Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jitamas
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.22 19:16:00 -
[1] - Quote
There seems to be a lot of confusion and speculation as to how the mechanics for officer spawns work. I'm not interested in speculation or theories I'm only interested in the facts that can be verified by CCP.
I had an officer spawn and was able to kill it by myself in a -0.2 system in 2009. I remember a lot of people telling me that officers can only spawn in certain sec status systems at this time, for example some people say that officers can only spawn in -0.9 to -1.0. Rather than just jump on the band wagon and go with whatever the popular consensus was, I wanted to find out for myself. I talked to one player who said he had gotten several officer spawns, 4 if I recall right. He said he had an officer in a -0.0 system. I believed him, and sure enough I got one in a -0.2
People are still saying this and perhaps the game has changed and officers only spawn in -0.9+. With the new NPC AI changes perhaps they have changed the officer spawn mechanics? I have proof that an offices can spawn in -0.2 in 2009 so until there is an official response from a dev or patch notes that verify this, the fact will remain that officers can occur in -0.2 systems and probably in 0.0.
I had an officer spawn since the patch and they seem like they hit harder and are harder to kill compared to 2009. I ended up dieing to it and we ended up fielding a carrier to kill it.
This question is mostly for dev's but anyone with official proof from CCP is allowed to answer. How do officer spawn mechanics work? and do they now only occur in -0.9+ systems?
|
Sara Mars
The Scope Gallente Federation
30
|
Posted - 2012.12.22 19:23:00 -
[2] - Quote
[quote=Jitamas]There seems to be a lot of confusion and speculation as to how the mechanics for officer spawns work. I'm not interested in speculation or theories I'm only interested in the facts that can be verified by CCP.
Speck for yourself |
Sara Mars
The Scope Gallente Federation
30
|
Posted - 2012.12.22 19:23:00 -
[3] - Quote
Sara Mars wrote:[quote=Jitamas]There seems to be a lot of confusion and speculation as to how the mechanics for officer spawns work. I'm not interested in speculation or theories I'm only interested in the facts that can be verified by CCP. Speak for yourself
|
Jitamas
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.22 19:33:00 -
[4] - Quote
What dose that mean??? If you have proof as to how the officer spawn mechanics work then please share. |
AstraPardus
Lightspeed Enterprises Fidelas Constans
42
|
Posted - 2012.12.22 19:38:00 -
[5] - Quote
Perhaps CCP doesn't want us to know such things...? Every time I post is Pardy time! :3 |
Destination SkillQueue
Are We There Yet
3203
|
Posted - 2012.12.22 19:43:00 -
[6] - Quote
I'm pretty sure there is a truesec border, that you need to go below before you can get officer spawns. It's just that the NPC sovereignty nullsec is considered -1.0 truesec for the purposes of officer spawn calculations, so there the truesec value is irrelevant. |
Jitamas
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.22 19:44:00 -
[7] - Quote
AstraPardus wrote:Perhaps CCP doesn't want us to know such things...?
Good point, However I would hope that someone at an official capacity could at least say what sec level systems allow the possibility for officers to spawn. |
Spectre Wraith
Darwin Inc.
54
|
Posted - 2012.12.22 19:59:00 -
[8] - Quote
Ask as much as you want, CCP will not divulge mechanics. The information that is out there already is plenty and still quite accurate. |
Sara Mars
The Scope Gallente Federation
30
|
Posted - 2012.12.22 20:07:00 -
[9] - Quote
Jitamas wrote:AstraPardus wrote:Perhaps CCP doesn't want us to know such things...? Good point, However I would hope that someone at an official capacity could at least say what sec level systems allow the possibility for officers to spawn.
