Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
135
|
Posted - 2012.12.22 03:31:00 -
[1] - Quote
For convenience sake obviously.
Self destruct generates a kill mail now, so I don't think there is any real reason for it to be two minutes anymore.
I think 30 seconds sounds like a reasonable timer.
Eh? |
James Amril-Kesh
RAZOR Alliance
1523
|
Posted - 2012.12.22 03:32:00 -
[2] - Quote
Sure. -áObjects in mirror aren't as red as they appear. |
Alec Stacer
Raven's Flight Nulli Legio
5
|
Posted - 2012.12.22 03:33:00 -
[3] - Quote
now that Self D'ed ships are Killmailed, who cares. If you wanna see your Carrier gone in 30 seconds, just gives me more time to dock up and get dinner. |
Cindy Marco
Expanse Security
83
|
Posted - 2012.12.22 03:53:00 -
[4] - Quote
I agree, and while we are changing self destruct lets add some area effect damage to it depending on ship size and race. |
Aziesta
Sathainn Braithrean Cartel
233
|
Posted - 2012.12.22 04:45:00 -
[5] - Quote
Cindy Marco wrote:I agree, and while we are changing self destruct lets add some area effect damage to it depending on ship size and race. Not just for self destruct. AOE damage on ship explossions would go so far towards discouraging blobbing. Awesome idea. |
Revman Zim
Aura of Darkness Nulli Secunda
54
|
Posted - 2012.12.22 04:45:00 -
[6] - Quote
....and this is why I read the forums.
Somehow, I missed this change. I am glad I have not SD'd since Retribution.
And it also explains the Alliance ship buy back program... |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4673
|
Posted - 2012.12.22 05:06:00 -
[7] - Quote
I propose no timer with self destruct... it'll be instant but 100% module and cargo drop "Little ginger moron" ~David Hasselhoff-á |
Zoe Athame
Aliastra Gallente Federation
156
|
Posted - 2012.12.22 05:09:00 -
[8] - Quote
Surfin's PlunderBunny wrote:I propose no timer with self destruct... it'll be instant but 100% module and cargo drop
Instant self destruct?
But how will the protagonist and his friend's escape in time? |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4673
|
Posted - 2012.12.22 05:18:00 -
[9] - Quote
Zoe Athame wrote:Surfin's PlunderBunny wrote:I propose no timer with self destruct... it'll be instant but 100% module and cargo drop Instant self destruct? But how will the protagonist and his friend's escape in time?
By using the momentary distraction of an unexpected exploding ship and then using their second chance to attend a class to learn all about the apostraphe and when it is to be used
"Little ginger moron" ~David Hasselhoff-á |
James Amril-Kesh
RAZOR Alliance
1523
|
Posted - 2012.12.22 05:24:00 -
[10] - Quote
Surfin's PlunderBunny wrote:Zoe Athame wrote:Surfin's PlunderBunny wrote:I propose no timer with self destruct... it'll be instant but 100% module and cargo drop Instant self destruct? But how will the protagonist and his friend's escape in time? By using the momentary distraction of an unexpected exploding ship and then using their second chance to attend a class to learn all about the apostraphe and when it is to be used And then a second class detailing its proper spelling. -áObjects in mirror aren't as red as they appear. |
|
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4673
|
Posted - 2012.12.22 05:48:00 -
[11] - Quote
James Amril-Kesh wrote:Surfin's PlunderBunny wrote:Zoe Athame wrote:Surfin's PlunderBunny wrote:I propose no timer with self destruct... it'll be instant but 100% module and cargo drop Instant self destruct? But how will the protagonist and his friend's escape in time? By using the momentary distraction of an unexpected exploding ship and then using their second chance to attend a class to learn all about the apostraphe and when it is to be used And then a second class detailing its proper spelling.
