Now one super capital fleet can block whole eve - and the process have already begun.
What is the perspective for a eve (new/old) player for the upcoming times in eve - join a "blue null!" or sit in a High Sec!
What will my suggestion change ("fly to dest" for a super'capitals') nothing much in case of the "killing power of those ships" - those ships will be still in game, they will be still as deadly as now, but be honest - the super "hotdrops" will be limited. You cannot relocate them all in the "big op" to the new location as - one spy - can inform your enemies that your space is without a supercapital cover- and before you will bring them back - to much damage can be done , or even you can lost a sov.
The big blue null nonsense will be over.
If you want to know why this is so big issue please read this: http://evenews24.com/2012/12/30/the-honey-botter-coalition-an-expose-on-botting-within-eve-onlines-biggest-coalition/
This is your future in eve.
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Anthar Thebess
REPUBLIKA ORLA C0VEN
42
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Posted - 2013.01.11 12:02:00 -
[35] - Quote
Any other ideas how to brake instant super(cap) bloobing? |
Peter Powers
Terrorists of Dimensions Free 2 Play
120
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Posted - 2013.01.11 13:19:00 -
[36] - Quote
Anthar Thebess wrote: THe main idea is to change the "instant jump" to fly to destination. Speed will be connected to the mass of the ship - the fastest possible will be for shield capitals - 2LY/min Next thing the cyno. It will be only used as a vector not a destination point. After reaching destination capital ships will be randomly dropped 16AU from the cyno location.
so basically you want to have the jump drive modified to a clay-pidgeon-shooter, having the weakest capitals spawn at random points first, so you can simply hit them by probe when they are alone and cant repair eachother..
3rdPartyEve.net - your catalogue for 3rd party applications |
Anthar Thebess
REPUBLIKA ORLA C0VEN
43
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Posted - 2013.01.11 14:59:00 -
[37] - Quote
Nope - if not under the combat conditions you simply jump, activate cloak - and you are safer than ever. If you move in to the battle - you got to have support.
Still every thing is open to discussion.
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j0vius
REPUBLIKA ORLA C0VEN
0
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Posted - 2013.01.21 08:58:00 -
[38] - Quote
Good idea , up! |
Launch Control
Standing United Unclaimed.
0
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Posted - 2013.01.21 09:35:00 -
[39] - Quote
Remove cyno's - create laser designator module for a high or low slot - add the jump drive 2-3ly/min or spooling option. problem fixed. |
Mascha Tzash
Royal Amarr Institute Amarr Empire
57
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Posted - 2013.01.21 09:40:00 -
[40] - Quote
Anthar Thebess wrote:Any other ideas how to brake instant super(cap) bloobing?
Not really. The other day I had a thought about giving regional gates the possibillity to handle all ships (up to titans) and therefore remove the option to jump to a cyno outside of your current region.
This would create choke points and would favor defenders resulting in an even more solid sov for the holders. On the other hand, you could not dodge bastions with an invading force.
I'm not a 0.0 dweller. So i dropped this. I just don't know enough about capital warfare and the inclinations involved. |
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Anthar Thebess
REPUBLIKA ORLA C0VEN
49
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Posted - 2013.01.21 11:46:00 -
[41] - Quote
Well now BO are boosted - they will have the same "gate" as the Titans - so maybe we should limit the range of the titans to current BO ability. Why? Try to move 200 man fleet by a BO ... and try to do it using a Titan. I recently fight in a systems that have 1k+ on local. This is a nonsense - especially that curent JB/Titan JB/Supercap flood leaded to a point where my enemies , don't have any thing to shoot - as everywhere there is only BLUE.
I'm fine with that - i have plenty things to shoot at , but this is killing this game. So summarizing . My idea: - base 2ly/min fly time for all Jump capable ships ... with additional mass factor as slowing effect. - lock on time for a cyno ( if you can kill it within 15 seconds nothing cant use it) - you cannot use cyno within a bouble. - random "jump in" location for the supercapitals - additional module needed for all non blackop ships using a titan "jump bridge" - reducing the current jump range of a titan (new)
I also thinking about the logistics. I thing JF needs a little boost , but i suggest a pos installation allowing for a longer jump at expense of additional fuel from a pos.
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Anthar Thebess
REPUBLIKA ORLA C0VEN
49
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Posted - 2013.01.23 12:29:00 -
[42] - Quote
Additional item to the list : (thank you for grate idea) https://forums.eveonline.com/default.aspx?g=posts&t=194135
Additional limit - number of caps than can use a cyno.
I say: 1 super cap/cyno 3 caps/ cyno
After serving limit of caps, cyno becomes unstable and cannot be used any more.
As for the covert cyno - no changes here , as mass of ships is far smaller and do not affect cyno in so drastic way as (super) capitals
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Xqpvqsvs Qr'atyuqink
Rave Technologies Inc. C0VEN
0
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Posted - 2013.02.06 10:41:00 -
[43] - Quote
Anthar Thebess wrote:Probably nothing new, but this could solve the issue of instant supercap flooding, without making them completely useless.
THe main idea is to change the "instant jump" to fly to destination. Speed will be connected to the mass of the ship - the fastest possible will be for shield capitals - 2LY/min Next thing the cyno.
Super partia! |
Anthar Thebess
REPUBLIKA ORLA C0VEN
56
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Posted - 2013.02.16 12:12:00 -
[44] - Quote
Thanks. If you support idea - please keep it on the top in forum. Something have to be done.
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Akara Ito
Eternity INC. Goonswarm Federation
58
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Posted - 2013.02.16 12:33:00 -
[45] - Quote
Alx Warlord wrote:True... there should be some sort of delay, or maybe a big Cooldown on the use... like 20 minutes between every activation/use...
This would really shrink the blob.
This thread looks like people who never used capitals don't want others to use them. Face it guys groups that can blob with capitals can blob with other ships too, getting trashed by 200 BS doesn't feel any better. And no it would not shrink the blob, it would delay the blob. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
56
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Posted - 2013.02.16 12:40:00 -
[46] - Quote
Read my suggestion - the base : No 20min delay , but "fly to" time based on mass. 2ly/min - for the fastest ( shield capitals) How do i see this?
You undock from a station in a carrier, and jump to a cyno that is 1 LY/away - your carrier is flying to it in warp for 30seconds. If you have to fly to a battle that is 20ly away - you can get there no faster than in 10 minutes ... - and that is the main goal. You cannot insta escalate battle - but you have to plan it down.
Additionally this partially undone what Time dilatation have done - when it reaches 90% , 1minute in a battle is 10 minutes for outside forces to join it - i already few times done 30 jumps to get into a huge battle - and guess what - i was on time!
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