Its random, go out there and find them |
James Amril-Kesh
RAZOR Alliance
1534
|
Posted - 2012.12.22 20:08:00 -
[10] - Quote
I've had two officer spawns, but they were in -0.9 and -1.0. Both times I had to have several alliance mates come help me kill it before I could break its tank (first time in a HM drake, second time in a HM tengu before the nerf). -áObjects in mirror aren't as red as they appear. |
|
Peter Raptor
Galactic Hawks
312
|
Posted - 2012.12.22 20:10:00 -
[11] - Quote
I petitioned once what are the ore respawn rates in losec, the Official answer I got after days of waiting;
Players are not supposed to know such things
My suggestion , petition it, wait a few days, get the above answer, simple really. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Jitamas
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.22 20:13:00 -
[12] - Quote
Sara Mars wrote:Jitamas wrote:AstraPardus wrote:Perhaps CCP doesn't want us to know such things...? Good point, However I would hope that someone at an official capacity could at least say what sec level systems allow the possibility for officers to spawn. Its random, go out there and find them
Shh the adults are talking |
Jitamas
Science and Trade Institute Caldari State
4
|
Posted - 2012.12.22 20:59:00 -
[13] - Quote
Spectre Wraith wrote:Ask as much as you want, CCP will not divulge mechanics. The information that is out there already is plenty and still quite accurate.
Perhaps I have not seen the same information you have then, do you have a link? |
Dave stark
858
|
Posted - 2012.12.22 21:01:00 -
[14] - Quote
Jitamas wrote:Sara Mars wrote:Jitamas wrote:AstraPardus wrote:Perhaps CCP doesn't want us to know such things...? Good point, However I would hope that someone at an official capacity could at least say what sec level systems allow the possibility for officers to spawn. Its random, go out there and find them Shh the adults are talking
then... why are you here? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Grey Azorria
Federation Industries
220
|
Posted - 2012.12.22 21:06:00 -
[15] - Quote
Every time one of these threads pop up, they get the same response from CCP basically saying that they will never let us know the details, to prevent them from being abused. Do not argue with an idiot. He will drag you down to his level and beat you with experience.
Mate. |
Jitamas
Science and Trade Institute Caldari State
4
|
Posted - 2012.12.22 21:08:00 -
[16] - Quote
I am here to have a discussion among adults and I was talking in response to Sara or maybe Dave is your alt. If you are unable to communicate like a mature adult then please don't respond here, but instead start your own thread if you so desire. |
Jitamas
Science and Trade Institute Caldari State
4
|
Posted - 2012.12.22 21:11:00 -
[17] - Quote
Grey Azorria wrote:Every time one of these threads pop up, they get the same response from CCP basically saying that they will never let us know the details, to prevent them from being abused.
Ok, well if CCP is unwilling to respond then so be it, it is what it is. We will have to fall back on game play experience. |
Gilbaron
Free-Space-Ranger Ev0ke
471
|
Posted - 2012.12.22 21:24:00 -
[18] - Quote
NPC spawns are calculated with a formula that contains a random element
said formula also contains other elements, such as system security status
simple:
lower securty status of a system -> bigger and better stuff to find there are some regions where the shown value (ingame, top left corner) does not equal the value used in the formula, the best example is the fountain region (where renting prices are much higher because of this), others are venal and curse
We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
Dave stark
858
|
Posted - 2012.12.22 21:40:00 -
[19] - Quote
Jitamas wrote:or maybe Dave is your alt.
i've never heard anything so foolish in my entire life. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
James Amril-Kesh
RAZOR Alliance
1535
|
Posted - 2012.12.23 05:59:00 -
[20] - Quote
I do want to add that I've never belt ratted in sec higher than -0.9, so my comment above is subject to some pretty heavy confirmation bias. -áObjects in mirror aren't as red as they appear. |
|
Hannah Flex
Pettifogger Longshoremen
3
|
Posted - 2012.12.23 06:46:00 -
[21] - Quote
There is no quantifiable, proven and farmable method or information. CCP never has and never will comment on the mechanics. The only things that are certain is: belts and not anoms and low trusec more often than not.
Everything else is myth and conjecture. |
Rusty Waynne
Eve Defence Force Fatal Ascension
2
|
Posted - 2012.12.23 06:52:00 -
[22] - Quote
I got an officer spawn in a -0.8
So it's not just -.9 and -1.0
I had to have 2 people help me kill it. I was in an over tanked Maelstrom and still had to warp out. |
War Kitten
Panda McLegion
1538
|
Posted - 2012.12.23 11:17:00 -
[23] - Quote
Jitamas wrote: I had an officer spawn since the patch and they seem like they hit harder and are harder to kill compared to 2009. I ended up dieing to it and we ended up fielding a carrier to kill it.
