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Thread Statistics | Show CCP posts - 24 post(s) |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
55
|
Posted - 2013.03.02 20:42:00 -
[2521] - Quote
I'm disappointed about this rebalance. The only ships that have done well out of it are the ferox (which is now useful) and the prophecy. I was hoping that all of the ships would be given the same thorough re-evaluation that the prophecy enjoyed.
As someone who likes to read the eve fiction and was also told numerous times when I first started in the game that Gallente like to armour tank and use hybrids/drones, caldari shield tank and use missiles/rails/, amarr like heavy armour and drones and that winmater do just about everything and excel at speed tanking. Well I'm sick to death of seeing amarr ships fitting projectiles and gallente shield tanking.
The only ships that work well within their racial identities are of course the winmatar (although the cyclone performs badly in terms of dps these days) and the caldari as their ships don't have the slots or the stats to support armour tanking and other weapon choices. So we have two races pigeon holed into working as the eve canon suggests and the other completely off it. This points to a bigger problem with the super awesomeness and effectiveness of projectiles and cap free weaponry in general whilst armour tanking is still crap despite the new additions recently added.
The overall impression I'm given is that the latest rebalancing has been done in a rush and that there's more to come. I look forward to the drake having another nerf in the summer expansion. I also think that this obsession with balance is dangerous and robs the game of difference. I like the idea of all ships in a class such as battle-cruisers being useful but I don't like the idea of them performing more or less the same as any other because it makes the decision to pick a racial style and train for it unimportant.
In real life not all machine guns are the same, but they all can kill, that's what we need to be aiming for, combat usefulness not combat uniformity. |
Lili Lu
705
|
Posted - 2013.03.04 20:13:00 -
[2522] - Quote
This whole level of rebalancing has made me think that part of the answer may be to reduce the tech I resist bonuses to 4% per level. Presently a level 5 ship skill returns a 25% resist bonus. At 4 per level it would be 20. This will accomplish some balancing. Resist bonuses are the most useful tanking bonuses in the game. So a reduction of 5% overall I doubt would break the Caldari and Amarr resist bonused ships.
Also, please give the Brutix an hp per level bonus instead of a repper bonus. Or both it and the Myrm. So you put the AARs into the game. Fine. If people see some gimmicky use for them in rare circumstances ok. But you should not be forcing Gallente BCs into only gimmick use, or glass cannon weak shield tanked gank boat use. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.03.04 20:16:00 -
[2523] - Quote
Lili Lu wrote:This whole level of rebalancing has made me think that part of the answer may be to reduce the tech I resist bonuses to 4% per level. Presently a level 5 ship skill returns a 25% resist bonus. At 4 per level it would be 20. This will accomplish some balancing. Resist bonuses are the most useful tanking bonuses in the game. So a reduction of 5% overall I doubt would break the Caldari and Amarr resist bonused ships.
Also, please give the Brutix an hp per level bonus instead of a repper bonus. Or both it and the Myrm. So you put the AARs into the game. Fine. If people see some gimmicky use for them in rare circumstances ok. But you should not be forcing Gallente BCs into only gimmick use, or glass cannon weak shield tanked gank boat use.
Would you not think an HP bonus as a replacement to resist bonus would be a better option as it then makes gal bc's better at repping than a resist based active tank? and to a lesser extent same for cal vs minnie shield boost bonus. |
Ranger 1
Ranger Corp
3675
|
Posted - 2013.03.04 20:44:00 -
[2524] - Quote
Omnathious Deninard wrote:Ranger 1 wrote:I hate to say it, but my opinion is sliding more and more towards upping the active rep bonus up to 10%, and either allowing multiple AAR's or increasing the rep amounts (or both).
Either that or allow something totally off the wall like some sort of synergy boost when using an AAR and the new adaptive hardener together (improving the capabilites of both when used together on the same ship)... which would be fairly unique and have the trade off of two low slots being spoken for if you choose to go this route.
