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Tara Read
The Generic Pirate Corporation Fusion.
169
|
Posted - 2012.12.16 04:47:00 -
[1] - Quote
Prologue
Across my travels in Eve I've come to find many players yearning to delve into the seedy underbelly that is Piracy. Many though feel inadequate or the task daunting and even scary engaging in combat with another player. Yet the imagination runs wild with the prospects of riches and power over others. And that to me is the addiction. Power and Respect from those whom come to know you.
As a young player I tried to find relative information to the subject. What was a decent fitting? Etiquette and Dialogue with ransomed targets etc. Hopefully this small guide will prove a useful resource on your journey into what will hopefully be a fruitful and addicting Eve life.
Part One: What Is Piracy?
Piracy has many forms in Eve. But for us to understand Piracy we must first know examples and even the basic definition.
Piracy is defined by Webster as:
1 an act of robbery on the high seas; also : an act resembling such robbery
2 robbery on the high seas
3 a : the unauthorized use of another's production, invention, or conception especially in infringement of a copyright b : the illicit accessing of broadcast signals
Illegal act of violence, detention, or plunder committed for private ends by the crew of a private ship (usually) against another ship on the high seas
In essence Piracy simply put, is using violence or other harsh methods for profit and power. However violence is not always necessary as we shall see in the next section.
Part Two: How Piracy Is Relative In Eve?
Piracy is one of Eves most rewarding and often harshest professions. In choosing Piracy you as a player are willingly resort to the games darkest, open free rules to ones advantage. This freedom is often seen as the draw for many of us whom choose to be Pirates. The simple ability to hunt or prey on a weaker player with little to no consequence is in my opinion the basic enjoyment of being a Pirate.
Piracy has many forms in Eve. From High Sec to the emptiness of Null and the middle systems of Low sec plunder is vast and ripe for the taking. Here we shall see some forms of piracy in Eve and what they are.
1. Ransoms: The art of ransoming is one of the most basic forms of profit in Eve. Ransoming is defined as:
A consideration paid or demanded for the release of someone or something from captivity.
Ransoming in Eve takes place when you hold either a players assets or the actual player in temporary control. Such examples would be a pirate in a Talos ransoming an older players escape pod for an estimated amount of isk or the estimated value of a players ship.
Ransoming can also be used in holding assets of say a corp or an alliance and can be one of if not the most profitable ways to make isk as a Pirate. Myself, I have personally acquired billions of isk simply by trading back an entire alliances assets or holding them in a state of calamity and chaos by holding what they need to survive.
Simply put, ransoming is a tool. We will delve into the art of ransoming later in this guide.
2. Violence: An act of violence is something you will commit daily as a Pirate. Shooting an enemy and blowing them up or fighting for control of said pockets of space or a valuable trade route is something we will all run across. Violence demonstrates power and control against either rival factions, or even those of the mega alliances. Remember a smart and competent pilot is worth more than a 200 man blob with little direction or cohesion.
3. Extortion: Extortion is defined as: to obtain from a person by force, intimidation, or undue or illegal power .
Extortion is basically using methods of intimidation or force to obtain something from another. It is simply the act of obtaining something illegally.
4. Scamming: Scamming is defined as: a fraudulent or deceptive act or operation.
It only takes 10 seconds in Jita to see floods of text and offers by people. 95% of these are indeed scams. Careful observation will reveal a person selling a module for twice it's worth, or asking for donations into some sort of lottery. These are merely trivial in nature yet can net some serious isk if you have the patience.
Scamming is one of the oldest and often best ways to make lumps of isk in Eve. Anything from false intel to planting alts in corps and alliances garnering trust has lead to fortunes made in a matter of seconds. Preying upon the ignorant and willing is something as a Pirate we excel at. Seeing that wallet blink and getting laughable reactions makes it all worthwhile.
So now that we have listed some of the basic forms of Piracy we well delve into how does one develop into not only a competent Pirate but a devious player.
Part Five: The Spirit Of Piracy And Attitude Towards Others:
There is nothing more inspiring than undocking and roaming the vast reaches of space. I often find myself in a calm simply roaming throughout various regions and systems. Nothing to hold me back. Nothing to fear. The next jump into a system is a mystery and the thrill of the hunting someone down with guns blazing can be enthralling.
As a Pirate, credibility is everything. This may sound like an oxymoron being a thieving bloodthirsty wretch of the Seven Space Lanes yet it is true. I come from the Old Guard mentality. I honor 1v1's and ALL ransoms regardless of player or loot involved. Shooting and killing an enemy is one thing that anyone can do. Following the barking orders of someone with lemmings besides you in a blob is something of a bore and unskilled.
However, sparing someone or rather holding that persons fate in your hands is in my opinion true power. The ability to show restraint even in the face of potential riches and another notch on your belt carries Charisma.
(Look to Post Two) |
Tara Read
The Generic Pirate Corporation Fusion.
169
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Posted - 2012.12.16 04:52:00 -
[2] - Quote
Reserved. |
Darth Lytz
The Generic Pirate Corporation Fusion.
7
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Posted - 2012.12.16 05:10:00 -
[3] - Quote
in my travels through the sand box i have fornd grief in hi sec and blobs in low sec...and was quite honestly ready to quit playing eve... then i found piracy... they showed me the ways of corp theft and and not careing about your fellow capsuleers... now i poop on your faction fits and lock everything that jumps through.. i would also like to thank ccp for pirate christmas...this guide should explain....
im darth lytz amd i endorse this thread...
make your way out to low sec and apply when you get here... |
WhiteHalo117
Volatile Instability Fusion.
