Pages: 1 2 3 4 5 6 [7] 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Karak Terrel
As Far As The eYe can see Chained Reactions
141
|
Posted - 2013.01.04 16:40:00 -
[181] - Quote
EglantinFinfleur wrote: EvE survives because it caters to a specific demographic: sadists and masochists.
You forgot the schizos who like to pay for the game and stick around in the forums but actually really hate the game. |
baltec1
Bat Country
4647
|
Posted - 2013.01.04 16:46:00 -
[182] - Quote
Its kinda funny how the bears out there fear us to such an extent that they are already whining about us in a game not even made yet.
EVE Online, a game so harsh other MMO communities fear we will invade them |
Andski
GoonWaffe Goonswarm Federation
6239
|
Posted - 2013.01.04 16:47:00 -
[183] - Quote
Karak Terrel wrote:EglantinFinfleur wrote: EvE survives because it caters to a specific demographic: sadists and masochists.
You forgot the schizos who like to pay for the game and stick around in the forums but actually really hate the game.
Checking in ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Herzog Wolfhammer
Sigma Special Tactics Group
2361
|
Posted - 2013.01.04 17:06:00 -
[184] - Quote
Didn't take long for the establishment to hijack this thread and quell dissent.
Seems to happen every time I suggest removing gates or the dependency on them for everybody.
When an establishment is afraid of an idea, makes me wonder. |
Dessau
93
|
Posted - 2013.01.04 17:13:00 -
[185] - Quote
Cheers to Star Citizen, I hope it is a resounding success. RSI, please make your single-player online environment and stark dissimilarity to EVE your key selling points.
New Eden will owe you a debt of gratitude.
Solo is one player, one pilot. |
Grimpak
Midnight Elites Echelon Rising
683
|
Posted - 2013.01.04 17:26:00 -
[186] - Quote
I'm going to be honest here.
MNG is bleh in my book and I don't like goons.
but that post is so LOL-worthy I have to start think about where did he (that SC guy) got that koolaid supply. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
masternerdguy
Inner Shadow C.L.O.N.E.
1180
|
Posted - 2013.01.04 18:37:00 -
[187] - Quote
Good morning kids! This morning the SC community is debating gate camping.
http://www.robertsspaceindustries.com/forum/showthread.php?13885-Random-spawn-points-when-exiting-a-jump-into-new-system
Quote:
Camping jump points should be made difficult, if near impossible short of an armada. It's just far too problematic when factoring in loading time, lag, etc. And it doesn't really add anything to gameplay for anyone but griefers. Piracy should require more skill.
And by debating I mean waging the war against evil no-skill pirates and griefers. Things are only impossible until they are not. |
Bane Necran
Appono Astos
1395
|
Posted - 2013.01.04 18:45:00 -
[188] - Quote
There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |
Lexmana
826
|
Posted - 2013.01.04 19:13:00 -
[189] - Quote
I like it how they call anyone who kills someone who doesn't want to be killed a griefer. |
Andski
GoonWaffe Goonswarm Federation
6242
|
Posted - 2013.01.04 19:16:00 -
[190] - Quote
Bane Necran wrote:There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried.
yeah if only we had ships that could align quickly and warp cloaked in order to get past lowsec gatecamps ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
|
Bane Necran
Appono Astos
1397
|
Posted - 2013.01.04 20:00:00 -
[191] - Quote
Andski wrote:Bane Necran wrote:There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried. yeah if only we had ships that could align quickly and warp cloaked in order to get past lowsec gatecamps
yeah if only i didnt mention cov-ops in my post
"The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |
Khergit Deserters
615
|
Posted - 2013.01.04 20:13:00 -
[192] - Quote
These guys know what they're talking about, and they obviously know their history. If you don't stamp out evil before it takes root, it will just spread and take over. Like cancer. Like AIDS. Like fire ants. Like mesquite trees in the southern U.S. and Canadian geese in the north. Some precedents from history where pre-emptive strikes worked: -Anti-Communism Red Scare in the U.S. 1950s -"Just Say No" anti-drug program of U.S. 1980s -Removal of real or imaginary weapons of mass destruction in Iraq
On the other hand, sometimes nothing you can do can stop stop it. Examples: -Twilight -Fifty Shades of Grey -Kim Kardashian -Gewns
'The difference between you and me is, I know I'm crazy.'-á -The late Jack H.-- old Texas guy, professional fish poacher, wise man |
Karak Terrel
As Far As The eYe can see Chained Reactions
143
|
Posted - 2013.01.04 20:16:00 -
[193] - Quote
Khergit Deserters wrote:These guys know what they're talking about, and they obviously know their history. If you don't stamp out evil before it takes root, it will just spread and take over. Like cancer. Like AIDS. Like fire ants. Like mesquite trees in the southern U.S. and Canadian geese in the north. Some precedents from history where pre-emptive strikes worked: -Anti-Communism Red Scare in the U.S. 1950s -"Just Say No" anti-drug program of U.S. 1980s -Removal of real or imaginary weapons of mass destruction in Iraq
On the other hand, sometimes nothing you can do can stop stop it. Examples: -Twilight -Fifty Shades of Grey -Kim Kardashian -Gewns
Srsly, what just happend to this thread? |
Andski
GoonWaffe Goonswarm Federation
6245
|
Posted - 2013.01.04 20:19:00 -
[194] - Quote
Bane Necran wrote:Andski wrote:Bane Necran wrote:There is no skill involved in sitting on a gate and waiting for some hapless fool to try and use it in something other than a cov-ops. It's an awful form of PvP, and also limits the amount of people you see outside of hisec. You couldn't create a better way to corral everyone in hisec if you tried. yeah if only we had ships that could align quickly and warp cloaked in order to get past lowsec gatecamps yeah if only i didnt mention cov-ops in my post
"please ban gatecamps, they are a dishono(u)rable form of PvP that I disapprove of. the only PvP that should be allowed in eve is honourable instanced 1v1s" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Herzog Wolfhammer
Sigma Special Tactics Group
2362
|
Posted - 2013.01.04 20:38:00 -
[195] - Quote
What are the Goons so afraid of?
When Tiger Woods was at his peak in his career, golf course designers started to make "Tiger Woods proof courses".
A lot of golfers likes the changes and the additional challenges.
They obviously never lost site of golf being a game. But then, most golfers are not basement dwelling neckbeards using an MMO to fill the void in their lives (such that being a basement dwelling neckbeard is a life fraught with voids, we can assume).
So a space MMO that is "griefer proof" is bad why? One of the chief complaints about this game orbits around grief-supporting mechanics.
All they want really is a game where it's not as easy for people to sit there all day and kill everything that moves for no reason. If there is no arbitrary mechanic against that, then at the least a means to bypass it using your brains.
Hence the agenda of making my proposal for all ships to warp without gates. I notice that I get less ridicule for this idea now that more people are picking up on it, as if there is some directive out there to pretend that the idea does not exist at all. Getting rid of the dependency on gates would open the Eve universe up to endless possibilities for PVP, exploration, and conquest and even PVPers who like to deserve their prey don't mind it.
Such that as it appears, resistance comes from those who want to sit on a gate and kill everything that moves for no reason, and nobody really wants to play with people having that kind of spirit, in a game that funnels you into their delights.
|
baltec1
Bat Country
4647
|
Posted - 2013.01.04 21:31:00 -
[196] - Quote
Herzog Wolfhammer wrote:
So a space MMO that is "griefer proof" is bad why? One of the chief complaints about this game orbits around grief-supporting mechanics.
All they want really is a game where it's not as easy for people to sit there all day and kill everything that moves for no reason. If there is no arbitrary mechanic against that, then at the least a means to bypass it using your brains.
STO was an attempt to stop bad people doing things the bears didn't like. We still managed to get tears from them.
So many games have been stillborn because of this fear of bad people doing bad things to someone. We can literaly extract tears from anyone be it via flying penises, mantraps on starship bridges, galaxy helldeath drops or anything EVE related.
SC is the freelancer that microsoft stopped from happening and by god we want to see it happen. Just like EVE its not going to cater to griefers but it will cater to those people who enjoy playing the pirate or tyrant as well as the traders and good guy militias. |
Pandora Barzane
Royal Amarr Institute Amarr Empire
22
|
Posted - 2013.01.04 22:49:00 -
[197] - Quote
masternerdguy wrote:Quote: Piracy should require more skill.
ccp please take note.
|
baltec1
Bat Country
4657
|
Posted - 2013.01.04 23:05:00 -
[198] - Quote
Pandora Barzane wrote:masternerdguy wrote:Quote: Piracy should require more skill.
ccp please take note.
The target dictates the amount of skill required. |
Esra Sudeitredas
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.01.04 23:13:00 -
[199] - Quote
I'm not sure I 100% agree with Herzog's idea because it's pretty radical (not to say it's a bad idea), but I feel most of the posters in here have a pretty one-sided view.
Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? I would think you guys would want to have an effect on the game... ... |
baltec1
Bat Country
4657
|
Posted - 2013.01.04 23:18:00 -
[200] - Quote
Esra Sudeitredas wrote:I'm not sure I 100% agree with Herzog's idea because it's pretty radical (not to say it's a bad idea), but I feel most of the posters in here have a pretty one-sided view.
Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? I would think you guys would want to have an effect on the game...
They do. CONCORD blow up our ships when weshoot stuff in highsec and the navies open fire on sight. |
|
Esra Sudeitredas
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.01.04 23:20:00 -
[201] - Quote
baltec1 wrote:Esra Sudeitredas wrote:I'm not sure I 100% agree with Herzog's idea because it's pretty radical (not to say it's a bad idea), but I feel most of the posters in here have a pretty one-sided view.
Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? I would think you guys would want to have an effect on the game... They do. CONCORD blow up our ships when weshoot stuff in highsec and the navies open fire on sight.
Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was. ... |
baltec1
Bat Country
4657
|
Posted - 2013.01.04 23:28:00 -
[202] - Quote
Esra Sudeitredas wrote:Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was.
We attacked shipping in Jita over 2 days. |
Herzog Wolfhammer
Sigma Special Tactics Group
2364
|
Posted - 2013.01.05 01:02:00 -
[203] - Quote
baltec1 wrote:Esra Sudeitredas wrote:Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was. We attacked shipping in Jita over 2 days.
So that's what it was all about. I thought it was a contest to insult the system.
|
Super spikinator
Deep Core Mining Inc. Caldari State
22
|
Posted - 2013.01.05 03:31:00 -
[204] - Quote
Herzog Wolfhammer wrote:baltec1 wrote:Esra Sudeitredas wrote:Not much of a reaction... but whatever, I don't even know what Burn Jita is, maybe it sounds worse than it actually was. We attacked shipping in Jita over 2 days. So that's what it was all about. I thought it was a contest to insult the system.
There is no need to hold a contest, its very name is an insult to itself. Jita and the stars that surround her represent at once everything that is right and everything that is wrong in this game. |
Andski
GoonWaffe Goonswarm Federation
6252
|
Posted - 2013.01.05 06:50:00 -
[205] - Quote
Esra Sudeitredas wrote:Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing?
Yes, because that's the job of the players.
You're clearly part of the entitlement generation of players, those who want NPCs to fight all of their battles. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Karak Terrel
As Far As The eYe can see Chained Reactions
146
|
Posted - 2013.01.05 13:26:00 -
[206] - Quote
Herzog Wolfhammer wrote: Hence the agenda of making my proposal for all ships to warp without gates. I notice that I get less ridicule for this idea now that more people are picking up on it, as if there is some directive out there to pretend that the idea does not exist at all. Getting rid of the dependency on gates would open the Eve universe up to endless possibilities for PVP, exploration, and conquest and even PVPers who like to deserve their prey don't mind it.
I don't think it is a bad idea. I think it is an obvious idea but probably also an impossible idea.
I'm sure that was what the programmers of EVE had in mind when they first planed the game, seamless travel between stars, deep space navigation would be awesome. As far as i know the gates are a technical solution to break the load the whole New Eden cluster generates down into pieces so you can spread them to different virtual nodes, that run on different physical machines. Every time you jump you basically switch to another virtual node. It's what makes the single shard possible.
And that's just the hardware side, what about the changes to the game? It would be a complete change to almost everything in the game.
And now compare that with CCPs ability to deliver. Do you really think they can manage to change a core architecture aspect of the game? I don't believe that but i would be glad to be proven wrong in all of my point i wrote here. |
Lexmana
830
|
Posted - 2013.01.05 15:08:00 -
[207] - Quote
Karak Terrel wrote:Herzog Wolfhammer wrote: Hence the agenda of making my proposal for all ships to warp without gates. I notice that I get less ridicule for this idea now that more people are picking up on it, as if there is some directive out there to pretend that the idea does not exist at all. Getting rid of the dependency on gates would open the Eve universe up to endless possibilities for PVP, exploration, and conquest and even PVPers who like to deserve their prey don't mind it.
I don't think it is a bad idea. I think it is an obvious idea but probably also an impossible idea. It is not impossible at all. Nothing stops CCP to make you landing at a random spot in the next solar system after jumping and that is in fact what you do already, except that random spot is always very close to a gate.
The main issue here is how to make players find each other so they can blow each other up. Another issue is how to facilitate locking down a system or a pipe for defensive and/or offensive reasons. Gates work very well for these purposes. Most people that suggest these changes want to increase their chances of getting away and not being blown up and that would be very bad for the game.
It would be interesting with a better "terrain" mechanic in EVE including revamped cloaking and scanning mechanics to facilitate more elaborate ways of hiding and finding other players to blow up. With such system in place a change to gate mechanics might be a good idea, but not before. |
Karak Terrel
As Far As The eYe can see Chained Reactions
146
|
Posted - 2013.01.05 17:09:00 -
[208] - Quote
Lexmana wrote:Karak Terrel wrote: I don't think it is a bad idea. I think it is an obvious idea but probably also an impossible idea.
It is not impossible at all. Nothing stops CCP to make you landing at a random spot in the next solar system after warping or jumping and that is in fact what you do already, except that random spot is always very close to a gate. You are of course right, i did not think about it that way.
Lexmana wrote: The main issue here is how to make players find each other so they can blow each other up. Another issue is how to facilitate locking down a system or a pipe for defensive and/or offensive reasons. Gates work very well for these purposes. Most people that suggest these changes one sidedly wants to increase their chances of safe travel, getting away and not being blown up, and that would be very bad for the game.
I think you are absolutely right. Most of this people even work in the industrial chain whose success depends on the fact that ships get blown to pieces.
Lexmana wrote: It would be interesting with a better "terrain" mechanic in EVE including revamped cloaking and scanning mechanics to facilitate more elaborate ways of hiding and finding other players to blow up. With such system in place a change to gate mechanics might be a good idea, but not before.
It would be nice if they revise the way you get intel about players in a system. Dscan is really just an excel sheet with a slider and a button at the moment. And being a wspace dweller i of course think that local just sucks and destroys so many engagements it's not even funny. And if "terrain" would influence dscan, targeting, weapons fire, etc. that would be the cherry on top. |
Esra Sudeitredas
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.01.06 00:20:00 -
[209] - Quote
Andski wrote:Esra Sudeitredas wrote:Would having the NPC Authorities react to in-game events such as Burn Jita be such a bad thing? Yes, because that's the job of the players. You're clearly part of the entitlement generation of players, those who want NPCs to fight all of their battles. Sorry for asking a question ... |
baltec1
Bat Country
4675
|
Posted - 2013.01.06 01:06:00 -
[210] - Quote
Herzog Wolfhammer wrote:So that's what it was all about. I thought it was a contest to insult the system.
Honestly local chat was where most of the pvp was done that weekend |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 :: one page |
First page | Previous page | Next page | Last page |