Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Talin
GERIS FOR HIRE
0
|
Posted - 2013.01.17 03:21:00 -
[61] - Quote
Greetings to CCP and CSM,
I want to congratulate you one what seems to be a very successful gathering. You both seem to have hashed something to be relished. The new direction sounds promising and the new Custodian's of the EVE Universe seem to have a good grasp on what they want and perhaps what we want.
However in the course document I became extremely discourage. Perhaps I didn't read enough or didn't comprehend everything that was said, but from the nature of the minutes it seems that the idea of Modular POS's has been side lined if not completely scraped by the development team.
The idea's given to us several months ago were a beautiful reminder to me of the awe and potential of EVE. The honest truth is I've always wanted to have a little section of EVE that was distinctly my own. Something the current system of POS's does not provide to someone who by accountability terms for EVE would be considered a "Lurker". While I know it's possible open a Starbase in the current system. The thing purposed to the CSM's and the inadvertently the rest of the player base was exactly what I've always wanted. I've always wanted a home floating around the Planet of my choosing, so I could claim a little section of High sec for myself. I even have a little planetary Orbit I've picked out already.
Under the plans described to CSM back before the beginning of the new year I was excited and began actively playing again. Now the ball has been yanked out again, and a potentially great feature was taken away with no argument or consideration for what could become a very viable aspect of EVE if it was nurtured. Rather it was casually swept under the rug because it would be to constraining to impalement. Because it would effect to few players. Well if you had chosen to look into expanding the versatility and desire would undoubtedly increase. I know I would be making a new home in space.
The new Dev blogs even more outrageously continued to list POS's as part of the changes potential changes. While I know it was stated that it might not reflect the final list. They then cold handedly rip any continued idea of the aforementioned Modular POS's out because they don't THINK it will effect enough of us.
Well, it would have affected me if you had chosen to do it. I would have been ready to dumb hundreds of millions of ISK or probably hundreds of dollars in Real cash to make my little space home in EVE a reality.
For the futures sake CCP, and CSM's I hope you reconsider this course of action.
Thank you for listening, It's time I go back to lurking.
-Tal |
Nevyn Auscent
Broke Sauce Brosefs.
108
|
Posted - 2013.01.17 03:52:00 -
[62] - Quote
I have to chip in on the POS side as well. I'm put off from even looking into POS'es currently due to the nightmare they seem to be, I don't want to go trying to learn about them in Low to start with, and I can't do them in high without making a solo corp and grinding standings. And that means I have to leave my corp mates and go play solo, which isn't what I want to do either. A much improved system where I don't have to carefully place 10000 things in space is needed. |
Orisa Medeem
Hedion University Amarr Empire
23
|
Posted - 2013.01.17 04:06:00 -
[63] - Quote
Quote:Soundwave added that the alliance structure as it exists today needs to be reworked. It doesn't exist the same way a corporation in Eve does and he noticed it became very difficult to talk about resources and infrastructure without dealing with alliances as an in-game construct.
Guys, if you are going to touch this code then expand the scope just a bit and change the definition of alliance: An entity with one holding corporation and an acyclical list of member corporations and/or alliances.
This would be a simple solution for people asking for coalitions to be implemented. Right now the game is very rigid on how groups of people should organize themselves. I think they should have more freedom in this regard. :sand: -áover -á:awesome: |
Flamespar
Woof Club
506
|
Posted - 2013.01.17 04:12:00 -
[64] - Quote
The have been pages and pages of support for avatar gameplay. Why was it not discussed at the summit?
If only to say to CCP "lots of players want to see meaningful avatar gameplay, can you update us on its status?" I can post on a forum, therefore I represent everyone. |
Marlona Sky
D00M. Northern Coalition.
2877
|
Posted - 2013.01.17 04:43:00 -
[65] - Quote
I have only had the chance to read specific sections of the minutes so far, but would like to take a moment to give thanks.
Thank you CCP. So far from what I have read there is vast evidence you do indeed play the game, take player feed back and give great consideration towards ideas we come up with. I am looking forward to 2013 playing EVE with great interest.
