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Lukas Flamesword
Hessian Imperial
5
|
Posted - 2012.12.29 19:51:00 -
[1] - Quote
so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) |
Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.29 21:40:00 -
[2] - Quote
seriously. 60 views no comments :( i guess that the number of carrier pilots on the forum is minimal |
Zhilia Mann
Tide Way Out Productions
914
|
Posted - 2012.12.29 22:42:00 -
[3] - Quote
Ok, here's the problem. First, you're character is four months old. If this is your first character, you probably have no idea why you might want a capital in the first place and have simply decided to train for one because it's big and you think bigger is better.
Bigger is not better. Indeed, carriers are not, for the most part, military assets in the first place. Sure, they can help in large fights, but understand that if you're the lone carrier on the field you're going to be in triage and praying you make it through the cycle (and that no dreads land on you, and that the new guy in local isn't in a Bhaalgorn). You won't be pushing out any damage (and even if you weren't triaged, your DPS would top out lower than a decent battleship).
The Chimera comment also indicates that you haven't exactly done your research. It's not a bad choice exactly but you're definitely choosing it for the wrong reasons. In fact, unless you're roleplaying, you should never choose a ship you have to train for based on your race.
So look. There's nothing wrong with training for a carrier to help grow a small corp. But as a "military" asset? Forget it. It's for hauling things across several regions without trouble. And that's it. |
Eternal Error
Immortalis Inc. Shadow Cartel
259
|
Posted - 2012.12.30 01:05:00 -
[4] - Quote
I agree with Zhilia.
If you're in a group so small/new to the game that you're going to be one of the only capital pilots, you are never going to use it (the risk of getting dropped is too high/you won't have enough pilots in fleet to need a triage). I also doubt you need it for moving combat ships around at this age. |
Liang Nuren
Heretic Army Heretic Nation
2499
|
Posted - 2012.12.30 01:51:00 -
[5] - Quote
Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera)
A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.30 02:35:00 -
[6] - Quote
Liang Nuren wrote:Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all. -Liang isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it |
Kosetzu
Avitus Lugus
52
|
Posted - 2012.12.30 02:37:00 -
[7] - Quote
Liang Nuren wrote:Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all. -Liang I do hope nobody will actually believe in this post...
I know you want some lolfit faction carriers to kill Liang, but no need to troll aspiring carrier pilots on the forums nontheless. Even if they shouldn't even consider getting one in a case like this.
I would say if you don't know exactly why you need that carrier, you don't need it at all. Without a good subcap fleet to back it up (plus other capitals too) you're just painting a very big target on yourself.
Lukas Flamesword wrote:seriously. 60 views no comments :( i guess that the number of carrier pilots on the forum is minimal If you're new to capitals I'd rather recommend getting into an alliance that uses them on a regular basis. Learning to fly capitals in a corp which doesn't need them or can support them will just give you some expensive loss mails. |
Eternal Error
Immortalis Inc. Shadow Cartel
259
|
Posted - 2012.12.30 02:39:00 -
[8] - Quote
Kosetzu wrote:isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it He's trolling. That being said, sp is a concern, but you're missing the point. The most important aspect of a carrier is how many friends you have (both in fleet and on batphone), and if you're here asking these questions and unsure why exactly you need which carrier, it doesn't sound like you need one. |
Kosetzu
Avitus Lugus
52
|
Posted - 2012.12.30 02:41:00 -
[9] - Quote
Eternal Error wrote:Kosetzu wrote:isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it He's trolling. That being said, sp is a concern, but you're missing the point. The most important aspect of a carrier is how many friends you have (both in fleet and on batphone), and if you're here asking these questions and unsure why exactly you need which carrier, it doesn't sound like you need one. Have to mention that you quoted the wrong person there... |
Denuo Secus
117
|
Posted - 2012.12.30 02:48:00 -
[10] - Quote
Liang why such elitist behavior? Disappointing.
@OP: check this and this. Some info may be outdated but it's a good start I think.
If this is your main and if you are new to the game I'd stay away from expensive ships for the moment. Nothing wrong with risking expensive stuff in EVE but loosing said stuff because of simple newbie mistakes (everyone does/did them) isn't much fun imho. If you are interested in the logistic role (after all carriers are big logistic ships most of the time) you should check the new t1 logistic frigs and cruisers added with the latest expansion. |
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Liang Nuren
Heretic Army Heretic Nation
2501
|
Posted - 2012.12.30 02:50:00 -
[11] - Quote
Denuo Secus wrote:Liang why such elitist behavior? Disappointing.