Something... Not too long ago I tried using a single AAR, Damae Control, RAH, plus 2 more resistance mods, and was warping out of the mission in 1/2 structure. The mods are not good enough to be useful ATM. I missed this earlier. In case nobody has pointed this out since you posted, burst tanking in any form is not intended to be used for PVE. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Lili Lu
705
|
Posted - 2013.03.04 21:31:00 -
[2525] - Quote
Jonas Sukarala wrote:Lili Lu wrote:This whole level of rebalancing has made me think that part of the answer may be to reduce the tech I resist bonuses to 4% per level. Presently a level 5 ship skill returns a 25% resist bonus. At 4 per level it would be 20. This will accomplish some balancing. Resist bonuses are the most useful tanking bonuses in the game. So a reduction of 5% overall I doubt would break the Caldari and Amarr resist bonused ships.
Also, please give the Brutix an hp per level bonus instead of a repper bonus. Or both it and the Myrm. So you put the AARs into the game. Fine. If people see some gimmicky use for them in rare circumstances ok. But you should not be forcing Gallente BCs into only gimmick use, or glass cannon weak shield tanked gank boat use. Would you not think an HP bonus as a replacement to resist bonus would be a better option as it then makes gal bc's better at repping than a resist based active tank? and to a lesser extent same for cal vs minnie shield boost bonus. Not sure exactly what you're asking. Resist bonuses are more efficient for just about every kind of tanking. HP bonuses can approximate resist bonuses. But a logi pilot would rather rep a resist tanked ship than an hp loaded ship. Each cycle of remote repping will be more efficient with a resist tank. People who stack 3 plates or extenders on their ships and short change resists are only demanding more repping cycles from their logis.
For active local repping the resists win also. Again for the cycle efficiency reason. Although with ASBs not being cap dependent somewhat a less resist base is managable.
I only mention the hp per level bonus because CCP is simply not going to give a resist bonus to Gallente or Minmatar. Those bonuses are an Amarr and Caldari "thing", have been, and always will be. But an hp per level bonus has some backstory support for gallente in that they already have one with drone hp. To say that somehow the gallente scientist overcame the radiation issues and were able to transfer the technology to the ship hulls themselves would be no stretch or radical alteration of the traditional backstory. Having an hp bonus on a Gallente BC would be akin to a free plate (without mass penalties which helps blaster use) just as the resist bonuses act like free eanms or invulns for the other races. Minmatar shield rep bonuses work because shield repping is simply better/good enough, especially combined with ASB advantages, to derive a practicle benefit in more than just solo combat. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
24
|
Posted - 2013.03.04 21:36:00 -
[2526] - Quote
Lili Lu wrote:Jonas Sukarala wrote:Lili Lu wrote:This whole level of rebalancing has made me think that part of the answer may be to reduce the tech I resist bonuses to 4% per level. Presently a level 5 ship skill returns a 25% resist bonus. At 4 per level it would be 20. This will accomplish some balancing. Resist bonuses are the most useful tanking bonuses in the game. So a reduction of 5% overall I doubt would break the Caldari and Amarr resist bonused ships.
Also, please give the Brutix an hp per level bonus instead of a repper bonus. Or both it and the Myrm. So you put the AARs into the game. Fine. If people see some gimmicky use for them in rare circumstances ok. But you should not be forcing Gallente BCs into only gimmick use, or glass cannon weak shield tanked gank boat use. Would you not think an HP bonus as a replacement to resist bonus would be a better option as it then makes gal bc's better at repping than a resist based active tank? and to a lesser extent same for cal vs minnie shield boost bonus. Not sure exactly what you're asking. Resist bonuses are more efficient for just about every kind of tanking. HP bonuses can approximate resist bonuses. But a logi pilot would rather rep a resist tanked ship than an hp loaded ship. Each cycle of remote repping will be more efficient with a resist tank. People who stack 3 plates or extenders on their ships and short change resists are only demanding more repping cycles from their logis. For active local repping the resists win also. Again for the cycle efficiency reason. Although with ASBs not being cap dependent somewhat a less resist base is managable. I only mention the hp per level bonus because CCP is simply not going to give a resist bonus to Gallente or Minmatar. Those bonuses are an Amarr and Caldari "thing", have been, and always will be. But an hp per level bonus has some backstory support for gallente in that they already have one with drone hp. To say that somehow the gallente scientist overcame the radiation issues and were able to transfer the technology to the ship hulls themselves would be no stretch or radical alteration of the traditional backstory. Having an hp bonus on a Gallente BC would be akin to a free plate (without mass penalties which helps blaster use) just as the resist bonuses act like free eanms or invulns for the other races. Minmatar shield rep bonuses work because shield repping is simply better/good enough, especially combined with ASB advantages, to derive a practicle benefit in more than just solo combat.