Thank you CSM. These minutes have a very, very nice turn around from the time of the summit to the time they are released for us players to consume. I know this in due to CCP as well, but I genuinely appreciate the timely manner. Also thank you for representing the player base instead of only focusing on personal agendas only like we have seen in the past. Granted I would not be opposed to more communication on the forum, it is evident you have been busy working.
To those member(s) of the CSM who basically contribute nothing: I will do my best to make sure your dead weight is known during the upcoming elections if you choose to run again.
Remove local, structure mails and revamp the directional scanner! |
Kuseka Adama
Garoun Investment Bank Gallente Federation
5
|
Posted - 2013.01.17 05:49:00 -
[66] - Quote
- Goons laid out the agenda in a previous thread which has since been locked
- High-sec continues to be bashed discredited and otherwise trashed
- Pos Revamp canceled to prevent Nullsec from losing their stranglehold on Just about everything including the rampant inflation
- no talk about Walking in Stations, direct interaction with dust 514 staff, and a number of other issues.
- no talk about the removal of titans or ending the CFC circlejerk.
Yeah. Pretty much what i should have expected. Dont think i'm gonna buy that plex next month. For damned sure i'm not gonna buy a sub to this game at the moment.
Continue shitting on high sec and people are gonna just leave. This game hit near 60k recently may have even broken that. Wonder what it'll feel like when the new players will be forced to start in null because there wont be a damned thing for sale in any station. Glad i bought borderlands 2 instead of plexes. Defintely getting my money's worth there. When a council like this is clearly so beholden to one sector of the game at the expense of all others...*sigh* |
James Amril-Kesh
4S Corporation RAZOR Alliance
3352
|
Posted - 2013.01.17 05:50:00 -
[67] - Quote
Marlona Sky wrote:Thank you CCP. So far from what I have read there is vast evidence you do indeed play the game, take player feed back and give great consideration towards ideas we come up with. I am looking forward to 2013 playing EVE with great interest. Are we even reading the same thing? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
James Amril-Kesh
4S Corporation RAZOR Alliance
3352
|
Posted - 2013.01.17 05:54:00 -
[68] - Quote
Kuseka Adama wrote:Goons laid out the agenda in a previous thread which has since been locked And which thread would that be?
Kuseka Adama wrote:High-sec continues to be bashed discredited and otherwise trashed You're joking, right? Highsec has gotten the most treatment in the past several expansions out of all the regions of space.
Kuseka Adama wrote:Pos Revamp canceled to prevent Nullsec from losing their stranglehold on Just about everything including the rampant inflation Yeah, because nullsec players aren't at all affected by inflation and because POS revamp isn't something we also want.
Kuseka Adama wrote:no talk about Walking in Stations, direct interaction with dust 514 staff, and a number of other issues. WiS isn't meaningful gameplay and thus should not be given priority.
Kuseka Adama wrote:no talk about the removal of titans or ending the CFC circlejerk. Why should CCP do this for you? Why can't you do it yourself? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
Ryuu Shi
School of Applied Knowledge Caldari State
2
|
Posted - 2013.01.17 06:07:00 -
[69] - Quote
Thank you CCP for at least looking into a temporary solution for Black Ops (be that its only a quick one) but can you at least look into increasing the ehp as well?
As for the POS issue although it saddens me I can't make a little kingdom for myself to park my things I do understand from a business point that focusing most of the effort on the null issue isn't viable for growth and may even hinder as we saw with Incarna WiS expansion.
Personally fixing the issue bit by bit all through the year sounds better than nothing being done at all until,say 2020.... |
Winthorp
Future Corps Sleeper Social Club
7
|
Posted - 2013.01.17 06:09:00 -
[70] - Quote
You promised us POS revamps at the last fanfest and again at last CSM summit now all that has been pissed away because you feel we are not enough of a player base to spend the time on. We have long been patient on this issue this affects the whole WH community day to day as well as HS industry, LS research and industry and Nullsec living in the far reaches.
At the very least the pos security issues need to be addressed in the short term to make small corporations have viable safe options to recruit and grow, this only needs to be personal ship storage. In the Med term we deserve a well overhauled system to allow greater flexibility with modular POS design.
