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IIFraII
The Red Circle Inc.
0
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Posted - 2012.12.21 21:41:00 -
[91] - Quote
ma perke wrote:
- The number of WH connecting K-space should be increased in order to increase pvp.
Yes please.
MOAR nullsecs
Seriously, dear troll, you dont have a clue about w-space.
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Roime
Shiva Furnace
1439
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Posted - 2012.12.21 21:43:00 -
[92] - Quote
yeah
So when do we get the animations back?
I tried to remove this sig. |
Peter Raptor
Galactic Hawks
302
|
Posted - 2012.12.21 23:37:00 -
[93] - Quote
ma perke wrote:WH has too much advantage over k-space and too low risk to live in.
Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights.
Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!
Suggestes steps:
- The number of WH connecting K-space should be increased in order to increase pvp. - Player induced closing of a WH should be not possible. - WH should be more accessible. - POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts.
WH living is much more labour intensive than you think, living in a class 4 static WH, sometimes takes hours just to find 4 connecting WHs to k space, and then you're risking travelling from one WH to another, just to get to k space, your ideas are ridiculous overall,
-100/10 Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
212
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Posted - 2012.12.22 01:08:00 -
[94] - Quote
ma perke wrote: back on the topic:
[point 1] do you do upgrades in WH? - NO [point 2] can you close WH if you dont like it - NO [point 3] do you fight soverenity wars for a WH - NO [point 4] can anyone come chalenge you in a WH - NO
in comparison in 0.0 answers to all above question are YES, YES, YES, YES
in WH you have less risk and win more ISK compared to 0.0, which should be nerfed!
[point 1] although your answer is technically correct. your intent is quite clearly illogically wrong. on every possible level. No , I can confirm there are are no upgrade opportunities inside a wormhole. To place upgrade structures i believe requires sovereignty (or at the very least ownership of the system) Wormholes CANNOT be claimed, and therefore they cannot be upgraded Outposts cannot be built, Only POS's can be erected at moons, but the moons cannot be mined for "Moon Goo"
[point 2] your wrong here. a wormhole can be closed very easily, it just requires time and the right ship with the appropriate mass
[point 3] the same reason for your [point 1] apply to this question As wormholes CANNOT be claimed your whole point here is ludicrous and actually pointless.
[point 4] your wrong here (yet again) you have absolutely no control over where connections to and from your wormhole go to. they can go to hisec, losec, nulsec and other wormholes people are free to travel through those connections to attack you they do NOT show up on local they do NOT travel through blue-space to get to you. (giving your intel channel ample time to warn you of thier arrival) in a wormhole it really is "and suddenly spaceships"
some final advice for you. before you make any futher posts on this subject i sugest you read "Everything Wormhole"
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Celestra Doxaila
MinTek Heavy Industries
30
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Posted - 2012.12.22 02:14:00 -
[95] - Quote
Nerf Billboards |
Kurt Saken
State War Academy Caldari State
27
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Posted - 2012.12.22 03:08:00 -
[96] - Quote
So, where is the OP? Deep in Deklein, being stroked by his boss like i stroke my cat? Who knows. |
Zloco Crendraven
BALKAN EXPRESS
105
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Posted - 2012.12.23 14:10:00 -
[97] - Quote
Matt Ellis wrote:Zloco Crendraven wrote:Yeah WH income should be nerfed by a lot. It is really shameful how much those guys are rich, especially compared to us lowsec dwellers. And i dont find WH that more dangerous than lowsec, on the contrary. C4 and above should be nerfed to the ground. Apart from the fac that you can dock up/POS up when you see someone enter system. We don't know when people enter, unless we catch a glimpse of scan. I once had a fight with 2 other corps when we attacked someone, and ended up having a 3rd party land at the same time. Tell me thats the same as low. You also get your money from your sites straight away, with exceptions to faction drops. We have to move ALL of our loot out of our wormhole, through hostile systems to get them to highsec. If that gets blown up, not only do we have to replace the ship, but we dont get paid. Simple as! Fueling our POSs is harder too, as we have to go thru many hostile systems. You low/null guys can just JF your stuff in. No chance here. We have to constantly be on the lookout, actively. you just have to watch Local for when to perk up. Still think WH's are on a level field with lowsec?