It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.30 03:19:00 -
[12] - Quote
Liang Nuren wrote:Denuo Secus wrote:Liang why such elitist behavior? Disappointing. It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines. -Liang i do know something. but i was just asking if the forums had more. because most guides are outdated BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age. |
Liang Nuren
Heretic Army Heretic Nation
2501
|
Posted - 2012.12.30 03:31:00 -
[13] - Quote
Lukas Flamesword wrote:Liang Nuren wrote:Denuo Secus wrote:Liang why such elitist behavior? Disappointing. It's a good set of tips for someone that knows nothing about capitals - if he can read between the lines. -Liang i do know something. but i was just asking if the forums had more. because most guides are outdated BTW: the new corp im starting in is mostly made of of never players. so im one of the top 5 guys in age.
Yes, so read between the lines. There's some solid tips there that I haven't seen in (m)any guides.
You people and your lack of humor, jeeze. What is this place coming to?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Zhilia Mann
Tide Way Out Productions
916
|
Posted - 2012.12.30 04:51:00 -
[14] - Quote
Liang Nuren wrote:Yes, so read between the lines. There's some solid tips there that I haven't seen in (m)any guides.
Gonna have to agree. There's stuff in there that's rarely discussed and quite helpful. Minimizing your risk in terms of isk lost is actually rather important. |
The Renner
Canadian Operations Yulai Federation
11
|
Posted - 2012.12.30 07:26:00 -
[15] - Quote
I can't rp that I'm flying a carrier though if I don't have fighters in the bay at all times :(
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SB Rico
the united Negative Ten.
120
|
Posted - 2012.12.30 08:23:00 -
[16] - Quote
OP from reading your posts. A carrier is not the ship you want or need.
Carriers are basically huge logi ships, in a small fleet they are an expensive luxury item that will draw trouble. My advice to add punch to your fleet is to actually train to fly BS, BC and Strat cruisers well.
But some points...
1. Solo carriers should triage - this removes their fighters fro the game and basically locks the carrier down for 5 minutes meaning in the words of a corpmate "hit triage and you expect to die"
2. Carrier DPS is not that high - A well trained and fit carrier pilot will be sitting in 1.5 - 2 bil worth of ship and equipment which does about the same DPS as the 200 mil tempest that is currently shooting at it.
3. Carriers in space a vulnerable - can't use gates, can't jump if pointed, limited DPS, Big tank, true story moment 3 of us held onto a thanatos at a planet last month just after DT for 30 minutes till enough people logged on to kill it. Unless you can call for help you may well find that happens to you.
4. Carrier killing tactics are simple - people will simply apply neuts and then take you down a neuted carrier is a dead carrier.
If this sounds negative, well it is meant to, a carrier is a ship that needs a lot of support on the grid. Rather than fly a lone carrier yourself, again train to fly smaller stuff well and join you corp to an alliance that has a cap fleet. 1 Carrier will not make your corp elite nor will it make your corp scary or attractive to alliance recruiters. Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.
Killing me should be for free. |
Lukas Flamesword
Hessian Imperial
7
|
Posted - 2012.12.30 10:03:00 -
[17] - Quote
thanks for all the replies. 1 thing that people keep saying is that its hard to be the only cap-pilot in your corp/alliance. im not going to be the first. because we have a 2007 guy just need a months training to do carriers and dreads on an acceptable level. and there have to be a first one. ofc i will never fly a 2 billion ship alone. because that makes it just as useful as a 2 billion itheron ultra edition its a fleet ship. thats what all capitals are (except freighters. but they are not "true" capitals) |
Zyella Stormborn
Green Seekers
278
|
Posted - 2012.12.30 18:10:00 -
[18] - Quote
Lukas Flamesword wrote:thanks for all the replies. 1 thing that people keep saying is that its hard to be the only cap-pilot in your corp/alliance. im not going to be the first. because we have a 2007 guy just need a months training to do carriers and dreads on an acceptable level. and there have to be a first one. ofc i will never fly a 2 billion ship alone. because that makes it just as useful as a 2 billion itheron ultra edition its a fleet ship. thats what all capitals are (except freighters. but they are not "true" capitals)
They are just trying to save you some pain is all. Many of the above listed posters are long time PvP'ers with a lot of experience around caps. The overriding message going out from just about all of them is the simple fact that 9/10 times Carrier without a LOT of support is going to be the #1 priority target on the field. They simply bring too much support to ignore, and look absolutely shiny on a kill mail.
If you have one to three other friends in Caps, it won't help enough (granted, unless maybe you are all running carriers in a Pantheon cap chain, which can be hellish to bring down). You should always have a halfway sizable fleet around that Carrier. You should also KNOW that you are going to lose them here and there. They are just too big of a tempting target for many players that love to wave their KM's as bragging rights.
All of that being said, if you are adamant and looking to stay true to your course, congrats in advance!! My nephew flies carriers often and loves them (too big and unwieldy for my tastes on the norm, I go with smaller support ships). The Archon is considered by and large to be the top carrier out there. There are many threads about the Carrier comparisons you can look up, so I won't go into all the details.
Best of luck,
~Z There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |
Gary Bell
Hard Knocks Inc.
29
|
Posted - 2012.12.30 18:46:00 -
[19] - Quote
Pro tip... You dont do dreads and carriers.. K thanks |
Darius Brinn
Iberians Iberians.
167
|
Posted - 2012.12.30 20:21:00 -
[20] - Quote
I am curious about the intented use for that Carrier.
I mean, this character will be five years in January and I haven't even INJECTED Advanced spaceship command. Not ready.
I always saw Carriers as monster Logis, absolutely dependent on their fleet to survive. They are big, they are clumsy, they are expensive, and they are called primary.
With a 4 months character...man. You will need:
-Very good tanking skills. Compensations to V and all. -Very good cap skills, meaning not only Engineering ones, but Energy emission systems, etc. -Fitting skils. -Drone interfacing V (one month) -Very good cap transfer skills, and shield transfer/remote armor repping skills. -Triage > Logistics V + Long Range targetting V + Signature analysis V = close to one month and a half. -Carrier skill = battleship skill to V, Advanced spaceship command > close to another two months.
Even if you would only wish to SIT on your Carrier, unable to do anything else, you're looking at quite a few months before you can undock it.
And if you want to be USEFUL in any real way...well, let's say you are not playing with Carriers anytime soon. |
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Lukas Flamesword
Hessian Imperial
11
|
Posted - 2012.12.30 20:33:00 -
[21] - Quote
Darius Brinn wrote:I am curious about the intented use for that Carrier.
I mean, this character will be five years in January and I haven't even INJECTED Advanced spaceship command. Not ready.
I always saw Carriers as monster Logis, absolutely dependent on their fleet to survive. They are big, they are clumsy, they are expensive, and they are called primary.
With a 4 months character...man. You will need:
-Very good tanking skills. Compensations to V and all. -Very good cap skills, meaning not only Engineering ones, but Energy emission systems, etc. -Fitting skils. -Drone interfacing V (one month) -Very good cap transfer skills, and shield transfer/remote armor repping skills. -Triage > Logistics V + Long Range targetting V + Signature analysis V = close to one month and a half. -Carrier skill = battleship skill to V, Advanced spaceship command > close to another two months.
Even if you would only wish to SIT on your Carrier, unable to do anything else, you're looking at quite a few months before you can undock it.
And if you want to be USEFUL in any real way...well, let's say you are not playing with Carriers anytime soon. i have already planed that. 1-1.5 years of training will go into it before i even consider pressing the undock bottom
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Christine Peeveepeeski
The Imperial Fedaykin
208
|
Posted - 2012.12.30 20:47:00 -
[22] - Quote
I started training for one, can now fly it well on the alt that flies it and still haven't undocked it.
A carrier is good for being a low sec taxi for your ships OR its good for a well organised fleet with a doctrine that supports the use of the carrier and it supports the doctrine back.
So the first question you ask yourself is 'why do I need a carrier?'
If you believe that in a years time you'll have a well formed military presence and the skilled FCs that will mean you aren't just whelping it then go right ahead. Much like any other ship you or your fc will lose lots of them before you realise what they are good for.... |
Liang Nuren
Heretic Army Heretic Nation
2510
|
Posted - 2012.12.30 22:58:00 -
[23] - Quote
Lukas Flamesword wrote: i have already planed that. 1-1.5 years of training will go into it before i even consider pressing the undock bottom
Consider buying a carrier pilot instead. It'll prolly run 20+ bil but that's way easier to come by than 1-2 years of training. Trust me - I've got a max skilled carrier pilot myself. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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SB Rico
the united Negative Ten.
126
|
Posted - 2012.12.30 23:01:00 -
[24] - Quote
Another thing here, in a year to 18 months you will have an absolutely useless pilot for 99/100 situations, 18 months is not really enough to fly a carrier well, let alone anything else on top, so you will end up sitting docked up almost constantly and only getting involved once every 6 months.
To fly a carrier well you need:
maxed tank skills for shield and armor, maxed cap skills, maxed fitting skills (3-6 months),
around 10-15mil sp in drones (maxed support skills all T2 combat drones this will take around 8 months -1 year),
carrier 5, fighters 5, (6 more months)
cap remote reps, shield emission, energy emission 4/5, tactical logistics 4/5, jump drive cal4/5 jump fuel conservation 4/5, Cybernetics 5, Science 5 (another 6 months)
So after 2 1/2 years you have a decent carrier toon who can do nothing else .
To give you an idea of the actual scale of the project I bought a 20mil sp focussed carrier toon (ie one that did what you plan) last month and estimate that toon is still 18 months away from being viable (another 15-20mil sp).
Now your 5 year old corpmate may well be months off doing carriers well but then he already probably has 40mil sp in the right support skills.
If you are really determined to go carrier get a second account just for that, then train the toon you have as a day to day pilot, or vice versa. Better still train your toon to fly a T3 well (6 months) then 6 months doing wormholes and incursions make 15-25 bil and buy a carrier pilot from the character bazaar and save the ballache of training and around 18 :)
Incidentally chimera is a bad choice, Archon/Thanatos are the best carriers atm.
Or just listen to all the people on here trying to tell you it is a bad idea for one in your situation. Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.
Killing me should be for free. |
Lukas Flamesword
Hessian Imperial
11
|
Posted - 2012.12.31 00:01:00 -
[25] - Quote
SB Rico wrote:Another thing here, in a year to 18 months you will have an absolutely useless pilot for 99/100 situations, 18 months is not really enough to fly a carrier well, let alone anything else on top, so you will end up sitting docked up almost constantly and only getting involved once every 6 months.
To fly a carrier well you need:
maxed tank skills for shield and armor, maxed cap skills, maxed fitting skills (3-6 months),
around 10-15mil sp in drones (maxed support skills all T2 combat drones this will take around 8 months -1 year),
carrier 5, fighters 5, (6 more months)
cap remote reps, shield emission, energy emission 4/5, tactical logistics 4/5, jump drive cal4/5 jump fuel conservation 4/5, Cybernetics 5, Science 5 (another 6 months)
So after 2 1/2 years you have a decent carrier toon who can do nothing else .
To give you an idea of the actual scale of the project I bought a 20mil sp focussed carrier toon (ie one that did what you plan) last month and estimate that toon is still 18 months away from being viable (another 15-20mil sp).
Now your 5 year old corpmate may well be months off doing carriers well but then he already probably has 40mil sp in the right support skills.
If you are really determined to go carrier get a second account just for that, then train the toon you have as a day to day pilot, or vice versa. Better still train your toon to fly a T3 well (6 months) then 6 months doing wormholes and incursions make 15-25 bil and buy a carrier pilot from the character bazaar and save the ballache of training and around 18 :)
Incidentally chimera is a bad choice, Archon/Thanatos are the best carriers atm.
Or just listen to all the people on here trying to tell you it is a bad idea for one in your situation. that actually sounds like an awesome idea. altough i could just PLEX my way to a carrier pilot :D
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Kusum Fawn
State War Academy Caldari State
264
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Posted - 2012.12.31 00:55:00 -
[26] - Quote
Hmmmm...
TO answer the OP on uses of a carrier and how to use them well.
1. Carriers are not solo ships. This is an important lesson, and one that many people do not take to heart endding up with some very funny loss mails for everyone else to show off.
2. Actual Carrier uses 2.1-> Logistics --> moving your stuff around, this is the most common use for carriers. Transporting stuff around the fringes of empire so that you do not have to do the 30+ jumps of lowsec makes life much easier. But you are mostly just a defensible ship hauler that takes forever on a station to gank, Its not impossible, but you will most likely be able to dock before they can bring enough guns to bear on you. provided you did it right and did not aggress or bounce off the station. --> POS/ Structure repping, Usually done in fleets and insanely boring solo. good for saving the tower of your isk making buddies while you struggle for that plex. --> MIssion/WH support. another popular use for carriers, Support means that you have filled your highslots with drone control mods and are sitting just barely outside your pos shields. while assigning drones to people actually doing stuff. usually an alt character.
2.1.-> Flying missions or sitting in a Sleeper site. -->Everyonce in a while i hear about some lol mail of an officer fit carrier in a wh getting ganked by a tier 3 bc fleet (or in the past, an ahac/dictor group) Or even a ratting carrier getting found by a lonely mostly afk cloaky with a batphone connection. Try not to be this guy unless you are in my sector of space and not a blue.
2.2. Fleet carriers. -->sometimes there is a call over coms for a trojan carrier to be the first to jump through a contested cyno and light a new one when the drake dies. this is a sometimes good use of a carrier but more often then not you will be filing the paperwork for a alliance replacement and searching for some fighters to put into the next one. this one is up to you. -->More often though is the triage carrier call, some alliance head has gotten his alt into some stupid skirmish and needs support. This is the batphone call. Be prepared to be in a fleet of carriers trying to save a nightmare or bhaalghorn worth more then your total net worth. --> the last and most seemingly often, the biggest time waster is the CTA call, rep this pos, be prepared to fight x, shoot those structures. if you are not a well skilled carrier pilot, you will most likely be asked to downgrade to meatshield bs.
3.Well for smaller work, sure you can assign fighters to sit on the gate with your dictor buddy, and since the gate gun aggro changes im sure there will be more of this (im not 100% sure that gates wont shoot fighters but i hear they do not shoot drones anymore) sure you could assign drones to fly lowsec missions or whatnot with your friends, but you will really need a pos setup (or i guess station works too) or a group of carriers to make any real dent in anything.
I would say train for it, most of the skills are useful for other reasons. but caldari carriers are bad for many things. do not focus on it because of racial history, Ive got a thanny ive undocked twice, and could fly the others if i ever got around to buying one of them. As a nominally empire pilot (havent had a stint in null for more then a year now) i havent found a good use for a carrier. though i would have loved to have had one when i was a null pilot.
Isk spent on skillbooks is never wasted*, you simply arent using them to their full potential.
*except for skills changed/removed by CCP Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Gevlin
Dropbears with Kebabs SpaceMonkey's Alliance
207
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Posted - 2013.01.01 06:18:00 -
[27] - Quote
check you tube for the following search words
eve online triage carrier rooks and kings clarion call
Watch at how heroic you can become then cry at how long it will take you to skill up. Some day I will have the internet and be able to play again. |
Kuranei
Caldari Provisions Caldari State
0
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Posted - 2013.01.01 10:44:00 -
[28] - Quote
Liang Nuren wrote:Lukas Flamesword wrote:so. after a bit of thinking and the fact that im going to lead the military division of a newer corp. i decided to train for a carrier. so after i have read all the guides i could find (compared to other stuff. i think that there are too few of those.) so i thought that i would just ask the forum for tips/tricks that i could benefit from (BTW im caldari. so i will train for chimera) A few tips: - Getting a cyno is hard so don't hesitate to ask for someone to light a cyno for you in local - A great way to make ISK is to do level 5s in your carrier. You don't really need much tank. There's some great level 5 agents near Amamake. - If you sit on a gate in low sec long enough you can jump through it. It's like 5 minutes but sometimes its a lot faster than waiting for a cyno! - Carriers are almost invincible, so you don't really need to make sure to take your ships out of the maintenance bay or modules out of the corp hangar. - You can use fighters in triage mode, so you should keep them in your drone bay when you undock to triage. - It's perfectly safe to undock and hit triage before stopping. You will not fly off the station for 5 minutes. - You can cancel triage mode any time you like, so you don't need to think much about when you tap that button. - You have super long ranged remote reps so you don't need to be careful about being in range of your gang when you hit triage. - Carriers are super tough so you should spend a lot of money on faction modules. - Everyone in Amamake is a complete noob. You should fly there in your carrier and pwn us all. -Liang
Man Liang you were so wrong for that on soo many levels, but gawd was it funny as hell. |
Lukas Flamesword
Hessian Imperial
11
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Posted - 2013.01.01 11:19:00 -
[29] - Quote
Gevlin wrote:check you tube for the following search words
eve online triage carrier rooks and kings clarion call
Watch at how heroic you can become then cry at how long it will take you to skill up. man. that was epic! |
mama guru
Thundercats The Initiative.
86
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Posted - 2013.01.01 14:32:00 -
[30] - Quote
OP: I have owned a carrier for 5 years and I have never used it in combat. I have used it for capital fleet ops back in the day and for ratting but beyond that it's of little use today thanks to supers. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
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