You say its business breaking to do POS revamp, we say its business breaking to ignore us yet again.
Take a look
https://forums.eveonline.com/default.aspx?g=posts&t=194625 |
|
Dar Saleem
Imperial Academy Amarr Empire
44
|
Posted - 2013.01.17 06:26:00 -
[71] - Quote
Lets see tell you are going to do stuff, but then back peddle.
new contract system, to tough and we get the small part of it with bounties tech fix, to tough (or goons say no) POS to difficult.
Sure there must be others |
SegaPhoenix
BREAKING-POINT Primal Force
122
|
Posted - 2013.01.17 07:06:00 -
[72] - Quote
Thanks CCP and CSM for these minutes! I understand you guys can't do everything at once and people will cry about anything so try not to feel too discouraged by some of these posts. I am looking forward to 2013 =) |
Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
365
|
Posted - 2013.01.17 07:11:00 -
[73] - Quote
Quote:Fozzie replied that after the farming nerf, enrollment was down 10-15% (mostly farmers leaving), but has been creeping up again, except for Caldari which has some demoralization issues. Soundwave noted that overall, things are stable, and Fozzie added that last week was the 3rd most active week in terms of PvP.
caldari do have demoralization issues because of DEVs who ****** up situation in FW but that is not a reason why caladri is not creeping up again, reason is that there is no point to be on caldari side because rewards suck and you can do lot of more isk on gallente side. You can not really recruit players for role play reasons when other side recruits for big isk.
Caldari sure could take systems and change better income to caldari side, but why to do so when you can instantly make big isk on gallente side without any effort.
Current FW is worst version of FW ever. |
Frying Doom
Zat's Affiliated Traders
1606
|
Posted - 2013.01.17 07:28:00 -
[74] - Quote
POS are sorely in need of attention.
A new corp ideology is a great idea, shame you broke it on day 1. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Pak Narhoo
Splinter Foundation
853
|
Posted - 2013.01.17 08:14:00 -
[75] - Quote
Bah, I want the old CCP back. The one that wasn't afraid of anything, who not only dreamt but also boldly did. And now it's hiding behind phrases like, POS revamp is too big or it only affects small groups.
It's sad to see that the previous CSM minutes where just ink on paper.
POS management is a disaster and corp management pure hell. Yet CCP is too afraid to fix it, even in small steps.
In short, I'm very disappointed. Maybe time to vote with my wallet after 5 years. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Adal Kon
Serenity Tardis
0
|
Posted - 2013.01.17 08:21:00 -
[76] - Quote
I am very dissapointed about CCP not trying to fix the POS and corp managment. At its current state its a mess, and bringing in new ppl into a wh needs 2 POS's and alot of managment.
Cmon CCP, dont be a bunch of -ñ%"#"/! |
Flamespar
Woof Club
506
|
Posted - 2013.01.17 08:37:00 -
[77] - Quote
I thought they were talking about making POSs scalable from suiting the needs of solo players, al the way up to massive corporations.
If they did it right, it would be something that heaps of players would want. But at the moment few do, mainly because of the current system is suicide inducing. I can post on a forum, therefore I represent everyone. |
Hidden Snake
Genco Fatal Ascension
241
|
Posted - 2013.01.17 09:03:00 -
[78] - Quote
Ines Tegator wrote:So much talk about sov space, nothing about high/low/NPC null. Before you start worrying so much about nullsec stuff, wouldn't it be a good idea to look at the High>Low>Null progression first? So that more people, you know, have a reason to care about nullsec features? That'd be nice.
No they will not ... they believe they doing it right .... there is no complex view on low sec .... just hit/miss/fixand repeat strategy.
