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Quaaze Stormbringer
EVE University Ivy League
0
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Posted - 2013.01.25 14:41:00 -
[31] - Quote
Ueberlisk wrote:Beatrice Wankmeister wrote:Getting a lot of views on this, but not many opinions.
Can anyone verify, without the tough-guy 'come to low sec/null sec so I can kill you' type comment, if exploration in low or null does indeed provide better results?
My guess is that null might have less people doing the exploration thing, but I would think that low sec would be just as limited as high sec with the more experienced players going there because of the lack of results in high sec. As a long long long time low sec explorer i can confirm that at least around angel low sec theres plenty of sites to be done. Rewards are also very high compared to the amount of time you spend doing those sites. You just need to have some hardware to make them efficiently and you ofc need to know how to manage yourself against potential threats. Tengu or drake is probably your best bet in doing combat sites. Machariel if you can afford one and you have a scout. If you want to do radars you can manage with any cruiser hull pretty much. In angel low most combat sites only take about 5-20min to complete for loot up to 2 billion per site once you know spawns and tricks to do them.
Perhaps plenty of sites, but you personally blew me up literally the moment i warped into my very first ever attempt at this =) |
Minmatar Citizen160812
The LGBT Last Supper
134
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Posted - 2013.01.25 15:09:00 -
[32] - Quote
It isn't any better in low sec. The suck is compounded there by the unrated plexes and anomalies having garbage spawn rates. I don't even bother starting them anymore I just corp mark it and wait for someone else to do 90% of it. Then either me or someone else will go in, kill/spook them and then try to spawn something.
So please bring your fancy ships to low sec and get rid of junk rats for the locals. |
Yabba Addict
Red Shift Enterprises
56
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Posted - 2013.01.25 19:27:00 -
[33] - Quote
seth Hendar wrote:
also, while still running the same amount, the income has dropped by a marely 50%, in the form of way less deadspace( almost non in fact)mods in ded, way less valuable items in ladar / mag/ radar (no more skillbooks in combat ladar for ex.), and regarding combat sig, and belts, the faction still pops but they NEVER drop anything but the poor lazer lens for the sanshas (and if you ae very lucky, a wothless tag)
Found both neurotoxin recovery and nanite control skillbooks just 2 days ago in a ladar. Just because you're not finding them doesn't mean they aren't there.
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PavlikX
You are in da lock
44
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Posted - 2013.01.25 21:01:00 -
[34] - Quote
I have noticed the same trouble. To low numbers of combat complexes in my high/low sec area. If i meet true sansha (two ships since Retribution 1.0) it drops leanses and scrap metals. Meantime my fellow done world collide yeasterday and got two faction battle ships. Result - 2 T2 implants (not low grade)? two faction large weapons, faction hardener and something else... Luck :) Since my 3 years of playing i have no such luck. CCP please, return expolaration system, or if you so want to nerf it, please, don't do it so harsh. We are your players, we want that game feature. |
Flakey Foont
227
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Posted - 2013.01.26 02:07:00 -
[35] - Quote
DO you understand? There are more and more people farming high sec sites, therefore there is a lower chance of loot.It's that simple. Stop whining. |
PavlikX
You are in da lock
44
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Posted - 2013.01.26 05:28:00 -
[36] - Quote
Then explain please, why true sahsha ships drops no faction modules? ANd why there are only two per month? Meantime a lot of anomalies done. Really a lot of.
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Minmatar Citizen160812
The LGBT Last Supper
138
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Posted - 2013.01.26 13:29:00 -
[37] - Quote
Flakey Foont wrote:DO you understand? There are more and more people farming high sec sites, therefore there is a lower chance of loot.It's that simple. Stop whining.
Yeah I understand that a RNG is just that. BUT we're really not talking about a true RNG. What we have here is a random number generator with variables that reference a loot pool to determine a drop.
So, let's begin this lesson with a six sided die and a 3 item list (something, nothing and nothing). You need a perfect one to score a roll on the loot pool. You get a 1 in 6 chance at a loot roll and a 1 in 3 chance at getting something from that pool.
Now, if that die is increased to a 20 sided and the loot pool is from a 150 item list with 125 of those items being nothing do you understand how the "RNG" for drops is capable of being changed?