I've been drinking so I'm excused from that class on account of me being drinking (as usual) "Little ginger moron" ~David Hasselhoff-á |
Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
135
|
Posted - 2012.12.22 07:51:00 -
[12] - Quote
Surfin's PlunderBunny wrote:I propose no timer with self destruct... it'll be instant but 100% module and cargo drop
I'd be quite ok with the instant part. I don't think 100% loot drop is reasonable, the usual 50/50 chance should do. |
Jack Miton
Aperture Harmonics K162
1007
|
Posted - 2012.12.22 11:03:00 -
[13] - Quote
absolutely not.... if anything they should be raised to 5min.
|
Brooks Puuntai
Brutor Tribe Minmatar Republic
912
|
Posted - 2012.12.22 11:06:00 -
[14] - Quote
Just reduce the timer for self-destructing pods. |
Roime
Shiva Furnace
1442
|
Posted - 2012.12.22 11:15:00 -
[15] - Quote
Maybe just remove SD option under weapons timer? (and inside a POS force field ffs)
easy
I tried to remove this sig. |
Simetraz
State War Academy Caldari State
554
|
Posted - 2012.12.22 11:34:00 -
[16] - Quote
Why would you want to reduce the timer.
As it stands right now there isn't any reason to self destruct a ship (not that there was any reason before).
The one thing a 2 minute timer does is give someone time to reconsider. That and it makes them stew for 2 minutes I really don't see what the problem is. EVERYBODY KNOWS |
Liafcipe9000
Smeghead Empire
91
|
Posted - 2012.12.22 12:34:00 -
[17] - Quote
instant self-destruct.
or make a cancel button for self-destruct. |
Zaknussem
Everybody Loves Donuts
5
|
Posted - 2012.12.22 13:01:00 -
[18] - Quote
Simetraz wrote:As it stands right now there isn't any reason to self destruct a ship (not that there was any reason before).
But there was, no killmail was generated from a successful self-destruct. Yes, there are people so pathetic, that this was a major issue for them. It was harped on for YEARS on these forums to change self-destruct so it would either be removed from the game (which would be an... interesting change) or at least generate a killmail.
Roughly a year ago CCP saw a need to cater to the EvE playerbase because they were losing subscribers by the masses, so they added in a bunch of features on the "most wished-for" list, and this was one of them.
|
Mag's
the united Negative Ten.
10890
|
Posted - 2012.12.22 14:42:00 -
[19] - Quote
Zaknussem wrote:Simetraz wrote:As it stands right now there isn't any reason to self destruct a ship (not that there was any reason before). But there was, no killmail was generated from a successful self-destruct. Yes, there are people so pathetic, that this was a major issue for them. It was harped on for YEARS on these forums to change self-destruct so it would either be removed from the game (which would be an... interesting change) or at least generate a killmail. Roughly a year ago CCP saw a need to cater to the EvE playerbase because they were losing subscribers by the masses, so they added in a bunch of features on the "most wished-for" list, and this was one of them. Indeed. I wasn't a fan of this change tbh, I felt it a way for others to give the aggressor the bird. I personally think it should have been KM only, but as per usual CCP went too far the other way.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Zoe Athame
Aliastra Gallente Federation
157
|
Posted - 2012.12.22 14:52:00 -
[20] - Quote
Surfin's PlunderBunny wrote:Zoe Athame wrote:Surfin's PlunderBunny wrote:I propose no timer with self destruct... it'll be instant but 100% module and cargo drop Instant self destruct? But how will the protagonist and his friend's escape in time? By using the momentary distraction of an unexpected exploding ship and then using their second chance to attend a class to learn all about the apostraphe and when it is to be used
I don't remember typin'g that. |
|
Tippia
Sunshine and Lollipops
10744
|
Posted - 2012.12.22 15:51:00 -
[21] - Quote
It should be changed to be somewhat proportional to the mass of the ship (going towards a matter of seconds for "omgz what did I do?!GÇ¥ safety reasons for pods).
Oh, and yes, self-destructs should produce intel-free killmails too. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
James Amril-Kesh
RAZOR Alliance
1530
|
Posted - 2012.12.22 17:38:00 -
[22] - Quote
Zaknussem wrote:Simetraz wrote:As it stands right now there isn't any reason to self destruct a ship (not that there was any reason before). But there was, no killmail was generated from a successful self-destruct. Yes, there are people so pathetic, that this was a major issue for them. It was harped on for YEARS on these forums to change self-destruct so it would either be removed from the game (which would be an... interesting change) or at least generate a killmail. Roughly a year ago CCP saw a need to cater to the EvE playerbase because they were losing subscribers by the masses, so they added in a bunch of features on the "most wished-for" list, and this was one of them. I think you're overreacting just a wee bit. -áObjects in mirror aren't as red as they appear. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |