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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cutter Isaacson
Nouvelle Rouvenor
2269
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Posted - 2013.01.07 17:28:00 -
[241] - Quote
Ivy Romanova wrote:Remiel Pollard wrote:Esan Vartesa wrote:Read through about half of this thread, and saw some mentions of Star Citizen.
Listen, I'm a huge Wing Commander series fan, but you cannot compare it to Eve. Star Citizen's graphics WILL look better than Eve, but that's because Star Citizen isn't an MMO. It's been revealed that all combat in Star Citizen is going to be instanced, with 24 to 36 ships TOTAL in any one instance.
Anyone here in favour of limiting Eve combat to 36 ships in any one system? Cause that's what it would take to allow the kind of graphics the OP is whining for. I told someone this in the forums here about three weeks ago, about how the two can't be compared other than they are both space games. I basically got told I was wrong (with less kind words), and unfortunately the article I'd read on SC was in a magazine, not on the internet, so I couldn't link it to demonstrate what I was talking about, so I just bailed. Why don't people get this? Star Citizen is going to be nothing like EVE. no one is comparing Star Citizen to EvE. WE are just using it as a comparison to what is graphically possible today and then we compare it back to the graphics of EvE to prove EvE still has a lot of work to do if it were to compete with other games on the market today. As much as the gameplay element attracts players . For the new generation ,we'll need to keep the eye candies up if EvE were to survive another decade
Actually, YOU did. We have had this conversation already, you and I. You are still doing what I said you were doing all those pages ago. You are comparing EVE directly to Star Citizen and games like it and demanding that CCP make EVE the same way. What is graphically possible for Star Citizen will not be possible for EVE as they are two completely different kinds of games with very different sets of limitations.
An MMO like EVE will likely as not, never be as graphically complex as a single or small multi-player game. This has been pointed out to you repeatedly, with facts, figures and descriptions of technical limitations and yet you insist on repeating the same tired thing and then denying you ever said it. If you wish to compare EVE with other games, then do so, but please stop using games from completely different market sectors to do it. "The truth is usually just an excuse for a lack of imagination." Elim Garak.
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Slap Chop
GoonWaffe Goonswarm Federation
47
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Posted - 2013.01.07 17:41:00 -
[242] - Quote
Ivy Romanova wrote:ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities . BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds
You're flat out lying to an industry professional, fyi. |
Bagrat Skalski
Poseidaon
119
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Posted - 2013.01.07 17:44:00 -
[243] - Quote
universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........ Inside mining barge, true story |
Chandaris
Immortalis Inc. Shadow Cartel
222
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Posted - 2013.01.07 18:07:00 -
[244] - Quote
My little purple boxes and range rings look the same as they did in 2003. I guess I didn't get the GFX updates :( |
iskflakes
Magnets Inc.
253
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Posted - 2013.01.07 18:22:00 -
[245] - Quote
Confirming EVE's engine and graphics need to be modernized. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
Goran Konjich
Shiva Furnace
49
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Posted - 2013.01.08 07:06:00 -
[246] - Quote
Too much talk here. Go fly and do stuff. Sh1va Furnace is recruiting. Small gang PVP in wormholes and lowsec. |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 07:19:00 -
[247] - Quote
Slap Chop wrote:Ivy Romanova wrote:ain't bullshiting , you just need to optimize your PC with Tune Up or some other utilities . BTW, i recently upgrade to a i5 3570k and GTX660ti combo with 8 GB of ram . I can now fly into Gas clouds You're flat out lying to an industry professional, fyi.
If lying makes me richer or helps me gain face , maybe . But since we are two talking heads sitting behind the avatar of someone who looks nothing likes us , I don't see the incentive A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 07:20:00 -
[248] - Quote
Bagrat Skalski wrote:universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........
Universe... procedural... generation will crash.... server A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Reiisha
Evolution The Retirement Club
199
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Posted - 2013.01.08 09:12:00 -
[249] - Quote
Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes.
This post kinda shows you don't know much about how graphics/game engines work...
