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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
LHA Tarawa
Pator Tech School Minmatar Republic
104
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Posted - 2012.12.20 16:59:00 -
[631] - Quote
Natsett Amuinn wrote: No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.
It is a Catch-22.
Nerf high sec too much, carebears drop like flies. Since carebears are a significant portion of the player base, CCP has no desire to see them drop like flies.
Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
What I think needs to be done is leave high sec alone so that me, and the hundreds of thousands of other carebears like me, that have no desire to leave high sec, can continue to play the game the way we enjoy playing it, without having to work hard or be "friends" with a bunch of immature, giant douche bags. |
Buzzy Warstl
The Strontium Asylum
236
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Posted - 2012.12.20 17:01:00 -
[632] - Quote
Jenn aSide wrote:
don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).
You hide you own ignorance behind attacking me. I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:03:00 -
[633] - Quote
Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation.
8 million ISK bounty from one rat? A trillion ISK in every wallet.... |
Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:09:00 -
[634] - Quote
corestwo wrote:http://themittani.com/features/its-time-nerf-highsec
You CAN nerf highsec. And I will honestly be surprised if they do not do something like this when (if, heh) the POS revamp comes around. It Makes SenseGäó This is a really solid article, nicely written. |
Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:10:00 -
[635] - Quote
LHA Tarawa wrote:Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation. 8 million ISK bounty from one rat? A trillion ISK in every wallet.... there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality |
Jenn aSide
STK Scientific Initiative Mercenaries
697
|
Posted - 2012.12.20 17:18:00 -
[636] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:
don't waste your time with that Buzzy guy, he doesn't understand that he doesn't know enough about the subject to form an opinion, let alone offer one (that's the guy who didn't know the difference between officer stuff and deadspace stuff till we told him, or that military systems upgrades didn't' do all these crazy things they thought they did).
You hide you own ignorance behind attacking me. I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.
I'm 38, so i doubt it.
Feeling of inadequacy lol, if you had a wife...naw I won't complete that thought, I can feel CCP looking at me...
But your reply is par for the course. YOU don't know what you are talking about (i can like half a dozen of your posts which demonstrate that fact, would you like a refresher?), aren't smart enough to even recognize that fact, but somehow it's me who is the problem lol. I'm simply warning Nat of something he probably already knows about you.
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Jenn aSide
STK Scientific Initiative Mercenaries
697
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Posted - 2012.12.20 17:21:00 -
[637] - Quote
LHA Tarawa wrote:Jenn aSide wrote: Why would other people in a video game being "disgusting" or what not affect where someone plays a game, unless that person was to sensitive to be playing in null sec to begin with?
That is MY POINT!!!! High sec is FULL of people that are not immature, giant douche bags. Attempts to try to get us to move to null where we have to be "friends" with giant douche-bags will simply result in us quitting the game. I know, I've seen me and many a friend drop after disillusionment with out attempts to move to null. We're not cut out for null.. and we know it... and there is NOTHING you can do to make us move to null. We'll quit before we move to null. SO, I ask... how is the game improved for the OP, if all us "too sensitive" to play the game with a bunch of giant douche bags, drop the game?
Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
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Weaselior
GoonWaffe Goonswarm Federation
4050
|
Posted - 2012.12.20 17:23:00 -
[638] - Quote
LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts
it suggests that maybe their actions are a lot more honest than their words
Jenn aSide wrote: I'm 38, so i doubt it.
when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance
thats not a good place to be
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LHA Tarawa
Pator Tech School Minmatar Republic
104
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Posted - 2012.12.20 17:26:00 -
[639] - Quote
Weaselior wrote:LHA Tarawa wrote:Nex apparatu5 wrote: This would only affect nullsec, hisec bounties remain the same, so the rat that gives 800k in high gives 8m in null. And right now hisec is the major isk producer, so if we're going to shift wealth-making opportunities to null this is the only way to do it that doesnt nerf hisec.
You say this as if CCP hasn't tried that before. The buffed anoms in 0.0 to pay more ISK. And the result was that with the player created safety of 0.0, those bounties from 0.0 EXPLODED and resulted in massive ISK inflation. 8 million ISK bounty from one rat? A trillion ISK in every wallet.... there has been no meaningful inflation driven by an excess of isk, this is a common misconception that is utterly unconnected to reality
Do not confuse ISK inflation with price inflation.