The point im making is that resist bonus is too strong at doing everything and as a result ships like the prophecy is a better active tanker than the gal bc's which kind of defeats the point of the gal bc's having a rep bonus. Therefore replace the resist bonus with a hp bonus thus making the prophecy better at buffer tanking and allowing the gal bc's to be better active tankers.
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Lili Lu
705
|
Posted - 2013.03.04 22:21:00 -
[2527] - Quote
Jonas Sukarala wrote: The point im making is that resist bonus is too strong at doing everything and as a result ships like the prophecy is a better active tanker than the gal bc's which kind of defeats the point of the gal bc's having a rep bonus. Therefore replace the resist bonus with a hp bonus thus making the prophecy better at buffer tanking and allowing the gal bc's to be better active tankers.
Unfortunately this would not fix the active armor tanking bonus. It would still suck. And it would only cause further problems with BC shield regen setups in pve. Also, as I said there is some consistency to CCP design choices. The resist bonuses are an Amarr and Caldari thing. But nothing says they have to stay at the same percentages. |
X Gallentius
Justified Chaos
1102
|
Posted - 2013.03.04 23:27:00 -
[2528] - Quote
Lili Lu wrote:Unfortunately this would not fix the active armor tanking bonus. It would still suck. And it would only cause further problems with BC shield regen setups in pve. Also, as I said there is some consistency to CCP design choices. The resist bonuses are an Amarr and Caldari thing. But nothing says they have to stay at the same percentages. The active repping bonus is ok - it's just that the Amarr ships fill the same active repping niche. Myrm - one trick repping pony. Prophecy - one trick repping pony and a whole lot more. |
Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.03.05 00:32:00 -
[2529] - Quote
The goal is to balance ships, not bonuses. The myrmidon still have far more firepower than the prophecy and 5 mid slots, and and the brutix still have 6 overbonused hybrid turrets on the second fastest BC hull. |
Yun Kuai
Justified Chaos
36
|
Posted - 2013.03.05 05:56:00 -
[2530] - Quote
Bouh Revetoile wrote:The goal is to balance ships, not bonuses. The myrmidon still have far more firepower than the prophecy and 5 mid slots, and and the brutix still have 6 overbonused hybrid turrets on the second fastest BC hull.
Yes but ignoring the fact that as soon as you take on 2 people those active tanks fail horribly, regardless of how much awesome dps you're putting out. Which to be quite honest, if you're filling all of your lows with tank to keep yourself alive in that "lol active armor tank" setup, you're not really hitting that much harder than a buffed BC. However, that buffed BC has a whole lot much more ehp for those 2 guys to chew through with no chance of their combined dps breaking through your reps. So in a 1 v 2, I still find myself wanting a healthy buffer tank.
Also, everyone who keeps rejoicing saying the AAR is the saving grace for the brutix and myrm....pull your head out of the sand. We're limited to 1 module that is still underpowered. And don't fool yourself, one extra low slot on the Brutix is still bad and no changes have been made to the standard reppers. We've been spoon fed a bunch of lies to trick ourselves into thinking the Brutix would by viable again in this grand "new" role that never got buffed or changed |
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Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.03.05 12:46:00 -
[2531] - Quote
I've heard about myrmidon tanking small fleet fine *before* these changes...