EVE switched over to a 'new' engine in 2007 with Trinity. This is the base they're currently working on.
You have to remember that Frostbite 1 and 2 aren't exactly "the same" - That's like saying Unreal Engine 1 and 2 are "the same", or Quake 2 and 3 are "the same". There are significant differences between the engine versions, which is a reason why something like Bad Company can't simply be upgraded to use Frostbite 2.
Think of it this way: The engine is the very core, the foundation of a game. Switching it out would be a lot like trying to replace the foundations of a skyscraper - You're not going to do it, you're going to build a new one on the new foundation (ie, make Battlefield 3 instead of patching Bad Company 2).
CCP actually DID replace a lot of the foundation in 2007 (and is currently still making adjustments). They cannot be expected to rebuild the entire game from the ground up every few years like you are suggesting. |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 09:46:00 -
[250] - Quote
Reiisha wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. This post kinda shows you don't know much about how graphics/game engines work... EVE switched over to a 'new' engine in 2007 with Trinity. This is the base they're currently working on. You have to remember that Frostbite 1 and 2 aren't exactly "the same" - That's like saying Unreal Engine 1 and 2 are "the same", or Quake 2 and 3 are "the same". There are significant differences between the engine versions, which is a reason why something like Bad Company can't simply be upgraded to use Frostbite 2. Think of it this way: The engine is the very core, the foundation of a game. Switching it out would be a lot like trying to replace the foundations of a skyscraper - You're not going to do it, you're going to build a new one on the new foundation (ie, make Battlefield 3 instead of patching Bad Company 2). CCP actually DID replace a lot of the foundation in 2007 (and is currently still making adjustments). They cannot be expected to rebuild the entire game from the ground up every few years like you are suggesting. Ivy Romanova wrote:Bagrat Skalski wrote:universe.......procedural.....generation....aagh........must......resist.....walking....in.....stations........ Universe... procedural... generation will crash.... server Why would it? With proper synchronisation, i don't see why it can't work. The problem is whether it should work since a much larger universe would mean less players meeting each other and less competition over economic resources, which could completely crash the market and a lot of incentives to wage war or even fight at all. That said, the current universe is procedural aswell, just has been generated ahead of time ;)
I guess I have to be clearer . I pushed out the Frostbite engine progression as an example to how quick engine developments in newer games are as compared to our Trinity Engine . The development cycle for their engine is .... 3 years at max. Ours are at.... 4 years . 2003 published. First major dx9 overhaul at 2007 Now 2012 has passed ,still not significant progress in graphics architecture , which by the industry standard , we should be at least using DX10 or DX11 by now.
Procedural generation won't work , we the players move further and further out , spreading thinner and thinner, the server can't use unload the cache . They're still there. So the performance requirement on CCP's end would be HUGGGGEe. Considering we needed Ti-DL to solve the lag issue , I don't think the server can take it . A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Bagrat Skalski
Poseidaon
119
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Posted - 2013.01.08 11:38:00 -
[251] - Quote
Quote:Procedural generation won't work
When you want atmospheric flight you want procedural graphics. More so, when you want to have procedural system for content when you want asteroid belts forming all over the galaxy. Imagine those unexplored pockets of space, and the people exploring it, why not? When people want, they will leave crowded systems to produce and mine, others will be searching for them. Could it water down the fun? I think not, just scale generation of new systems the universe has to offer to amount of players on the server. And procedural generation of content will not crash the server, certainly you can halt your client if you run procedural on microscopic resolution of graphic detail. Inside mining barge, true story |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
729
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Posted - 2013.01.08 11:45:00 -
[252] - Quote
Bagrat Skalski wrote:Quote:Procedural generation won't work When you want atmospheric flight you want procedural graphics. More so, when you want to have procedural system when you want asteroid belts forming all over the galaxy. Imagine those unexplored pockets of space, and the people exploring it, why not? When people want, they will leave crowded systems to produce and mine, others will be searching for them. Could it water down the fun? I think not, just scale generation of new systems the universe has to offer to amount of players on the server. And it will not crash the server, it can certainly crash your client if you run procedural on microscopic resolution of detail.
when procedual generation is a thing in a MMORPG.