The spawn rate of sites is even easier to understand. Before there were 35 total (x) sites per constellation that bounce around randomly after completion. Now there are 12. |
Kiteo Hatto
Equanimity Order
775
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Posted - 2013.01.26 13:43:00 -
[38] - Quote
OP, you might just be in an unlucky timezone, as in you get on after everything has been done and people who ran the sites are sleeping. Not sure if it'll help but once you get a Deep space probes your scanning speed will increase a LOT, you will be able to "filter" out unwanted sigs and just go after 4/10s or "possible radars". Im not going to reveal any more "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |
Funky Koval
Bad Artists
2
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Posted - 2013.01.26 13:51:00 -
[39] - Quote
Minmatar Citizen160812 wrote: The spawn rate of sites is even easier to understand. Before there were 35 total (x) sites per constellation that bounce around randomly after completion. Now there are 12.
Where did you get these numbers from, if you don't mind?
Also I am pretty sure plexes respawn is region-wide, not constellation-wide. Too many times have I seen multiple 4/10s - 6/10 side by side or in the same system, or had a plex disappear from a constellation after despawning (and I can locate them pretty quickly if that's what I am going after).
Unless you mean just that
number of sigs in a region = 12 * number of constellations
?
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Tauranon
Weeesearch
115
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Posted - 2013.01.26 14:14:00 -
[40] - Quote
PavlikX wrote:Then explain please, why true sahsha ships drops no faction modules? ANd why there are only two per month? Meantime a lot of anomalies done. Really a lot of.
I once got 20 encounters in a row that dropped no loot. That is the way random numbers work. People get a good run when they start, and they overestimate the loot drop forever after, and then they claim its broken or nerfed when they get a bad luck streak.
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Funky Koval
Bad Artists
2
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Posted - 2013.01.26 14:28:00 -
[41] - Quote
Also, tbh, anomalies are pretty much the worst possible way of going about finding faction drops. Even belt ratting is better.
They are ok if you are farming them in null and maybe lo sec for bounties, then the occasional faction spawn/escalation is a nice bonus. But hi sec anomalies are really wortheless (unless you are in your first couple of weeks in EVE). |
Tauranon
Weeesearch
115
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Posted - 2013.01.26 14:29:00 -
[42] - Quote
Funky Koval wrote:Minmatar Citizen160812 wrote: The spawn rate of sites is even easier to understand. Before there were 35 total (x) sites per constellation that bounce around randomly after completion. Now there are 12.
Where did you get these numbers from, if you don't mind? Also I am pretty sure plexes respawn is region-wide, not constellation-wide. Too many times have I seen multiple 4/10s - 6/10 side by side or in the same system, or had a plex disappear from a constellation after despawning (and I can locate them pretty quickly if that's what I am going after). Unless you mean just that number of sigs in a region = 12 * number of constellations ?
I think that myth arises because CCP appears to have several different methods of controlling the distribution of some sig types. ie there are certainly ladars and others that are tied to constellations. Certainly 4/10s etc have a wider pool to be distributed to (but also exhibit some system specificness).
As the number of explorers rises, the tendency to sweep the sigs to the corners of the map rises too. As an easy counter example to that myth, I am aware of a constellation with 3 highsec systems, that have simaltaneously had 10+ sigs EACH, if the myth persists, I'll screen shot things that easily disprove the 12 per constellation hypothesis.
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Funky Koval
Bad Artists
2
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Posted - 2013.01.26 14:39:00 -
[43] - Quote
Tauranon wrote: As the number of explorers rises, the tendency to sweep the sigs to the corners of the map rises too. As an easy counter example to that myth, I am aware of a constellation with 3 highsec systems, that have simaltaneously had 10+ sigs EACH, if the myth persists, I'll screen shot things that easily disprove the 12 per constellation hypothesis.
Yeah, there are a couple of hi sec pockets in Aridia that display the same behavior. Once in a while someone will come and clear the interesting ones, but the useless ones (mostly mags/ladars/drones) keep piling up for a couple of weeks sometimes. |
Minmatar Citizen160812
The LGBT Last Supper
139
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Posted - 2013.01.26 14:54:00 -
[44] - Quote
Funky Koval wrote:Minmatar Citizen160812 wrote: The spawn rate of sites is even easier to understand. Before there were 35 total (x) sites per constellation that bounce around randomly after completion. Now there are 12.
Where did you get these numbers from, if you don't mind? Also I am pretty sure plexes respawn is region-wide, not constellation-wide. Too many times have I seen multiple 4/10s - 6/10 side by side or in the same system, or had a plex disappear from a constellation after despawning (and I can locate them pretty quickly if that's what I am going after). Unless you mean just that number of sigs in a region = 12 * number of constellations ?
It's just an example, other players have pulled numbers from test that show much more than I ever could. As far as the constellation thing it's just a common thing most explorers agree on for some sites. The actual details on the where and how is unknown.
I could say there were 12 that spawned for a given area of type (x) and now there are 4. I just mean there was a recorded reduction by many players for a long time now that just got worse and it has nothing to do with random factors. |
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