And the AAR is not *the* savior of myrm or brutix, it's the cherry on the cake considering all the changes they got. |
Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
419
|
Posted - 2013.03.05 15:01:00 -
[2532] - Quote
Jonas Sukarala wrote:
Would you not think an HP bonus as a replacement to resist bonus would be a better option as it then makes gal bc's better at repping than a resist based active tank? and to a lesser extent same for cal vs minnie shield boost bonus.
Just nerf the resistance bonus from 5% to 4% per level and lets move on folks.
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X Gallentius
Justified Chaos
1104
|
Posted - 2013.03.05 16:52:00 -
[2533] - Quote
Bouh Revetoile wrote:The goal is to balance ships, not bonuses. The myrmidon still have far more firepower than the prophecy and 5 mid slots, and and the brutix still have 6 overbonused hybrid turrets on the second fastest BC hull. The funny thing is that for a given active repping level, the Prophesy can put out about as much dps as the Myrm (it can replace a resistance mod for a damage mod), rep about as much, and have 20% more buffer EHP.
Dual Rep Prophecy: (baseline fit to compare, put drone damage amp in extra low slot): 635 dps, 623 rep dps, 50k EHP Dual Rep Myrm: (baseline fit to compare): 650 dps, 642 rep dps, 41.2k EHP
Prophecy: 15 dps less, 19 dps rep less, 8.8k EHP more, one less midslot.
So, wouldn't you say that the Prophecy invades the Myrm's "active repping niche" a little too much? |
Alticus C Bear
University of Caille Gallente Federation
135
|
Posted - 2013.03.05 21:30:00 -
[2534] - Quote
X Gallentius wrote:Bouh Revetoile wrote:The goal is to balance ships, not bonuses. The myrmidon still have far more firepower than the prophecy and 5 mid slots, and and the brutix still have 6 overbonused hybrid turrets on the second fastest BC hull. The funny thing is that for a given active repping level, the Prophesy can put out about as much dps as the Myrm (it can replace a resistance mod for a damage mod), rep about as much, and have 20% more buffer EHP. Dual Rep Prophecy: (baseline fit to compare, put drone damage amp in extra low slot): 635 dps, 623 rep dps, 50k EHP Dual Rep Myrm: (baseline fit to compare): 650 dps, 642 rep dps, 41.2k EHP Prophecy: 15 dps less, 19 dps rep less, 8.8k EHP more, one less midslot. So, wouldn't you say that the Prophecy invades the Myrm's "active repping niche" a little too much?
Prophecy is good, it should be as both are armour Drone battle cruisers they always would be similar and I really feel the rep bonus could have been 10% or arguably the resistance bonus could be considered overpowered and be dropped to 4%.
In its defence Myrm is still pretty solid and is more than a one trick pony in fact the only battlecruiser I would not like to fight in it is the Prophecy mainly down to the complete slugging match it would be and the fact that when you start trying to pick of each otherGÇÖs droneGÇÖs it gets real fiddly fast.
Triple Rep fit - I have seen the prophecy fits, they either lose full tackle or cannot fit dual cap boosters and the Myrm still had more DPS.
Dual Rep + RAH fit is solid and Myrms extra mid which is often overlooked can be used for more cap or E-war/Drone upgrades
Plate and Rep fit - this is actually my fave as it has 57k EHP and a rep to top up plus midslot E-war
50k EHP 1105dps Shield fit.
1000+dps tank dual XL-ASB fit (stat with both running)
And yes most of those fits can go on the prophecy perhaps losing a little DPS, Utility, gaining EHP and it is arguably a better fleet and on grid warfare link platform.
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Bouh Revetoile
TIPIAKS
249
|
Posted - 2013.03.05 22:43:00 -
[2535] - Quote
X Gallentius wrote:The funny thing is that for a given active repping level, the Prophesy can put out about as much dps as the Myrm (it can replace a resistance mod for a damage mod), rep about as much, and have 20% more buffer EHP.