What PLEXES in lowsec? lol...Till i find one decent and do it and earn a buck, your already sitting on few billions, hauling included. And its a pain in the ass doing one cos lowsec one have much bigger traffic than your WH. In lowsec u get more than 3 parties really often. We in lowsec have POS logistics too, it is easier but dont tell me the story "omg because of harder hauling we sohuld get 100000% more profit".
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Kalel Nimrott
EG CORP Talocan United
100
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Posted - 2012.12.23 14:38:00 -
[98] - Quote
The reason we make "so much isk" is the reason you have cheaps t3s. |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
96
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Posted - 2012.12.23 14:52:00 -
[99] - Quote
Zloco Crendraven wrote:
What PLEXES in lowsec? lol...Till i find one decent and do it and earn a buck, your already sitting on few billions, hauling included. And its a pain in the ass doing one cos lowsec one have much bigger traffic than your WH. In lowsec u get more than 3 parties really often. We in lowsec have POS logistics too, it is easier but dont tell me the story "omg because of harder hauling we sohuld get 100000% more profit".
I'd say thats more of an indication that low sec is broken rather than WH space needing nerfing... |
ArmyOfMe
TEDDYBEARS.
125
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Posted - 2012.12.23 18:23:00 -
[100] - Quote
ma perke wrote:WH has too much advantage over k-space and too low risk to live in.
Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights.
Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!
Suggestes steps:
- The number of WH connecting K-space should be increased in order to increase pvp. - Player induced closing of a WH should be not possible. - WH should be more accessible. - POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts. I agree, on the condition that we remove local chat from all space
Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Cage Man
Evil Guinea Pigs
45
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Posted - 2012.12.23 19:07:00 -
[101] - Quote
Joining militia and orbiting buttons or running lvl4 missions is far easier and more profitable to make isk with than wh's.. the same applies for farming anoms in an upgraded null sec system which have anoms always present.. Its all about effort.. you put some in.. you make some isk.. |
Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
27
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Posted - 2012.12.23 19:29:00 -
[102] - Quote
ArmyOfMe wrote: agree, on the condition that we remove local chat from all space
all space might be too much, i'm content with removing it from null alone
edit: it's not like they don't have intel channels in which they could say. i died in this system, now i'm in a NEW CLONE, 2 jumps away shipping up for pvp |
Wolvun
Future Corps Sleeper Social Club
101
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Posted - 2012.12.23 21:06:00 -
[103] - Quote
Indo Nira wrote:ArmyOfMe wrote: agree, on the condition that we remove local chat from all space all space might be too much, i'm content with removing it from null alone edit: it's not like they don't have intel channels in which they could say. i died in this system, now i'm in a NEW CLONE, 2 jumps away shipping up for pvp
A 30sec delay on local is all i ask. |
Bronya Boga
Semper Ubi Sub Ubi
24
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Posted - 2012.12.23 21:58:00 -
[104] - Quote
Wolvun wrote:Indo Nira wrote:ArmyOfMe wrote: agree, on the condition that we remove local chat from all space all space might be too much, i'm content with removing it from null alone edit: it's not like they don't have intel channels in which they could say. i died in this system, now i'm in a NEW CLONE, 2 jumps away shipping up for pvp A 30sec delay on local is all i ask.
thats all you would need to kill a ratting tengu *drooling* |
Derath Ellecon
Washburne Holdings Situation: Normal
523
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Posted - 2012.12.23 22:02:00 -
[105] - Quote
Not to continue taking this thread down a different path (but I will anyhow). Personally I think it would be cool for local to be some sort of SOV upgrade that can be used. A structure that can pick up people in a system. It could be cool in a few ways.
1. It could be a structure that could be destroyed. An attacking force could hit these first to knock out intel. Let's face it, messing up intel is a key component to any good war. 2. it would be an additional cost that alliances would have to consider. Do you want local in XYZ system? then you'd better make use of it, otherwise why would we go through the expense of paying for the local generator for unused systems.
