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Adela Talvanen
School of Applied Knowledge Caldari State
8
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Posted - 2012.12.24 19:16:00 -
[1] - Quote
Last night I finished the mission Cash Flow for Capsuleers. Quite a tough last battle, nearly lost my Condor 3 times.
With the main pirate gone and the mission arch now finished I was awarded a shiny new Merlin.
I'll be going through the other 3 tutorial missions to get more isk, and level rankings/ratings with the agents, but I won't be needing my Condor much longer, now I have a better ship to fly.
Can anyone suggest any Merlin fittings for me please, so I'll know what to train up on, while I fly the condor, till I can fit out the Merlin to hold its own in combat, and then say farewell to my Condor? |
J'Poll
Kings of the Underground Side Effect.
1510
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Posted - 2012.12.24 19:21:00 -
[2] - Quote
Adela Talvanen wrote:Last night I finished the mission Cash Flow for Capsuleers. Quite a tough last battle, nearly lost my Condor 3 times. With the main pirate gone and the mission arch now finished I was awarded a shiny new Merlin. I'll be going through the other 3 tutorial missions to get more isk, and level rankings/ratings with the agents, but I won't be needing my Condor much longer, now I have a better ship to fly. Can anyone suggest any Merlin fittings for me please, so I'll know what to train up on, while I fly the condor, till I can fit out the Merlin to hold its own in combat, and then say farewell to my Condor?
Just a heads up.
Just cause you were given that Merlin doesn't mean it's a better ship.
The Condor is a missile based T1 frigate (it's a baby interceptor). The Merlin is a gun based T1 frigate.
Bother have their advantages and engagements where they rock. Both have their disadvantages and engagements where you will blow up in it.
There is no thing as ship A is ALWAYS better then ship B. It's how you fit it, it's how your skills are but mainly it's how you fly it and apply your knowledge about the game.
A ship that is bigger and more expensive can still loose against that Condor if that Condor is piloted by someone who knows what he is doing while the big and expensive ship is flown by someone who just thinks in "size matters" ideas. Old look Corporation recruitment thread Corporation Website |
Tibus Massani
Massani Corp
18
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Posted - 2012.12.24 19:23:00 -
[3] - Quote
Go to battleclinic.com, select "eve online" from their games tab, select the load out browser and search "merlin". You also may want to search "condor" while you're there, it's a great little frig. |
Adela Talvanen
School of Applied Knowledge Caldari State
8
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Posted - 2012.12.24 19:28:00 -
[4] - Quote
Right, thanks, I'll check out battle clinic tomorrow. As for the missiles vs guns, I admit I did like rockets taking out the nps pirates, and will soon be skilled at missiles. |
Sairi Katelin
State War Academy Caldari State
5
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Posted - 2012.12.24 19:31:00 -
[5] - Quote
Yeah, they've been evened out. Merlin is a durable gunship, Condor is a fast intercepting missile ship, Kestrel is a hard-hitting missile ship. It all depends what you're looking for out of the ship and they're just set up for different tactics is all. It's not like you go "Ding! A new bigger ship! Level up!" |
Lilian Halcombe
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.12.24 21:24:00 -
[6] - Quote
The tutorials give you a wide range of useful vessels. When I did them I did the advanced military one first for some reason and got a destroyer from the last mission which I've used since as my main mission ship. It's about to be replaced by my new cruiser but it will still stay on my books as a salvage boat. I don't use any of the frigates I got from the missions with the exception of the mining frigate which still sees occasional use. The two cargo ships I use to store stuff in. One holds my main stash of goods, the other holds stuff I'm readying for market. |
Andres Talas
Occupational Hazzard Get Off My Lawn
19
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Posted - 2012.12.24 21:34:00 -
[7] - Quote
Adela Talvanen wrote:Right, thanks, I'll check out battle clinic tomorrow. As for the missiles vs guns, I admit I did like rockets taking out the nps pirates, and will soon be skilled at missiles.
Adela,
As an intending missile bunny, you should know the Caldari also have a missile cruiser that just got heavily buffed, and a missile battlecruiser that is still great :)
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Adela Talvanen
School of Applied Knowledge Caldari State
8
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Posted - 2012.12.26 11:56:00 -
[8] - Quote
Oh, what are there names please, so I can check their stats up?
I was ball park aiming to work towards a Ferox, but the Raven is more a missile platform, but I do like the reach out and touch abilities of the Rokh. |
Gen Fesslenski
Legio Prima Victrix Imperius Legio Victrix
9
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Posted - 2012.12.26 12:09:00 -
[9] - Quote
Adela Talvanen wrote:Oh, what are there names please, so I can check their stats up?
I was ball park aiming to work towards a Ferox, but the Raven is more a missile platform, but I do like the reach out and touch abilities of the Rokh.
Again, make that decision now. Support skills are everything and training to be a gunner is very VERY different to training to be a missile shooter. By the time you get to a Raven you will want to have Raven worthy skills or you will see yourself getting chewed up by other players and Lvl 4s. (Trust me I had a Caldari Navy Scorp in my third week and my skills were so shocking I went back to my Kestrel half the time because I was a smaller target then).
Ferox and Rokh are natural progressions of each other (With Moa, Cormorant and Merlin being the ones that come before). Train hybrid weapons, use Rails in PvE and don't PvP till you have friends (Caldari make awesome fleet ships but aren't really made for 1v1s).
Raven and Drake are the missile equivalents, (With Caracal, Corax and Kestrel being the predecessors skillwise). Stick to one of the two lines until you've built up good support skills and can fly well, then look at branching out.
It's better to fly one ship well than a dozen poorly. And he's talking about the Drake and Tengu, but I wouldn't get in a Tengu right now, people that see your age will try and pop you for lols, and probably succeed. Tengus need dozens of support skills to fly well.
Need more info?
http://wiki.eveuniversity.org/Caldari_Basic_Ship_and_Skill_Guide |
Adela Talvanen
School of Applied Knowledge Caldari State
8
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Posted - 2012.12.26 12:26:00 -
[10] - Quote
Thanks for the extra info.
Lots of stuff to read and take in, and process owing to the range and variety of configuration fittings, and even then you might get podded.
"Never fly something you can't afford to lose." |
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Aria Ta'Rohk
Umkhonto We Sizwe
49
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Posted - 2012.12.26 19:44:00 -
[11] - Quote
Adela Talvanen wrote:"Never fly something you can't afford to lose." The most important lesson to follow in EVE. But it does help to decide what weapon system ou want to use early on. If you want to use missiles, your progression will be as follow: Condor/Kestrel > Corax > Caracal > Drake > Raven. For gunnery: Merlin > Cormoarant > Moa > Ferox > Rokh. Don't rush into the bigger ships immediately. Support skills are everything. I would highly suggest training the recommended certificates for the ship you want to fly before you step into it. I'll take 2 carebears to go, with extra tears |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
9
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Posted - 2012.12.26 21:44:00 -
[12] - Quote
First fly whatever you please. A Merlin is a good T1 boat. It is meant as a hybrid platform, and is a good one. If you like missiles sell the Merlin and buy a Kestrel its a good missile boat. Remember the great thing about EVE is you can fly and use anything from any race. I would say as a new player stink with what you prefer and enjoy, you can always train for something later on. Missiles are nice because they never miss, but they also always do the same damage amount, and take time to hit their target. Gun are nice because sometimes you hit for a lot and they hit right away, but they also sometimes miss and sometimes do crap damage. Drones are nice because they usually always hit your target and follow your target, but they can also be destroyed. If you like missiles stick with then, once you get them trained well they are amazing. But for the long run train all if you can. I have missiles and gunnery both pretty much maxed and working on drones, its worth doing just like training shields and armor and training to fly other races is worth doing. |
Lyric Lahnder
Noir. Black Legion.
128
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Posted - 2012.12.26 22:13:00 -
[13] - Quote
Support skills are incredibly important.