I don't recall the date, but officer spawns were made more difficult to kill around a year ago, maybe more.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Hairtrigger
Sanguine Legion
10
|
Posted - 2012.12.23 11:35:00 -
[24] - Quote
just find the best true sec system with somethin like 10 belts, and kill everythin in that system, leave nothin on belts, wait till the hauler spawns come, then get ready for the officer to show, worked for me a few times, never got 1 while chaining |
dexington
Caldari Provisions Caldari State
285
|
Posted - 2012.12.23 11:43:00 -
[25] - Quote
Hairtrigger wrote:never got 1 while chaining
The rats spawn in a cycle, each new spawned group having more bounty, until the cycle reset and you are back at the group with the lowest bounty. Special spawns, haulers/faction/officer, can only spawn when the cycle reset happens. If you just keep killing the group with the highest bounty, you will never see any special spawns. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
McFly
Peanut Factory
31
|
Posted - 2012.12.23 11:54:00 -
[26] - Quote
dexington wrote:Hairtrigger wrote:never got 1 while chaining The rats spawn in a cycle, each new spawned group having more bounty, until the cycle reset and you are back at the group with the lowest bounty. Special spawns, haulers/faction/officer, can only spawn when the cycle reset happens. If you just keep killing the group with the highest bounty, you will never see any special spawns.
Not necessarily I've had 17 officers over the last 4 years, all in stain. Granted some of those were old dump officers and only about 5 of them have been the recent incarnation. But 15 of the 17 spawned while I was chaining either a 21 belt, 11 belt, or 14 belt system.
But as a disclaimer I dont really belt rat anymore and I haven't seen an officer in the last 6 months. |
Jitamas
Science and Trade Institute Caldari State
12
|
Posted - 2012.12.24 03:28:00 -
[27] - Quote
McFly wrote:Not necessarily I've had 17 officers over the last 4 years, all in stain. Granted some of those were old dump officers and only about 5 of them have been the recent incarnation. But 15 of the 17 spawned while I was chaining either a 21 belt, 11 belt, or 14 belt system.
But as a disclaimer I dont really belt rat anymore and I haven't seen an officer in the last 6 months.
Dang, 17 officers in stain. Most systems out there are bad as far as security class is concerned. What security were the systems you got them in? |
L0rdF1end
Mainly AFK Happy Cartel
55
|
Posted - 2013.01.04 13:26:00 -
[28] - Quote
Lost count but I think I've seen/killed 7/8.
2 of those were after DT, can't do that any more. The rest came from heavily ratting clearing all spawns.
What I do know is its random but chances are based on the amount of Spawns killed. The more spawns you have (more belts in system) and the speed at which you can kill them helps improve your odds of eventually seeing one.
Now I don't know if anything changed with the Ratting chnages recently..I don't think it has but I havent done enough to quantify that with an answer.
It's hard to put fact to your questions, I do seem to see Officers in my experience at busier times like the weekends for instance. This is probably due to the amout of additional ratters and the overall amount of rats killed in the system region. Although I can not say for sure this is correct...just speaking from experience.
|
BrutalButFair
Fleet of the Damned Happy Endings
58
|
Posted - 2013.01.04 15:03:00 -
[29] - Quote
- Officers can spawn all over pirate npc space (delve (yes every system in delve is -1.0 truesec even shown as otherwise including sov space), stain, curse, venal, fountain? (not sure about this one))
- Officers can spawn in -0.8 - 1.0 none nps space all over new eden. including drone lands (drone officers included in latest patch)
- AI of officers is the same as sleepers BS rats AI (so very hard to kill solo. Some are doable)
- Spawnrate truely is random as i know it. Had one after killing 5 terrible spawns and had one after killing a few 'elite (1.8m)' spawns
These are the 'facts' that i know. |
Mr LaboratoryRat
Confederation of DuckTape Lovers
11
|
Posted - 2013.01.04 15:45:00 -
[30] - Quote
-0.86 is the border
I have cracked the secret of farming officer spawns on such a way that you can max out your chances. It's based on a few elements. Send me 100 mil and i reply in privet mail back exacly how the officer generating works. Information like this is not free.
McFly wrote:
But as a disclaimer I dont really belt rat anymore and I haven't seen an officer in the last 6 months.
Spawn rates are nerfed since ccp changed to dynamic spawns. The chance formula got adjusted on such a way that the chance of getting a "special spawn" is lower in total. This is why all faction candy prices are increased with atleast 30% and more populair mods, 50%. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |