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Crystonaia
School of Applied Knowledge Caldari State
0
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Posted - 2013.01.11 07:49:00 -
[1] - Quote
Anyone by any chance have a Vargur fit which can solo lvl 4's? (minmatar missions - republic justice department)
I am currenty using:
highs: 4 x 800mm
Meds: Adaptive invuln II 1 Therm hardener II 1 kin harnder II 1 expl harnder II 1 shield boost ampf II 1 med pith c-type shield booster
Lows: 3 gyro II 2 TE II
rigs: 2 CCC I
Most times with missions like Angel Extravaganza or Worlds Collide, i melt and have to gtfo :P So the main issue is the incoming dps, i am popping the rats quite fast.... But is there something i should enhance in my fit? Drop maybe a hardener for something else?
Any advise will be greatly appreciated! |
Greenlike ish
Hurt Locker.
0
|
Posted - 2013.01.11 08:45:00 -
[2] - Quote
Crystonaia wrote:Anyone by any chance have a Vargur fit which can solo lvl 4's? (minmatar missions - republic justice department)
I am currenty using:
highs: 4 x 800mm
Meds: Adaptive invuln II 1 Therm hardener II 1 kin harnder II 1 expl harnder II 1 shield boost ampf II 1 med pith c-type shield booster
Lows: 3 gyro II 2 TE II
rigs: 2 CCC I
Most times with missions like Angel Extravaganza or Worlds Collide, i melt and have to gtfo :P So the main issue is the incoming dps, i am popping the rats quite fast.... But is there something i should enhance in my fit? Drop maybe a hardener for something else?
Any advise will be greatly appreciated!
1 med pith c-type shield booster: this might be the problem? |
Spheranzinne
Viral Infections
9
|
Posted - 2013.01.11 09:33:00 -
[3] - Quote
it might sound stupid at first, but the med deadspace booster on bs sized hulls works better if used to complement a shield buffer tank approach, especially when the hull is a high alpha ship like machariel or vargur. this way u get enough time to pop the rats, thing which is really enjoyable and short in a vargur.
So, i would say drop a TE from lows, add a DCU, and go in the mids with two large extenders, two invulvs, the med booster and a deadspace 100mn afterburner. depending on how u are standing withe the cap, u can also switch the ccs in the rigs with shield rigs. u can also go now for faction damage mods, since the buffer now allows you to face the lonely mission hub occasional ganker.
u can also use, if any utility slots available, a dirt cheap deadspace heavy nos, that will suck the rats from 30k. i always use a pet bs that orbits close to improve my cap stability.
this is a sportscar approach to mission running which involves sometimes overheating the booster, thing that can be done for a good couple of minutes in a bs sized ship.
have fun |
Wuxi Wuxilla
The Tuskers
57
|
Posted - 2013.01.11 10:14:00 -
[4] - Quote
Please ignore everything the poster above me has said. His fit has no range, little dps and a bad tank. It took me ~30seconds to put together a Maelstrom fit that beats it at pretty much everything.
There's really no point in going capstable for a mission ship and there is absolutely no way anyone would suicide gank a BS for 250mil in faction Gyros anyway, so just skip useless stuff like a DCU
Quote: [Vargur, PvE] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Gist C-Type X-Large Shield Booster Shield Boost Amplifier II Explosive Deflection Field II Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Booster is kind of expensive, but nothing over-the-top considering you're flying a 800mil hull. Has more range, more dps and double the tank of your fit.
Quote: [Vargur, PvE cap boosted] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Heavy Capacitor Booster II, Navy Cap Booster 800 Pith A-Type X-Large Shield Booster Adaptive Invulnerability Field II Explosive Deflection Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L [empty high slot] [empty high slot] [empty high slot]
Large Ancillary Current Router I Large Projectile Burst Aerator II
Has even more dps and sligthly more tank than the above fit. The shield booster is really cheap with ~200mil, but it needs a cap booster to keep running (which really isn't a problem, unless you have this allergic reaction to cap managment most mission runners seem so have)
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Spheranzinne
Viral Infections
9
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Posted - 2013.01.11 11:56:00 -
[5] - Quote
As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. |
ChromeStriker
The Riot Formation Unclaimed.
448
|
Posted - 2013.01.11 13:08:00 -
[6] - Quote
Umm... drop the thermal hardener, add a tracking computer and remove a TE for a DCU2. = Better resists against angels and a lot better tracking.
Edit, even with my skills that thing is stable with only 1 CCC, swap the other for... anything you want really - Nulla Curas |
LordSpock
Vherokior Death Squad
52
|
Posted - 2013.01.11 13:53:00 -
[7] - Quote
[Vargur, Lvl4] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Dread Guristas X-Large Shield Booster Shield Boost Amplifier II Experimental 100MN Afterburner I Explosive Deflection Field II Kinetic Deflection Field II Adaptive Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hammerhead II x5
This works pretty well too. There is no reason with such a large booster to be capstable. Your pulse your booster when needed. when you don't turn on the AB you have 2 minutes to permaboost. This ship has massive DPS which should aloow you to actually get rid of the most DPS before you run in any trouble. Yes I know CCC are the way to go in most cases, but as you have an XL booster you benefit more from cap-capacity, than recharge. EFT shows 1m22s cap with CCC, 1m47 with these rigs.
You have 9k shield hitpoints. That means more than 10% is being brought back every 4 seconds. |
McRoll
Blue Republic RvB - BLUE Republic
72
|
Posted - 2013.01.11 13:59:00 -
[8] - Quote
The rigs are wrong with all the above posts. I had some theorycrafting a good while ago and fiddled around with my Vargur for best possible DPS projection. After much testing and discussing, there is basically only one core fit that is the best compromise between DPS and application of it.
Rigs must be
1x Projectile Burst Aerator II 1x Projectile Ambit Extension I
There is no discussion about that part.
The lows must contain 3x faction gyrostabilizer and 2x faction tracking enhancer. You can get rid of one tracking enhancer for a damage control if you have trouble tanking.
After that it's up to you what kind of tank you fit and what your wallet can sustain. I have a large Pith b-Type booster which I got for cheap back then and it's enough for everything a LVl 4 can throw at you. I also like to have a tracking computer fitted to get that little extra range or tracking depending on the situation.
Also, I would always fit an afterburner. Speed is part of tank because you can mitigate missile damage and get yourself into better position for applying DPS- and saves time flying between gates.
Dont forget that you can also inject gunnery implants in your head for better DPS. That would be a % to all turrets damage and falloff implant as well as a large projectile damage one. |
Zor'katar
Matari Recreation
38
|
Posted - 2013.01.11 14:03:00 -
[9] - Quote
I'll throw my $0.02 in. I've used this with good success. (No fitting tool at the moment, so no standard formatting.)
High:
Mid:
- 2x T2 Hardeners (mission specific if necessary)
- 1x Gist B Large Shield Booster (I think... may need to double check that)
- 1x SBA II
- 1x TC (usually range scripted)
- 1 utility slot (usually scan res scripted SeBo, but can be prop, more tank, whatever the mission requires)
Low:
- 3x Gyro II (pimp if you want; I prefer to not be much of a loot pinata)
- 2x TE II
Rigs:
- 1x Burst Aerator II
- 1x Ambit I
Good DPS and range. Not cap stable, but you don't really need to be.
Not sure what the above poster's problem with range scripts in a TC is... do you think they only boost optimal? They boost falloff as well, and that's usually what you need in a Vargur. You'll be engaging in deep falloff far more often than up close where tracking starts to be an issue. |
Daniel Plain
Science and Trade Institute Caldari State
744
|
Posted - 2013.01.11 14:15:00 -
[10] - Quote
Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty.
every single sentence in this response is false. the fits proposed by Wuxi Wuxilla are a little on the expensive side but will get the job done very well.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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LordSpock
Vherokior Death Squad
52
|
Posted - 2013.01.11 14:55:00 -
[11] - Quote
McRoll wrote:The rigs are wrong with all the above posts. I had some theorycrafting a good while ago and fiddled around with my Vargur for best possible DPS projection. After much testing and discussing, there is basically only one core fit that is the best compromise between DPS and application of it.
Rigs must be
1x Projectile Burst Aerator II 1x Projectile Ambit Extension I
There is no discussion about that part.
The lows must contain 3x faction gyrostabilizer and 2x faction tracking enhancer. You can get rid of one tracking enhancer for a damage control if you have trouble tanking.
After that it's up to you what kind of tank you fit and what your wallet can sustain. I have a large Pith b-Type booster which I got for cheap back then and it's enough for everything a LVl 4 can throw at you. I also like to have a tracking computer fitted to get that little extra range or tracking depending on the situation.
Also, I would always fit an afterburner. Speed is part of tank because you can mitigate missile damage and get yourself into better position for applying DPS- and saves time flying between gates.
Dont forget that you can also inject gunnery implants in your head for better DPS. That would be a % to all turrets damage and falloff implant as well as a large projectile damage one.
In my opinion a 170mil TE isn't worth the additional 0.5% tracking it adds. Because the rest of the stats are exactly the same. |
stoicfaux
2208
|
Posted - 2013.01.11 23:29:00 -
[12] - Quote
Here's what I use Minmatar space: http://eve.battleclinic.com/loadout/59297-Vargur-Level-4-Minmatar-Space-Max-Gank-Min-Tank.html TCs normally run range scripts.
I'm guessing the OP either needs to skill up a bit or manage triggers better. Or try fitting an ASB?
Vargur, Vargur: Level 4 - Minmatar Space - Max Gank Min Tank] Gyrostabilizer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Tracking Computer II Tracking Computer II Adaptive Invulnerability Field II Explosive Deflection Field II Pithum C-Type Medium Shield Booster Shield Boost Amplifier II
800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II Small Tractor Beam II Salvager II Salvager II
Large Projectile Ambit Extension I Large Projectile Burst Aerator II
Hobgoblin II
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McRoll
Blue Republic RvB - BLUE Republic
73
|
Posted - 2013.01.11 23:42:00 -
[13] - Quote
LordSpock wrote:
In my opinion a 170mil TE isn't worth the additional 0.5% tracking it adds. Because the rest of the stats are exactly the same.
They are THAT expensive now? Holy ****, I think mine cost each 50 or 60 back then. I had them for quite some time now... By all means stick to normal T2 in that case.
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goldiiee
Tax and War Haven
160
|
Posted - 2013.01.11 23:47:00 -
[14] - Quote
Pretty sure this goes against anything thats been posted so far but it works for me and never get even a little close to melting.
[Vargur, Get'er'done]
4x 800mm Repeating Artillery II (Hail L) Small Tractor Beam II Salvager II Auto Targeting System II
X-Large Ancillary Shield Booster (Navy Cap Booster 800) X-Large Ancillary Shield Booster (Navy Cap Booster 400) Gistum A-Type Adaptive Invulnerability Field Core X-Type 100MN Microwarpdrive Sensor Booster II Tracking Computer II (Optimal Range Script)
Damage Control II 3x Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer
2x Large Processor Overclocking Unit I
5x Warrior II 10x Warrior II
65x Navy Cap Booster 400 5000x Barrage L 5000x Hail L
As always I expect the trolls, but heres the numbers anyways 1100dps 1500 tank 2400 w/heat (Always heat ASB) MWD gives me the abiltity to pick ranges at all times and for really heavy DPS I add a Shield Boost Amplifier changing my tank to a little over 3400
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
McRoll
Blue Republic RvB - BLUE Republic
73
|
Posted - 2013.01.11 23:52:00 -
[15] - Quote
What do you need that much tank for? A lvl 4 doesnt even come close to the damage output you are tanking with this. Also you are losing probably around 100 dps or more in practice because of the rigs. Less paper DPS and less falloff than with aerator/extension combo. |
goldiiee
Tax and War Haven
160
|
Posted - 2013.01.11 23:57:00 -
[16] - Quote
McRoll wrote:What do you need that much tank for? A lvl 4 doesnt even come close to the damage output you are tanking with this. Also you are losing probably around 100 dps or more in practice because of the rigs. Less paper DPS and less falloff than with aerator/extension combo.
