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Kaikka Carel
White syndicate
89
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Posted - 2013.01.12 14:35:00 -
[1] - Quote
1. Make all non-combat core skills like "Electronics", "Engeneering", "Mechanics" etc to be Level 5 from the start. iirc it takes 8 days to train each from L4 to L5 without implants.
The old system is outdated in terms of modern gameplay. This has been already done to the "Learning" group of skills despite the fact that they illustrate the concept of "long term investments" better than anything else.
2. Make Tech 2 to require L4 of the base skill. This way you have a classical crossroad at L4 whether to go for the bigger scale or to specialise in the current format.
Current system seduces players with "accessible" battleships but then they realise that the bigger tier requires much more than just "Race Battleship I"
Tech 2 on the other hand requires a base skill to be trained to 5 just to access the route. Then you pile a lot of support skills on top of this. Why not ease the enterance level?
On a side note a lot of items and ships have bonuses which depend on the level of the base skill which doesn't make sense since your base skill must be L5 already. With the changes it will leave the fifth level for a player to train later. Eventually they will realize that how much their Zealot would get from Amarr Cruiser V.
3. Bolder and faster balancing/content rework. If something is not used or overused - rebalance it or rework it. React quickly. I don't mean unthinked changes and balancing done in days or weeks but a freaking Night Hawk is still a generally a worse ship than Drake!
I used to think that Defence of the Ancients used to be a very slowly changing game. But in fact it turns out that every year in DotA is a different season with different FOTMs, stratagies, superstars and outsiders. In EVE some things owned, own and will own for years just like the other things will suck.
Recent balancing was great, some people even orgasmed because of it but it is still a turtle's pace. |
Kaikka Carel
White syndicate
89
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Posted - 2013.01.22 13:59:00 -
[2] - Quote
bump |
Rengerel en Distel
Amarr Science and Industry
1067
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Posted - 2013.01.22 14:03:00 -
[3] - Quote
Perhaps post this in their eve of the next decade thread, no one here is likely to care about your new agile developmental model.
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Sean Parisi
Fugutive Task Force
139
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Posted - 2013.01.22 16:27:00 -
[4] - Quote
So what would even be the point of having these skills then if they were automatically at 5? Wouldn't it be better to just remove the skills all together with that line of thinking?
I personally like the skills because they determine how someone fits their ship and can make a substantial difference. Someone who has or has not invested skills into these areas may inadvertently be at a disadvantage due to not doing so. |
seth Hendar
I love you miners
1
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Posted - 2013.01.22 17:31:00 -
[5] - Quote
Kaikka Carel wrote:1. Make all non-combat core skills like "Electronics", "Engeneering", "Mechanics" etc to be Level 5 from the start. iirc it takes 8 days to train each from L4 to L5 without implants.
The old system is outdated in terms of modern gameplay. This has been already done to the "Learning" group of skills despite the fact that they illustrate the concept of "long term investments" better than anything else.
2. Make Tech 2 to require L4 of the base skill. This way you have a classical crossroad at L4 whether to go for the bigger scale or to specialise in the current format.
Current system seduces players with "accessible" battleships but then they realise that the bigger tier requires much more than just "Race Battleship I"
Tech 2 on the other hand requires a base skill to be trained to 5 just to access the route. Then you pile a lot of support skills on top of this. Why not ease the enterance level?
On a side note a lot of items and ships have bonuses which depend on the level of the base skill which doesn't make sense since your base skill must be L5 already. With the changes it will leave the fifth level for a player to train later. Eventually they will realize that how much their Zealot would get from Amarr Cruiser V.
3. Bolder and faster balancing/content rework. If something is not used or overused - rebalance it or rework it. React quickly. I don't mean unthinked changes and balancing done in days or weeks but a freaking Night Hawk is still a generally a worse ship than Drake!
I used to think that Defence of the Ancients used to be a very slowly changing game. But in fact it turns out that every year in DotA is a different season with different FOTMs, stratagies, superstars and outsiders. In EVE some things owned, own and will own for years just like the other things will suck.
Recent balancing was great, some people even orgasmed because of it but it is still a turtle's pace.
no, just no.
it require skills to fly / use things
skills require time.
and by skill, i mean both SP and player skills
"forcing" you to go trought this learning curve is what make you use efficiently your ships, learn to fit it etc....
btw, racing a BS doesn't work, cause: 1- your fit will be terrible 2- you will lack CPU/ pwd, your fit wil be even worse 3- fly a ship with only the skill requiremet at 1? like seriously? => better stick to the previous class where your skill is at 4, you will be more efficient
we had few pilots joining recently, some very noobs (with like 1 month of skills) and some more experienced player so called pvp ready and stuff), with 20-30M sp
after 2 weeks, the noobs were able to be more afficient in pvp than the old ones, who lacked basic skills etc... and mainly didn't know how to use their ships
i rather see a pilot with only 2M sp able to fly a correct fitted cruiser than one able to fly all BSs in game and not even able to fit a competent T2 tank.
there are already enought of thoses pilots in eve, and your proposal would make it worse
that is that kind of pilot you see crying on forum about how they lost their Megathron to a iteron mark V or their shiny machariel / vindi /rattlesnake to 2 T1 cruisers gang
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Kaikka Carel
White syndicate
89
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Posted - 2013.01.24 05:21:00 -
[6] - Quote
^ btw, racing a BS doesn't work, cause: 1- your fit will be terrible 2- you will lack CPU/ pwd, your fit wil be even worse 3- fly a ship with only the skill requiremet at 1? like seriously? => better stick to the previous class where your skill is at 4, you will be more efficient
That's what I meant! Training Battleship skill seems easier(and players are willing to try new class of ships) but then you have L-sized weapon, 3-4x cost increase and so on.
Also in-game skills and player-skills can be aquired separately. I play a lot of FPS and this allows me to own noobs in a brand new game or brand new maps. Likewise you can train the basics of EVE combat piloting on a test server(the place where I learned to overheat without burning modules down) and discipline in your country's military training(or a plain damn PE classes). |
Creedeth
SmellsOFelderbarry
0
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Posted - 2013.01.24 05:34:00 -
[7] - Quote
I could agree that the prerequisites required to fly alot of ships should be reduced.
There already is a Recommended for Certificate tab to display what you "should" train to be effective. The "Requirement" to fly ships should be limited by Spaceship Command only lvls 1-5 (sizes, frigate, cruisers, battlecruisers, battleships, capitals)
To ensure that you need the correct skills they could reduce the default stats of the ship and allow skills to make a bigger difference on the specific ship.
eg; Damnation. reduce the armor and the armor resistance, but increase the bonus received from skills. (to the same end goal) but to allow pilots to pilot these sooner.
This also gives an increased insentive to train the skills. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2223
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Posted - 2013.01.24 05:35:00 -
[8] - Quote
-1
Because your next topic will be to remove all skills completely and allow 1 day old characters to fly Titans to "kill the learning curve and open up the fun" Eve is about Capital ships, WiS, Boobs, PI and Isk! |
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