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Beast Rabban
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Posted - 2005.05.31 07:04:00 -
[1]
It would be cool if the ummmm autodefender and repair drones you mentioned had a gaurd option for other gang members. So you could tell them to go gaurd or tank john doe's battleship.
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Coreantes
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Posted - 2005.05.31 11:09:00 -
[2]
Originally by: Beast Rabban It would be cool if the ummmm autodefender and repair drones you mentioned had a gaurd option for other gang members. So you could tell them to go gaurd or tank john doe's battleship.
This is what I mean with more posibilities! Make guard-, patrol- or waypoint-options to drones for example. But also more useable options.
New drones could be thought over well to make the balance pretty good. There are drones we already mentioned before, as a container scoop drone or a defender drone. With high skill requirements and limited use per dronerelease, you could create a very good balance. I see future in drones as weapons even. Ships without much weaponslots, but with a superb dronebay and a hardcoded multiple drone use with them. There is so much we can think off!
Coreantes ---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |
LordHong
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Posted - 2005.05.31 11:20:00 -
[3]
Originally by: Coreantes
I see future in drones as weapons even. Ships without much weaponslots, but with a superb dronebay and a hardcoded multiple drone use with them. There is so much we can think off!
Coreantes
heard of the 'carrier' class of ships? -----------------------------------------------
--No Apologies, No Regrets-- |
Asharee Intrefer
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Posted - 2005.05.31 11:34:00 -
[4]
During Exodus testing there were several drone modules in the database: drone bay extenders working at cost of cargo space and max velocity, as well as high slot drone control modules with (according to power needs) sizes for frigate, cruiser and BS (maybe making those a requirement for t2 drones could be something, you would have to dedicate one slot as well as the grid amount of one weapon to use the drones). Would be nice to see further development on those things.
Oh, and there should be Spider drones! :)
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Tolan
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Posted - 2005.05.31 11:53:00 -
[5]
The current drones definately need some love and more options to make them work better to include dmg modifers/Speed modifiers/tracking + their stupidity is somewhat annoying..AI needs improvement.
would be nice to have some kinda combat option as in chase closest target/furthest/biggest or smallest.
Scoop to drone bay should be a distance option ie if you use it, they come straight back and dock to bay instead of having to wait for them to stop messing around and all to come back orbitting at < 1500m.
EW drones....mmmmm yes please
On a more general note, in my opinion there are too many ships that can carry drones, i mean why should an 'old' ship like a armageddon have the capacity for 10 heavy drones? same as for raven, its a missile boat so why stick drones on it?. Too many ships are 'jack of all trades' drone ships should be just that..ships carrying lots of drones, not just ships able to use a couple more drones than all the others. Diversity is the key word here.
Maybe a solution would be to keep the drone bay size of ships but limit the nŠ of drone command slots; ie an arma may have 10 heavy drones in its bay but can only field say 2 at a time or something. (as an added bonus this would greatly reduce lag in fleet battles with less drones being used).
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Kanatach
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Posted - 2005.05.31 11:54:00 -
[6]
Originally by: Forsch oh yes! Kamikaze drones!
Havent we already got those, called rockets/missiles/torpedoes or whatever? ;)
-- Kanatach - gunslinger, adventurer, sometime miner ...
"I shall not waste my days in trying to prolong them. I shall use my time." |
Cosmic Dragon
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Posted - 2005.05.31 15:23:00 -
[7]
Well something tells me being a DRONER in pvp will be viable one day.
Its someting i might try myself
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Selim
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Posted - 2005.05.31 17:20:00 -
[8]
Ishtar and Dominix with increased damage t2 drones would be insanely overpowered.
Instead of increased damage I'd rather t2 drones be more specialized and have new uses.
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Meridius
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Posted - 2005.05.31 17:42:00 -
[9]
Originally by: Selim Ishtar and Dominix with increased damage t2 drones would be insanely overpowered.
Instead of increased damage I'd rather t2 drones be more specialized and have new uses.
Totally agreed. ________________________________________________________
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Theresa Tusktooth
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Posted - 2005.05.31 18:13:00 -
[10]
Originally by: Forsch oh yes! Kamikaze drones!
Haha w00t, that would be cool :D
The Key To Winning Any Fight Is Simply Staying Alive. |
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Cosmic Dragon
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Posted - 2005.05.31 19:12:00 -
[11]
Well something tells me being a DRONER in pvp will be viable one day.
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babo
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Posted - 2005.05.31 20:59:00 -
[12]
I fly an ishtar and so drones are an important topic to me.. (ishtar gets soo many drone bonuses..) with a fulling skilled up HAC pilot, the ishtar can control 15 drones out to 75km and enough room in hull for 20 heavy or 50 medium or 100 lights...
Things I think about daily.. 1) Return and scoop. 2) Orbit at distance 3) Defend/aggresive/suicide attack 4) Formations (like how they do in the game 'Homeworld') 5) Super heavy drones (500m3) 6) T2 drones, faster/harder to kill 7) Tanking drones that can heal themselves but do less dmg. 8) Drone modules please! I *should* be able to add a drone computer to my ship. 9) Anti-missle drones 10) Drone speed skill..
There is more.. but that would be the top 10..
post screenshots |
Coreantes
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Posted - 2005.06.01 09:47:00 -
[13]
Edited by: Coreantes on 01/06/2005 09:48:28
Originally by: babo I fly an ishtar and so drones are an important topic to me.. (ishtar gets soo many drone bonuses..) with a fulling skilled up HAC pilot, the ishtar can control 15 drones out to 75km and enough room in hull for 20 heavy or 50 medium or 100 lights...
Things I think about daily.. 1) Return and scoop. 2) Orbit at distance 3) Defend/aggresive/suicide attack 4) Formations (like how they do in the game 'Homeworld') 5) Super heavy drones (500m3) 6) T2 drones, faster/harder to kill 7) Tanking drones that can heal themselves but do less dmg. 8) Drone modules please! I *should* be able to add a drone computer to my ship. 9) Anti-missle drones 10) Drone speed skill..
There is more.. but that would be the top 10..
This is a good list!
I can fly the Ishtar, but I am just not sure if its worth the money to fly one!
---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |
Paul123
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Posted - 2005.06.01 11:04:00 -
[14]
Originally by: Coreantes Edited by: Coreantes on 01/06/2005 09:48:28
Originally by: babo I fly an ishtar and so drones are an important topic to me.. (ishtar gets soo many drone bonuses..) with a fulling skilled up HAC pilot, the ishtar can control 15 drones out to 75km and enough room in hull for 20 heavy or 50 medium or 100 lights...
Things I think about daily.. 1) Return and scoop. 2) Orbit at distance 3) Defend/aggresive/suicide attack 4) Formations (like how they do in the game 'Homeworld') 5) Super heavy drones (500m3) 6) T2 drones, faster/harder to kill 7) Tanking drones that can heal themselves but do less dmg. 8) Drone modules please! I *should* be able to add a drone computer to my ship. 9) Anti-missle drones 10) Drone speed skill..
There is more.. but that would be the top 10..
This is a good list!
I can fly the Ishtar, but I am just not sure if its worth the money to fly one!
^^ within 6months and Ill be a happy chap!
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Coreantes
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Posted - 2005.06.01 12:41:00 -
[15]
Edited by: Coreantes on 01/06/2005 12:41:10
Originally by: LordHong
Originally by: Coreantes
I see future in drones as weapons even. Ships without much weaponslots, but with a superb dronebay and a hardcoded multiple drone use with them. There is so much we can think off!
Coreantes
heard of the 'carrier' class of ships?
Absolutely! But... do you have ANY specs at all? Everybody's guessing, but we have accually no idea what we are really facing here! :)
---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |
Vishnej
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Posted - 2005.06.01 13:36:00 -
[16]
Edited by: Vishnej on 01/06/2005 13:40:25 Idea:
T2 drone functionality comes with level 4 drone interfacing and medslot items specific to functionality - "remote drone cargo scanner," "remote drone repair guidance," "remote drone guardian AI chip," etc.