I dont run LVL4's with it, and more often than not I have to deal with 'visitors' I know he doesn't need this much tank, usually only one booster is all thats needed and only a few cycles from it for something as simple as a lvl4.
If WorldsCollide is melting his varg tank then this will get him through with no worries. and he can trim it down as needed.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Zhilia Mann
Tide Way Out Productions
945
|
Posted - 2013.01.12 00:04:00 -
[17] - Quote
Zor'katar wrote:Spheranzinne wrote:oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. Not sure what the problem with range scripts in a TC is... do you think they only boost optimal? They boost falloff as well, and that's usually what you need in a Vargur. You'll be engaging in deep falloff far more often than up close where tracking starts to be an issue.
This. Scripted TCs actually make great sense on the Vargur, both range and tracking depending on range. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
193
|
Posted - 2013.01.12 09:40:00 -
[18] - Quote
I'm pretty sure I don't even use my booster in angels extra. And I don't know which WC you are getting but maybe try fitting different hardeners, or maybe a prop mod, npcs have pretty bad tracking.
tbh not really a huge difference between the slight changes in fitting. more or less every fit should have 4x 800s, 4-5slot tank, 3 gyros, a te, tc, and the t2 rof rig. and then a few slots for personal preference.
Zor'katar's and stoicfaux's fits look fine too.
my fit, the falloff rig puts it over pg limit with the ab. tbh I don't use it much, prefer the mach in most situations I'd use the vargur.
[Vargur, Varg copy 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Pith B-Type X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Tracking Computer II, Optimal Range Script Republic Fleet 100MN Afterburner
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Small Tractor Beam II Small Tractor Beam II Salvager II
Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard II
Valkyrie II x5 Warrior II x5
|
Spheranzinne
Viral Infections
10
|
Posted - 2013.01.12 22:53:00 -
[19] - Quote
Daniel Plain wrote:Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. every single sentence in this response is false. the fits proposed by Wuxi Wuxilla are a little on the expensive side but will get the job done very well.
posting with alts makes you famous, not right. also check killboards for vargurs. also stop pimpin maruders, they are already pimped by design. |
Zhilia Mann
Tide Way Out Productions
948
|
Posted - 2013.01.12 23:51:00 -
[20] - Quote
Spheranzinne wrote:Daniel Plain wrote:Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. every single sentence in this response is false. the fits proposed by Wuxi Wuxilla are a little on the expensive side but will get the job done very well. posting with alts makes you famous, not right. also check killboards for vargurs. also stop pimpin maruders, they are already pimped by design.
Says the one who doesn't know how TCs work . |
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Skorpynekomimi
362
|
Posted - 2013.01.12 23:59:00 -
[21] - Quote
I don't get why you have an issue with it. Just fit three resists, and maybe an invuln, and you're good to go. I ran Angel Extravaganza the other day in a Maelstrom, and barely needed to use my shield booster. |
Spheranzinne
Viral Infections
12
|
Posted - 2013.01.13 00:32:00 -
[22] - Quote
Zhilia Mann wrote:Spheranzinne wrote:Daniel Plain wrote:Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. every single sentence in this response is false. the fits proposed by Wuxi Wuxilla are a little on the expensive side but will get the job done very well. posting with alts makes you famous, not right. also check killboards for vargurs. also stop pimpin maruders, they are already pimped by design. Says the one who doesn't know how TCs work .
and this comes from someone with no killboard history? id say keep an eye on them roids, they might get out of falloff while you unnecessarily troll about untrained modules. |
Wuxi Wuxilla
The Tuskers
58
|
Posted - 2013.01.13 06:58:00 -
[23] - Quote
Spheranzinne wrote:Zhilia Mann wrote:Spheranzinne wrote:Daniel Plain wrote:Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. every single sentence in this response is false. the fits proposed by Wuxi Wuxilla are a little on the expensive side but will get the job done very well. posting with alts makes you famous, not right. also check killboards for vargurs. also stop pimpin maruders, they are already pimped by design. Says the one who doesn't know how TCs work . and this comes from someone with no killboard history? id say keep an eye on them roids, they might get out of falloff while you unnecessarily troll about untrained modules.
