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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Xtreem
Di-Tron Heavy Industries Test Alliance Please Ignore
82
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Posted - 2012.12.28 00:24:00 -
[181] - Quote
Can you be a bittervet with the statement "I've been playing since December 2007, so basically the start of 2008"
2005 is as low as i can go to be a bittervet. |
Katherine Jasmone
Center for Advanced Studies Gallente Federation
3
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Posted - 2012.12.28 00:54:00 -
[182] - Quote
Anndy wrote:Marlona Sky wrote:Anndy wrote:aside from moon goo null is fine, just need to wait for the coalitions to implode and split into small alliances Why should they? happens to pretty much every alliance eventually, theres always internal issues which have the potential to blow up and eventually cause an alliance to fall apart, should be even worse with these massive coalitions
Remove the alliance mechanic from the game. It kills the competitiveness and fosters inertia/mass.
Yes , I am an alt.-á |
Sebastian N Cain
Aliastra Gallente Federation
153
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Posted - 2012.12.28 01:58:00 -
[183] - Quote
Shepard Wong Ogeko wrote:Sebastian N Cain wrote:Ocih wrote:mama guru wrote:Supers needs to get nerfed into Tier 2 Capitals in terms of price and ability. Thats it, there is no realistic alternative solution to supercap proliferation that doesnt involve a massive price hike in the form of either material cost or buildtime/accessability. Supers might be a problem but they are also a lense. People want to be on the field longer than 12 seconds, they get in a Super. Every nerf, buff, expansion, patch has evaded the one constant in EVE. Nothing tanks below super capitals. For reasons unexplained, CCP have refused to make Defense a valid play style. We adapted and simply refuse to fight battles we deem not worth the loss or loss of no strategic value. They can have it two ways. Fights that don't always end in a kill mail or no fights. They choose no fights. Well, this is due to the fact that damage don-¦t really reduces your ships capabilities. You are 100% effective until you explode. If your ship would be less and less effective with damage, slower, modules offlining and so on... then and only then the alpha strike would only be viable for VIP-targets, for the normal case a fleet with numerous damaged ships would be less effective than a fleet that is perfectly fine aside from losing one ship. Until damage will have an effect, fleet fights will remain alpha vs. logi. Yoru modules can get damaged and knocked out once you start taking structure damage. Most people don't notice because, once into structure, they die faster than they notice the modules taking damage. Either that, or they are already overheating and not noticing the extra damage.
That-¦s true, but you have given also the reasons why it-¦s pretty much pointless like this. It will only happen if you are one second away from going boom, so it-¦s basically the same effort as destroying you completely and it-¦s not enough to make a difference, more like a bit of extra overheating damage. Too little, too late. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
Anndy
The Evocati
34
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Posted - 2012.12.28 02:08:00 -
[184] - Quote
Katherine Jasmone wrote:Anndy wrote:Marlona Sky wrote:Anndy wrote:aside from moon goo null is fine, just need to wait for the coalitions to implode and split into small alliances Why should they? happens to pretty much every alliance eventually, theres always internal issues which have the potential to blow up and eventually cause an alliance to fall apart, should be even worse with these massive coalitions Remove the alliance mechanic from the game. It kills the competitiveness and fosters inertia/mass.
that really wouldn't change much, we still had alliances before they released the alliance system, removing it would just force people to go back to having corp level standings which is harder to manage but really nothing would change
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