Based on CCPs conflict of interests I propose all who protest agains CCP Fozzie behaviour ad this to your sig.-á HIGH FIVE is LOW FIVE CCP.-á |
Hidden Snake
Genco Fatal Ascension
241
|
Posted - 2013.01.17 09:11:00 -
[79] - Quote
Bad Messenger wrote:Quote:Fozzie replied that after the farming nerf, enrollment was down 10-15% (mostly farmers leaving), but has been creeping up again, except for Caldari which has some demoralization issues. Soundwave noted that overall, things are stable, and Fozzie added that last week was the 3rd most active week in terms of PvP. caldari do have demoralization issues because of DEVs who ****** up situation in FW but that is not a reason why caladri is not creeping up again, reason is that there is no point to be on caldari side because rewards suck and you can do lot of more isk on gallente side. You can not really recruit players for role play reasons when other side recruits for big isk. Caldari sure could take systems and change better income to caldari side, but why to do so when you can instantly make big isk on gallente side without any effort. Current FW is worst version of FW ever.
Do high five to Fozzie ... he is doing his job ... pretty good. Lets see how public this issue will go, was recently contacted by some outside MMO media about little **** in CCP. :) Based on CCPs conflict of interests I propose all who protest agains CCP Fozzie behaviour ad this to your sig.-á HIGH FIVE is LOW FIVE CCP.-á |
Dennie Fleetfoot
DUST University Ivy League
361
|
Posted - 2013.01.17 09:17:00 -
[80] - Quote
Disappointing that Dust 514 hasn't made the minutes.
I know about the NDA but still. Currently 500.000 mercs created for Dust, even with 3 per PS3 account that's nearly 100,000 players just in the closed beta. We'd like to know more about the Eve/Dust link.
Perhaps come the 22nd after it goes open we'll get the rest of the minutes?
Director Of Operations for Dust University
www.twitter.com/DennieFleetfoot |
|
Keras Authion
Science and Trade Institute Caldari State
113
|
Posted - 2013.01.17 09:23:00 -
[81] - Quote
Finished the notes, a few comments. While the most of the content was fine I'd like to give some opinions and notes on a few things.
Getting more industry to null. I can agree to making it better but please keep in mind that the different areas are supposed to interact with each other. Giving null too much of resources (or penalizing the production in high) will take the base-level production out of high sec. As it stands the high sec produces low-level minerals, tech 1 items and faction modules to export while importing everything else. Null produces tech 2 materials, high-end minerals and high-level modules for export while importing the basic stuffs and tech 3. If the null industry is boosted too much it becomes nearly self-sufficient obsoleting much of the high sec. I think it's something that needs to be taking into consideration.
CREST. I think the option to steal stuff has to be regulated, at very least to the level of very fine control of what and for how long it is accessible. It's one thing to convince a player to give their stuffs to another player in game and another writing an out of game app that has an access to your inventory. If we go with the analogy of "giving the car keys to a stranger", how many you think will give the keys? Is the work done on the CREST worth the few people that are willing to trust other people to not steal their stuff for no specific reason? If I can't trust a major app like evemon to not one day say "screw it" taking trillions of isk from the users after years of awesome service why would I want to use this feature at all? Things like this have happened before with player services and why would this be different?
Loyalty rewards for being in a player corp. While it's a sound idea it needs more thought. If I have a character in a one-man corp and two in npc corps do I qualify? How about all in one-man corps instead of socializing with the other people in the npc corp? Does it even go with the sandbox setting to say "You can do whatever you want here but if you do it this way you get an extra token"?
