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2ippy
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Posted - 2005.06.04 19:49:00 -
[1]
Vengeance and Retribution help plz
I can't decide on a good setup and need to know which is best for what?
I'm completely amarr only so don't surgest other ships
You feeling very sleepy..I am your master..you will buy me a t2 item.. Alternative Territorial Map 2.6.05 |
Baytt
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Posted - 2005.06.04 20:10:00 -
[2]
for the retribution i use
High 4 duel light beam 2s Mids 1 webber/20km scrambler
Lows 2 Small T2 reps 1 Thermal hardener 2 Cap relays
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Felony Assualt
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Posted - 2005.06.04 20:11:00 -
[3]
Edited by: Felony Assualt on 04/06/2005 20:12:59 You can fight under 10k or over 10k, its your decsion. Ret setup btw
Below 10k: 4x Medium pulse IIs 1x Web 1x Small armor rep II, 1x Hardener, You can play with the rest of the lows.
Above 10k: 4x Dual light beam II 1x 20k scram 1x Small armor rep, 1x Hardener, Rest up to you
Never fight a wolf, youll never win.
Those who can, do; Those who cant, teach |
piercer
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Posted - 2005.06.04 20:11:00 -
[4]
I own a retribution and use it atm for lvl3 kill missions against angels and it works like a charm.
High Slots: 4x med pulse II can get 4.8km with MF and 15km with Radio
Med Slots: 1x 1mn ab II
Low Slots: 1x small armor rep II 1x Kinetic hardener (active) (i think its kinetic) 1x heat sink II 2x cap relays
Works fine, can run the rep, hardener and AB forever, with the guns the cap slowly drains but it takes over 10-15mins to go fully dry (rep turns off) but then its back up again in seconds. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |
Spiff Jones
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Posted - 2005.06.04 21:03:00 -
[5]
Originally by: piercer I own a retribution and use it atm for lvl3 kill missions against angels and it works like a charm.
High Slots: 4x med pulse II can get 4.8km with MF and 15km with Radio
Med Slots: 1x 1mn ab II
Low Slots: 1x small armor rep II 1x Kinetic hardener (active) (i think its kinetic) 1x heat sink II 2x cap relays
Works fine, can run the rep, hardener and AB forever, with the guns the cap slowly drains but it takes over 10-15mins to go fully dry (rep turns off) but then its back up again in seconds.
This is actually a pretty deceont setup for pvp aswell, though the AB is not really nesseary, i sugguest using a webber, excellent for pvp, i've done wonders solo and in fleet with it... and the hardener is either kinetic or thermal, not sure which cheers spiffeh new sig coming soon...
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Spiff Jones
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Posted - 2005.06.04 21:04:00 -
[6]
oh, and vengence just sucks haha! im hammerd! new sig coming soon...
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slip66
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Posted - 2005.06.04 22:20:00 -
[7]
Originally by: Felony Assualt Edited by: Felony Assualt on 04/06/2005 20:12:59 You can fight under 10k or over 10k, its your decsion. Ret setup btw
Below 10k: 4x Medium pulse IIs 1x Web 1x Small armor rep II, 1x Hardener, You can play with the rest of the lows.
Above 10k: 4x Dual light beam II 1x 20k scram 1x Small armor rep, 1x Hardener, Rest up to you
Never fight a wolf, youll never win.
thats basiclly what ive used. 20k seems the best option all around. I dropped the scrambler for a ab/mwd. mianly because I fly with friends who would tackle for me. Fought the other Min assualt to a stand off. Neither of us could punch through the other.
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Aurora Tagan
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Posted - 2005.06.04 22:47:00 -
[8]
Originally by: Spiff Jones oh, and vengence just sucks haha! im hammerd!
Rofl ditto! i htinkk! lol damn vodka and redballs w00tz
But ya, Vengeance looks cool but thats all its got, just the looks.
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2ippy
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Posted - 2005.06.04 22:49:00 -
[9]
what about a vengeance?
You feeling very sleepy..I am your master..you will buy me a t2 item.. Alternative Territorial Map 2.6.05 |
Aurora Tagan
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Posted - 2005.06.04 22:53:00 -
[10]
Edited by: Aurora Tagan on 04/06/2005 22:56:17 Okey im gonna twy and do tuis slowy party 4tw ya uhhggg, okey,
For tackinling i use
Hgih
3x Gatling Pulse II
Mid
1MN MWD II Scrambler Cap Recharger II
Low
Adaptive Nano II Cap Relay Small Armor Repairer II
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LUKEC
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Posted - 2005.06.05 00:52:00 -
[11]
vengeance: 3x med pulseII, rocket l ab, 20km scram, tracking disruptor repper, adaptive nanoII (or hardener), cap relay.
You can make many af's dmg even more pathetic than your is. But needs good skills as med slot modules are cap suckers.
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