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Adreena Madeveda
29
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Posted - 2013.01.27 12:38:00 -
[61] - Quote
Oki doki, advantages =)
+1 in "Zen and the art of ship maintenance" +1 in History & Archeology +1 in being a nerd :D http://dignifiednuclearwaste.overblog.com |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
205
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Posted - 2013.01.28 16:13:00 -
[62] - Quote
As for your OOC question:
San Francisco wrote:(BTW I am loving the story you guys are helping me tell. I hope it doesn't feel too rail roady. There really are plenty of paths you all could have gone down. And it is a good thing someone thought to do a scan. Telegram never got high enough on his scans from the sun to realize the drones were flying away from him and towards youTwisted)
I'm loving it as well, and it doesn't feel rail roady to me at all. I've been able to do what I wanted to do, so I view it quite like an open sandbox and I love sandboxes. :) Sepherim Catillah; Ex-Imperial Navy Officer |
Telegram Sam
Shoot 2 Thrill
913
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Posted - 2013.01.28 16:30:00 -
[63] - Quote
Sepherim wrote:As for your OOC question: San Francisco wrote:(BTW I am loving the story you guys are helping me tell. I hope it doesn't feel too rail roady. There really are plenty of paths you all could have gone down. And it is a good thing someone thought to do a scan. Telegram never got high enough on his scans from the sun to realize the drones were flying away from him and towards youTwisted) I'm loving it as well, and it doesn't feel rail roady to me at all. I've been able to do what I wanted to do, so I view it quite like an open sandbox and I love sandboxes. :) Loving it here also. It's a great story with a lot of depth and twists. Now I'm wondering about the other paths we could have taken.... |
AstraPardus
Lightspeed Enterprises Fidelas Constans
218
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Posted - 2013.01.28 18:29:00 -
[64] - Quote
Telegram Sam wrote:Sepherim wrote:As for your OOC question: San Francisco wrote:(BTW I am loving the story you guys are helping me tell. I hope it doesn't feel too rail roady. There really are plenty of paths you all could have gone down. And it is a good thing someone thought to do a scan. Telegram never got high enough on his scans from the sun to realize the drones were flying away from him and towards youTwisted) I'm loving it as well, and it doesn't feel rail roady to me at all. I've been able to do what I wanted to do, so I view it quite like an open sandbox and I love sandboxes. :) Loving it here also. It's a great story with a lot of depth and twists. Now I'm wondering about the other paths we could have taken....
I'm also enjoying this very much. I love RP and telling stories, it's a passion for me. I'm very glad that I started to view EVE as a world that I can get into and really RP in, I haven't had a good immersive RP in a while.
As for the progression, it's feeling very organic, I don't feel rail roady either. :3 Every time I post is Pardy time! :3 |
Adreena Madeveda
29
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Posted - 2013.01.28 20:08:00 -
[65] - Quote
AstraPardus wrote:Telegram Sam wrote:Sepherim wrote:As for your OOC question: San Francisco wrote:(BTW I am loving the story you guys are helping me tell. I hope it doesn't feel too rail roady. There really are plenty of paths you all could have gone down. And it is a good thing someone thought to do a scan. Telegram never got high enough on his scans from the sun to realize the drones were flying away from him and towards youTwisted) I'm loving it as well, and it doesn't feel rail roady to me at all. I've been able to do what I wanted to do, so I view it quite like an open sandbox and I love sandboxes. :) Loving it here also. It's a great story with a lot of depth and twists. Now I'm wondering about the other paths we could have taken.... I'm also enjoying this very much. I love RP and telling stories, it's a passion for me. I'm very glad that I started to view EVE as a world that I can get into and really RP in, I haven't had a good immersive RP in a while. As for the progression, it's feeling very organic, I don't feel rail roady either. :3
It's been great so far, I'm loving it too =) As for the railroading : huh ? ^^ If you're referring to the parts in your mails where you guess our characters actions... well it's unavoidable, I guess, if we want the plot to advance a tad faster -and those guesses pretty much nailed it as far as I'm concerned
http://dignifiednuclearwaste.overblog.com |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
210
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Posted - 2013.01.28 21:11:00 -
[66] - Quote
What do you mean with anchor, Adreena? Only translation I can find is what boats use to stop. :? do you mean you'll be moving around me? What am I missing? Sepherim Catillah; Ex-Imperial Navy Officer |
AstraPardus
Lightspeed Enterprises Fidelas Constans
222
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Posted - 2013.01.28 21:49:00 -
[67] - Quote
Sepherim wrote:What do you mean with anchor, Adreena? Only translation I can find is what boats use to stop. :? do you mean you'll be moving around me? What am I missing?
Anchor is a fleet term for the steady tank ship which smaller speed-tanked ships can orbit. I'm sure Amarrian fleet doctrine doesn't support that tactic. ;P Every time I post is Pardy time! :3 |
Eija-Riitta Veitonen
Unicorn Enterprise
41
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Posted - 2013.01.28 22:40:00 -
[68] - Quote
AstraPardus wrote:Sepherim wrote:What do you mean with anchor, Adreena? Only translation I can find is what boats use to stop. :? do you mean you'll be moving around me? What am I missing? Anchor is a fleet term for the steady tank ship which smaller speed-tanked ships can orbit. I'm sure Amarrian fleet doctrine doesn't support that tactic. ;P I'll expand a little bit on that.
As AstraPardus has correctly noted, "anchor" is a well-tanked ship that other, more reliant on speed tanking, ships can orbit. This is done to prevent individual ships from going too far away from each other and the main fleet. It also serves a secondary role that enables the anchor ship to dictate the distance to target for the whole fleet (or just the ships that are anchored on it).
For example, a commandship can be used as an anchor for the logistics ships in the fleet, firstly so that the logistics ships in question could focus solely on repairing the fleetmates and leave the range keeping and maneuvering on the battlefield for the anchor ship, secondly this ensures that the logistics ships (that usually work in pairs) stay in range of each other and of the main fleet itself. Without a set anchor it is not uncommon for individual logistics ships to wander out of others' support range and easily fall prey to the enemy because the pilot wasn't paying enough attention to the distance from the main fleet. |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
211
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Posted - 2013.01.29 02:45:00 -
[69] - Quote
Good to know. I used to do that as a FC, but never actually called it anchor, just said "orbit me" or similair things. Good to know there's a term for it. :) Sepherim Catillah; Ex-Imperial Navy Officer |
San Fransisco
Silver Falcon Survey
110
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Posted - 2013.01.30 21:14:00 -
[70] - Quote
Yay I'm done with the battle. I think you guys did well enough. When I rolled to see the damage the drones did that alpha the wraith took when the second wave warped in I was very worried. Good thing Astra had that RR
Adreena Madeveda wrote:As for the railroading : huh ? ^^
Railroading is a RPG term used to imply that the game master (me) does not let the players (you all) make any choices.
Its sometimes useful if the story needs to be moved forward but generally it makes the players feel that they are not as involved in the direction the story is going. As though they were simply aong for the ride not at the steering wheel. |
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Eija-Riitta Veitonen
Unicorn Enterprise
45
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Posted - 2013.01.30 23:02:00 -
[71] - Quote
Nice battle. As if i saw everything with my own eyes! |
San Fransisco
Silver Falcon Survey
123
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Posted - 2013.01.31 13:46:00 -
[72] - Quote
Eija-Riitta Veitonen wrote:Nice battle. As if i saw everything with my own eyes!
Why thank you |
Adreena Madeveda
32
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Posted - 2013.01.31 14:08:00 -
[73] - Quote
Eija-Riitta Veitonen wrote:Nice battle. As if i saw everything with my own eyes!
/me plusones wholeheartedly
http://dignifiednuclearwaste.overblog.com |
Telegram Sam
Shoot 2 Thrill
926
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Posted - 2013.01.31 23:20:00 -
[74] - Quote
Another +1 here |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
221
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Posted - 2013.01.31 23:22:00 -
[75] - Quote
Yup. :D Sepherim Catillah; Ex-Imperial Navy Officer |
San Fransisco
Silver Falcon Survey
125
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Posted - 2013.02.04 21:08:00 -
[76] - Quote
Hey All I just wanted to say I haven't forgotten about you I just have been very busy recently and haven't had much time to log in. I should be able to post something tomorrow. |
Eija-Riitta Veitonen
Unicorn Enterprise
52
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Posted - 2013.02.04 22:37:00 -
[77] - Quote
San Fransisco wrote:Hey All I just wanted to say I haven't forgotten about you I just have been very busy recently and haven't had much time to log in. I should be able to post something tomorrow. I was beginning to worry you got kidnapped by rogue drones in retaliation for lost battle... |
Eija-Riitta Veitonen
Unicorn Enterprise
55
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Posted - 2013.02.06 06:01:00 -
[78] - Quote
@Sepherim:
Quote:-Just thinking, but maybe our comms aren't actually fried. Maybe we're just too far from any relay station, so they show nothing even if they work perfectly. Could this be?-
The principle of modern FTL communication is based on "entangled quantum state" mechanics, and hence does not have any limits on distance, particle on one side transfers its state onto its pair wherever that paired particle is.
So far Adreena's explanation on why is the FTL comms not working is the most plausible one, prolonged phase-distortion of one paired particle could potentially break the entanglement bond between them. And i don't think you can restore the particle's state w/o the access to the sibling at least.
It is not uncommon for capsuleer ships to briedly lose connection to the FTL networks during jumps (via stargate or by own jump drive), but the connection is usually re-established in a matter of seconds after the disturbance has passed. I'm not sure if this is the cause of your current issues with the comms, nor whether the forces that did this to you are even alike.
My guess would be: whatever brought you where you are now also detangled the quantum state of your FTL communicator devices, so while they do appear to be functioning properly, the signal just doesn't get through. Your best shot would be to inspect the seed ship and see if you can salvage anything from it (that hasn't been yet salvaged by the rogue drones). |
Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
228
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Posted - 2013.02.06 13:24:00 -
[79] - Quote
Thanks for the explanation Eija, I must admit I didn't know all the details though I do know most of the fiction (Seph doesn't, he's not good with the technical side of things xD). Good to know ships often lost connection during jumps, is that an IC explanation of the loading time between servers when you jump? :) Sepherim Catillah; Ex-Imperial Navy Officer |
Eija-Riitta Veitonen
Unicorn Enterprise
60
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Posted - 2013.02.07 02:52:00 -
[80] - Quote
You're welcome. I'm not 100% sure it is the canon explanation, but i'm fairly sure it's as close as one can get. And I'm a techie, both IC and OOC. |
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Adreena Madeveda
38
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Posted - 2013.02.07 10:49:00 -
[81] - Quote
The Canonic Explanation :
http://wiki.eveonline.com/en/wiki/FTL_communications#Azbel.27s_Insight
I'm not fluent in technobabblian, but if I understood correctly FTL communications come down to modulating the random noise generated by entangled quantic pairs. http://dignifiednuclearwaste.overblog.com |
Eija-Riitta Veitonen
Unicorn Enterprise
61
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Posted - 2013.02.07 18:38:00 -
[82] - Quote
Indeed, and this will generate similarly-modulated static noise on the other end, which can be decrypted into meaningful information.
When i said i don't know if this is the canon explanation i meant the communicatipon interruptions spaceships occassionally suffer during jumps. |
AstraPardus
Lightspeed Enterprises Fidelas Constans
230
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Posted - 2013.02.12 22:59:00 -
[83] - Quote
Sorry, guys. I had a research paper suck up a lot of time. I'm back in full swing, now! :3 Every time I post is Pardy time! :3 |
San Fransisco
Silver Falcon Survey
131
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Posted - 2013.02.13 14:43:00 -
[84] - Quote
It seems like the pace of the story has slowed down all around. I have been busy at work recently and haven't been on top of things either.
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Sepherim
PIE Inc. Praetoria Imperialis Excubitoris
246
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Posted - 2013.02.13 15:23:00 -
[85] - Quote
I'm waiting for Telegram and Adreena's reply, as I can keep up the previous pace without problem. :? Sepherim Catillah Praetoria Imperialis Excubitoris Initiate Ex-Imperial Navy Imperator Commander |
Telegram Sam
Shoot 2 Thrill
932
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Posted - 2013.02.13 15:39:00 -
[86] - Quote
Sorry for my lagging as well. Have been short of time and had a PC in the shop, but back to normal now. Game on! |
AstraPardus
Lightspeed Enterprises Fidelas Constans
231
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Posted - 2013.02.13 16:39:00 -
[87] - Quote
Game on! :3 Every time I post is Pardy time! :3 |
Eija-Riitta Veitonen
Unicorn Enterprise
62
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Posted - 2013.02.14 11:49:00 -
[88] - Quote
I was wondering where did you guys go. |
Eija-Riitta Veitonen
Unicorn Enterprise
63
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Posted - 2013.02.28 01:02:00 -
[89] - Quote
San, you seem to be missing a few words in your last play-by-post message. Or was that intentional?
post in question:
San Fransisco wrote:Sam and Adreena make their way into the ship. The mag locks in your boots make moving around feasible but you wish the grav plating was turned on. The marines greet you when you get there and explain further the issues with the communicators.
"It's strange the interference seems to absorb our radio transmissions out past about 15 meters" He walks away from you counting his steps and sure enough the transmission drops off after step 16. He turns around and takes a couple steps (back?) "See what I mean? Do we need to stay in contact with the other ships? I donGÇÖt really know what we could do we could (missing a chunk here)
The Marines lead you farther into the ship. The passageway branches after you leave the docking port area. To the left, leading into the heart of the ship, the corridor is blocked. An emergency bulkhead has been moved into place. In the other direction they lead you to a room with various consoles and work stations. It's a large room, fully staffed it would hold perhaps a dozen people. There are several access terminals to the ships core computer as well as what you recognize as various stations responsible for monitoring the progress of the ship and the (another snip). There are several rooms off of this one. Checking them quickly you see that several are living quarters one is a meeting room and another leads to an observation deck. Looking out through the clear observation dome you see your ships clustered not far from you.
Outside in your pods, Astra and Sepherim continue to monitor the area for hostiles.
(I need you guys to post your ideas on what to do here. Which areas of the situation are you going to try and figure out/overcome? Remember that one of the uses of your fate points is to add something to the story. If you want there to be something more here, invoke the right aspect and propose it to me, I'll work it in.) |
San Fransisco
Silver Falcon Survey
144
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Posted - 2013.03.05 19:28:00 -
[90] - Quote
I am working on a post for the main tread now. I hope to be done by this afternoon but will certainly post it by tomorrow. |
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