0
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Posted - 2012.12.16 05:37:00 -
[4] - Quote
You completely forgot the best and sweetest pirate treat........Carebear tears........ |
Capt Starfox
Sebiestor Tribe Minmatar Republic
4
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Posted - 2012.12.16 08:44:00 -
[5] - Quote
+1 Really enjoyed this read. How you look into the various ways of being the pirate and the detail you showed on the topics about making isk. Especially loved the little side-story in the middle there about the Carrier pilot. And the scamming, something I hadn't thought about. Very nice write-up, look forward to more. |
Cannibal Kane
Umkhonto We Sizwe
859
|
Posted - 2012.12.16 09:01:00 -
[6] - Quote
Awesome Post...
Enjoyed that. You should actually post this in the New Player Forum for those looking to become the future villains. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |
Un Sanyo
The Scope Gallente Federation
0
|
Posted - 2012.12.16 12:28:00 -
[7] - Quote
Great post, thumbs up for putting one together.
I'm interested in why pirates stress honouring ransoms so much. I mean sure in some cases there's not much else to do once you collect the isk or assets and chances are slim at best to get it again from the same target if you do not honor ransom the first time. But what if you're there just for the tears, damage and bragging rights? Why not blow up the poor bastard anyway? That'll bring double the tears. At least.
As far as respect goes there's no point in keeping your word THIS time since you don't keep 99% of your words anyway except of course we need our targets to think we honor ransoms. So we pretend to be nice while speaking out in public.
I respect people's skills. Not words or firepower or whatever resources. It's always the ability to use those resources to get in to position to ransom someone.
Not saying you're wrong or anything. I'm just interested in people's views. |
Eugene Kerner
TunDraGon
257
|
Posted - 2012.12.16 12:57:00 -
[8] - Quote
sticky for this one!
"Also, your boobs " -á CCP Eterne, 2012
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Lord Lojak
Chrome Legion
2
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Posted - 2012.12.16 14:27:00 -
[9] - Quote
as a former pirate?
i regret leaving piracy. was some of the most fun ive had in EVE if it wasnt for the bullet nobody would fear the the gun |
Eugene Kerner
TunDraGon
257
|
Posted - 2012.12.16 14:38:00 -
[10] - Quote
Lord Lojak wrote:as a former pirate?
i regret leaving piracy. was some of the most fun ive had in EVE come back
"Also, your boobs " -á CCP Eterne, 2012
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Cannibal Kane
Umkhonto We Sizwe
860
|
Posted - 2012.12.16 16:06:00 -
[11] - Quote
Un Sanyo wrote:Great post, thumbs up for putting one together.
I'm interested in why pirates stress honouring ransoms so much. I mean sure in some cases there's not much else to do once you collect the isk or assets and chances are slim at best to get it again from the same target if you do not honor ransom the first time. But what if you're there just for the tears, damage and bragging rights? Why not blow up the poor bastard anyway? That'll bring double the tears. At least.
As far as respect goes there's no point in keeping your word THIS time since you don't keep 99% of your words anyway except of course we need our targets to think we honor ransoms. So we pretend to be nice while speaking out in public.
I respect people's skills. Not words or firepower or whatever resources. It's always the ability to use those resources to get in to position to ransom someone.
Not saying you're wrong or anything. I'm just interested in people's views.
Depends on the person. I honor ransoms. Some of my biggest benefactor in ships and isk are X war targets. Since I treated them with respect during the war.
You will never see me smack talk in local.
If I don't honor a ransom then it is because you have done something to earn my disrespect. That is how I approach it anyway.
Pure Pirating is honoring ransoms. I'm not a Pirate, I'm a Terrorist.
The Crazy Space Poor South African.
*Hair done by LGÇÖOr+¬al, because I'm worth it. |
Eugene Kerner
TunDraGon
257
|
Posted - 2012.12.16 16:19:00 -
[12] - Quote
Cannibal Kane wrote:Un Sanyo wrote:Great post, thumbs up for putting one together.
I'm interested in why pirates stress honouring ransoms so much. I mean sure in some cases there's not much else to do once you collect the isk or assets and chances are slim at best to get it again from the same target if you do not honor ransom the first time. But what if you're there just for the tears, damage and bragging rights? Why not blow up the poor bastard anyway? That'll bring double the tears. At least.
As far as respect goes there's no point in keeping your word THIS time since you don't keep 99% of your words anyway except of course we need our targets to think we honor ransoms. So we pretend to be nice while speaking out in public.
I respect people's skills. Not words or firepower or whatever resources. It's always the ability to use those resources to get in to position to ransom someone.
Not saying you're wrong or anything. I'm just interested in people's views. Depends on the person. I honor ransoms. Some of my biggest benefactor in ships and isk are X war targets. Since I treated them with respect during the war. You will never see me smack talk in local. If I don't honor a ransom then it is because you have done something to earn my disrespect. That is how I approach it anyway. Pure Pirating is honoring ransoms. this
"Also, your boobs " -á CCP Eterne, 2012
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Jim Roebuck
Perkone Caldari State
25
|
Posted - 2012.12.16 17:48:00 -
[13] - Quote
Un Sanyo wrote:I'm interested in why pirates stress honouring ransoms so much.
Because if people know you do not honor ransoms, not only will you look like a douche, it's less likely that people will pay you because you know you'll pod them either way.
"Black shadows hanging over his shoulders Black mark up against your name Your green eyes couldn't get any colder There's red poison flowing through your veins..." AC/DC, Evil Walks |
Tara Read
The Generic Pirate Corporation Fusion.