Do not be fooled into thinking that a ships larger mass/guns size and cpu and grid are a crutch for bad supporting skills.
It is better to master core skills with a small expendable ship then try to shoot up the ship tree prematurely.
Mechanics V Shield operation V Shield management V Armor Upgrades V Energy systems operation V Energy systems management V Navigation V Spaceship command V Evasive Manuevering V
These skills are important for you as a new player. These skills will improve the basic stats of every ship you fly. They will increase your hull armor and shield hit points, they will increase your top speed, and decrease your ships align time. Before you consdier shooting up to Cruiser and battle cruiser consider taking these skills to V or at the very least IV. I know it may seem daunting considering the time required, but I guarantee you, you will be setting yourself up for success. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Fractal Muse
Dead's Prostitutes Test Friends Please Ignore
124
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Posted - 2012.12.26 22:22:00 -
[14] - Quote
Lyric Lahnder wrote:Support skills are incredibly important.
Do not be fooled into thinking that a ships larger mass/guns size and cpu and grid are a crutch for bad supporting skills.
It is better to master core skills with a small expendable ship then try to shoot up the ship tree prematurely.
Mechanics V Shield operation V Shield management V Armor Upgrades V Energy systems operation V Energy systems management V Navigation V Spaceship command V Evasive Manuevering V
These skills are important for you as a new player. These skills will improve the basic stats of every ship you fly. They will increase your hull armor and shield hit points, they will increase your top speed, and decrease your ships align time. Before you consdier shooting up to Cruiser and battle cruiser consider taking these skills to V or at the very least IV. I know it may seem daunting considering the time required, but I guarantee you, you will be setting yourself up for success. While these skills are extremely important don't think that you have to bring them all to level 5 NOW.
They will take a very long time (in comparison to the amount of time you've been playing) so bringing them to level 3 is plenty to start with and level 4 to be good at them. Level 5 is being 'perfect' in a skill. And, again, these skills are -all- worth bringing to level 5... at some point later on down the road.
If you want to give the gun frigate a try - go for it. Bring up the gunnery skills to level 3 and that'll give you a feel for how the ship flies and fights. Then you can decide if you want to pursue guns or missiles.
Bringing skills to level 3 when you are starting is a great way to get a feel for things without becoming too invested in any single thing or feeling like you have to wait for the skill to finish training before doing something new.
Once you settle into something you feel comfortable with and are having a lot of fun with - then start in on bringing skills to higher levels for greater benefits. Until you reach that point, don't worry too much about bringing skills to level 5.
The goal right now is to have fun and to get a feel for things. Try stuff out and have fun! |
Nexus Day
Lustrevik Trade and Travel Bureau
238
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Posted - 2012.12.27 00:49:00 -
[15] - Quote
If you want to dabble feel free. But once you figure out what you want to do, and if that thing is combat, create a new alt and focus on a ship and then on getting all the primary and secondary skills for that ship to V. The difference is life and death.
And Battleclinic is meh. Read about ship fits in these forums, find the authors you trust, and do what they say. Battleclinic has some really sketchy information. |
Andres Talas
Occupational Hazzard Get Off My Lawn
28
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Posted - 2012.12.27 02:10:00 -
[16] - Quote
Adela Talvanen wrote:Oh, what are there names please, so I can check their stats up?
I was ball park aiming to work towards a Ferox, but the Raven is more a missile platform, but I do like the reach out and touch abilities of the Rokh.
The cruiser is thr Caracal, and the battlecruiser is the Drake.
The Drake is an infamous PvP ship, ideally used in blobs of 200 or so, with 50 or so Logistics cruisers to keep them alive. The plan is to bring enough Draeks to blot out the sun, and then missile anything to death.
The Caracal was regarded as a reasonably useless ship, and then it got more slots, more powergrid and basically got very very buffed. It can now use either heavy missiles, heavy assault missiles or light rapid launchers to varying levels of effect, depending on what else you want the ship to do and what else you want to shoot at. |
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