Imagine the immense cache load on the server . Beside from the conventional space loggers , they'll have to be constantly producing new space and logging them into the database to . They're literally creating new space as we go , and then we have to update it with the client as we go . On paper its a GREAT idea , but the technical difficulty maybe a bit..... far fetched A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Bagrat Skalski
Poseidaon
119
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Posted - 2013.01.08 11:50:00 -
[253] - Quote
The whole thing with server load is data rich content, procedural content is low data rich, client calculating is much of the work. And it could have be just a bunch of directions from server to your client, every system born in a minute will have a small number, this number will be interpreted by your client. Client will then calculate all the terrain, seas, and planets, with asteroid fields. Ever heard about fractals? Its something similar, but not quite it. Inside mining barge, true story |
Ager Agemo
Imperial Collective
200
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Posted - 2013.01.08 19:26:00 -
[254] - Quote
i might be wrong... but isnt eve single threaded and thus having 2 8 1249235234 cores dosnt matters at all?
Having an I7 I5, phenom or whatever barely matters on eve compared to raw single core perfomance and GPU perfomance.
Eve needs to be multithreaded, also games like homeworld 2 albeit not online, can in some chances have a load as high as that of eve in a single node, when you have thousands and thousands of objects floating around, that need to keep their stats synced and still manages to keep some quite awesome graphics.
mods like complex in hw2 can often get to this kind of situations in multiplayer turtling games, where people will build obsenely large armies with sick ammounts of fighters.
might not be easy, but i m quite sure its posible to increase eve graphic quality by at least an order of magnitude. |
Pitrolo Orti
State Protectorate Caldari State
39
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Posted - 2013.01.08 19:58:00 -
[255] - Quote
MOAR Graphics PLZ Your wallet contains only 110.56 ISK, but you require 405,000,000.00 ISK to complete this operation. |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
732
|
Posted - 2013.01.09 02:24:00 -
[256] - Quote
Ager Agemo wrote:i might be wrong... but isnt eve single threaded and thus having 2 8 1249235234 cores dosnt matters at all?
Having an I7 I5, phenom or whatever barely matters on eve compared to raw single core perfomance and GPU perfomance.
Eve needs to be multithreaded, also games like homeworld 2 albeit not online, can in some chances have a load as high as that of eve in a single node, when you have thousands and thousands of objects floating around, that need to keep their stats synced and still manages to keep some quite awesome graphics.
mods like complex in hw2 can often get to this kind of situations in multiplayer turtling games, where people will build obsenely large armies with sick ammounts of fighters.
might not be easy, but i m quite sure its posible to increase eve graphic quality by at least an order of magnitude.
That'll. Take quite a bit of change of direction on Trinity part. HOWEVER ,considering the collab between Nvidia and CCP on the last conference , the 2013 EvE Con may just bring us some surprises A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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PalkAn4ik
The Scope Gallente Federation
3
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Posted - 2013.01.09 03:05:00 -
[257] - Quote
pussnheels wrote:the OP seems to forget that not all of us can afford a new PC with the latest graph cards EACH year
EvE with max quality couldn't budge the load past 20% on my 6y/o GPU. Now that I have a 3 y/o GPU and it sits more around 5% GPU load at max settings with 60fps.
You don't need a new GPU every year to appreciate how antiquated the graphics are.
If I don't have at least 80% CPU load or 80% GPU load, I should not be getting sub 60fps, yet this happens quite often. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
282
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Posted - 2013.01.09 04:57:00 -
[258] - Quote
Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. BF3 is not the "best looking game" its just publixized as such, and is publicized ALOT. ive played games 2-3 years older than BF3 that friends mistook for a movie when they walked in on me playing it, the games were just more obscure and therefore never got publicity, you knwo all those long lists of "great games youve never heard of".