176
|
Posted - 2012.12.16 20:18:00 -
[14] - Quote
Part Eight: Ransoms. The Do's And Do Not's.
Many people here may disagree with me on this portion. Honoring ransoms is up to the individual, Yet I find not honoring them dishonorable and despicable. Ransoming is quite simple yet could be perilous if you are caught up in the moment. One thing a good Pirate does is always be on the alert. Watching local for spikes or the hesitation of said victim is a clear indication he is calling for backup.
Eve is a game of numbers and attrition. being in a lone Battlecruiser against 5 or 6 of your victims friends will result in a ship loss and a mark against you. It is always a best practice to give a victim a time limit and STICK with it. If you say 45 seconds you'd better mean it. If he keeps saying hold on he is stalling. Therefore blow him up.
It is also a best practice to be aligned out in case of a local spike or worse, a hot drop. Many big alliances rely upon hot drops to move fleets and in my opinion it is game breaking in a sense. Not only does one need to be weary of players entering from gates or wormholes, but now your potential target has the means to bring backup in an instant. Therefore always be aligned out and ready to leave.
Also do not fret if the player tells you to **** off. A lucky lock after his ship goes poof can lead to an actual higher ransom than that of his ship. Many players fly with implants with pods ranging from a few million to the price of a capital ship. A good rule of thumb is to use the characters corp history and age as an indication as well as an external history on his losses.
Eve Kill or Battleclinic is a handy tool and if said player has a history of flying big things or is for example a G00N or TEST member, it could potentially mean payday and in a big way.
Another rule of thumb on ship ransoms is to go about 75% of the cost of said hull and potential modules. A player with a Tengu or a faction fitted BS will be more than willing to accept the payment of half their ships worth rather than seeing it go up in a poof of smoke.
Remember. Ransoming is thrilling and rewarding. It also has the potential to backfire. Keep your wits about you at all times and you'll be seeing that wallet blink in no time.
Part Nine: Security Status And Bye Bye High Sec.
As a Pirate living in Low Sec i wear the -10 security status with pride. It's an indication of ones ruthlessness and disregard for "civilized" space. I will only touch briefly on this since there are high sec Pirates and those whom roam in null without a sec status hit. These I call "Alternate Griefers" or those who do not take the consequences as traditional Pirates do.
While High Sec and Null Sec Piracy is indeed a relevant and profitable means I find it bland. Again this is my own opinion so we shall touch upon sec status hits and how to survive in low security space with supplies, ships and their respected fittings.
As a new player you will start out with a neutral standing. However running missions for certain NPC corporations as well as a few skills in the "Social" tab of potential skills can raise your security status. This either indicates the player dwells in High Sec or is a Null Sec roamer.
If you see a person with a negative security status it means said player has engaged in crimes deemed by CONCORD to be worthy of barring a player from entering High Sec. There are ways around this, and as your bloodlust grows so will ones negative standings.
Pod kills in particular drop ones sec status like a rock into a pond. So how does one survive or traverse High Sec or begin to live in Low Sec? Well there are a few ways in which I shall outline.
1. Join A Corporation Or alliance.
There is no doubt that strength in numbers is an accurate description of Eve. By joining a group of like minded thugs and villains, you put yourself smack dab into what could potentially a be very profitable and deadly crime syndicate. Not only will a well established entity have pilots with combat ships, but those of logistical means (and no we aren't talking about Guardian pilots.) Logistical corps especially Pirates play by their own rules. By having alternate accounts (again important) players have means of training up hauling alts to bring in much needed supplies into lawless space.
They also (normally) will do it for corp members free of charge. Remember having pilots with ships hot on standby is a necessity for any competent group. So having the means to fight is crucial.
2. Train An Alternate Character.
We touched briefly on the subject of alts so here I will go a little more in depth. Training one's alt for a freighter or a JF can make yourself limitless in what you can provide yourself and other fellow nasty comrades with as well. It keeps the fights going, and furthermore provides a means to once again use said character to scam any corps you may run across whom need haulers.
Remember yeah he may be training boring hauling skills. But who else is going to help scoop all the loot from that POS you just stole? Planning and thinking ahead are crucial to executing profitable scams. Don't underestimate alts and their abilities to give you an edge.
3. Hire A Freighter Corp.
It may not be the first choice, but if you truly are living on your own alleviating the pressures of a move can certainly free up time to do other things such as gather intel, or scount for potential targets.
4. Blockade Runner
As a Pirate you can still traverse high sec without being killed. It just requires being in a fast, nimble ship to do so before the Navy catches you or other players. Snot nosed carebears are all too eager so shoot something flashy red so be alert for those cuddly little miners to attempt to enact revenge.
(Look for Post 4. Also thank you all very much for the responses. If you want this stickied please say so!)
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Darth Lytz
The Generic Pirate Corporation Fusion.
7
|
Posted - 2012.12.16 22:28:00 -
[15] - Quote
Sticky... |
Capt Starfox
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.12.17 00:12:00 -
[16] - Quote
Tara Read wrote:profitable and deadly crime syndicate. Made me smile
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
283
|
Posted - 2012.12.17 00:31:00 -
[17] - Quote
I love it when people romanticize the whole Eve piracy things that much..
You blow stuff up and ransom pods. not much else too it |
Capt Starfox
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.12.17 02:37:00 -
[18] - Quote
I guess we could blob targets to death like you, that would be fun. |
Agromos nulKaedi
The Scope Gallente Federation
14
|
Posted - 2012.12.17 03:00:00 -
[19] - Quote
Un Sanyo wrote:I'm interested in why pirates stress honouring ransoms so much. I mean sure in some cases there's not much else to do once you collect the isk or assets and chances are slim at best to get it again from the same target if you do not honor ransom the first time. But what if you're there just for the tears, damage and bragging rights? Why not blow up the poor bastard anyway? That'll bring double the tears. At least. Well, you're also messing up every pirate after you's livelihood. So if word gets out that you don't honor ransoms, all the pirate groups in your area know who to gun for harder than usual.[/quote]
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Un Sanyo
Between the lines Beyond The Dark
0
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Posted - 2012.12.17 04:25:00 -
[20] - Quote
Cannibal Kane wrote:Un Sanyo wrote:Great post, thumbs up for putting one together.
I'm interested in why pirates stress honouring ransoms so much. I mean sure in some cases there's not much else to do once you collect the isk or assets and chances are slim at best to get it again from the same target if you do not honor ransom the first time. But what if you're there just for the tears, damage and bragging rights? Why not blow up the poor bastard anyway? That'll bring double the tears. At least.
As far as respect goes there's no point in keeping your word THIS time since you don't keep 99% of your words anyway except of course we need our targets to think we honor ransoms. So we pretend to be nice while speaking out in public.
I respect people's skills. Not words or firepower or whatever resources. It's always the ability to use those resources to get in to position to ransom someone.
Not saying you're wrong or anything. I'm just interested in people's views. Depends on the person. I honor ransoms. Some of my biggest benefactor in ships and isk are X war targets. Since I treated them with respect during the war. You will never see me smack talk in local. If I don't honor a ransom then it is because you have done something to earn my disrespect. That is how I approach it anyway. Pure Pirating is honoring ransoms.
So simply put it pays off in the long run. Fair point. |
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4474
|
Posted - 2012.12.17 05:23:00 -
[21] - Quote
Capt Starfox wrote:I guess we could blob targets to death like you, that would be fun.
Yeah that is fun "Little ginger moron" ~David Hasselhoff-á |
Liam Inkuras
Chaotic Tranquility Casoff
20
|
Posted - 2012.12.17 05:57:00 -
[22] - Quote
Very nice post my good sir. The only issue i ever encounter is it is nowhere near as easy as it sounds. All in good time i guess |
Tara Read
The Generic Pirate Corporation Fusion.
178
|
Posted - 2012.12.17 11:05:00 -
[23] - Quote
Part 10. Humble Beginnings:
Now that we've discussed things such as logistics, ransoming, and the very building blocks of understanding exactly what Piracy is and it's many forms, we can discuss starting your journey into devilry and death. The one tip i can give is do NOT become discouraged. Eve is a game of experience and lessons. Rather than getting frustrated over a particular loss, one can take wisdom from what they did wrong and correct it.
Sometimes there really is no lesson. Sometimes you just explode and it's to be expected. You WILL lose ships. Even to this day I am loathe to fly faction fitted vessels for this sole reason. The question of not if but WHEN you will lose a ship is the attitude you must have. Whenever you undock expect to die in a glorious ball of fire. Being a true brawler means going down with guns melting to the last and taking it in stride.
No one likes a whiner. Complaining in local will only garner more tears from either a botched ransom or just combat. Get used to losing ships. The sooner you can accept the fact that this will happen, the better a player you will be and the better for it. We often idolize players who make fancy videos in faction fitted ships taking on gangs and unsuspecting persons.
I still drool over Farjung's Vindicator "Waves Of Mutilation" video watching the very definition of a Pirate vessel stalking it's prey and going toe to toe with anything he squared off with. What people fail to realize is that ship with the fitting today still costs around 8 billion isk.
That's a LOT of battlecruisers or even regular battleships and for many an excessive amount of isk to be wasted on a single vessel. Even capital ships are half the cost. Just because EFT may say you "can" tank a certain amount of dps or can deal a certain amount it is just numbers.
EFT warriors often fail to connect the dots when it comes to utility of a ship or it's function. Sure the Vindicator can dish out 1600 DPS with blasters yet it has to catch the target first. Any experienced small gang would simply kite the slower vessel and grind it into dust with neuts and nano'd ships.
The point being is all of those fancy numbers are for nothing if you cannot utilize what the ship was intended for. I would rather take a pilot with a ship he knows can be useful rather than someone in something shiny and niche. It opens risks unwarranted, makes the person a liability, and screams foolishness without proper support.
Then again some of us are crazy and want a cheap laugh. But since this guide is to aide newer players I strongly recommend against dropping your 401K on PLEX and losing something in a matter of minutes.
Part 11. The Overview And Why It Makes Us Mad:
The overview is the most convoluted and often frustrating thing about Eve. A new player undocking for the first time will literally almost **** themselves trying to understand the flood of information coming to them. This rings true for Pirates. The less clutter the better and myself am OCD when it comes to having things perfect for my own comfort.
Many tutorial guides on the overview are available and I suggest looking one up. The best thing I can recommend is to have LESS clutter. Tabs are your best friend. For example I have my tabs set into different categories and settings.
"Combat" is simply showing me the enemy and nothing else. Brackets are hidden for this reason and no friendly or member of my fleet will be in view. Very helpful when trying to keep focused without a flood of information coming in.
"Gates" Similar to the combat tab yet reveals Stargates. I often travel with this tab ready to pounce on someone without being hindered by clutter.
"Drones" is simply enemy drones or fighters. useful for popping say a Dominix's Ogres or sentries.
"D Scan" This will show me everything. Essentially it's the "all" default setting yet condensed. Here I can seperate things by distance, type, name etc for whatever I need in a moments notice.
"Celestial" I hate it when an FC says warp to sun and you have to **** around finding it with hidden brackets. My celestial tab only shows objects in space such as Asteroid Belts or the Star.
Local Chat And Why It NEEDS To Be Sepreate:
I made this separate sub section for one simple reason. Local chat NEEDS it's own box period. Don't lump it in with separate tabs for speaking with corp or intel. Those too need to be separated and imo placed above local in another designated spot. The reasoning for this is because local is your news feed. It tells you who is in and who is out of a system and warns you of spikes when people flood in.
Remember information is critical, and anything to give you an advantage against an enemy is invaluable. Don't be the one caught due to a local spike because you had tunnel vision during a ransom.
The Scanner:
The scanner is what you will use 100% of the time when you are in space. Getting a fundamental grasp on it is essential for your survival in Eve and your effectiveness as a Pirate. Again there are specific tutorials on youtube or other sites to help you setup a scanner as well as use it.
Just remember now wit Retribution there is a tick box next to "use active overview settings" that when clicked will align your camera to said celestial you have selected in space. No more holding down alt for that white box to appear around your ship trying to steady it to get a good focus on something you are hunting. CCP basically made it scanning for dummies.
Miscelaneous Overview Information:
As much as I hate to admit it the Overview is your friend. With a lot of patience and time invested you can tweak it to your satisfaction with almost limitless ways to do so. They key is getting a fundamental grasp on what it is showing you and what information you need to be fed. Take the time to do it.
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Darth Lytz
The Generic Pirate Corporation Fusion.
7
|
Posted - 2012.12.18 09:33:00 -
[24] - Quote
we love furry pirates...
Wheres the section on furry pirates?
i know you wrote it.... |
Freundliches Feuer
Ministry of Destruction SCUM.
35
|
Posted - 2012.12.18 10:35:00 -
[25] - Quote
so epic. keep it going! |
Tara Read
The Generic Pirate Corporation Fusion.
180
|
Posted - 2012.12.18 12:34:00 -
[26] - Quote
Part 12. Ship Types And The Roles They Serve:
I'm no theorycrafter, but having a basic understanding of what certain ships roles and their uses are is paramount to having a fundamental grasp on what you will encounter. I suggest you look through certain roles and ship types to familiarize yourself. For the purpose of saving time I will only cover a few main classes of ship type. Others such as Electronic Attack Ships, Black Ops, etc may be added at a later time yet since this is a beginning guide we will stick to the relative basics.
1. Frigates: Frigates are quick agile ships with high speed and mobility. You will mostly see frigates being used as designated fast tackle, or in gangs often used to swarm a bigger target. Never underestimate a good Frigate pilot to sit and hold down a bigger target.
The ability to keep point on a target means the difference between catching a juicy prize or being left empty handed. Often pilots see Frigates as whimsical or for "new" players. Make no mistake that those players are often those that fail to grasp basic roles and whom assume "bigger is better." Those people are the ones being held down by tackle in a battleship as others come in to pick away at the fool who decided to pay no mind.
NOTE: Gaining aggression on a gate will mean a blown up frigate. Gate guns will chew you up. You've been warned.
2. Cruisers: Cruisers are a bigger equivalent of their Frigate based cousins. As a new Pirate rejoice that you can fly such amazing ships as the Vexor and the Thorax. You think I'm kidding? With Retribution you have Cruisers which can do the dps of a Battlecruiser and still maintain wonderful tracking and agility. Vexor fleets are such a blast to fly and there's nothing like a swarm of them ripping apart an expensive battleship like a pack of wild dogs to a dying beast.
Coupled with their relative inexpensive costs compared to that of a BC, they are the perfect Piracy vessel. I will post fittings later in another section.
3. Battlecruisers: Battlecruisers or "BC's" rather are the mainstay of any significant force. Coupled with high EHP or "effective hit points", high dps, and the ability to fit energy Neuts as well as such things as webs they are a must and one of the most common flown ship types in Eve. They do however require dedicated training to be effective.
Useful fits often require perfect fitting skills and with the inflation of prices even a humble Drake will run an average player 80 million isk. Keep this in mind as a lone Battlecruiser will do little against a gang. They do however pack a punch. A handful of BC's can take on a Battleship and tear it to shreds unless the pilot knows how to counter or is faction fitted.
4. Battleships: Battleships are the heavy hitters and are noticed immediately in any enemy fleet. Battleships are often bastions of a force. With their massive amounts of EHP, hard hitting dps, and ability to chew through targets they are deadly and I must admit my favorite ship to fly.
They are however terribly slow and lack tracking. Even a Megathron with its tracking bonus will find itself unable to hit a fast moving frigate or a kiting cruiser outside it's guns which is the main weakness of flying such ships. BS's often require dedicated tackle and support ships to make them truly effective. They are also susceptible to jamming easily and therefore vulnerable and nothing but floating coffins if unable to lock.
Many players believe the Battleship to be the be all of all ships. Remember paper numbers mean nothing to utility. If a swarm of frigs or cruisers engage you and your guns cannot track you are useless.
5.Carriers: Carriers are not only capital platforms for aiding fleet members with repairs or fielding a variety of drones and fighters. but also a logistical necessity. Often a Carrier is used more as a space Uhaul more than anything else so for a player it's a personal comfort.
For those whom field capitals often they are a staple of fleet doctrine. From fielding fighters to transferring cap to others as well as repairs, they are a mobile bastion in space and can quickly turn the tide in any engagement. Yet with anything these space fortresses are nothing against a dedicated capital force and will die quickly to a hot drop.
Like anything in Eve there's always a bigger fish. So it is best to remain wise and alert at all times as any Pirate loves a good capital gank.
Dreadnoughts: A Dread is a terrifying sight to behold with their buff a few patches ago. In siege mode these vessels do more dps than a Supercarrier, able to chew through capital ships like a hot knife through butter. A blaster fit Moros with T2 Siege and proper skills can see dps as high as 12000+ meaning an enemy Carrier will soon see itself hurting under the awesome firepower of one of these monsters.
However like all things in Eve there is a counter. Out of siege they do little more dps than a Battleship and the tracking is utterly useless. Seige mode also means you are committed to an engagement for 5 minutes meaning you cannot align, move, warp or anything making Dreads particularly vulnerable. with the changes to the Moros it can no longer field drones making a support fleet crucial to it's survival.
These ships are not only the primary dps for capital engagement but POS warfare. Often Pirates field capitals if they see a pesky alliance messing around in their space or will do it in hopes of baiting the enemy for a good fight. Like all things in Eve they serve a purpose and remembering proper utility is again paramount when piloting in any ship.
(Continued on page 6) |
Haedonism Bot
Revolutionary Front
30
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Posted - 2012.12.18 12:57:00 -
[27] - Quote
Great read. Not exactly my play style but may inspire me to greater acts of villainy. Join the Revolutionary Front and liberate New Eden from it's stuff.
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Tara Read
The Generic Pirate Corporation Fusion.
182
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Posted - 2012.12.19 07:52:00 -
[28] - Quote
Part 13: Basic Piracy Fittings.
Each fit is up to the scrutiny of the user. I will list some basic examples of fittings to help point pilots in a general direction as well as emphasize why a ship is fitted the way it is.
NOTE: Fits may be nerfed or adjusted after the time of this post. Please refer to patch notes and changes via dev blogs to ensure relevance. All numbers listed are under EFT's latest version with all skills to 5 for maximum effectiveness if other pilots choose to use these.
Thorax [Tech1 Gallente Cruiser]:
Heavy Power
5x Heavy Ion Blaster II
Medium power
1x Large Shield Extender II 1x Faint Epsilon Warp Scrambler I 1x Large F-S9 Regolith Shield Induction 1x Experimental 10MN Microwarpdrive I
Low power
1x Damage Control II 1x Power Diagnostic System II 3x Magnetic Field Stabilizer II
Rig Slot 2x Medium Core Defense Field Extender I 1x Medium Anti-EM Screen Reinforcer I
Charges
Caldari Navy Antimatter Charge M Void M
Drones 5x Warrior II 5x Hornet EC-300
With the release of Retribution, the Thorax is now the gold standard with anything Piracy. From solo roaming in belts, to engaging in fleets, the Thorax is a tried and true favorite of mine, and a wonderful ship to get your feet wet with. If you find yourself unable to use T2 guns, the T1 named equivalent will work as well.
Hard Numbers:
EHP: 27,026
DPS: 574 [493.1 guns 80.4 drones] Volley: 1222
Speed: 2028 M/S [Overloaded] 2891
Capacitor Lasts: 2 minutes 20 Seconds
Purpose: This ship is just brilliant in design and function. With CDA for ammo, tracking remains tight and with it's blistering almost 3k M/S overloaded can tackle a target and punish it with blasters. This ship begs to be flown in small gangs, and any person solo hunting in it can use it's speed to close in on an unsuspecting target as well as the ability to burn quickly out of point and neut range if need be.
A perfect ransom boat if there ever was one, you'll soon be opening convo with a poor sap with a big grin on your face.
Vexor: [Tech 1 Gallente Cruiser]:
Again with the release of Retribution we see a buff to Cruisers which means big happy smiles on our faces for those of us in the dirty business of Piracy. It's all about speed and the ability to lay on damage while maintaining the ability to run circles around your enemy. A lone Battlecruiser or even Battleship will soon be a heaping pile of junk with only a handful of these. Couple these with a few Thorax's and you'll soon be chewing through Faction fitted BS's and scooping shiny stuff.
Heavy power
4x Heavy Electron Blaster II
Medium power
1x Small Capacitor Booster II 1x Experimental 10MN Microwarpdrive I 1x Warp Disruptor II 1x Stasis Webifier II
Low power
1x Damage Control II 1x 1600mm Reinforced Rolled Tungsten Plates I 2x Drone Damage Amplifier II 1x Energized Adaptive Nano Membrane II
Rig Slot
3x Medium Trimark Armor Pump I
Charges
Caldari Navy Antimatter Charge M Void M Navy Cap Booster 400
Drones
1x Hobgoblin II 2x Hammerhead II 5x Warrior II 3x Ogre II
Hard Numbers:
EHP: 35,809
DPS: 644 [222.8 Guns 420.8 Ogre II] Volley: 481
Speed: 1339 M/S [Overloaded] 1895
Capacitor Lasts: 7 Minutes 3 Seconds with Cap Booster 200 Charges.
This is probably one of the most underrated ships in Eve. With the patch changes to drones being utilized on gates, you now have a drone boat that can hold it's own dishing out a massive amount of DPS. Again a solo boat similar to the Thorax, this is the perfect ship if you are a fan of drones, or simply just love versatility.
Talos: [Tech 3 Gallente Battlecruiser]:
I am extremely reluctant to give out this fitting. However anyone (who had a brain) could just go to my battleclinic and look up the one Talos loss I've suffered in eight months for the fitting and there's a reason why. It's deadly. So deadly and such a joy to fly it wreaks havoc on a battlefield. I've gone up against TEST, Tribal Band, Nulli Secunda, Li3 and other affiliates in this ship with a demented grin on my face.
Couple this ship with boosts or Snakes and you have something that is in spirit the perfect Pirate vessel. Well for myself at least. I've always dreamed of a ship that would come along to give me the sheer raw damage of a Megathron and the speed and tracking of a Cruiser. Make no mistake, this is one of the BEST ships in Eve by a long shot.
If you come down to Khanid and see me in local 9 times out of 10 it will be in one of these. Just yesterday I engaged a few station game kids up in the northern regions of low sec with myself in a Talos and two others in a Hurricane. We engaged two Drakes and knew it was bait because a Legion soon undocked as well as a Jaguar.
We made short work of the Drakes and as the Legion pointed me I overloaded my MWD chuckling as I warped off. But the fun wasn't over yet. My two comrades died in a glorious ball of fire (we just wanted a fight) and I lived due to the Talo's incredible agility.
I eventually landed on the out gate with the Jag on the other side. His buddies were with me and as soon as they locked me I jumped through knowing full well I may be caught by the Jag. To my elation and astonishment of the Jag pilot I aligned out before he could point me and they gave chase. I landed on the out gate the next system over and turned around gunning for the station.
As I safely docked I received a mail with less than stellar comments of my evasiveness. To my hilarity these guys were PISSED. I simply wrote the previous page to this guide and got safely home later on.
(Look for fittings continuation on page 7)
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Tara Read
The Generic Pirate Corporation Fusion.
182
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Posted - 2012.12.19 08:59:00 -
[29] - Quote
Fittings Continued:
(Talos)
Heavy Power
8x Neutron Blaster Cannon II
Medium power
2x Large F-S9 Regolith Shield Induction 1x Warp Disruptor II 1x Experimental 10MN Microwarpdrive I
Low power
1x Damage Control II 1x Nanofiber Internal Structure II 2x Magnetic Field Stabilizer II 1x Tracking Enhancer II
Rig Slot
3x Medium Core Defense Field Extender I
Drones
5x Warrior II
Hard Numbers:
EHP: 21,833
DPS: 1078 (CDA) [998.0 Guns 80.4 Drones] Volley: 4602 875 (Null) [795.5 Guns 80.4 Drones] Volley: 3668
Speed: 1755 M/S [Overloaded] 2482 M/S
Capacitor Lasts: 3 Minutes 20 Seconds.
Let's talk briefly on why this ship is so excellent. On paper is seems like nothing to scoff at. Sure it does dps but it's assumed the tracking stinks on it and that with blasters it can't hit very far. Never could an assumption be so wrong.
With Null you can hit out to 50km (Confirmed I've done it multiple times) and as long as you pulse your MWD or burn away from said target you can still lay on significant dps all the while kiting a target like no tomorrow. Ship after ship has fallen prey to an experienced Talos pilot so it's no surprise why at this very minute there is a 14 page thread on people (no doubt on the receiving end of it's guns) crying for the ships nerf.
CCP has already hinted at nerfing the vessels agility which is no surprise. Yet to any hard and determined Pirate boosts as well as Snakes will more than suffice for it's shortcomings in the future. The ship is just such a joy to fly you can't understand until you do it yourself.
When other people ask me what ship to fly I always say Talos. When there is anything from roams to gatecamps I say Talos. When I make sweet love to someone after I'm finished I cry out Talos.
Yes the ship is incredibly squishy and why 100% of the time they end up being primary. However the ability to kite, burn away, align and outrun a bigger force (like 50 man Nulli fleets) all the while popping the tackle they throw at you makes for good laughs and makes you feel like a badass.
Just remember gate guns DO hurt and to not over exert yourself. The ship is incredibly fragile. However speed tanking is the name of the game with this ship. Don't say I didn't warn you if you too end up salivating over this ship.
Megathron: [Tech 2 Gallente Battleship]:
If it hasn't become blatantly obvious I'm a fan of Gallente it should now. The Megathron is my all time favorite ship in Eve and I even had a model that cost 70 USD of one before my cat knocked it off my shelf. The Mega with it's slight revamp by increasing it's power grid and cpu has led to me being a mad scientist fitting it in some ways that make people think I'm crazy.
I love squeezing what I can out of a ship. And seeing armor boosts coupled with a set of LG Slaves makes me smile like a kid during Christmas. I also do not run HG's simply because cost wise I find the gain minimal with the recent spikes in inflation. But enough of that. I will post a cookie cutter fitting and then something that will mostly anger people since the thought of a Mega with zero damage mods a cardinal sin.
It also makes hilarious Cyno bait and was flown when I baited the Carrier pilot I mentioned in an earlier section. I still received second place in damage on the kill so it's up to the player if they choose to fly it like a brick or not. Also YES T2 Plates are worth it now. They give more armor hp than rolled tungsten so give them a shot.
7x Neutron Blaster Cannon II
1x 500W Infectious Power System Malfunction
Medium power
1x Prototype 100MN Microwarpdrive I 1x Heavy Capacitor Booster II 1x Warp Disruptor II 1x Stasis Webifier II
Low power
1x Damage Control II 2x Centii C-Type Adaptive Nano Plating 2x 1600mm Reinforced Steel Plates II 2x Magnetic Field Stabilizer II
Rig Slot
3x Large Trimark Armor Pump I
Drones
5x Ogre II
EHP: 119,449
DPS: 1190 [873.2 Guns 316.8 Drones] Volley: 4027
Speed: 900 M/S [Overloaded]: 1286 M/S
Capacitor Lasts: 4 Minutes 50 Seconds With Cap Booster 800 charges.
This is the typical cookie cutter Mega. with a Heavy Neut this ship can start to cap out an enemy while pummeling it and shrugging off damage due to it's high buffer.
Quad Plate Megathron:
This is an unconventional fit but one I like if not just for laughs. It's the equivalent of a Tiger tank in space and with LG Slaves has more raw armor than an Abaddon and more dps than it's Amarrian counterpart. A perfect example of this was when I tested the ships tank against a friend of mine. At optimal his Tornado doing roughly 800 DPS could only take out 1% of my total armor hp per volley.
In his words if he came up against this it would quote "Scare the **** out of me." This ship basically turns into a cheaper Navy Mega and for a quarter of the price. People generally can't grasp a regular T2 Mega to have such buffer yet I fought against one and I can tell you. They hurt. Alot.
NOTE: This fit is with LG Slaves.
Heavy Power
7x Neutron Blaster Cannon II 1x Heavy Unstable Power Fluctuator I
Medium power
1x Medium Electrochemical Capacitor Booster I 1x Fleeting Propulsion Inhibitor I 1x Warp Disruptor II 1x Prototype 100MN Microwarpdrive I
Low power
4x 1600mm Reinforced Steel Plates II 1x Energized Armor Layering Membrane II 1x Centii C-Type Adaptive Nano Plating 1x Internal Force Field Array I
Rig Slot
3x Large Trimark Armor Pump I
Charges
Cap Booster 800 Null L Caldari Navy Antimatter Charge L
Drones
Ogre II
EHP: 206,825 [Raw Armor]: 75607
DPS: 911 [594 Guns 316.8 Ogres] Volley: 3368
Speed: 855 M/S [Overloaded] 1219 M/S
Cap Lasts 2 Minutes 51 Seconds (MWD should be off when at target)
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Tara Read
The Generic Pirate Corporation Fusion.
182
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Posted - 2012.12.19 10:32:00 -
[30] - Quote
Fittings Continued:
Hyperion: [Tech 3 Gallente Battleship]:
The Hyperion is an odd one in relevance to other Battleships. However, for the sake of Piracy a fast gank variant provides terrifying DPS as was proved in a Macherial kill I took part in a little over a week ago. Many are caught unawares as they assume a Hyperion is active tanked with armor reps and only minimal dps.
Therefore many FC's will not call the ship a primary in a fleet engagement if say a Megathron or another traditional high dps ship is fielded. I must admit the Hyperion is a blast to fly, and is a monster if flown right. This variant has no point so designated tackle is needed.
Heavy power
8x Neutron Blaster Cannon II
Medium power 2x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Large Shield Extender II 1x Heavy Capacitor Booster II
Low power 1x Damage Control II 3x Magnetic Field Stabilizer II 2x Tracking Enhancer II
Rig Slot 3x Large Core Defense Field Extender I
Drones
4x Ogre II
EHP: 102,626
DPS: 1376 DPS [1122.1 Guns 253.4 Drones] Volley: 4865. This is with CDA. For lulz overloaded 1544 DPS.
Speed: 1041 M/S [Overloaded]: 1490 M/S
Capacitor Lasts: 9 Minutes with Cap Booster 800 charges.
This is essentially a pure gank boat. With the same relative dps as a faction fitted Vindicator, the Hyperion proves to be a monster in it's own right. Most fly the Hyperion double reps. However flying it gank like this is a load of fun and will ensure the target called as a primary will burn and burn fast.
Typhoon: [Tech 1 Minmatar Battleship]:
The Typhoon is the Swiss Army knife of Eve battleships. You want to put on multiple weapons platforms feel free. The world is your oyster with the Typhoon yet it makes skilling for one particularly challenging if going for maximum effectiveness if you use both Autocannons and Torpedo's. I use a Phoon with Nuets and love it.
This particular setup can cap out a Battlecruiser in two cycle's flat leaving the poor bastard at the mercy of Torpedo's and drones. Coupled with LG Slaves as before with the Megathron, it is now an effective asset especially if you have a few of these in a Capital fight.
Fielding these instead of Bhaalgorn's not only makes the fight more isk efficient, but you also have the means to throw on considerable dps on a primary target. This is my own personal fitting and feel free to adjust either for more tank or gank depending upon your taste.
Also this fitting requires perfect fitting requirements. I am sitting with exactly 0 CPU available in this which is why it's a boat mainly for those with the skills to fly it properly.
NOTE: This is with LG Slaves.
Heavy Power
5x Torpedo Launcher II 1x 50W Infectious Power System Malfunction 2x 500W Infectious Power System Malfunction
Medium power
1x Medium Electrochemical Capacitor Booster I 1x Fleeting Propulsion Inhibitor I 1x Warp Disruptor II 1x Prototype 100MN Microwarpdrive I
Low power
1x Damage Control II 3x 1600mm Reinforced Steel Plates II 1x Ballistic Control System II 2x Centii C-Type Adaptive Nano Plating
Rig Slot
3x Large Trimark Armor Pump I
Charges
Caldari Navy Mjolnir Torpedo Scourge Rage Torpedo Mjolnir Rage Torpedo Mjolnir Javelin Torpedo Caldari Navy Scourge Torpedo Cap Booster 800
Drones
Warrior II Ogre II
EHP: 183,817 [52439 raw armor]
DPS: 1008 DPS [Torps 690.9 Ogres 316.8]
Speed: 959 M/S [Overloaded] 1367 M/S
Cap Lasts: STABLE with the medium Neut on and MWD and Heavy Nuets off. The key is to cap out your target as quickly as possible while being in range of torps. Once done your cap will remain stable as the medium keeps said target capped out while your torps and drones pommel the target.
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