Dual Rep Prophecy: (baseline fit to compare, put drone damage amp in extra low slot): 635 dps, 623 rep dps, 50k EHP Dual Rep Myrm: (baseline fit to compare): 650 dps, 642 rep dps, 41.2k EHP
Prophecy: 15 dps less, 19 dps rep less, 8.8k EHP more, one less midslot.
So, wouldn't you say that the Prophecy invades the Myrm's "active repping niche" a little too much? Interesting numbers in fact, though I wouldn't say that. I think you found there the breaking point between the two hulls : they are here about the same, but then, if you start to maximize tank, the prophecy should be better, but if you maximize dps, the myrm should take the lead (I guessing that, I didn't run the numbers).
This on top of the fifth mid slot (not to overlook IMO) differenciate the hulls. |
Mariner6
Agony Unleashed Agony Empire
108
|
Posted - 2013.03.06 00:42:00 -
[2536] - Quote
So a triple rep Mrym example fit: So as we all know it reps roughly in the mid 800's (depending on skills) until cap runs out or drops significantly while reloading the paste. EHP is 38K. With everything running about 8m 42 sec of cap. Yes, stable once MWD is off, but that will not always be the case. DPS with Ogres/guns: 547 if they ever get to your targets. Still have an explosive weakness, so you always shoot explosive at triple rep Mryms.(55% explosive resist)
[Myrmidon, triple rep] Damage Control II Medium Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Medium Armor Repairer II Energized Adaptive Nano Membrane II Medium Armor Repairer II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Experimental 10MN Microwarpdrive I
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I
Hammerhead II x5 Ogre II x4 Warrior II x5 Hornet EC-300 x5
Now the Prophecy triple repped: 45KEHP (so higher than Mrym), ~ 790's repping (so a bit less than Mrym but more on this), DPS 521 with 2 Ogre, 2 Hammer, 1 Hob. (so just a bit less but I'll get back to this), BUT it also has a Medium Neut which is AWESOME. AND it can run EVERYTHING (including the Neut) for 21 minutes. That's serious cap power and is much stronger against keeping its reppers going against enemy neuts. And to me this is a huge advantage in an armor repping boat. So while it lacks the web, that neut will crush a close in tackler hard. It also has 70% Explosive resist, so it actually has higher repping power if the enemy is shooting explosive at you vice in a Mrym.
ALSO: Its DPS is higher in reality than the Mrym when using a full flight of light or mediums which you might certainly opt for against frigs and cruisers respectively because unlike the Mrym it still has space for a DDA in the lows. Not to mention the Prophecy has a much better selection of drone combinations to choose from due to its ample drone bay size.
Flat out this is the best triple rep boat because more than likely against anyone who can select damage you will out tank the Mrym, its cap is much stronger, and in many situations (though not all) you will actually out DPS it, (against frigs/cruisers.) Oh and you have a Med Neut. So great boat, flexible, tanks well buffer or rep. VERY COOL. ( PLEASE DON't NERF IT!)
[Prophecy, active] Damage Control II Medium Ancillary Armor Repairer, Nanite Repair Paste Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Faint Epsilon Warp Scrambler I
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Medium Unstable Power Fluctuator I
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Hobgoblin II x1 Hammerhead II x2 Ogre II x2 Warrior II x5 Hammerhead II x5 Vespa EC-600 x5 Hornet EC-300 x5
SOOOOO........Get rid of the armor rep bonus on the MRYM and give it a bonus to drone speed and drone tracking as the second bonus,. FIXED, AWESOME. DO IT FOZZIE!..... you know you want to. |
X Gallentius
Justified Chaos
1107
|
Posted - 2013.03.06 04:00:00 -
[2537] - Quote
Bouh Revetoile wrote:So, wouldn't you say that the Prophecy invades the Myrm's "active repping niche" a little too much? Interesting numbers in fact, though I wouldn't say that. I think you found there the breaking point between the two hulls : they are here about the same, but then, if you start to maximize tank, the prophecy should be better, but if you maximize dps, the myrm should take the lead (I guessing that, I didn't run the numbers).
This on top of the fifth mid slot (not to overlook IMO) differenciate the hulls.[/quote] I still maintain the difference between the two hulls, in the Myrm's intended active repping role, is too small. The Myrm's niche is miniscule. The Prophecy in its intended niche (large buffer tank drone boat) clearly outperforms the Myrm.
That said, the Myrm is still a great boat. The only point is that it does not have a unique niche to fill.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
552
|
Posted - 2013.03.06 09:18:00 -
[2538] - Quote
X Gallentius wrote:
That said, the Myrm is still a great boat. The only point is that it does not have a clearly defined niche.
I'm really not keen on a Myrm with a drone tracking/speed bonus. BCs shouldn't be too good at whacking frigates, in the same way that neither Drake nor Cyclone get bonuses to RLMLs.
I think the Myrm should have a clearer mobility advantage over the Prophecy - if the Myrm is intended for small-scale combat where the rep bonus is a useful option - yeah yeah ASBs - then it needs to have an appropriate mobility advantage over the Prophecy. As it is, a shield Prophecy is faster and more agile than an active armour Myrm, which seems a bit silly. |
Mariner6
Agony Unleashed Agony Empire
108
|
Posted - 2013.03.06 12:35:00 -
[2539] - Quote
Gypsio III wrote:X Gallentius wrote:
That said, the Myrm is still a great boat. The only point is that it does not have a clearly defined niche.
I'm really not keen on a Myrm with a drone tracking/speed bonus. BCs shouldn't be too good at whacking frigates, in the same way that neither Drake nor Cyclone get bonuses to RLMLs. I think the Myrm should have a clearer mobility advantage over the Prophecy - if the Myrm is intended for small-scale combat where the rep bonus is a useful option - yeah yeah ASBs - then it needs to have an appropriate mobility advantage over the Prophecy. As it is, a shield Prophecy is faster and more agile than an active armour Myrm, which seems a bit silly.
I hear you, but again its strange to me that what is supposed to be one of the major differences between an Amarr Drone Boat and a Gal one is that the Gal boats have much higher DPS, but in the case of the Mrym when tanked the way its designed to, it under-performs the Prophecy when utilizing a flight of lights or mediums. You combine this with its massive drone bay and superior tank (both active or buffer) and its not working right in my opinion. Saying that, I'm not for nerfing the Proph, its a great boat but the Mrym needs something to make it worth flying over the proph, right now, its absolutely not if you want to active rep.
As far as being too good against frigs, well drone boats have always been a tough nut for frigs but not impossible because drones can still die. But the problem with the Mrym and 4 heavies is that in many engagements those 4 heavies simply never reach the target. You could use 4 sentries but they are a huge pain in the ass and then really don't match BC combat well, and the dps is rather anemic particularly when unbonused. The drone speed and tracking would make it a bit better, still be in line with drone stuff, and make it match better.
I love the shield Mrym, but it took a hit in shield ehp and is so squishy and the drones don't match well with the faster shield set up so why not just fly a drake or something? As you said its just not filling any role right now and the fact that its an inferior drone BC to the Amarr one makes no sense to me what so ever.
Now I'm just waiting for CCP to come out with the drone Amarr BS which will have the armor resist bonus also, and you know it will have 5 heavies. It will quickly fade the Dominix out like the proph is going to do to the Mrym. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.03.06 12:55:00 -
[2540] - Quote
i don't think many people are happy with the bc rebalance...... it seems kind of rushed and deliberately left untouched for the most part and the bits they have touched seem poorly thought out , i would love an explanation as to the sig radius nerf as if they weren't big enough for battleships to hit.
