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Thread Statistics | Show CCP posts - 0 post(s) |
DeMichael Crimson
Republic University Minmatar Republic
4807
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Posted - 2013.01.06 20:15:00 -
[91] - Quote
Quote:What is your favorite Eve myth?
Oh man, where to start? There's a lot of Eve myth's alive and doing well in this game. Players have already posted quite a few. Here's a few more Eve Myth's :
WAI = Working As Intended
RNG = Random Numeric Generator
WIS = Walking In Stations
CSM (Council of Stellar Management) candidate selection and voting is fair procedure.
The 10,000 votes are legit.
CSM members accurately represent and convey the opinions of the player base majority.
All game mechanics are balanced and working as intended.
PvP players vastly outnumber PvE players.
Every career choice or player action in Eve is PvP.
Creating Eve account is consenting to engage in un-consensual PvP.
PvE content was created and designed strictly to fund PvP content.
All player characters in NPC Corporations are Alt's.
Only characters in Player made Corporations / Alliances benefit and contribute to Eve.
The Forums accurately represent the opinions of the Eve Community and player base.
There is no vocal minority.
High Security space.
Eve Is Real.
Guess I added more than just a few Eve Myth's to the list. Hell, I could have added more but I realized the amount of Eve Myth's in this game is like the Energizer Bunny. It just keeps going.....and going......and going....
DMC |
Daisai
The Riot Formation Unclaimed.
60
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Posted - 2013.01.06 20:49:00 -
[92] - Quote
Ranger 1 wrote:Quote:Show a fight between a player with all skills in a cruiser at lvl 1 fighting another player in a tech 2 cruiser with all relevant skills at 5. Both players should know what to do and not be afk and should not get links running.
When you can show that the first player has the same amount of chance to win as the 2nd player then the myth i posted is not a myth. If you can not i suggest you join your own little gatecamp in low sec and stop fail trolling at this forum. Because 1 vs 1 is a significant, or even noticable, representation of how combat is done in EvE. Shall we check your small number of kills and see how many of them were solo and in the same ship class.
We are going a bit offtopic here. Anyway its not needed to proof to me that when you take out the variable of player real skill the outcome of a 1vs1 fight is down to skillpoints. More skillpoints in relevant skills is more ehp, more speed, more agility more dps. Basicly everything more.
Still waiting of showing a video of a 1vs1 fight that shows im wrong. |
M1k3y Koontz
Blackened Skies
124
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Posted - 2013.01.06 20:55:00 -
[93] - Quote
Its hard to get into Lowsec is full of pirates. Its only about half full of pirates
How much herp could a herp derp derp if a herp derp could herp derp. |
Red Teufel
Blackened Skies
211
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Posted - 2013.01.06 20:59:00 -
[94] - Quote
you need keys to turn on your ship. |
Guttripper
State War Academy Caldari State
196
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Posted - 2013.01.06 21:16:00 -
[95] - Quote
Your in game failures or successes automatically state your status in real life.
All the "kewl kids" are gym bound power lifters that make Arnold Schwarzenegger look like a wimp.
These same "kewl kids" are ~built~ bigger and better than John Holmes and have a harem of super models they engage daily.
Since I am in a NPC corp, I know _nothing_. |
bbb2020
Carebears with Attitude
29
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Posted - 2013.01.06 21:31:00 -
[96] - Quote
Forum Clone 77777 wrote:bbb2020 wrote:Stupid stuff Highsec is very much unsafe, the hundreds of daily killmails of haulers, miners, and random other stuff prove otherwise, you have no argument really, and even if you have never been killed, its a FACT that I could, personally, find you flying around, and gank you at any time, as long as youre not docked. Doesnt matter if you FEEL safe, you arent. It has nothing to do with how many kills there are daily but about the possibility of you, yourself or anybody else being killed. Possibility as in; chance, prospect, likelihood, odds.
I could also get killed in a car accident tomorrow or be struck by lightning but since the change of either is very very low, I feel pretty safe leaving my house to get to work. Since the likelihood of getting killed in highsec is very low too, I'll say it's pretty safe to be there.
Lets for a moment say your hundreds of kill a day is correct. In average there are a minimum of 10.000 people in eve every hour around the hour (23 hours in eve time a day). Some 5.000 of them dwell in highsec (50% is a nice round number). Thats 115.000 people a day in highsec. Now lets say 800 of them get killed every day. Thats 0.7% Thats a 0,7 procent change of SOMEONE getting killed. I and I think most players in highsec can live with those odds. /me thinking: Probably some bad odds after writing this.
The fact that you or everyone else "could" is not the same fact that it most likely "will happen".
Oh. In case you're wondering: Why SOMEONE in uppercase? Because the 0,7% is the change of someone among the 115.000 to be among the 800 that gets killed. The chance of me or anyone else (as an individual) to be among those 800 is more in the line of 0.00087% |
Evei Shard
148
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Posted - 2013.01.06 21:43:00 -
[97] - Quote
Low-sec is empty Jaspet is profitable Bots aren't undetectable CCP really does care about botting GD is the place to post features and ideas
Profit favors the prepared |
Glathull
Suicidal Panda Tears of Love and Death
56
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Posted - 2013.01.06 22:00:00 -
[98] - Quote
EvE is fun. |
No More Heroes
GoonWaffe Goonswarm Federation
2065
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Posted - 2013.01.06 22:06:00 -
[99] - Quote
Petrus Blackshell wrote:As title. What is your favorite thing that is "totally true", but is in fact complete bollocks?
Mine is probably that corp CEOs are in it to profit off the grunts via corp taxes.
When traffic-controlled on a gate, spamming the jump button makes you go through faster and also, targeting the gate.
Because sending more commands to the server just smooths everything out Always follow orders little bees |
Lord Zim
2264
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Posted - 2013.01.06 22:24:00 -
[100] - Quote
"Hisec is actually super dangerous"
"Nullsec is safer than hisec" Cyno's lit, bridge is up, but one pilot won't be jumping home. |
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Tippia
Sunshine and Lollipops
12519
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Posted - 2013.01.06 22:44:00 -
[101] - Quote
DeMichael Crimson wrote:RNG = Random Numeric Generator RiiiightGǪ
GǪso how is standard code a myth, again? The rest I can understand that someone clueless enough would consider myths, but this one?! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Rico Minali
Sons Of 0din Dark Therapy
1180
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Posted - 2013.01.06 22:57:00 -
[102] - Quote
You cant pvp until you can fly XXX or have a gazillion sp.
Trust me, I almost know what I'm doing. |
Clementina
The Scope
71
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Posted - 2013.01.06 23:38:00 -
[103] - Quote
If you don't pop asteroids while mining, they come back larger and larger after downtime. |
Veronica Kerrigan
Hand Of Midas My Other Laboratory is a Distillery
58
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Posted - 2013.01.06 23:44:00 -
[104] - Quote
Mr Pragmatic wrote:Hi Sec is safe. On the other hand, there are mythical gankers everywhere that can one shot a freighter with a destroyer while in another system. (Highsec is dangerous) |
mynnna
GoonWaffe Goonswarm Federation
110
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Posted - 2013.01.06 23:53:00 -
[105] - Quote
That goons are out to destroy the game. You may know me better as Corestwo: https://gate.eveonline.com/Profile/corestwo
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Petrus Blackshell
Rifterlings Damu'Khonde
2299
|
Posted - 2013.01.06 23:55:00 -
[106] - Quote
Hmm, I didn't realize this would be the result when I posted this thread, but...
ITT: bittervets. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Lipbite
Express Hauler
558
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Posted - 2013.01.06 23:57:00 -
[107] - Quote
EVE PvP is fun. |
Bienator II
madmen of the skies
1388
|
Posted - 2013.01.07 00:02:00 -
[108] - Quote
you can't solo without OGB a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Lykouleon
GoonWaffe Goonswarm Federation
602
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Posted - 2013.01.07 00:09:00 -
[109] - Quote
Small gang pvp is dead. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
Also, your boobs :o --áCCP Eterne, 2012.11.05 14:50 |
Akiyo Mayaki
Industrial Justice Corporation
85
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Posted - 2013.01.07 00:29:00 -
[110] - Quote
Kitty Bear wrote:Nerfing Highsec will fix Nulsec
I like this one. "By the better angles of our nature.." |
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Guttripper
State War Academy Caldari State
196
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Posted - 2013.01.07 00:45:00 -
[111] - Quote
Female avatars are real life women players... |
Josef Djugashvilis
Acme Mining Corporation
911
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Posted - 2013.01.07 01:02:00 -
[112] - Quote
That the developers take player feedback seriously.
The 'new' ivnentory system for example. This is not a signature. |
Lord Zim
2265
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Posted - 2013.01.07 01:08:00 -
[113] - Quote
If you do anything which can be seen in any way shape or form as a nerf of hisec, everyone will quit and eve will die Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Julien Brellier
Federal Navy Academy Gallente Federation
12
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Posted - 2013.01.07 01:09:00 -
[114] - Quote
DUST 514 is groundbreaking and will be a major factor in EVE Online. |
Vaerah Vahrokha
Vahrokh Consulting
3630
|
Posted - 2013.01.07 01:31:00 -
[115] - Quote
Buffs and nerfs are clearly decided by who poasts more on the forums. The more the same replicated thread the better! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
DeMichael Crimson
Republic University Minmatar Republic
4809
|
Posted - 2013.01.07 01:36:00 -
[116] - Quote
Tippia wrote:DeMichael Crimson wrote:RNG = Random Numeric Generator RiiiightGǪ GǪso how is standard code a myth, again? The rest I can understand that someone clueless enough would consider myths, but this one?! Clueless?
Maybe the facts will sink into some of the forum's more vocal hardheaded so-called 'Know it all' posters suffering from a 'small guy / god' complex who constantly make snide remarks with the intention of insulting others while attempting to look intellectually superior.
Oh wait, did I just jump on that bandwagon?
Damn it.
Anyway, read it and weep : http://en.wikipedia.org/wiki/Random_number_generation
In case you can't be arsed to check facts before posting, which seems to be the case due to your reply and past history, here it is in condensed form :
Quote:A random number generator (RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random. There are two principal methods used to generate random numbers. One measures some physical phenomenon GÇö atomic or subatomic GÇö that is expected to be random and then compensates for possible biases in the measurement process. The other uses computational algorithms that can produce long sequences of apparently random results, which are in fact completely determined by a shorter initial value, known as a seed or key. The latter type are often called pseudorandom number generators. Pseudo-random number generators (PRNGs) are algorithms that can automatically create long runs of numbers with good random properties but eventually the sequence repeats (or the memory usage grows without bound). Several computational methods for random number generation exist and may meet, with varying success, some of the statistical tests for randomness, but fall short of the goal of true randomness. A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator, since its output is inherently predictable. http://en.wikipedia.org/wiki/Random_number_generation
EDIT:
Oh yeah. I forgot to include, in my honest opinion, the biggest Eve Myth of all :
Tippia is the most polite, considerate, helpful and intellectual person ever to participate in the Eve forums.
DMC |
Mildew Wolf
64
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Posted - 2013.01.07 01:59:00 -
[117] - Quote
Mature and intelligent community |
Mag's
the united Negative Ten.
13436
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Posted - 2013.01.07 02:58:00 -
[118] - Quote
DeMichael Crimson wrote:Tippia wrote:DeMichael Crimson wrote:RNG = Random Numeric Generator RiiiightGǪ GǪso how is standard code a myth, again? The rest I can understand that someone clueless enough would consider myths, but this one?! Clueless? Maybe the facts will sink into some of the forum's more vocal hardheaded so-called 'Know it all' posters suffering from a 'small guy / god' complex who constantly make snide remarks with the intention of insulting others while attempting to look intellectually superior. Oh wait, did I just jump on that bandwagon? Damn it. Anyway, read it and weep : http://en.wikipedia.org/wiki/Random_number_generationIn case you can't be arsed to check facts before posting, which seems to be the case due to your reply and past history, here it is in condensed form : Quote:A random number generator (RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random. There are two principal methods used to generate random numbers. One measures some physical phenomenon GÇö atomic or subatomic GÇö that is expected to be random and then compensates for possible biases in the measurement process. The other uses computational algorithms that can produce long sequences of apparently random results, which are in fact completely determined by a shorter initial value, known as a seed or key. The latter type are often called pseudorandom number generators. Pseudo-random number generators (PRNGs) are algorithms that can automatically create long runs of numbers with good random properties but eventually the sequence repeats (or the memory usage grows without bound). Several computational methods for random number generation exist and may meet, with varying success, some of the statistical tests for randomness, but fall short of the goal of true randomness. A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator, since its output is inherently predictable. http://en.wikipedia.org/wiki/Random_number_generation EDIT: Oh yeah. I forgot to include, in my honest opinion, the biggest Eve Myth of all : Tippia is the most polite, considerate, helpful and intellectual person ever to participate in the Eve forums. DMC Tippia is still correct, as he and you didn't state it had to be a true random number generator. Just saying.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Xinivrae
GoonWaffe Goonswarm Federation
248
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Posted - 2013.01.07 05:03:00 -
[119] - Quote
DeMichael Crimson wrote:Some wiki article
Did you really just quote wikipedia to define a random number generator, then in the same breath claim that the very same random number generator that you just defined doesn't exist? Did that really just happen? |
Petrus Blackshell
Rifterlings Damu'Khonde
2301
|
Posted - 2013.01.07 05:06:00 -
[120] - Quote
Xinivrae wrote:DeMichael Crimson wrote:Some wiki article Did you really just quote wikipedia to define a random number generator, then in the same breath claim that the very same random number generator that you just defined doesn't exist? Did that really just happen? He was saying that Eve's RNG is not a "true RNG", ergo Tippia is wrong for somewhat implying that the Eve RNG is a true RNG. Tippia was just addressing that it is, in fact, an industry standard RNG, and not a biased RNG as some people accuse CCP of using.
DeMichael is desperate to prove Tippia wrong.
Ed:Related. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
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