Skillpoint respecs idea at the end of the customer loyalty section, page 111. No, Hans. No. Bad CSM! Bad! I don't care what your reasoning is but these have no place in this game for any reason. This thing has been through so many times you should know better by now. This post was rated "C" for capsuleer. |
Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
365
|
Posted - 2013.01.17 09:23:00 -
[82] - Quote
Hidden Snake wrote:Bad Messenger wrote:Quote:Fozzie replied that after the farming nerf, enrollment was down 10-15% (mostly farmers leaving), but has been creeping up again, except for Caldari which has some demoralization issues. Soundwave noted that overall, things are stable, and Fozzie added that last week was the 3rd most active week in terms of PvP. caldari do have demoralization issues because of DEVs who ****** up situation in FW but that is not a reason why caladri is not creeping up again, reason is that there is no point to be on caldari side because rewards suck and you can do lot of more isk on gallente side. You can not really recruit players for role play reasons when other side recruits for big isk. Caldari sure could take systems and change better income to caldari side, but why to do so when you can instantly make big isk on gallente side without any effort. Current FW is worst version of FW ever. Do high five to Fozzie ... he is doing his job ... pretty good. Lets see how public this issue will go, was recently contacted by some outside MMO media about little **** in CCP. :)
maybe they should copy FW sov mechanics directly to 0.0 because it is so good and working |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
95
|
Posted - 2013.01.17 09:31:00 -
[83] - Quote
POS revamp is exactly what perfectly fits into that new development direction. - It affects everybody in the game in every corner of the universe. No favoritism towards playstyles. - It can fit into 1 theme: "industry" - The answer to the "why?" question: To fix old broken or unnecessarily overcomplicated parts of the industry. To give more options for new tactics. To have a base ground for planned future changes (like lowsec buff, null/wh rework, corp management etc). To give some kind of "housing" system where the players can be more attached to their homesystems.
I can understand that it can be too much work to implement it at once but pushing away the idea with design philosophies feels like just cheap excuses. |
Hidden Snake
Genco Fatal Ascension
241
|
Posted - 2013.01.17 09:33:00 -
[84] - Quote
Bad Messenger wrote:Hidden Snake wrote:Bad Messenger wrote:Quote:Fozzie replied that after the farming nerf, enrollment was down 10-15% (mostly farmers leaving), but has been creeping up again, except for Caldari which has some demoralization issues. Soundwave noted that overall, things are stable, and Fozzie added that last week was the 3rd most active week in terms of PvP. caldari do have demoralization issues because of DEVs who ****** up situation in FW but that is not a reason why caladri is not creeping up again, reason is that there is no point to be on caldari side because rewards suck and you can do lot of more isk on gallente side. You can not really recruit players for role play reasons when other side recruits for big isk. Caldari sure could take systems and change better income to caldari side, but why to do so when you can instantly make big isk on gallente side without any effort. Current FW is worst version of FW ever. Do high five to Fozzie ... he is doing his job ... pretty good. Lets see how public this issue will go, was recently contacted by some outside MMO media about little **** in CCP. :) maybe they should copy FW sov mechanics directly to 0.0 because it is so good and working
lol that would be perfect .... lost billions to unarmed incursuses hordes .... actually I can imagine lot of funny scenarios. Based on CCPs conflict of interests I propose all who protest agains CCP Fozzie behaviour ad this to your sig.-á HIGH FIVE is LOW FIVE CCP.-á |
Roime
Shiva Furnace
1658
|
Posted - 2013.01.17 09:55:00 -
[85] - Quote
Good read, the new expansion strategy feels solid and the hints about expansive expansions coming in the future are juicy indeed. I'm very worried about the modular POSes not coming. Building custom POSes, small sandcastles in the stars would be wonderful for both increasing conflicts and to please builder-types.
My pics for the most interesting topics:
Drone UI wrote: Greene Lee closed the meeting by asking about the Drone UI and if there was any progress on the GÇ£Drones as modulesGÇ¥ concept art shown at FanFest. Arrow mentioned that it is fairly complex as there are different drones with different purposes, but Two step asked for just a way to be able to attack/recall them with a button. ... Elise asked about the current drone interface, and it was agreed that the interface at present is not good, with Kelduum referring to it as GÇ£hilariousGÇ¥, although Team Pony Express are not sure where this is in the pipeline.
We really, really need a new drone UI by summer expansion. It shouldn't be postponed anymore, it's been troubling players for years, and now the current empire NPC AI changes cause drone micro-management challenges also to the players with much less skills and ability to adapt.
Different drones and purposes? Yes, but they are used in the same way- select target, command drones to engage target. Even if we wouldn't get "drones as modules", we need at least these changes to groups and shortcut bindings:
X number of default drone groups. Groups can be named by user, but DG 1 named "Ogresasdasf" is still drone group in slot 1 and manu item includes the group #.
Keyboard Shortcuts (no defaults needed):
Launch Drone group 1 ... Launch Drone group 5 (or up to any max number you see appropriate, five is just the minimum)
And then for each individual drone, drones are assigned a number on launch:
Drone 1-25: Engage target, Return to Drone Bay, Return and Orbit.
This shortcuts are accompanied by number display and small buttons on each drone row in the drone window, before damage bars.
Also please fix the group folding/expanding behaviour of groups- currently launched group opens collapsed, and returning group expands, it should be opposite. Drones in bay should also have the damage bars visible.
These fixes would go a long way.
CCP Fitting Tool wrote:Alice asked what the CSM thought about those topics. Trebor thought that the ideas were fine, but questioned why CCP would duplicate effort that the community is already doing. He suggested that CCP concentrate on building the tools to better enable the community to build some of the applications. Alice said that CCP wanted to focus on the mainstream tools that the players use. She did acknowledge that it was CCP playing catch up, but she said it was important for CCP to provide the major tools that people need.
Trebor, many players are simply not aware of third party tools, or interested in installing them in order to play a game, and even less if terrible websites and crude interfaces. CCP providing a decent fitting tool would be a massive improvement for these people, and as a result we would have to suffer from less terrible fits and stupid forum questions.
Furthermore, I'd very much prefer a web-based, cross-platform fitting tool that is always up to date and comes with a direct link to ingame fittings.
Pyfa and EFT are really nice applications, but their mere existence should not be an obstacle for CCP to develop the game and the services they provide- and ship fitting is a core mechanic of the game, not something to be left forever in the hands of 3rd party developers.
EVE UI wrote:Also shown were a series of monochromatic revamped UI icons (some already seen in the new factional warfare and war declaration UIs), which are intentionally very different from in-game items, which are much more detailed and colored. ... Sisyphus explained that for summer they will be prototyping a new radial menu system to replace the existing in-space version using mouse gestures, and eventually the right-click menus. This will start with the in-space version of the menus, in an attempt to move the interaction in EVE to a GÇÿleft-clickGÇÖ like most other games/programs/web-pages.
New icons, finally, especially the Neocom icons are very dated.
Again, finally! Nested dropdown menus kill every UI. Finding the correct opening from an unordered list, then navigating a cursor through a geometric maze of tiny little corridors just to execute one single command or access another menu is simply the worst possible solution in every use case.
Player Experience wrote:Sharq then said they want to add animations for docking and undocking, for example the ship turning toward the corridor when undocking before their screen fades to black, setting the mood better. Elise agreed that as long as it doesn't take any longer than the existing undock process, that would be nice. Sharq also mentioned that the Art team were excited about adding runway lights and other things when docking.
ZOMG <3 yes yes please! Simple settings options for station gamers: "Show/hide docking sequences" might be appropriate.
Economy wrote:stargate jumps are up 20%.
EVE is doing extremely well <3 Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
285
|
Posted - 2013.01.17 11:58:00 -
[86] - Quote
Julia Fistage wrote:POSes affect almost everyone in game either directly or indirectly (t2 materials anyone?). The UIs are buggy, industry at POSes is a ballache, they are practically compulsory in w-space. Please don't overlook them!
And also they "blablabla" complaining about Industry in null/low/WH space!!!! Big What the F here! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Ravcharas
GREY COUNCIL Nulli Secunda
198
|
Posted - 2013.01.17 12:12:00 -
[87] - Quote
Jack Haydn wrote:Quote:Seagull: Enablers are the people who make the logistics for these large-scale things actually work. They are people who run mad spreadsheets to organize production lines for war efforts, they are people who manage roles and membership of big corporations and alliances, they build tools to do different tasks. And we kind of have a history of treating these people likeGǪ****. We put these people through a lot of painful, unnecessary work. Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that Gǣis what will kill the businessGǥ. Do you guys even grasp what you are talking about? On a more constructive note: I have dealt with POS in the past. I don't do much POS work anymore now. Did it ever cross your mind that the small group of people doing POS stuff these days might grow vastly, if POS are actually not a reason to hurt yourself anymore? (This is obviously directed at CCP, not the CSM) I'm not sure I would agree that POSes represent a "small and singular aspect of the game." Either way CCP recently redid FW; which only a minority of the players engaged in. Bounty system, anyone? Where is this line drawn?