Anyhow my brief thought. |
Jalabaster
Lycosa Syndicate Surely You're Joking
13
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Posted - 2012.12.24 14:17:00 -
[106] - Quote
Derath Ellecon wrote:Not to continue taking this thread down a different path (but I will anyhow). Personally I think it would be cool for local to be some sort of SOV upgrade that can be used. A structure that can pick up people in a system. It could be cool in a few ways.
1. It could be a structure that could be destroyed. An attacking force could hit these first to knock out intel. Let's face it, messing up intel is a key component to any good war. 2. it would be an additional cost that alliances would have to consider. Do you want local in XYZ system? then you'd better make use of it, otherwise why would we go through the expense of paying for the local generator for unused systems.
This! Please this! "when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |
Kalel Nimrott
EG CORP Talocan United
100
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Posted - 2012.12.24 18:41:00 -
[107] - Quote
Derath Ellecon wrote:Not to continue taking this thread down a different path (but I will anyhow). Personally I think it would be cool for local to be some sort of SOV upgrade that can be used. A structure that can pick up people in a system. It could be cool in a few ways.
1. It could be a structure that could be destroyed. An attacking force could hit these first to knock out intel. Let's face it, messing up intel is a key component to any good war. 2. it would be an additional cost that alliances would have to consider. Do you want local in XYZ system? then you'd better make use of it, otherwise why would we go through the expense of paying for the local generator for unused systems.
Anyhow my brief thought.
Whs is about Stealth and how good you are dealing with it. If you are good then there are little chances of getting caught. If you are good at it, you have more chanches of caught things. If you are bad..., my KB speak for itself. I`m bad, period.
So, my answer to your post is NO, please, no. |
Lloyd Roses
Blue-Fire
8
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Posted - 2012.12.25 15:27:00 -
[108] - Quote
corbexx wrote:
Or we could make null sec better. maybe just maybe we coudl take some of teh wh ideals and put them in nullsec.
sites would be worth more in nullsec the down side being you'd need properly fit carrier dreads and a small gang of people not just 1 ratting carrier, the bs in these new sites woudl also nuet loads point and do way more dps than what your used to at the moment, but they would be worth more isk.
we could get rid of officer spawns you'd have new sites called "officers hide aways" these woudl be like yoru new improved combat sites but would do even more damage you'd still need 8 or more people to do them either with multiple logi or triage carriers. once you have killed all the officers guards you could loot his hide away (needing a high skill in archeology) this still woudlnt give officer mods just plans to use these you'd probably need a dedicated 30 million science character to invent something out of it, You'd also need to find some random gas and crap and harvest this as well react said gas to polymers make some parts from teh salvage and then combine it all with yoru invented copy and walla you have yoru officer mod.
bounties woudl be gone i'm affraid but dont worry the sites woudl be worth more isk you'd just have to take your tags to concord in hisec (hope you guys dont have any wardecs) and turn them in for yoru lovely improved isk
we'd remove local this woudl be to make it safer for you while your in sites so others coming in dont know exactly how many there are of you
stations woudl get just 1 reinforce timer but you could alter this with stront up to a max of 41 hours. as people in null are not wanting to grind stations we'd improve this sov war mechanics and just say hey if your station is killed after the reinforce timer all your **** is gone everything. this would not only speed up sov wars but make future ones even quicker (assuming you havent rebuild the out posts.
we'd keep yoru gates but these wouldnt show up on overview and you woudl have to scan them down every day (they woudl change location after every down time) while on the gates talk they woudl only allow so much mass through them and if this is exceeded the gate woudl move to a new location and you would have to scan it again i'd say 3billion mas so about 30 bs's 1 way.