Limit expanded drone functionality to expensive T2 drone Make T2 drones take up 2 normal drone 'controls' - explained by their increased functionality Add a lowslot item - dedicated drone AI subcomputer - +1 drone controlled
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babo
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Posted - 2005.06.01 15:46:00 -
[17]
Originally by: Coreantes
I can fly the Ishtar, but I am just not sure if its worth the money to fly one!
60-70M cost ... that is nothing
Don't use for any solo hardcore NPC hunting, but the layout is simply amazing.. 5/5/5 layout you can fit just about anything you could need in there... Sooo versatile that I carry around a lot of modules just so I can refit to whatever configuration I might need. Handles support very well for BS's doing lvl 4's Are "perfect anti-anything" ships, tank like beasts, have great cap time (especially with a t2 recharger) Only three turret HP's, but can throw in a med nos in there and a remote rep for drones or a second nos, or even maybe a neut if you might be coming across a BS. The bonus drones allow for you to control up to 15 drones, the bonus dronebay capacity has it so you can carry up to 20 heavy drones, the bonus distance allows you to control the drones to ~75km
So, as you can see, drones are pretty important to this ship. Right now the devs are concerned with insta's for some reason and not addressing basic issues with useability for drones which have only simple functionality.
post screenshots |
Argy
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Posted - 2005.06.02 03:00:00 -
[18]
currently im flying a thorax and i can launch out 6 heavy drones. Usually im so lazy, i just sit down, put on shield booster, and let my drones shred rats...I'm only on L2 missions though, so donno how long this will last. if i feel so inclined, I'll arm up a 50km railgun setup, or some blasters...but guns are way too picky...I like letting drones find there own range instead of wasting cap on AB or MWD.
Is this wrong?
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Cutter John
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Posted - 2005.06.02 06:27:00 -
[19]
Originally by: Nafri problem with better drones is them to balance them
a dominix with 6 nosfers and 15 heavy sucker drones would be pretty much imbalanced to other ships
after all, expect to see other ascpects of your ships get nerfed when drones get boosted
the key to making drones a primary weapon system is not to make the drones themselves better, but to give the mothership drone support modules so that the player can choose to make their own drones more powerful. mainly in the form of high slot modules. this way you would have to trade off being able to deal damage with turrets/launchers for being able to do damage with drones.
give me a hi slot drone shield booster, control range amp, damage/tracking/optimal mod, a speed mod, and then make me choose: a set of powerful cannons and a group of toy poodles, or 1 or 2 pea shooters and a pack of bloodthirsty lions.
My Idea Thread Give Drones Love! |
Nybbas
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Posted - 2005.06.02 06:45:00 -
[20]
dammit im agreeing with selim again.... But yeah like he said, isntead of just making them overpowered, give tech 2 drones more distinct uses, AND THEN give drone users mods that make their drones better, that way you DO increase drone power, and their usability, but the drone user is actually having to use up slots to do so.... I would love some drone damage mods, etc etc.
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keepiru
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Posted - 2005.06.02 06:49:00 -
[21]
Uhm.. i just noticed the light/medium/heavy drones on SiSi are 5/10/25m3 each... is it supposed to be that way? I mean, not that i mind shooting 10 ogres from an imicus - or incidentally, 8 from a velator - but it seems a tad... unbalancing? -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Farjung
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Posted - 2005.06.02 07:19:00 -
[22]
I take it you didn't notice drone bay sizes have been reduced by a factor of 10 on singularity as well :p.
Someone really needs to keep me away from the Taranis |
keepiru
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Posted - 2005.06.02 08:11:00 -
[23]
Edited by: keepiru on 02/06/2005 08:11:08 Ok, now it makes sense, last week's ramblings by a corpmate of mine about stashing 90 ogres in his ishtar... they probably did the drone shrink and then subsequently the bay shrink. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Phoenicia
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Posted - 2005.06.02 08:58:00 -
[24]
I can see some problems with these suggestions.
I can see a Dominix cloaked 40km from a stargate with his drones remote-orbitting the gate itself. Now admittedly, that would be a sweet tactic, but also way too overpowered
Suicide drones is a cool idea. I still want all-out suicide ships. Load a badger full of torps and detonate it next to an Apoc-> instakill.
Autodefenders? Right now people use 1 or 2 rocket or assault launcher loaded with Defenders, to take out a bit of the incoming missiles. These Defenderdrones would be out with what, 15 of em at one time? Maybe they can be drones that place themselves in the path of missiles, thereby sacrificing themselves for the ship. Less overpowered that way
---=-=-=-=-=-=-=-=-=-=-=-=--- CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text. |
Coreantes
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Posted - 2005.06.03 12:59:00 -
[25]
Edited by: Coreantes on 03/06/2005 12:59:31
Originally by: Phoenicia I can see some problems with these suggestions.
I can see a Dominix cloaked 40km from a stargate with his drones remote-orbitting the gate itself. Now admittedly, that would be a sweet tactic, but also way too overpowered
Suicide drones is a cool idea. I still want all-out suicide ships. Load a badger full of torps and detonate it next to an Apoc-> instakill.
Autodefenders? Right now people use 1 or 2 rocket or assault launcher loaded with Defenders, to take out a bit of the incoming missiles. These Defenderdrones would be out with what, 15 of em at one time? Maybe they can be drones that place themselves in the path of missiles, thereby sacrificing themselves for the ship. Less overpowered that way
As I already mentioned... in these cases you can think of a "maximum type drone launch" per release. So, one player can only launch on of those anti-missile drones!
Also, basic stuff must not be forgotten. Right now when I launch 15 drones from the group "small" (say, 15 warriors) and I let them return, and scoop them... most of them (none?) are NOT getting back into the right group. Its rather anoying when you have multiple sorts in your dronebay... ---------------------------------------------- ...Good is only skin deep, but evil is dead down to the bone... |
babo
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Posted - 2005.06.03 17:03:00 -
[26]
I posted a petition for those of you are are interested in signing it.. http://oldforums.eveonline.com/?a=topic&threadID=187266 It also links to a similar thread as this asking for new drone commands, drones fixes.. general drone maintenance..
Saying they wanna screw up our insta's, we might as well get *something* to help us out while endlessly approaching gates..
Give it a sign/stamp/nod
Thanks
post screenshots |
babo
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Posted - 2005.06.03 18:05:00 -
[27]
one other thing.. you can cloak while your drones are out?
I did not know that.. hrm.. off to try out some tests...
post screenshots |
MinThreat
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Posted - 2005.06.03 19:25:00 -
[28]
Its all about the spider drone dudes. So hoping there will be player operated spiders. Symposium INC |
Glarion Garnier
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Posted - 2005.06.03 20:51:00 -
[29]
Edited by: Glarion Garnier on 03/06/2005 20:53:05 Hmm this idea about anti missile drones got me thinking.
They would activate while orbitting your ship when a missile is under way. One of those orbitting your ship and doing nothing else would mean that you control one drone hence limiting your max drones controlled.
-One tech 1 can kill all but torpedoes. -One tech 2 can kill even torpedoes. -X number of tech 2 - can kill citadel torpedo. -Size would be one tenth of a Small scout. -Would require a skill to use them. -might need a antimissile drone launcher to high slot. -They would be very fragile any kind of smartbomb would destroy them not that you could use them against anything else than missiles. -these things would be very fast if you activate warp to command they would atomatically scoop to drone bay and in genral they would allways keep their place around your ship no matter what ever you do. -you might not be able to shoot them at all with guns thus reducing lag.
-how about you could use them against drones as well ?
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babo
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Posted - 2005.06.03 21:20:00 -
[30]
yes.. anti-missle drones make sense.. any ship that has a drone bay would seriously stand up and take notice at that point.
Another thing that I really want for pvp situation is "right-click->defend" for my gangmates.. Like when we have a tackler out, and such.. But instead we are forced to figure what is going on, lock something then right-click on another thing and click attack.. bah..
Right-click->orbit would also be nice so you could postion your drones around an item or a tackler or whatever..
Non of this stuff is making drones "uber" just to make them more user-friendly...
post screenshots |
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