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xKillaH
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Posted - 2005.06.03 14:03:00 -
[1]
Edited by: xKillaH on 03/06/2005 14:07:13 Edited by: xKillaH on 03/06/2005 14:05:15 I really need some fit to kill other bs's
My Current fit is:
HI : 4x Cruise Launcher with cruises 4x heavy nosferatu Med : MWD distruptor 2x rechargers Low : 1x large armor repairer 2x medium tech II 3x hardener (explosive, thermal, kinetic) 1x PDU
I tested that setup on my corp m8 wich is on a apoc. I couldnt hold the cap but he did and I had 4x heavy nossess on him! plz tell me a good PvP setup that I can win other bs's with.
Regards; xKillaH
----------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Ryy Kishin
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Posted - 2005.06.03 14:08:00 -
[2]
Edited by: Ryy Kishin on 03/06/2005 14:11:04 Whoohoo yet another phoon thread All within 4 pages of each other. Linkage Linkage Linkage Live Hard Die Young Leave A Good Looking Corpse!
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MutationZ
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Posted - 2005.06.03 19:50:00 -
[3]
In nossing range a lot of ships will struggle with that setup/
The problem is the apoc has got oodles of cap especially with high bs skills.
All I can think of adding is drones.
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Amargan Nagil
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Posted - 2005.06.03 20:18:00 -
[4]
lose the PDU-those are for shields only-and swap in a capacitor power relay-for an extra 20% cap recharge rate! SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |
Tul 'Kas
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Posted - 2005.06.03 20:48:00 -
[5]
Agreed that apoc typically has far too much cap to fall to a cap-killer setup like the nosphoon, but that sounds like a secondary issue - if 4 heavy nos isn't enough extra juice to keep all your stuff running, you're probably running too much stuff. Although you can potentially still win in many situations by killing your (non-apoc) target before your own cap dies, it would be chancy. A target with a decent tank and 1-2 nos of his own would probably outlast you.
4 nos + 4 siege is deliciously evil, but getting any kind of tank on that requires some imaginative effort.
Currently though, I'd say the medium reps are your problem, extra repair is useless if you don't have the cap for it. Drop at least one; in its place a ballistic control for faster killing, or a cap relay for more prolonged tanking. Maybe even drop both medium reps and fit 2 extra hardeners - higher resistances offset the lower regeneration rate, and reduced cap drain increases your sustainability.
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Tul 'Kas
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Posted - 2005.06.03 20:58:00 -
[6]
Originally by: Amargan Nagil lose the PDU-those are for shields only-and swap in a capacitor power relay-for an extra 20% cap recharge rate!
Multiple PDUs, agreed, but if you need a little extra powergrid and can get away with a single PDU, it beats fitting an RCU and losing out on the cap bonuses. I suspect that's what's happening here, nos+siege+mwd eats up a lot of grid, and typhoon doesn't have a lot of that to spare.
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Molten Platypii
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Posted - 2005.06.03 21:08:00 -
[7]
I haven't had much pvp yet, but you could try this :
hi: 4x siege launchers 3x heavy nos 1x 720 II
mid: 100AB II (MWD uses way too much cap if you have to use it) stop warp thingy 2x cap rech II
low: 1x lg armor rep 1x med armor rep 4x hardner (expl, therm, kin, + race based) 1x PDU or RCU II
and drones, lots of drones...
Mp
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MutationZ
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Posted - 2005.06.04 01:21:00 -
[8]
Originally by: Amargan Nagil lose the PDU-those are for shields only-and swap in a capacitor power relay-for an extra 20% cap recharge rate!
When you can set up a phoon and people dont roll around the floor laughing at your setups then you can critique others.
As was said earlier, his setup would likely leave him with grid issues. Why does he need extra cap, hes got 4 nosses running full time.
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Dexter Rast
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Posted - 2005.06.04 01:37:00 -
[9]
4x cruise, 3x heavy nos, 1x heavy neut 1x ab, 1x warp scram, 1x web, 1x heavy cap injector (800) 1x large rep, 1x med rep, 4 hardners, 1x cpr
depending on skills you can fit a few seige but i listed 4 cruise just to be on safe side, works a treat and a good little pvp supprise, dont forget drones also
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DrunkenOne
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Posted - 2005.06.04 01:48:00 -
[10]
4 heavy nos, 4 dual 425 IIs or scouts mwd, web, scrambler, 1x whatever 1 large 1 med II 3 hardners 2 cap relays Lots of drones. Prolly ur best bet.
Phoon is just a terrible ship.
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Sobeseki Pawi
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Posted - 2005.06.04 03:03:00 -
[11]
Originally by: MutationZ
Originally by: Amargan Nagil lose the PDU-those are for shields only-and swap in a capacitor power relay-for an extra 20% cap recharge rate!
When you can set up a phoon and people dont roll around the floor laughing at your setups then you can critique others.
As was said earlier, his setup would likely leave him with grid issues. Why does he need extra cap, hes got 4 nosses running full time.