This almost sounds as if highsec ganks are pvp worth of any consideration.
No, you don't suicide Vargurs like that. You need 5 (better 6, to be on the safe side) Tornados to gank it and that means the Vargur needs at least 1.5bil in modules to make it worth it.
And cap boosted pve is completely viable, I just put Navy 800s in there because I'm used to from fitting pvp ships. You obviously use normal 800s. The fit then proceeds to completely pound your fit into dust in L4s (while being cheaper too) |
Vilnius Zar
Ordo Ardish
607
|
Posted - 2013.01.13 10:49:00 -
[24] - Quote
Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty.
While I don't agree with the fit you're replying to you need to learn some game mechanics before you start calling out others.
- edit -
To add some actual content, I'd personally use this.
[Vargur, LVL 4 - Angels] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Core C-Type 100MN Afterburner Pith C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Explosive Deflection Field II Adaptive Invulnerability Field II
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Small Tractor Beam II
Large Projectile Burst Aerator II Large Projectile Ambit Extension I
Warrior II x5 Valkyrie II x5 Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
CausticS0da
Viziam Amarr Empire
158
|
Posted - 2013.01.13 20:35:00 -
[25] - Quote
Spheranzinne wrote:Zhilia Mann wrote:Spheranzinne wrote:Daniel Plain wrote:Spheranzinne wrote:As a rule of thumb i always ignore the tuskers. they suck at PVE. the pimped gyst vargur WILL be ganked. as for the pith, haha, this is mission running not tanking the blob. but yeah, try it nevertheless, and buy 800 boosters in bulk, they 'll cost more than the ammo.
oh, and quick edit here: never put optimal scripts on a ship with bonused falloff and tracking speed. use speeds or leave it empty. every single sentence in this response is false. the fits proposed by Wuxi Wuxilla are a little on the expensive side but will get the job done very well. posting with alts makes you famous, not right. also check killboards for vargurs. also stop pimpin maruders, they are already pimped by design. Says the one who doesn't know how TCs work . and this comes from someone with no killboard history? id say keep an eye on them roids, they might get out of falloff while you unnecessarily troll about untrained modules.
All your advice in this thread is bad and wrong you should feel bad and wrong about it.
To contribute, I just can't justify flying a Varg over a Mach as much as I've tried. Not fitting prop is fail in a turret boat. |
Siestre Vitale
Vita Post Mortem
12
|
Posted - 2013.02.09 10:34:00 -
[26] - Quote
Vilnius Zar wrote:
To add some actual content, I'd personally use this.
[Vargur, LVL 4 - Angels] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Core C-Type 100MN Afterburner Pith C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Explosive Deflection Field II Adaptive Invulnerability Field II
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Small Tractor Beam II
Large Projectile Burst Aerator II Large Projectile Ambit Extension I
Warrior II x5 Valkyrie II x5
2 shield boosters eh? what does that do to your tank figures per cycle of the Pith C?
also Nos? never thought of putting nos on my varg. whats the range on them?
"Chance favours the prepared mind" |
goldiiee
Tax and War Haven
186
|
Posted - 2013.02.09 12:15:00 -
[27] - Quote
Siestre Vitale wrote:Vilnius Zar wrote:
To add some actual content, I'd personally use this.
[Vargur, LVL 4 - Angels] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Core C-Type 100MN Afterburner Pith C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Explosive Deflection Field II Adaptive Invulnerability Field II
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L Corpum A-Type Medium Nosferatu Corpum A-Type Medium Nosferatu Small Tractor Beam II
Large Projectile Burst Aerator II Large Projectile Ambit Extension I
Warrior II x5 Valkyrie II x5
2 shield boosters eh? what does that do to your tank figures per cycle of the Pith C? also Nos? never thought of putting nos on my varg. whats the range on them?
Looks like 605 dps tank for 5 mid slots, vs 620 dps tank for two mids and a damge control (XL booster, and one Invul) Seems like lot of watsed slots for so little bonus.
Sorry not trying to step on any toes.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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