now you might say thats ok we have titan bridges but unfortunatly the distance between all systems woudl be 999 gazillion light years (a bit to far for titans) so they wouldnt be of much use same for super caps but they could be used to defend the single system they are built in i guess. to balance this change we'd allow you to move dreads and normal carriers through your gates, they would however count towards mass used (so max 3 per gate then you need to go scanning)
on top of this systems in null woudl get a different effects so you woudl have to tailor yoru fleet towards what every system your going in, since your gates are fixed to what system they go to we'd make this effect random and woudl change daily after down time so you would have to scout ahead of time to check what effect it was before sending a fleet in, and heaven forbid your armour fleet got jumped in a pulsar system on the way to your destination
ooh the gas and stuff that woudl be added to null sec to make officer mods woudl need to be scanned down and to compensate for this we'd remove all ice belts from null sec you would only be able to get ice in hisec and low sec, again hope you dont have war decs
i hope these new and improved changes would help make null a better place so you wouldnt have to worry about wh's being just so great,
I'm unsure if +2 = +1 +1, or if it's not legit that way.
This gives a good comparison. It might be a bit harsh (need to scan gates -- do you even know how **** slow nullsec scanners are? Speaking from experience: While 'wormholeguy a' found a wormhole, I was delighted to see that he needs as long to scan the wormhole as I (or basically every other competent scanner) needs to find the hs 4 wormholes further. |
Fradle
Bite Me inc Bitten.
12
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Posted - 2012.12.25 16:07:00 -
[109] - Quote
Merry Christmas wormholers! |
Dea della Morte
Red Federation RvB - RED Federation
8
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Posted - 2012.12.25 16:12:00 -
[110] - Quote
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TYCONDEROGA
Bite Me inc Bitten.
0
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Posted - 2012.12.29 10:47:00 -
[111] - Quote
Bears tears are the best tears.
Live, experience and then comment.
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Omen Nihilo
AQUILA INC Verge of Collapse
75
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Posted - 2012.12.29 15:41:00 -
[112] - Quote
Can this thread just die already? Oh wait... |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
489
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Posted - 2012.12.31 19:55:00 -
[113] - Quote
Fradle wrote:Merry Christmas wormholers!
Thank you.
I'm now off to get delirously drunk at a party !! Hope you have as much fun as i intend to . |
Komen
Capital Enrichment Services Transmission Lost
154
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Posted - 2012.12.31 21:05:00 -
[114] - Quote
Not letting this thread die, because I am a heartless douchebag.
I join my voice to the many inviting the OP to come to wormholes and enjoy the low risk activity that is sleeper ratting.
Please to send eve-mail with system J-ident. |
FloppieTheBanjoClown
The Skunkworks
2486
|
Posted - 2012.12.31 23:57:00 -
[115] - Quote
Threads like this need to stand as monuments to the stupidity of those who hold such opinions. Founding member of the Belligerent Undesirables movement. |
CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
60
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Posted - 2013.01.01 02:32:00 -
[116] - Quote
ma perke wrote:WH has too much advantage over k-space and too low risk to live in.
Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights.
Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!
Suggestes steps:
- The number of WH connecting K-space should be increased in order to increase pvp. - Player induced closing of a WH should be not possible. - WH should be more accessible. - POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts.
Can we upgrade a wormhole if we want to - no Do you in 0.0 have to deal with the extreme logistics of WH life - no Do you have to worry about a system going dead - no Do you have to worry about some unknown getting in your system covertly - no Do you have any realistic idea about how combat in a WH works? - obviously not.
Shut up and stay in your space. Trust in God, Have Faith in Fusion.
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Piugattuk
Lima beans Corp
275
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Posted - 2013.01.01 07:07:00 -
[117] - Quote
How 'bout no to OP. |
QT McWhiskers
Hard Knocks Inc.
71
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Posted - 2013.01.01 14:05:00 -
[118] - Quote
I think this is all you need OP
https://www.youtube.com/watch?v=sVuqVW4rq-o |
Kalel Nimrott
EG CORP Talocan United
171
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Posted - 2013.01.02 15:48:00 -
[119] - Quote
Stop feeding the troll |
Bounty Haunter
Islam in Space
0
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Posted - 2013.01.02 19:11:00 -
[120] - Quote
I too make ragey teary posts with alts-
On a less returd newb point
Nerf NPC AI its killing solo! |
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