It's kinda like saying WoW is the ebst MMO just because the media keeps saying it is because so many kids who play it says it is, but then you step back and realize, EvE is the best MMO ever. and anyone who disagrees with that is a PHILANTHROPIST. |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
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Posted - 2013.01.09 04:59:00 -
[259] - Quote
Nariya Kentaya wrote:Ivy Romanova wrote:Baby ChuChu wrote:Sorry, but I think it's kind of a slap in the face to the art team (as well as CCP as a whole) to say they're in dire need of a graphical update. They've been making great improvements in the graphics department for a while now and there's still more to come.
Sure, Eve isn't the best looking game around, but it still looks great. It's gonna be 10 years old next year. 10. Very few, if any, 10+ year old polygonal 3d games look even half as good as Eve. Hell, you still get a couple of games up until this very day that don't look as good as Eve.
Just saying... Well true, but I'm just saying . Where is the revolution? Lets take DICE as an example. They published the Frostbite engine back at 2008 And each year we see considerable improvements , and today we have BF3, one of the best looking game on the market. Then we have Dunia engine. I don't think much needs to be said. Back to the topic. The game aesthetically is good, but we just need to fill in the pot holes. BF3 is not the "best looking game" its just publixized as such, and is publicized ALOT. ive played games 2-3 years older than BF3 that friends mistook for a movie when they walked in on me playing it, the games were just more obscure and therefore never got publicity, you knwo all those long lists of "great games youve never heard of". It's kinda like saying WoW is the ebst MMO just because the media keeps saying it is because so many kids who play it says it is, but then you step back and realize, EvE is the best MMO ever. and anyone who disagrees with that is a PHILANTHROPIST.
No one disagree on you with that . But on a gameplay and graphics balance , Frostbite 2 has it balanced the best . Anyone can run BF3 .
Why are we talking about BF3 and why are we talking about WoW??? No one ever said EvE is not the best MMO , we are just saying it can be better :P A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Terranid Meester
Tactical Assault and Recon Unit
125
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Posted - 2013.01.09 05:20:00 -
[260] - Quote
Van Gogh is old, his paintings need to be updated. The Mona Lisa needs anisotropic filtering.
While I agree, zoomed up close the textures aren't too clever, CCP is working on updating its ships to V3 plus there was that piece at the fanfest that showed improvements in the graphics in conjunction with nVidia. Some of the ships are getting new models [though whether models is what the OP is asking for is another matter] and Im sure there will be some new pos's coming. However the priority is the gameplay, graphics only take you so far.
Or you could play DUST 514 which looks nice. |
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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
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Posted - 2013.01.09 06:10:00 -
[261] - Quote
Terranid Meester wrote:Van Gogh is old, his paintings need to be updated. The Mona Lisa needs anisotropic filtering.
While I agree, zoomed up close the textures aren't too clever, CCP is working on updating its ships to V3 plus there was that piece at the fanfest that showed improvements in the graphics in conjunction with nVidia. Some of the ships are getting new models [though whether models is what the OP is asking for is another matter] and Im sure there will be some new pos's coming. However the priority is the gameplay, graphics only take you so far.
Or you could play DUST 514 which looks nice.
Sadly the same can't be said for EvE. EvE is a MMORPG , a game in essence must always put gameplay in priority . However , in the current state ,gameplay is pretty stable and with Crimewatch and the revamped bounty system most of the issues are fixed (most) . The second priority of a MMORPG should be on the community building. Now obviously , being the sandbox nature EvE has , CCP can take a hands-off approach to that issue . The third priority , is the graphics , which as shown by countless posts before this one. Is rather lacking in luster .
On a side note, I can't play DUST , I don't have a PS3 and don't plan to buy one . Even if I DO buy a console , it'll be the Steam Box A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Nevyn Auscent
Broke Sauce Brosefs.