I agree that they are not directly related.
ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
In the real world, the USA money supply has increased 10x in the last 30 years, while prices have increased only 2x. The reason that the money supply was able to grow 10x with only 2x price increase is because the vast majority of the dollars are sitting in the bank accounts of the ubber rich that have way too much money to possibly spend it all on produced goods and services. Money sitting in a bank account, not being spent to buy goods and services, does not cause price inflation.
But, it is not only price inflation that CCP seeks to avoid. They have specifically targeted ISK inflation (bank account balance increases) as an direct issue. In short, they don't want everyone to have 1 trillion ISK in their wallets, even if that massive ISK balance doesn't lead to price inflation.
(Money increase in the real world is limited by offsetting debt carrying capacity. For every dollar created, an offsetting dollar of debt is created. Since there is not infinite debt carrying capacity, there is not infinite money creation possibility... the real source of the financial crisis of 2007 and beyond. We have embraced a trade-imbalance based economic model where the rich grow ever richer via ever increasing money supply, and that run up against the private sector's debt carrying limitations. In the USA, the federal government has stepped up with $1.5T a year deficits to create the new money that our trade imbalance based economy needs to function, but that is, at best, a short-term delaying tactic that will lead to even larger troubles when we hit even the federal government's debt carrying abilities.
EVE's money is not offset by debt, so there is no max limit to ISK inflation. In the real world, not everyone can be a trillionare because incomes do not support carrying quadrillions in debt needed for the money supply to grow that large. No such limitation exists on the EVE money supply.
Perhaps an economic model not based on an ever increasing money supply would be better for both EVE and the real world.
Hello progressive wallet tax.)
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Elinarien
Center for Advanced Studies Gallente Federation
15
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Posted - 2012.12.20 17:28:00 -
[640] - Quote
Weaselior wrote:LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts it suggests that maybe their actions are a lot more honest than their words Jenn aSide wrote: I'm 38, so i doubt it.
when you descend to the level of thinking an insult from buzzy warstl needs a response you are only one step removed from thinking anything buzzy warstl says has any merit or importance thats not a good place to be
Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF. |
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LHA Tarawa
Pator Tech School Minmatar Republic
104
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Posted - 2012.12.20 17:29:00 -
[641] - Quote
Weaselior wrote:LHA Tarawa wrote: Buff null too much, and the player created safety of null leads to massive ISK inflation, another thing that CCP wants to avoid.
it is interesting that highseccers think null is both incredibly safe and are absolutely terrified to go there, especially npc alts it suggests that maybe their actions are a lot more honest than their words
I left null, not because it was dangerous, but rather because the people I had to associate with to live there safely were a bunch of immature, giant douche bags that disgusted me.
Perhaps you should actually read and respond to what I write vs. fail attempts to strawman.
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Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:30:00 -
[642] - Quote
LHA Tarawa wrote: ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game
isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack
as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want
ccp, of course, is concerned with an excess of isk throwing that balance out of whack |
Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:32:00 -
[643] - Quote
Elinarien wrote: Having seen how static the sovereignty has been in your neck of the woods I would say Null is probably the safest place to be if one is a member of GSF.
not at all: goons live in their space and are idiots so we are prime hunting ground for gankers
ain't our fault sovwise we are just that fuckin good |
LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:39:00 -
[644] - Quote
Jenn aSide wrote: Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
My proof is:
1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have.
2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec".
3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec.
4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons.
5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness.
6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears.
What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
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Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:42:00 -
[645] - Quote
all 0.0 players are douchebags and i am a reasonable normal grownup as you can tell from the hilarious GoonDoucheFleet nickname i came up with |
Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:43:00 -
[646] - Quote
LHA Tarawa wrote:[quote=Jenn aSide] What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes) |
LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:46:00 -
[647] - Quote
Weaselior wrote:LHA Tarawa wrote: ISK inflation is the sum of all wallets of active accounts.
Price inflation is triggered by the amount of ISK that is actively being used to chase goods in the market place.
isk in the game should inflate in order to roughly keep parity to the inflation of new goods in the game and new players in the game isk inflation only becomes a problem when the ratio of the amount of isk to the amount of goods in the game becomes severely out of whack as long as that ratio is roughly maintained isk retains its purchasing power (absent shifts in resource collection and production) which is what we want ccp, of course, is concerned with an excess of isk throwing that balance out of whack
One dimensional thinking about economics.