Only ships that came out of this with anything beneficial is the prophecy and cyclone. The ferox got a little but is still overshadowed by the superior drake :(( |
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
419
|
Posted - 2013.03.06 18:23:00 -
[2541] - Quote
Jonas Sukarala wrote:
Only ships that came out of this with anything beneficial is the prophecy and cyclone. The ferox got a little but is still overshadowed by the superior drake :((
Brutix is significantly better than it was pre 1.1. It can fit ions and dual reps w/o the use of an acr now, it's faster, and has another lowslot for a mag stab. Overall the dps and mobility has been increased, as well as overall cap efficiency (1 less turret and room for a nos).
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.03.06 22:45:00 -
[2542] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
Only ships that came out of this with anything beneficial is the prophecy and cyclone. The ferox got a little but is still overshadowed by the superior drake :((
Brutix is significantly better than it was pre 1.1. It can fit ions and dual reps w/o the use of an acr now, it's faster, and has another lowslot for a mag stab. Overall the dps and mobility has been increased, as well as overall cap efficiency (1 less turret and room for a nos).
It still can't tank to save its life even with the AAR and shield tanking it has become even less viable than before especially with the talos or even a cheap thorax |
Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
419
|
Posted - 2013.03.07 17:22:00 -
[2543] - Quote
Jonas Sukarala wrote:
It still can't tank to save its life even with the AAR and shield tanking it has become even less viable than before especially with the talos or even a cheap thorax
Please explain to me how a ship that has received an increase in dps, speed, and another low slot less viable than before?
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
26
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Posted - 2013.03.07 17:41:00 -
[2544] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
It still can't tank to save its life even with the AAR and shield tanking it has become even less viable than before especially with the talos or even a cheap thorax
Please explain to me how a ship that has received an increase in dps, speed, and another low slot less viable than before?
Alright how's this?: it got a massive shield HP nerf which makes it pretty poor for shield tanking now and thats before you take into account the talos and the much quicker and cheaper thorax, granted the thorax is worse in some respects.
Then armour tanking it is a waste of time you can get a myrmidon to do the same job but better. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
28
|
Posted - 2013.03.08 20:51:00 -
[2545] - Quote
i've just noticed that a prophecy has a chronic inability to fit Heavy Pulse Lasers but can fit HAM launchers easily whilst having better range and dps.........
Any ideas CCP? |
Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
419
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Posted - 2013.03.08 21:27:00 -
[2546] - Quote
Jonas Sukarala wrote:
Anybody else think HAMS are massively OP now?
Yes, they most certainly are.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
67
|
Posted - 2013.03.08 23:34:00 -
[2547] - Quote
What gets me going now is the ugly fact that a standard cookie cutter drake with heavies can't break the tank of another drake with the same fit. Lol I tried it and before you ask I have elite missile skills. With hams it is admittedly different but its a long fight. Ferox isn't too bad though, its a useful and versatile ship. Cyclone is next to useless and underforms in terms of dps. Not much missile love these days. |
Bizheep
Red Federation RvB - RED Federation
1
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Posted - 2013.03.11 05:45:00 -
[2548] - Quote
Little Dragon Khamez wrote:What gets me going now is the ugly fact that a standard cookie cutter drake with heavies can't break the tank of another drake with the same fit. Lol I tried it and before you ask I have elite missile skills
probably because you are just using a terribad fit try replacing some shield power relay with BCS
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
72
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Posted - 2013.03.13 22:47:00 -
[2549] - Quote
Bizheep wrote:Little Dragon Khamez wrote:What gets me going now is the ugly fact that a standard cookie cutter drake with heavies can't break the tank of another drake with the same fit. Lol I tried it and before you ask I have elite missile skills probably because you are just using a terribad fit try replacing some shield power relay with BCS
I was referring to the standard cookie cutter fit, that you see in big alliances out in null. My fit is ******* awesome and doesn't include shield power relays and was not the fit being discussed. I do not fly around in crap fits. I leave that to the goons |
Dato Koppla
Rage of Inferno Malefic Motives
130
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Posted - 2013.03.14 00:40:00 -
[2550] - Quote
Meh the Drake is still the best BC and amazing value for it's cost. The rest aren't too shabby either, I'd say the Cane is in the worst shape after these changes. |
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