At least his heart is in the right place, and he is learning. Can't say you were any better when you were new.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |
MutationZ
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Posted - 2005.06.04 03:09:00 -
[12]
I'm not sure he's learning, thats the problem. All the advice that was given he just ignored and did what he wanted.
Anyway, my apologies.
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Sobeseki Pawi
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Posted - 2005.06.04 04:19:00 -
[13]
Well he has made some progress hehe, but yeah still needs a bit more experience to smooth out the edges.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |
Shintoko Akahoshi
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Posted - 2005.06.04 04:50:00 -
[14]
If you're running out of cap, look at your large armor repairer. While large repairers have the advantage of repairing tons of armor while taking only one slot, they aren't particularly efficient with your cap. A medium tech 2 repairer will repair more armor per cap consumed than even the best named tech 1 repairer, and 2 of them repair at least as rapidly as a nice named large will. If you drop the PDU and large rep for another 2 mediums, you'll get a better repair rate and also better use of your cap.
Consider replacing the MWD with an afterburner, too. MWD's take a lot of cap, and they reduce your total cap as well. A Typhoon is fast enough that an afterburner should be sufficient for most purposes. If you warp in too far from a battleship to nos it (or travel to it), you can just warp back out. With 4 heavy nosferatu, cruise missiles and drones, you won't have a problem with tacklers should you choose to warp back out.
Another possibility would be to drop the speed mod entirely and replace it with something like a sensor booster. That'll let you target faster, plus you should be able to replace the cruise launchers with seige launchers. A suck-a-phoon doesn't do tremendous damage in the best of cases, so you could use all the extra oomph you can get.
There's no meaning to life when you cling only to common sense |
Amargan Nagil
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Posted - 2005.06.04 06:14:00 -
[15]
well look at this-i have listened to others advice-isnt a PDU for shield tanking? looks like he has an armor tank to me-that PDU is all shield bonuses so he would probly want a bit more cap to play with is all :)
i dont see why you would want 4 heavy nos on your ship-you would only drain 400 power every 15 seconds-where 4x (battleship sized) autocannons would easily do a 1000 damage in 15 seconds-and at the same close range :) they would fire 3 times or more together-in those 15 secs... SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |
xaioguai
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Posted - 2005.06.04 07:11:00 -
[16]
Originally by: xKillaH Edited by: xKillaH on 03/06/2005 14:07:13 Edited by: xKillaH on 03/06/2005 14:05:15 I really need some fit to kill other bs's
My Current fit is:
HI : 4x Cruise Launcher with cruises 4x heavy nosferatu Med : MWD distruptor 2x rechargers Low : 1x large armor repairer 2x medium tech II 3x hardener (explosive, thermal, kinetic) 1x PDU
I tested that setup on my corp m8 wich is on a apoc. I couldnt hold the cap but he did and I had 4x heavy nossess on him! plz tell me a good PvP setup that I can win other bs's with.
Regards; xKillaH
If its for counter BS, drop the cruise missile and switch with 4 dual 425, it does more damage and so will force apoc to turn on 2 acco repairer instead 1, and apoc's cap die before you
on mid slot, go with MWD, web and scrambler, engage with MWD and when in range, put MWD offline to get your 15% cap back then web your target, NO BS can out run phoon anyway.
low slots, I will suggest putting 1 large name, 1 med size t2 +4 hardner, the last slot can be PDU/RDU if you have low fitting skill, gyro stabilzer, cap relay or another hardner, depending on your playing style.
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Dexter Rast
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Posted - 2005.06.04 12:14:00 -
[17]
Originally by: Amargan Nagil well look at this-i have listened to others advice-isnt a PDU for shield tanking? looks like he has an armor tank to me-that PDU is all shield bonuses so he would probly want a bit more cap to play with is all :)
i dont see why you would want 4 heavy nos on your ship-you would only drain 400 power every 15 seconds-where 4x (battleship sized) autocannons would easily do a 1000 damage in 15 seconds-and at the same close range :) they would fire 3 times or more together-in those 15 secs...
while your logic is sound on paper, flying the phoon into battle is a different matter, the 4x nos are far more usefull than 4 ac`s would be, you have to look at the bigger picture, the 4 nos make you immune to frigs/cruisers/hac`s/bc`s and anything else smaller than a bs, and while you are correct about the 400 cap every 15 seconds, its still 400 cap you opponent doesnt have and you do, effecting your opponents cap can be very effective (unless your fighting pottsey) nos and missile compliment each other far better than ac`s on a typhoon, the ship needs a good overhaul by the devs in my opinion, although even with gimped bonus`s is still performs real well and can be a real bugger to beat
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aqet
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Posted - 2005.06.04 12:45:00 -
[18]
Originally by: Dexter Rast
Originally by: Amargan Nagil well look at this-i have listened to others advice-isnt a PDU for shield tanking? looks like he has an armor tank to me-that PDU is all shield bonuses so he would probly want a bit more cap to play with is all :)
i dont see why you would want 4 heavy nos on your ship-you would only drain 400 power every 15 seconds-where 4x (battleship sized) autocannons would easily do a 1000 damage in 15 seconds-and at the same close range :) they would fire 3 times or more together-in those 15 secs...
