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Elfaen Ethenwe
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Posted - 2005.07.08 14:42:00 -
[31]
i must admit i get mifed with the wcs sniper lamers.
however.....
i would ratehr they have umpteen wcs rather than damage mods....
these lamers usually sit in the same place. so use your covops and a multimid slotted scramblers and they will be caught.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
Together we Gank, Divided we Pop.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<-> |
Winterblink
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Posted - 2005.07.08 14:45:00 -
[32]
Threads like these make it sound like nobody's losing ships anymore because of warp core stabilizers allowing them to get away without a scratch. It's simply not the case.
People kitted out with tons of WCS will be mincemeat once tackled by ships or a mobile warp disruptor. The tools are there in game to combat the effects of the WCS, so coodinate with others and use them effectively.
___winterblink/warp_drive_active/eve_nature_vraie// |
Pride NL
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Posted - 2005.07.08 14:46:00 -
[33]
Originally by: SlightlyMad I think WCS has plauged the EVE community long enough.
They fill a purpuse for ships that doesn't want to be caught. But there is NO drawback using them. Except that you miss out on some dmg mods. That you can have lots of wcs and still have a pretty combat effective ship is wrong.
Why isn't there a drawback similar to the MWD for instance?
You are either equiped to fight or you are equiped to escape. That you can do both ruins the experience.
Soon to come is the Warpbubblefix and the 30 min PvP logofftimer. Now.. only thing left is combatnerfing the wcs and soon we can start having some real fun.
Give it too us, you know you want things to blow up
Warp Disruptor II, Warp Scrambler II, hmmm jummy... 9point stilletto
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Heritor
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Posted - 2005.07.08 15:02:00 -
[34]
Originally by: SlightlyMad I think WCS has plauged the EVE community long enough.
They fill a purpuse for ships that doesn't want to be caught. But there is NO drawback using them. Except that you miss out on some dmg mods. That you can have lots of wcs and still have a pretty combat effective ship is wrong.
Why isn't there a drawback similar to the MWD for instance?
You are either equiped to fight or you are equiped to escape. That you can do both ruins the experience.
Soon to come is the Warpbubblefix and the 30 min PvP logofftimer. Now.. only thing left is combatnerfing the wcs and soon we can start having some real fun.
Give it too us, you know you want things to blow up
How much low sec and 0.0 mining have you done ?
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Rafein
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Posted - 2005.07.08 15:29:00 -
[35]
My thoughts.
Just have them activated, and have a large signature.
So when you activate them, they drain cap. And when you activate them, you become easier to hit, and Missiles will do more damage to you.
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Rawthorm
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Posted - 2005.07.08 15:34:00 -
[36]
Originally by: SlightlyMad I think WCS has plauged the EVE community long enough.
They fill a purpuse for ships that doesn't want to be caught. But there is NO drawback using them. Except that you miss out on some dmg mods. That you can have lots of wcs and still have a pretty combat effective ship is wrong.
Why isn't there a drawback similar to the MWD for instance?
You are either equiped to fight or you are equiped to escape. That you can do both ruins the experience.
Soon to come is the Warpbubblefix and the 30 min PvP logofftimer. Now.. only thing left is combatnerfing the wcs and soon we can start having some real fun.
Give it too us, you know you want things to blow up
OMG, make some freinds and try get one of them to put more than 1 warp scrambler on a tackler for you...
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Carl Jidona
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Posted - 2005.07.08 15:47:00 -
[37]
Originally by: SlightlyMad I think WCS has plauged the EVE community long enough.
They fill a purpuse for ships that doesn't want to be caught. But there is NO drawback using them. Except that you miss out on some dmg mods. That you can have lots of wcs and still have a pretty combat effective ship is wrong.
Why isn't there a drawback similar to the MWD for instance?
You are either equiped to fight or you are equiped to escape. That you can do both ruins the experience.
Soon to come is the Warpbubblefix and the 30 min PvP logofftimer. Now.. only thing left is combatnerfing the wcs and soon we can start having some real fun.
Give it too us, you know you want things to blow up
They can be fraustrating but if you know how to combat them then you can beat them; Did you try to drain their cap instead of WS? may take you a while to perfect the techniq but I have seen 4 tacklers go after a person who had to have least 4 WCS and they stopped him cold.
first guy bumped into the target while ws and nosing him the other two used nos and webbers and the 4th one used nos and rockets; they took him out in under 3 min.
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Carl Jidona
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Posted - 2005.07.08 15:50:00 -
[38]
Originally by: DrunkenOne Everyone in this thread needs to go fight burn eden for a week, then they will understand.
"Bring more tacklers"
K, and watch them all die to multiple 5-stab fitted ravens.
5 stab raven means you need 6 frigs with 20kms. 7.5kms are almost completely worthless to use vs a raven, cause its missiles will just gank you. So that means you need 6 pilots just to TACKLE one pilot, let alone kill it, and that one pilot being tackled has full combat ability.
And people wonder why fair fights are gone from the game..
Like I posted to another player if you drain their cap they cant warp shoot or anything else
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mahhy
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Posted - 2005.07.08 16:00:00 -
[39]
Originally by: Alowishus There is no module in this game that doesn't have a penalty besides WCS. We have three kinds of penalties:
Cap Use - Guns, tackle gear Stacking Penalty - Damage Mods, Cap Mods Ship Nerfing - MWD, Nanofibers, Armor Plates
NO MODULE HAS "FITTING" AS THE ONLY PENALTY BESIDES WCS!
Uh... typing in all caps doesn't make you right, you know? Passive hardners for both shield and armor have no other "penalty" besides fitting. Theres probably dozens of others.
Then you say cap use is a penalty? Funny, I've never once felt penalized by the cap usage of scramblers. Not once.
Besides all those silly points you make the fact is that someone whos fit WCS has given up _something_. Damage mods, tracking enhancers, an extra armor rep, whatever. Top that off with the fact that WCS are only available in +1 flavour, while scramblers can do -2 per module, and I really think people arguing for a change are slightly... dimwitted.
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Hikaru Okuda
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Posted - 2005.07.08 16:03:00 -
[40]
Edited by: Hikaru Okuda on 08/07/2005 16:09:28
I don't know... I'm torn on the issue. If you are setup to run, I do lean toward "run is all you should be able to do." But if they start nerfing stabs, I'm afraid of what they might do (note I haven't used a stab since they became low slot mods.) Remember how the super nerf MWD had for a while was a big pain (some say still a big pain)?
If they have to nerf stabs, maybe make it where every one you have online deactivates a high slot until you run out of highs, then it starts on med slots. If your total lows are more than high+med, you'd still be able to activate the stabs. That way you can have 7 stabs or whatever if you want, but you will have 7 (or all) available slots offline (highs, then meds). You can take your stabs offline if you want to fight and reactivate your other slots. Once you start fighting or decide to config for escape you can't instantly activate an offline mod as everyone knows.
I'm not saying this is the answer (or any nefing should happen), just throwing it out there.
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Solarfury
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Posted - 2005.07.08 16:35:00 -
[41]
Why not use scorpions? 1 Scorpion can lock down 2 ravens with 5 wcs easily. Use ceptor as warp in point. Get another scorpion target jam the ravens and force them to use fof. Don't you think using a ceptor to lock down a battleship is a bit too cheap? If you don't have the fire power to bring down a raven with 5 wcs, then you really need to rethink your tactics. Raven give up 5 slots for damage mods and pdu means they cannot tank very long or do much damage. A pair of scorpion tag team would lock down them without problem. Just let ceptors go in as cover before scopion with 8 scralmbers warp in. Learn tactics before wanting an easy I Win button!
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Leitari
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Posted - 2005.07.08 16:44:00 -
[42]
its too easy to use warpcore stabs in this game, there are more low slots then mid slots and since many ships have to use midslots as defense they cant scramble, but you can use warp core stabs and have a "decent" defence fitting. Put them in Mid slot and have them active but not passive with cap usage.
Here, Only the silent survive.
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Supermonkey
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Posted - 2005.07.08 16:48:00 -
[43]
Originally by: Sun Ra make em mid slot again
That would change absolutely nothing, nada. Atm best runner are Amarr ships with their many low slots. Best warp-core-combat ships are Caldari, since they shield tank and don't neccassarily depend on low slots. Chaning them to med slot would just flip the side.
But your friendly monkey has the key, the ultimate answer, that change would be fair for all! It would not change your ability to run if you don't want to fight at all. It will only change your ability to do both.
The solution: make WCS MULTISLOT! Means, one WCS takes 1 high, 1 med, 1 low slot. That means that most BS still can use about 4-5 WCS, but they would not be able to fight anymore.
~0~ |
Frank Horrigan
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Posted - 2005.07.08 16:51:00 -
[44]
If I dont want to fight, I dont want to fight, deal with it. if you want me badly enough you will use more scrmablers.
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Darth Revanant
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Posted - 2005.07.08 16:59:00 -
[45]
The problem is not that indies shouldn't be able to run a blockade, we're not saying that. And no, I shouldn't be able to tackle any ship all by myself. Yes, WCS are are a valid mod and valid tactic FOR GETTING AWAY which is their intent.
The problem with WCS is that you shouldn't be able to have a valid combat ship and be able to get away. WCS are, or at least should be to avoid combat.
Giving them a drawback (not fitting a mod is not a drawback, of course you can't fit a mod there if there's already another mod there, the wcs itself needs an inherent drawback much like the mwd, people still use them right?) will make ships that want to avoid combat still be able to avoid combat while making them much less able to engage in combat, which they don't want anyway. _________________
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Dark Shikari
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Posted - 2005.07.08 17:00:00 -
[46]
One WCS gimps your capacitor recharge by 20%, or your damage by 15%, or your range by 15%, or...
They're fine as they are. -- The above views are the views of me, and only me, not Firmus Ixion.
Want your POS to make money? Call me up. |
nahtoh
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Posted - 2005.07.08 17:10:00 -
[47]
Originally by: The Enslaver Nothing stupid needs to happen. WCS are valid imo, and I won't say that they need to be nerfed to hell based on the fact I'm a PVPer.
The simple way to handle WCS is just go with the general consensus amongst everyone - make them reduce agility significantly (opposite effect of nanofibers), and make them high slot. Perhaps an increase in CPU use also, but doesn't matter that much.
As they are now they are a little overpowered. But just a little.
And the draw back for scramblers is what? make them high slot as well...you tackle or you shoot...make a choice...
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Winterblink
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Posted - 2005.07.08 17:11:00 -
[48]
Originally by: Dark Shikari One WCS gimps your capacitor recharge by 20%, or your damage by 15%, or your range by 15%, or...
They're fine as they are.
You sir are making far too much sense to be posting in this thread.
___winterblink/warp_drive_active/eve_nature_vraie// |
Dark Shikari
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Posted - 2005.07.08 17:13:00 -
[49]
Originally by: Winterblink
Originally by: Dark Shikari One WCS gimps your capacitor recharge by 20%, or your damage by 15%, or your range by 15%, or...
They're fine as they are.
You sir are making far too much sense to be posting in this thread.
-- The above views are the views of me, and only me, not Firmus Ixion.
Want your POS to make money? Call me up. |
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