97
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Posted - 2013.01.09 06:32:00 -
[262] - Quote
I heard CCP are looking at DX11 & Tesselation :) That will do a HUGE amount for the graphics. So hopefully we all get behind that project and CCP listen & commit to it. |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
735
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Posted - 2013.01.09 06:59:00 -
[263] - Quote
Nevyn Auscent wrote:I heard CCP are looking at DX11 & Tesselation :) That will do a HUGE amount for the graphics. So hopefully we all get behind that project and CCP listen & commit to it.
Hold your breathe... EvE Con 2013 is just round the corner... I hope its not about DUST ... A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
277
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Posted - 2013.01.09 08:27:00 -
[264] - Quote
CCP diverted too much of its resources to DUST 514...
you can understand too, that PS3 market and population is small... it is safe to assume that DUST gameplay may as well move onto PC (when fans realize how cool it is)
PS3 exclusive is just a marketing gimmick to trick the JAPs into media/financial support. And a way not to anger EVE crowd, who could burst out in rage if they learned that DEVs work on 'Shoot in Atmosphere'.
You understand now that future is for 'new content'. That huge pieces of technology will be added to existing old game structure.
And perhaps 30% of the team are improving and polishing the 'old code'. Which is difficult and yields few results. As I see it, WIS and DUST will be 'the Expansion' that will bring old EvE up to date. It will merge into EvE and make it new and bigger. (instead of countless altering light sources on Ishtar) |
AlleyKat
The Unwanted.
815
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Posted - 2013.01.09 10:35:00 -
[265] - Quote
Really like the cell-shaded look. Not the face and teeth and tongue, but the style and color tones. Really wish this was possible - give EVE a dark graphic novel style, like borderlands2, perhaps, but not.
As for render engines, I strongly believe CryEngine3 is the best, but honestly by a hair over Frostbite2, and another hairs distance for Unreal Engine4 - whenever it gets released.
Unreal engine is nice, but the bloomy sheen they have in it makes it stand out a little bit too much, whereas CryEngine has a more 'passive' reflectivity to surfaces - as does Frostbite2, but less so.
Just my thoughts/impressions.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
447
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Posted - 2013.01.09 10:46:00 -
[266] - Quote
Goran Konjich wrote:Too much talk here. Go fly and do stuff.
I can't, my client freeze crashes and more funky stuff, there's nothing more I can do from my side. |
Dean Clarke
University of Caille Gallente Federation
4
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Posted - 2013.01.09 11:50:00 -
[267] - Quote
The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines". |
Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
737
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Posted - 2013.01.09 13:12:00 -
[268] - Quote
Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines".
Don't ask me , ask the " experts" here A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1822
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Posted - 2013.01.09 15:50:00 -
[269] - Quote
I want moving parts on stargates, stations and POSes :( How to : Playing Eve 100% Risk and Conflict FREE! |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
447
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Posted - 2013.01.09 15:58:00 -
[270] - Quote
Dean Clarke wrote:The key word is "scalability".
Your rig can take it? Client turns on tesellation and similar goodies. If not, client turns them off by default.
I don't understand CCP's argument about "waiting for people to update their machines".
Apparently this is not enough to run all mighty Eve, clearly my rig sucks
System Information
Time of this report: 1/9/2013, 14:45:01 Machine name: GEEK OR NOT GEEK Operating System: Windows 8 Professionnel 64-bit (6.2, Build 9200) (9200.win8_gdr.121119-1606) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/06/10 09:10:06 Ver: 08.00.15 Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~3.0GHz Memory: 12288MB RAM Available OS Memory: 12280MB RAM Page File: 1530MB used, 15868MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DxDiag Version: 6.02.9200.16384 64bit Unicode
DxDiag Notes
Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found.
DirectX Debug Levels
Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
Display Devices
Card name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip type: GeForce GTX 460 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_34FC1458&REV_A1 Display Memory: 4050 MB Dedicated Memory: 978 MB Shared Memory: 3071 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Moniteur Plug-and-Play g+¬n+¬rique Monitor Model: HP w2216 Monitor Id: HWP280B Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1090 (English) Driver Version: 9.18.13.1090
Eve is harsh, ho dear. |
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