while your logic is sound on paper, flying the phoon into battle is a different matter, the 4x nos are far more usefull than 4 ac`s would be, you have to look at the bigger picture, the 4 nos make you immune to frigs/cruisers/hac`s/bc`s and anything else smaller than a bs, and while you are correct about the 400 cap every 15 seconds, its still 400 cap you opponent doesnt have and you do, effecting your opponents cap can be very effective (unless your fighting pottsey) nos and missile compliment each other far better than ac`s on a typhoon, the ship needs a good overhaul by the devs in my opinion, although even with gimped bonus`s is still performs real well and can be a real bugger to beat
Heavy nos have a 12 second cycle time. Which will keep a large t2 rep running constantly, which is handy, espeically if youve got a mwd on already losing 25% of your cap.
As for the PDU, yes they are good for shield tankers due to the shield bonuses, but also the cap bonus (rechrage rate + cap amount), and also the PG bonus as people have already said.
The immediate problem is using 4 cruise launchers. Fights arent going to be over very quickly due to the limited dmg output from 4 cruise, and youll have to hope you can out tank your opponent until your nos have had chance to severally affect there cap.
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Papermate
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Posted - 2005.06.04 16:31:00 -
[19]
Originally by: Amargan Nagil well look at this-i have listened to others advice-isnt a PDU for shield tanking? looks like he has an armor tank to me-that PDU is all shield bonuses so he would probly want a bit more cap to play with is all :)
i dont see why you would want 4 heavy nos on your ship-you would only drain 400 power every 15 seconds-where 4x (battleship sized) autocannons would easily do a 1000 damage in 15 seconds-and at the same close range :) they would fire 3 times or more together-in those 15 secs...
When will you learn?
"Master of Papercuts" |
Weirda
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Posted - 2005.06.04 17:15:00 -
[20]
Edited by: Weirda on 04/06/2005 17:18:44
Originally by: xaioguai
If its for counter BS, drop the cruise missile and switch with 4 dual 425, it does more damage and so will force apoc to turn on 2 acco repairer instead 1, and apoc's cap die before you
on mid slot, go with MWD, web and scrambler, engage with MWD and when in range, put MWD offline to get your 15% cap back then web your target, NO BS can out run phoon anyway.
low slots, I will suggest putting 1 large name, 1 med size t2 +4 hardner, the last slot can be PDU/RDU if you have low fitting skill, gyro stabilzer, cap relay or another hardner, depending on your playing style.
Amen.
X speaks truth here...
And with decent drone skill you could be laying out an additional world of hurt (to someone who have 4xnos on them)... -- Thread Killer
<END TRANSMISSION> |
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xKillaH
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Posted - 2005.06.04 18:53:00 -
[21]
Originally by: Amargan Nagil well look at this-i have listened to others advice-isnt a PDU for shield tanking? looks like he has an armor tank to me-that PDU is all shield bonuses so he would probly want a bit more cap to play with is all :)
i dont see why you would want 4 heavy nos on your ship-you would only drain 400 power every 15 seconds-where 4x (battleship sized) autocannons would easily do a 1000 damage in 15 seconds-and at the same close range :) they would fire 3 times or more together-in those 15 secs...
could u plz stop posting your lousy bull**** fit! I don't want your opinion. ----------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Papermate
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Posted - 2005.06.04 19:03:00 -
[22]
Originally by: xKillaH
Originally by: Amargan Nagil well look at this-i have listened to others advice-isnt a PDU for shield tanking? looks like he has an armor tank to me-that PDU is all shield bonuses so he would probly want a bit more cap to play with is all :)
i dont see why you would want 4 heavy nos on your ship-you would only drain 400 power every 15 seconds-where 4x (battleship sized) autocannons would easily do a 1000 damage in 15 seconds-and at the same close range :) they would fire 3 times or more together-in those 15 secs...
could u plz stop posting your lousy bull**** fit! I don't want your opinion.
owned
"Master of Papercuts" |
xaioguai
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Posted - 2005.06.04 19:44:00 -
[23]
Originally by: xKillaH
could u plz stop posting your lousy bull**** fit! I don't want your opinion.
you know, such kind of attitude kind of prevent anyone asking question or putting feed back on the whole forum.
Originally by: Sobeseki Pawi
At least his heart is in the right place, and he is learning. Can't say you were any better when you were new.
/me feeling saying harsh words to him before.
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xKillaH
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Posted - 2005.06.04 20:32:00 -
[24]
This dude: Amargan Nagil has made about 5 topics, all about that shield boosting phoon!!! thats annoying. I realy find that mods should give him a warning or sum..... ----------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Amargan Nagil
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Posted - 2005.06.04 23:40:00 -
[25]
good luck to you ass*** pirates! they will see your posts-you all need a good ganking! SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |
Dimitri Forgroth
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Posted - 2005.06.04 23:50:00 -
[26]
Much to fear from cruiser guns and light launchers.
| Don't be a bad loser | |
Papermate
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Posted - 2005.06.04 23:51:00 -
[27]
I phear the uber setup typhoon of amargan
"Master of Papercuts" |
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