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Saleske Rancoeur
Pator Tech School Minmatar Republic
8
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Posted - 2013.01.12 17:42:00 -
[1] - Quote
Title says it all.
If a side is losing at Faction warfare, their taxes should increase. All transactions made at their stations cost more. Real-world situations are similar where sides in a war will increase taxes to pay for wars, losing sides get more desperate and need more money to finance the efforts.
Winning sides don't get a tax break, just punish the losers. Core empire NPC corps (such as navies) should bear the brunt of this the most while independent NPC corps are hit less. Low-sec station tax rates are only increased by a smaller amount. |
Noriko Mai
732
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Posted - 2013.01.12 18:30:00 -
[2] - Quote
Saleske Rancoeur wrote:Title says it all.
If a side is losing at Faction warfare, their taxes should increase. All transactions made at their stations cost more. Real-world situations are similar where sides in a war will increase taxes to pay for wars, losing sides get more desperate and need more money to finance the efforts.
Winning sides don't get a tax break, just punish the losers. Core empire NPC corps (such as navies) should bear the brunt of this the most while independent NPC corps are hit less. Low-sec station tax rates are only increased by a smaller amount. The loosing side pays less LPs an the winning up to 225% more, so it should be: Winning = higher taxes. Just FYI |
Astroniomix
Deep Core Mining Inc. Caldari State
310
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Posted - 2013.01.12 19:06:00 -
[3] - Quote
So you want to compound the fact that the losing side gets less money with increased cost of living? |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
576
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Posted - 2013.01.12 19:17:00 -
[4] - Quote
Astroniomix wrote:So you want to compound the fact that the losing side gets less money with increased cost of living?
No, he wants to herd ppl into one side and cement it so he can farm forever. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
211
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Posted - 2013.01.12 19:44:00 -
[5] - Quote
Noriko Mai wrote:Saleske Rancoeur wrote:Title says it all.
If a side is losing at Faction warfare, their taxes should increase. All transactions made at their stations cost more. Real-world situations are similar where sides in a war will increase taxes to pay for wars, losing sides get more desperate and need more money to finance the efforts.
Winning sides don't get a tax break, just punish the losers. Core empire NPC corps (such as navies) should bear the brunt of this the most while independent NPC corps are hit less. Low-sec station tax rates are only increased by a smaller amount. The loosing side pays less LPs an the winning up to 225% more, so it should be: Winning = higher taxes. Just FYI Not exactly an inventive is it.
I think the OP is onto something. I operate in Caldari space, so the taxes there would be massive, but I still think its a good idea.
It would be an incentive to join up, and to win, for all those who actually give a damn about their home space. Also, increasing an isk sink could help with the current inflated prices of everything.
+1 MODULAR DRONES
MORE ORE SHIPS |
Saleske Rancoeur
Pator Tech School Minmatar Republic
9
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Posted - 2013.01.12 19:50:00 -
[6] - Quote
sabre906 wrote:Astroniomix wrote:So you want to compound the fact that the losing side gets less money with increased cost of living? No, he wants to herd ppl into one side and cement it so he can farm forever.
More of a *F-you Jita* proposal with the way things stand. Of course that could change with alliances deciding to keep jita taxes low and joining caldari. Anything could happen. |
Seranova Farreach
Caldari Provisions Caldari State
408
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Posted - 2013.01.12 20:00:00 -
[7] - Quote
the taxation would only work if it was taxing the winners. cause atm its primarly minmatar (because of goons) and gallente cause Cal militia peeps got sick of goons derping in FW. and yes i dont mention amarr cause lul really? amarr? how meny years ago did they give up? |
Seranova Farreach
Caldari Provisions Caldari State
408
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Posted - 2013.01.12 20:01:00 -
[8] - Quote
Hakan MacTrew wrote:Noriko Mai wrote:Saleske Rancoeur wrote:Title says it all.
If a side is losing at Faction warfare, their taxes should increase. All transactions made at their stations cost more. Real-world situations are similar where sides in a war will increase taxes to pay for wars, losing sides get more desperate and need more money to finance the efforts.
Winning sides don't get a tax break, just punish the losers. Core empire NPC corps (such as navies) should bear the brunt of this the most while independent NPC corps are hit less. Low-sec station tax rates are only increased by a smaller amount. The loosing side pays less LPs an the winning up to 225% more, so it should be: Winning = higher taxes. Just FYI Not exactly an inventive is it. I think the OP is onto something. I operate in Caldari space, so the taxes there would be massive, but I still think its a good idea. It would be an incentive to join up, and to win, for all those who actually give a damn about their home space. Also, increasing an isk sink could help with the current inflated prices of everything. +1 no it would be an incentive for people to just UP AND MOVE untill one reagon is swolen. tax the winners cause it costs more to hold more land/space |
Sura Sadiva
Entropic Tactical Crew
165
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Posted - 2013.01.12 20:30:00 -
[9] - Quote
This is a good idea. Should be light, not to break alterate too much high-sec economy but enough to give the feeling of consequences. Can be applied for very low tier or for being kicked out of the warzone.
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Sura Sadiva
Entropic Tactical Crew
165
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Posted - 2013.01.12 20:38:00 -
[10] - Quote
Seranova Farreach wrote:the taxation would only work if it was taxing the winners.
Actually it's already so, even if indirectly. The winning side put on the relative high sec market a superior amount of goods from the FW stores (that are the same goods as from high sec. lev.4 missions stores)
This make the market competion harder for the high sec relative to the winning faction. Higher is the warzone tier lower is LP value for the relative high sec "normal" missioning.
This makes no sense.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
459
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Posted - 2013.01.12 20:42:00 -
[11] - Quote
Didn't the Gallente rage against this exact "idea" some 2-3 years ago when a Caldari alt proposed it and they had only the torn shirts on their backs?
It was bad then and even more so now .. if/when territorial control in FW is based on actual merit and combat prowess then perhaps .. but when it is determined by whomever can get field the most alts to multi-box, not so much. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
576
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Posted - 2013.01.12 21:16:00 -
[12] - Quote
Hakan MacTrew wrote:Noriko Mai wrote:Saleske Rancoeur wrote:Title says it all.
If a side is losing at Faction warfare, their taxes should increase. All transactions made at their stations cost more. Real-world situations are similar where sides in a war will increase taxes to pay for wars, losing sides get more desperate and need more money to finance the efforts.
Winning sides don't get a tax break, just punish the losers. Core empire NPC corps (such as navies) should bear the brunt of this the most while independent NPC corps are hit less. Low-sec station tax rates are only increased by a smaller amount. The loosing side pays less LPs an the winning up to 225% more, so it should be: Winning = higher taxes. Just FYI Not exactly an inventive is it. I think the OP is onto something. I operate in Caldari space, so the taxes there would be massive, but I still think its a good idea. It would be an incentive to join up, and to win, for all those who actually give a damn about their home space. Also, increasing an isk sink could help with the current inflated prices of everything. +1
Err... No, the incentive would be to switch sides, as you've observed by undocking once in a while. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Bienator II
madmen of the skies
1415
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Posted - 2013.01.12 22:27:00 -
[13] - Quote
i am sure people in jita would love it a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Nevyn Auscent
Broke Sauce Brosefs.
107
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Posted - 2013.01.12 23:05:00 -
[14] - Quote
If anything it should be the winning side increasing taxation, in order to pay for all those marines that are holding all those 'hostile' planets. Added cost of occupation security. This puts an addition check & balance into the system that helps a loosing side get back to a place they can fight from as well, so is good for gameplay. |
Sura Sadiva
Entropic Tactical Crew
165
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Posted - 2013.01.13 00:15:00 -
[15] - Quote
Nevyn Auscent wrote:If anything it should be the winning side increasing taxation, in order to pay for all those marines that are holding all those 'hostile' planets. Added cost of occupation security.
This also: i'ts already so. militia donate LP to upgrade the systems and keep the tier up.
But beside this in no case penalizing the winning side instead of rewarding would have any sense, intelligence from a gameplay perspective.... it's not rocket science.
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
576
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Posted - 2013.01.13 02:33:00 -
[16] - Quote
Sura Sadiva wrote:Nevyn Auscent wrote:If anything it should be the winning side increasing taxation, in order to pay for all those marines that are holding all those 'hostile' planets. Added cost of occupation security.
This also: i'ts already so. militia donate LP to upgrade the systems and keep the tier up. But beside this in no case penalizing the winning side instead of rewarding would have any sense, intelligence from a gameplay perspective.... it's not rocket science.
It makes perfect sense from game balance. Negative feedback balances itself, positive feedback is unsustainable. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
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