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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1543
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Posted - 2012.12.26 22:22:00 -
[151] - Quote
...coming in a little late on the conversation, but I do have some thoughts on this.
On the topic of supercaps the solution to me seems pretty straight-forward and obvious. We need more caps. A lot of people get bothered by that, but think about it: the eco-system of capitals is too simple to properly balance it by adding more rolls to existing caps. The problem with merely adding rolls to them is you end up with the equivalent of Titan **** trains w/ area of effect doomsdays. What we need are "game changer" caps to balance them out. There are a lot of good ideas in F&I about how to do this. A few I often cite in these types of conversations are T2 dreads that can only target caps but pack more punch, so that a couple of them could ware down a titan in the time it takes sub-caps to wear one-another down. How about another cap that, again, can only target other caps, but can jam them? What about giving each race's T2 capitals significant race-specific bonuses, so that each is specialized for combating a specific race's capital ship and in like kind has greater defense against another race? Maybe somebody would actually buy a Leviathan, were that the case. These hyper-specialized "silver bullet" capital ships could do a lot to make everyone happy:
- It levels the playing field. Now getting a bunch of titans together only presents a uniform attack strategy that can be easily countered. As a result, fleets would need to be diversified quite a bit to counter "cheaper" one-of defense strategies.
- It de-emphasizes capital warfare just a little bit. Support fleets would become much more important, and the permutations of effective fleet compositions would increase exponentially, adding more strategy and depth to everyone's fleet doctrine.
- The "bittervets" have been crying for years about not having enough to train. Having a pre-requisite of ::insert capital skill here:: trained to V for each variant of T2 capital ship would ensure there are always new caps to train for and get into.
- It makes capital warfare in general more interesting. Just as adding battleships, T2 ships, T3 cruisers, etc... has created a rainbow of PvP strategies for sub-capital PvP, broadening and properly balancing a wider range of capital ships would increase the attack options and defense considerations for all capital pilots. It would allow CCP to utterly rethink how each cap functions. Instead of the nerf - nerf - nerf "balancing" strategy CCP has thus far been applying to caps, we would actually be able to give a buff here, a nerf there, and a new capability where needed to truly balance the capital ecosystem. Nerf - nerf - nerf is all you can do when there's only a few types of ships and no real balancing lateral.
- Industry would explode. There would be fierce demand for all these new capital variants, and from an alliance perspective it would behoove them to encourage their cap pilots to keep as wide a variety of capital ships as possible on hand, so that the strategy brains of the alliance aren't hindered by the "have nots". That means each player will have more caps on hand than they otherwise would, meaning much more ship production. I also believe diversifying the capital ecosystem will result in a lot more dead caps, which of course will need to be replaced. Producers on all levels of the food chain will feel their wallets bulging should this happen.
I could go on... but you get the gist of what I'm saying I think. Diversify the cap offerings and a lot of nullsec and capital problems get solved all at once.
On the topic of incentivising nullsec more, I agree it needs to be done. I would just re-iterate what others have said with regards to incentivising it from the bottom up. I realize alliances need isk to wage their wars, but alliances are made up of players, and players at the individual level need to feel like they are "getting rich in 0.0" if they are going to move with the alliance to 0.0 and start fighting to protect what they have with their ships. Moving tech to rings so the players do the mining seems like a good start.
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Frying Doom
Zat's Affiliated Traders
1055
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Posted - 2012.12.26 22:45:00 -
[152] - Quote
Shepard Wong Ogeko wrote:I know that system. It is in an area we call "The Testagram". That particular system doesn't have the ratting upgrades, so you'll never see a lot of NPC kills in it. That does not mean that it isn't used. Compare the NPC kills and other Index info in the neighboring systems, and you'll see that area in general is plenty used. Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
Shepard Wong Ogeko wrote:Frying Doom wrote: As to POCOs these are another set and forget idea, by use I mean mining, ratting, plex running ect...
No point in setting them if people aren't going to actually do PI. People fly around all the time in industrials, getting the planet goo that often goes into making POS fuel and other stuff. As to PI depending on the load people only have to go to that system once a week to as little as once a month to collect it, not really making for an active system and definitely not flying around all the time.
I quite often pop into random bits of Null and in the last 2 months at different times of the day I have seen no one in the system I pop into or in any of the adjacent systems, this is at all different times of the day all over Null. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Doc Severide
Caldari Provisions Caldari State
0
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Posted - 2012.12.26 23:35:00 -
[153] - Quote
Varius Xeral wrote:"The most successful alliances are supercapital blobs"
Dead wrong. Stopped reading. Didn't even get THAT far. Saw OP, laughed at the vet part and left...
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Alavaria Fera
GoonWaffe Goonswarm Federation
2203
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Posted - 2012.12.26 23:47:00 -
[154] - Quote
Doc Severide wrote:Varius Xeral wrote:"The most successful alliances are supercapital blobs"
Dead wrong. Stopped reading. Didn't even get THAT far. Saw OP, laughed at the vet part and left... You make it sound like the GSF is just a supercapital blob, with no newbies in frigates or stuff like that. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
270
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Posted - 2012.12.26 23:51:00 -
[155] - Quote
Frying Doom wrote: Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
What do you mean "not goonswarm"? All the systems in that area are owned by GSF.
Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible. |
Alavaria Fera
GoonWaffe Goonswarm Federation
2208
|
Posted - 2012.12.27 00:13:00 -
[156] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
What do you mean "not goonswarm"? All the systems in that area are owned by GSF. Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible. You could try mining the belts to get a small grav site and then to upgrade, BUT.
Someone will cloaky camp you so it's just blahhh Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 02:30:00 -
[157] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
What do you mean "not goonswarm"? All the systems in that area are owned by GSF. Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible. Actually when I said area in general I was referring to Null.
4 belts is actually a reasonable number of man hours to mine out. But yes you are right the amount of hours requires of usage to get and maintain sov would need to be modified as a base value per system. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 02:31:00 -
[158] - Quote
Alavaria Fera wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
What do you mean "not goonswarm"? All the systems in that area are owned by GSF. Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible. You could try mining the belts to get a small grav site and then to upgrade, BUT. Someone will cloaky camp you so it's just blahhh So you would have to expend a greater risk to receive a greater reward. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Mathrin
Synthetic Solution Synthetic Systems
22
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Posted - 2012.12.27 02:48:00 -
[159] - Quote
Except instead those mix of ships will be a requirement in fleets. Drop a few carriers for a couple of each racial caps and it's same story different day. |
Mathrin
Synthetic Solution Synthetic Systems
22
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Posted - 2012.12.27 02:53:00 -
[160] - Quote
Miri Amatonur wrote:I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights. Smaller is better!
But this is eve. There is no plot protection. Smaller isnt better. 100 dies to 1000. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
2215
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Posted - 2012.12.27 03:04:00 -
[161] - Quote
Mathrin wrote:Miri Amatonur wrote:I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights. Smaller is better! But this is eve. There is no plot protection. Smaller isnt better. 100 dies to 1000. Nerf having friends. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Gilbaron
Free-Space-Ranger Ev0ke
725
|
Posted - 2012.12.27 05:32:00 -
[162] - Quote
we are arguing in circles
you can not nerf having friends, all you can do is provide content for small groups. myself and others have already listed some examples We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
Alavaria Fera
GoonWaffe Goonswarm Federation
2223
|
Posted - 2012.12.27 05:38:00 -
[163] - Quote
Gilbaron wrote:we are arguing in circles
you can not nerf having friends, all you can do is provide content for small groups. myself and others have already listed some examples No, must nerf having friends because of blobbers and blue lists, these are killing eve. Why can't you understand ? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
272
|
Posted - 2012.12.27 06:18:00 -
[164] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
What do you mean "not goonswarm"? All the systems in that area are owned by GSF. Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible. Actually when I said area in general I was referring to Null. 4 belts is actually a reasonable number of man hours to mine out. But yes you are right the amount of hours requires of usage to get and maintain sov would need to be modified as a base value per system.
Or, you just end up going to some place that has more belts or what ever it takes to get to get the activity rolling for the upgrades. Hint, xcbk-x is very close to several system with both ratting and mining upgrades. Those that want to chew on spod with the hope of getting another batch of ABC's already have places to do it. The biggest impediment to mining in null right now is that you can make just as much on highsec ores, and arguably more since the mining buff curtailed most of the ganking. Seriously, the biggest complaint from highsec miners is possibly gettign bumped by James315's friends, if you happen to be in a few parts of Caldari space.
Crappy systems are a reality in Eve. And most people realize that making every system totally awesome, or even upgraded to be totally awesome, would also have downsides. If sov was tied strictly to usage, you would see powerful alliances cherry pick the best systems, and just be glad to not have to pay sov bills on the others. Up and coming corps that want to pick up those "unused" systems are never going to really worry about some group like GSF dropping supers on them. They'll fail because they can only grab the crappy systems and the small-gang PvP'ers will make life miserable even without the hotdrops.
It is one thing to deal with roams and gankers and afk cloakers when you have a system with tech moons, good true-sec, crokite in the betls, plasma and storm planets, and overall easy to upgrade. It's another if the moons just pay for fuel cost, bad true-sec, few belts that are no better than highsec ores, few and lower bounty rats, and a bunch of gas and barren planets. |
Commander Ted
Sudden Buggery Swift Angels Alliance
185
|
Posted - 2012.12.27 07:52:00 -
[165] - Quote
Shepard Wong Ogeko wrote:
Or, you just end up going to some place that has more belts or what ever it takes to get to get the activity rolling for the upgrades. Hint, xcbk-x is very close to several system with both ratting and mining upgrades. Those that want to chew on spod with the hope of getting another batch of ABC's already have places to do it. The biggest impediment to mining in null right now is that you can make just as much on highsec ores, and arguably more since the mining buff curtailed most of the ganking. Seriously, the biggest complaint from highsec miners is possibly gettign bumped by James315's friends, if you happen to be in a few parts of Caldari space.
Crappy systems are a reality in Eve. And most people realize that making every system totally awesome, or even upgraded to be totally awesome, would also have downsides. If sov was tied strictly to usage, you would see powerful alliances cherry pick the best systems, and just be glad to not have to pay sov bills on the others. Up and coming corps that want to pick up those "unused" systems are never going to really worry about some group like GSF dropping supers on them. They'll fail because they can only grab the crappy systems and the small-gang PvP'ers will make life miserable even without the hotdrops.
It is one thing to deal with roams and gankers and afk cloakers when you have a system with tech moons, good true-sec, crokite in the betls, plasma and storm planets, and overall easy to upgrade. It's another if the moons just pay for fuel cost, bad true-sec, few belts that are no better than highsec ores, few and lower bounty rats, and a bunch of gas and barren planets.
Make some areas utter **** and scale it up. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Frying Doom
Zat's Affiliated Traders
1055
|
Posted - 2012.12.27 08:14:00 -
[166] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: Yes the area in general is there are some areas (not goonswarm) where a section 3-4 systems wide is unused, as to xcbk-x it is still only used to go through as you can not do much activity without killing something.
What do you mean "not goonswarm"? All the systems in that area are owned by GSF. Oh, and no one goes through xcbk-x for anything. Sometimes these out of the way systems are great for other purposes. And part of that they suck for other uses. That system only has 4 belts, so trying to rat or mine that system heavily to put in upgrades is near impossible. Actually when I said area in general I was referring to Null. 4 belts is actually a reasonable number of man hours to mine out. But yes you are right the amount of hours requires of usage to get and maintain sov would need to be modified as a base value per system. Or, you just end up going to some place that has more belts or what ever it takes to get to get the activity rolling for the upgrades. Hint, xcbk-x is very close to several system with both ratting and mining upgrades. Those that want to chew on spod with the hope of getting another batch of ABC's already have places to do it. The biggest impediment to mining in null right now is that you can make just as much on highsec ores, and arguably more since the mining buff curtailed most of the ganking. Seriously, the biggest complaint from highsec miners is possibly gettign bumped by James315's friends, if you happen to be in a few parts of Caldari space. Crappy systems are a reality in Eve. And most people realize that making every system totally awesome, or even upgraded to be totally awesome, would also have downsides. If sov was tied strictly to usage, you would see powerful alliances cherry pick the best systems, and just be glad to not have to pay sov bills on the others. Up and coming corps that want to pick up those "unused" systems are never going to really worry about some group like GSF dropping supers on them. They'll fail because they can only grab the crappy systems and the small-gang PvP'ers will make life miserable even without the hotdrops. It is one thing to deal with roams and gankers and afk cloakers when you have a system with tech moons, good true-sec, crokite in the betls, plasma and storm planets, and overall easy to upgrade. It's another if the moons just pay for fuel cost, bad true-sec, few belts that are no better than highsec ores, few and lower bounty rats, and a bunch of gas and barren planets. Your statement there almost looks like a "If you don't join a major alliance don't bother statement", which again leads to the if Null is so screwed why not just get rid of it.
But I think you would find it a harder exercise for larger alliances to ensure that all the space they claim, crappy or not is being used, while smaller alliance holding just a few systems would be easier as they only have a couple to monitor.
And yes they will get super hot dropped, I had it happen to me in NPC Null, kind of a fact of life no matter where you are in Null.
As to cherry picking, yes they would but they do that now and take the crappier space as well, so at least if they cherry pick there will be systems left over. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Alavaria Fera
GoonWaffe Goonswarm Federation
2223
|
Posted - 2012.12.27 08:44:00 -
[167] - Quote
Shepard Wong Ogeko wrote:Crappy systems are a reality in Eve. And most people realize that making every system totally awesome, or even upgraded to be totally awesome, would also have downsides. If sov was tied strictly to usage, you would see powerful alliances cherry pick the best systems, and just be glad to not have to pay sov bills on the others. Up and coming corps that want to pick up those "unused" systems are never going to really worry about some group like GSF dropping supers on them. They'll fail because they can only grab the crappy systems and the small-gang PvP'ers will make life miserable even without the hotdrops.
It is one thing to deal with roams and gankers and afk cloakers when you have a system with tech moons, good true-sec, crokite in the betls, plasma and storm planets, and overall easy to upgrade. It's another if the moons just pay for fuel cost, bad true-sec, few belts that are no better than highsec ores, few and lower bounty rats, and a bunch of gas and barren planets. Well more likely plucky newbie alliances that pick up systems nearby are gonna end up assimilated somehow.
Or, you know, in HBC and ~accidentally~ camping our JBs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Miri Amatonur
School of Applied Knowledge Caldari State
22
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Posted - 2012.12.27 09:21:00 -
[168] - Quote
Mathrin wrote:Miri Amatonur wrote:I've read alot of posts here today that go along in my direction. There is not enough penalty for ever growing numbers may it be corporations, alliances, coalitions or fleet fights. Smaller is better! But this is eve. There is no plot protection. Smaller isnt better. 100 dies to 1000.
It's so because the game mechanics are that way. It doesn't have to stay this way for ever. It's a suggestion to CCP that it could work another way which could create alot of activity within 0.0.
Gilbaron wrote: you can not nerf having friends, all you can do is provide content for small groups. myself and others have already listed some examples
Indeed that is needed. Thought that alot of activities in 0.0 don't require very large groups today (mining, ratting, plexing, PI ...).
Alavaria Fera wrote: No, must nerf having friends because of blobbers and blue lists, these are killing eve. Why can't you understand ?
Do you really know all your "friends" within Goonswarm Federation? Nearly 9000 characters the equivalent of a small town. Do you know all your "friends" within GoonWaffe? Nearly 4000 characters which is still alot.
You must spend all your time keeping in touch with them. If you ask me, i highly doubt that you really know 25% of them in the sense of friend.
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Alavaria Fera
GoonWaffe Goonswarm Federation
2225
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Posted - 2012.12.27 09:26:00 -
[169] - Quote
Miri Amatonur wrote:Alavaria Fera wrote: No, must nerf having friends because of blobbers and blue lists, these are killing eve. Why can't you understand ?
Do you really know all your "friends" within Goonswarm Federation? Nearly 9000 characters the equivalent of a small town. Do you know all your "friends" within GoonWaffe? Nearly 4000 characters which is still alot. You must spend all your time keeping in touch with them. If you ask me, i highly doubt that you really know 25% of them in the sense of friend. I don't know every player's cyno alt, no. But thankfully, we're all able to cooperate and have fun shooting structures with the help of some boat stories.
I know, you jealous we have fun. Sorry. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
psycho freak
Snuff Box
84
|
Posted - 2012.12.27 11:24:00 -
[170] - Quote
The way nullsec is now is a result of player controled content
the players made the blob to adapt to enemys the players made coalitions to adapt to enemys the players adapted the sov to meet they own needs
0.0 is just moon warfare or evicting for lulz/power trip my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
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Miri Amatonur
School of Applied Knowledge Caldari State
22
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Posted - 2012.12.27 11:38:00 -
[171] - Quote
Alavaria Fera wrote:Miri Amatonur wrote:(...) If you ask me, i highly doubt that you really know 25% of them in the sense of friend. I don't know every player's cyno alt, no. But thankfully, we're all able to cooperate and have fun shooting structures with the help of some boat stories. I know, you jealous we have fun. Sorry.
Intersting that i don't read anything about friends in your answer anymore. It's a huge mob that cooperates. Most of them faceless and anonymous to you. What you deem fun is not my concern at the moment.
psycho freak wrote: The way nullsec is now is a result of player controled content
the players made the blob to adapt to enemys the players made coalitions to adapt to enemys the players adapted the sov to meet they own needs
0.0 is just moon warfare or evicting for lulz/power trip
Yeah so true. It's a player made problem on the basis of the current game mechanics. A change of the game mechanics could release us from that cycle. |
Joe Skellington
Sarz'na Khumatari The Unthinkables
78
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Posted - 2012.12.27 14:36:00 -
[172] - Quote
Tough crowd tonight, lol :) Please note that ASCII art is not permitted in the forum signatures. Spitfire |
Nicolo da'Vicenza
Air The Unthinkables
2223
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Posted - 2012.12.27 17:33:00 -
[173] - Quote
masternerdguy wrote:I've been playing since December 2007, so basically the start of 2008. I got into EVE at the Trinity expansion and was instantly hooked on the ideas the game presented.
- Non consensual open world pvp
- World Building / Empire Building
- Offline Leveling
I was writing my life story about all the alliances I've been in since 2008, but then I realized it was kind of a long winded rant that wasn't going anywhere. Instead I want to offer you my perspective on what nullsec used to be, and what it is now. Then (2008-2010)Nullsec used to be several medium sized alliances competing for resources and space against each other, they would form temporary coalitions to defeat a common enemy but those would dissolve quite fast and the next era of nullsec sov wars would begin. example: Providence Holders, GBC, Northern Coalition
couldn't make it past this part, sorry
hold on to be fair i'll try again
Quote:There were few supercapitals and the Titan had the classic doomsday, which was ok because Titans were rare lol who am i kidding? |
flakeys
Arkham Innovations Paper Tiger Coalition
640
|
Posted - 2012.12.27 17:39:00 -
[174] - Quote
masternerdguy wrote: so basically the start of 2008.
Bitter yes , vet NOPE
We are all born ignorant, but one must work hard to remain stupid.
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Alavaria Fera
GoonWaffe Goonswarm Federation
2257
|
Posted - 2012.12.27 18:34:00 -
[175] - Quote
Nicolo da'Vicenza wrote:Quote:There were few supercapitals and the Titan had the classic doomsday, which was ok because Titans were rare lol who am i kidding? CCP was right, titans were rare.
But then blobs happened Blobs... of titans. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Anndy
The Evocati
34
|
Posted - 2012.12.27 20:52:00 -
[176] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:Quote:There were few supercapitals and the Titan had the classic doomsday, which was ok because Titans were rare lol who am i kidding? CCP was right, titans were rare. But then blobs happened Blobs... of titans.
actually kinda funny really the titan and original DD were meant to stop blobs now they have become part of the blob |
Alavaria Fera
GoonWaffe Goonswarm Federation
2291
|
Posted - 2012.12.27 21:03:00 -
[177] - Quote
Anndy wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Quote:There were few supercapitals and the Titan had the classic doomsday, which was ok because Titans were rare lol who am i kidding? CCP was right, titans were rare. But then blobs happened Blobs... of titans. actually kinda funny really the titan and original DD were meant to stop blobs now they have become part of the blob It was pretty much inevitable. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Anndy
The Evocati
34
|
Posted - 2012.12.27 21:27:00 -
[178] - Quote
Alavaria Fera wrote: It was pretty much inevitable.
suppose we can thank BoB for that
biggest problem is that supers just dont die often enough, i'd like to see them seriously lower their tanking ability but also really cut the price, maybe just have like double a carriers tank for moms but lower the cost to 5 bill then a titan could be say 4x a carriers tank with a cost of around 10 bill
that will make sure they die as people wont be as scared to lose them plus smaller alliances could afford them which will allow them to actually attempt to fight the blob |
Alavaria Fera
GoonWaffe Goonswarm Federation
2455
|
Posted - 2012.12.28 00:16:00 -
[179] - Quote
Anndy wrote:Alavaria Fera wrote: It was pretty much inevitable.
suppose we can thank BoB for that biggest problem is that supers just dont die often enough, i'd like to see them seriously lower their tanking ability but also really cut the price, maybe just have like double a carriers tank for moms but lower the cost to 5 bill then a titan could be say 4x a carriers tank with a cost of around 10 bill that will make sure they die as people wont be as scared to lose them plus smaller alliances could afford them which will allow them to actually attempt to fight the blob Yeah, maybe. Will be pretty amusing to see the first 200 titan 50 supercarrier fleet though. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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Posted - 2012.12.28 00:23:00 -
[180] - Quote
Why not have the upgrade bands only repopulate at downtime or more? Or better have the sites respawn at 24 hours plus change. This way if you want more sites you have to use more systems. |
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