If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.
it is only the portion of the stuff that I want to sell, that there needs to be sufficient demand (players that want it, and they have enough ISK to buy it) to maintain price stability.
It is not the total amount of ISK, nor the total amount of goods, that determines price stability. It is the amount of ISK chasing goods, and the amount of goods chasing ISK that determines price stability.
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Vaerah Vahrokha
Vahrokh Consulting
2342
|
Posted - 2012.12.20 17:48:00 -
[648] - Quote
Bump Truck wrote: Can I ask, when you threaten to quit, how much of a nerf would make you quit? If missions paid 1 ISK less would you quit? If 1 Veld asteroid were removed from one of the belts in HighSec would you quit? If taxes were 1.501% rather than 1.5% would you quit?
I don't think anyone wants to remove activities from HighSec, thats in the post, it's just to make them a bit less profitable, if you're a casual gamer why would you mind if you made a bit less ISK?
Define "bit less".
Because the numbers floating around of 50%+ only lead to a lot of strong reactions.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:51:00 -
[649] - Quote
LHA Tarawa wrote: One dimensional thinking about economics.
If I have a hanger full of stuff that I have no intention of ever selling, then there does not need to be sufficient ISK in other player's wallets to buy all that stuff.
yeah don't ever try to lecture me on economics you will lose
your argument here relies on a completely unsupported assumption: hording goods is more likely than hording isk. there's no reason to accept that
plus this is an inexact science so pointing to "well here in one case it will not be accurate" is useless unless you've got a better metric (which you do not)
plus things that you have that you are not willing to sell right now, you may be willing to sell in the future, and it would be immensely dumb to just assume that stockpiled goods will never hit the market |
Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:52:00 -
[650] - Quote
price stability is maintained, in fact, by these stockpiles of goods and isk that suddenly might hit the market were the ratio in the market significantly different than the ratio outside
if suddenly stuff in my hangar zooms in price i'm converting it to isk |
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LHA Tarawa
Pator Tech School Minmatar Republic
104
|
Posted - 2012.12.20 17:57:00 -
[651] - Quote
Weaselior wrote:LHA Tarawa wrote:[quote=Jenn aSide] What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
its never happened because of past highsec nerfs which were highly successful (ending dec shields, npc corp tax, pi taxes)
Dec Shield... Effected how many corps out of how many in game? Hundreds out of tens of thousands?
NPC tax: easily avoidable by creating a player corp of 1. Get a war dec, just move to a new corp of 1.
PI taxes: I make 50 million ISK an hour mining or missioning. I make 50 million a month on high sec PI, when I bother restarting my extractors. Assuming 2 hours a day... 60 hours a month... that means the PI tax amounts to all of 1/600th of my monthly income.
I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.
So, when I say a "nerf of high sec will cause high sec carebears to quit", I'm talking about a nerf that is sufficiently large to satisfy those calling for a nerf of high sec, a nerf significant enough to "get people out of high sec", a nerf large enough to make the "risks" of null/low "worth it".
Otherwise, if we're not talking about a nerf on that scale, and we're talking about tiny little changes with insignificant impact, then my counter to calls of "nerf high sec" becomes "CCP already has. Did that make the game better for you? If so, why are you still crying? If not, then why do you think more nerfs will suddenly make you enjoy the game more?"
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Weaselior
GoonWaffe Goonswarm Federation
4051
|
Posted - 2012.12.20 17:59:00 -
[652] - Quote
LHA Tarawa wrote: I counter you "nerf didn't cause unsubs" with this. Those nerfs were FAR too small to get anyone to move from high sec to low or null. Those nerfs were FAR to small to satisfy those calling for a nerf of high sec.
they caused unbridled amounts of rage
then nothing
basically onus is on you to actually show highseccers will actually quit rather than pound their keyboard in rage then go back to roleplaying a bot |
Buzzy Warstl
The Strontium Asylum
236
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Posted - 2012.12.20 18:07:00 -
[653] - Quote
Jenn aSide wrote:Buzzy Warstl wrote: You hide you own ignorance behind attacking me. I've probably been gaming longer than you've been alive, so I can forgive your feelings of inadequacy.
I'm 38, so i doubt it. You know what, you are correct for once.
I don't know why I would have gotten the impression that you were a 20-something, maybe the complete lack of an ability to read for comprehension instead of the obvious need to be right on the internet makes you seem younger than you are. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Bump Truck
Pator Tech School Minmatar Republic
103
|
Posted - 2012.12.20 18:17:00 -
[654] - Quote
LHA Tarawa wrote:.... Bump Truck wrote: if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,
And for 2.4B a month in PLEX to pay for my 4 accounts. ...
If you don't pay money to CCP for the game and say that if you couldn't make sufficient income in the game to pay for your subscription you would quit why do they want you in the game?
You're not paying them money and you're holding a gun to their head saying they can't change the game because you will quit.
Isn't this more about you playing for free rather than anything to do with the gameplay, politics and economics? If CCP gave you a free account forever could the game be changed, would you mind at all?
Sounds like you're thinking a lot more about yourself and tenbux a month than the good of the game and the future of CCP. |
Jenn aSide
STK Scientific Initiative Mercenaries
698
|
Posted - 2012.12.20 18:26:00 -
[655] - Quote
LHA Tarawa wrote:Jenn aSide wrote: Can you provide proof that people will drop the game, or is that just uninformed opinion?
As far as i can recall, the only true mass unsubs came from the T20 scandal and monocle gate, so what facts (other than the anecdotal evidence of your "friends" leaving, which isn't evidence at all) are you relying on to form your opinion?
(Rhetorical question, we all know most of you high sec types aren't evidence based thinkers)
My proof is: 1) The large number of toons that live in high sec. If they had a desire to leave high sec, a large number of them would have. 2) Having seen several high sec corps destruct upon attempting to leave high sec, as all the players that are happy with high sec bail the corp when the leadership decides it is time to "grow beyond high sec". 3) Being a high sec carebear, I've had many a conversation with other high sec carebears like me that all echo pretty much the same opinion that they'd quit before moving out of high sec. 4) Monocle Gate happened at the same time as the Russian invasion of NC and GoonDoucheFleet increasing their grip on null guests and renters. Many a drop happened at that time, and I'm not so sure it is possible to isolate the two incidents. I dropped at that time, not because of monocle gate, but because of goons. 5) CCP's reaction to burn high sec. The tank buff on barges along with other changes shows me that CCP is concerned with the high sec carebears happiness. 6) CCP's refusal to kowtow to the "nerf high sec" calls shows me they realize that their revenue is HIGHLY effected by the happiness of us high sec carebears. What evidence do you have that nerfing high sec will do anything other than cause mass unsubs by carebears?
So you're telling me you have no evidence lol. If i were a prosecutor I would WISH you were my opposing defense counsel lol.
#1 isn't evidence because we KNOW lots of high sec characters (like half of mine) are Alts. The true "high sec only" player is probably a lot rarer than you want to believe.
2, 3 and 4 don't even qualify as anecdotal evidence and even if they did, anyone with an elementary school knowldege of logic knows that anecdotal evidence isn't evidence.
5 and 6 are simply bad perceptions on your part, you "seeing what you want to see" rather than considering any alternative (not that high sec only people are the only ones who do this, many people do, and they are just as wrong) --
As for your question of what evidence do I have?
CCP nerfed incursions making the high sec incursion communities a shadow of their former selves, yet here is no indication of unsubs. CCP basically nerfed lvl 4s when they changes how stuff drops and drone poo etc etc, yet no evidence of unsubs. CCP fixed the mistakes that allowed people to have high sec lvl 5 missions, yet no revidence of massive unsubs.
And ccp just changed the way AI works affecting all (non-incursion/non-wormhole) combat pve , with a BIG change to high sec's most popular pve activity (lvl 4 missions). Where is the evidence of unsubs?
EVE has grown despite every direct and indirect nerf to high sec, again the ONLY time there have been noticeable unsubs was during monocle gate and the T20 scandal. Would y7ou like to go over to EVE offline and prove me wrong (you can't just sayin lol).
Obviously you form opinions from emotion rather than empirical evidence, like many a high sec dude. And that's the problem real, high sec culture revolves around emotion rather than fact, people who are attracted to low/null/WHs are generally (but not always) people who are better with dealing with in-game realities and critical thinking, because the game is a whole lot less forgiving one you leave 0.5 and above space..
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Buzzy Warstl
The Strontium Asylum
236
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Posted - 2012.12.20 18:40:00 -
[656] - Quote
So, Jenn, since you are the font of all knowledge worth knowing about EvE, how many people then moved to lowsec or nullsec because of those nerfs?
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Xavier Hasberin
University of Caille Gallente Federation
7
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Posted - 2012.12.20 18:41:00 -
[657] - Quote
Natsett Amuinn wrote:I feel confident saying developers do indeed see prevailing concerns that are expressed on their forums as representing a significant cross section of their playerbase.
An abundance of posts about the same thing is generally a good indicator that a significant portion of the playerbase feels a certain way.
When pretty much every industrialist on the forums agrees that there's an imbalance, there is obviously an imbalance.
No one ever actually argues that "something" has to be done, everyone has an opinion on what that "something" is though.
When a large portion of those 'abundance of posts' comes from the members of one alliance, it makes it hard to take seriously as a call for actual balance.
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masternerdguy
Inner Shadow C.L.O.N.E.
797
|
Posted - 2012.12.20 18:43:00 -
[658] - Quote
If CCP wants to break the hi sec stranglehold on industry they'll just decrease the amount of trit it takes to build everything. Things are only impossible until they are not. |
Aidan Brooder
Dynasphere Ltd.
216
|
Posted - 2012.12.20 19:58:00 -
[659] - Quote
Bump Truck wrote:LHA Tarawa wrote:.... Bump Truck wrote: if you're a casual gamer why would you mind if you made a bit less ISK? You don't really need it for anything apart from shiny,
And for 2.4B a month in PLEX to pay for my 4 accounts. ... If you don't pay money to CCP for the game and say that if you couldn't make sufficient income in the game to pay for your subscription you would quit why do they want you in the game? You're not paying them money and you're holding a gun to their head saying they can't change the game because you will quit. Isn't this more about you playing for free rather than anything to do with the gameplay, politics and economics? If CCP gave you a free account forever could the game be changed, would you mind at all? Sounds like you're thinking a lot more about yourself and tenbux a month than the good of the game and the future of CCP.
You do pay CCP for your account when you use PLEX... You just do so indirectly. If all paid for their account with money, none would buy PLEX. If you pay your game time with PLEX, it just means: Someone paid for (at least) two accounts, to buy something shiny. Ships.
If noone wanted shiny, noone buys PLEX, all have to pay for their account with money.
As simple as that... CCP gets their money in any case... PLEX is just another trade good in the end. Though in some cases I liked it better back when there were no PLEX... |
Aidan Brooder
Dynasphere Ltd.
216
|
Posted - 2012.12.20 20:17:00 -
[660] - Quote
On the topic though:
I agree with people that say, high sec will not move to low sec or null sec. For various reasons. We don't need to repeat them endlessly.
Personally I think they should expend on the ideas they originally had for High Sec, Low Sec & Null Sec. Because it would make things more interesting for all players.
Null Sec should be 'where players can build an empire'... But that Empire should never be as absolutely and totally controlled as they are atm. The four NPC Empires have every single system infested with pirates & other undesirables.
If thats possible, why not allow for player-controlled pirates bases with stealth equipment or whatever to be build in Null Sec? Bases that could slowly expand. Then no sov system is truly safe, it must be policed. The rulers still reap the fruits, but at a risk. And 'player controlled empires' would be busier (- and perhaps smaller? Don' t know), while smaller pirate corporations could florish - at their own risk, of course.
Low Sec Should have more criminal features. Its the border of civilisation. This should be a true place for smugglers, pirates, persona non-grata. In the end, its just high sec without Concord. More features to allow for a true criminal career would be nice.
High Sec High Sec should be safe & profitable. But profit should come at a price. Someone has to pay for all those Concord ships and Police Ships and God knows what... Few more taxes, like a station tax, a gate tax. Few more options to actually make one feel: "Yeah, this is High Sec and I have to pay for my 'freedom' and safety..."
The only place that really doesn't need much change is W-Space. ;)
Just my two cents, I've been (and still am) in all 4 zones. I don't think this constant: "Hey, you suck because you're HS/NS" stuff is very constructive. It is entertaining, though... |
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