If POSes was painless to set up and use, represented better opportunities than did stations, and were scaled to also function as an individual pilot asset - I would expect more people to use them more often. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
285
|
Posted - 2013.01.17 12:30:00 -
[88] - Quote
Talin wrote:Greetings to CCP and CSM,
I want to congratulate you one what seems to be a very successful gathering. You both seem to have hashed something to be relished. The new direction sounds promising and the new Custodian's of the EVE Universe seem to have a good grasp on what they want and perhaps what we want.
However in the course document I became extremely discourage. Perhaps I didn't read enough or didn't comprehend everything that was said, but from the nature of the minutes it seems that the idea of Modular POS's has been side lined if not completely scraped by the development team.
The idea's given to us several months ago were a beautiful reminder to me of the awe and potential of EVE. The honest truth is I've always wanted to have a little section of EVE that was distinctly my own. Something the current system of POS's does not provide to someone who by accountability terms for EVE would be considered a "Lurker". While I know it's possible open a Starbase in the current system. The thing purposed to the CSM's and the inadvertently the rest of the player base was exactly what I've always wanted. I've always wanted a home floating around the Planet of my choosing, so I could claim a little section of High sec for myself. I even have a little planetary Orbit I've picked out already.
Under the plans described to CSM back before the beginning of the new year I was excited and began actively playing again. Now the ball has been yanked out again, and a potentially great feature was taken away with no argument or consideration for what could become a very viable aspect of EVE if it was nurtured. Rather it was casually swept under the rug because it would be to constraining to impalement. Because it would effect to few players. Well if you had chosen to look into expanding the versatility and desire would undoubtedly increase. I know I would be making a new home in space.
The new Dev blogs even more outrageously continued to list POS's as part of the changes potential changes. While I know it was stated that it might not reflect the final list. They then cold handedly rip any continued idea of the aforementioned Modular POS's out because they don't THINK it will effect enough of us.
Well, it would have affected me if you had chosen to do it. I would have been ready to dumb hundreds of millions of ISK or probably hundreds of dollars in Real cash to make my little space home in EVE a reality.
For the futures sake CCP, and CSM's I hope you reconsider this course of action.
Thank you for listening, It's time I go back to lurking.
-Tal
We all fell the same... The Starbase in the scy-fi space is so important as the spaceships itself. (Star trek - Deep space 9) ...
What happens is that when CCP tried Incarna... they got beten up by the comunity becouse EVE is not about just walking in stations... It is about the Ships, the lore and all.... And now they learned the lesson... but not completely ... THEY GOT TO BE BETEN UP AGAIN TO UNDERSTANT THE "And ALL" part of it...
We can see that John Lander changed the direction of How CCP does the Development, we can see it in this image that he posted in the dev blog that he plans to embrace the full meaning of EVE... But it looks like they are walking in the oposite direction that he is pointing.
It is clear that all problems of EVE today are Related to the POS issue...
Empty Nullsec? >> Lack of industry >> POS Empty WH? >> Pain on logistics >> POS NO objectives and things to build and defend? >> Sand castle POS... I-Hub Issues? >> POS Item management? >> POS MArket? >> dock and do it on POS Lack of hope and objectives? >> It would be solved by wanting a home... >> POS...
I really hope that CCP notices this before we have annother issue like incarna. I lost manny friends that time.. and few of them came back... I don't want to lose the other part of them... so there would be no real reason to play EVE...
Come ON CCP! you don't NEED to do it Tomorrow. You just need to Try and keep doing!!!! 2 yeas to finish? 4 years to finish? 10 years to finish!? it doesn't matter, we stay with you as long as you have the vision!!!! Slowly release It... First change the tower design... then the weapons design... then add a couple of modules... then ADD a nice UI to manage things placement ... It will end up being possible... just go step by step... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Alexander Renoir
State War Academy Caldari State
40
|
Posted - 2013.01.17 12:37:00 -
[89] - Quote
CCP@ CSM meeting minutes wrote: The general feeling from CCP is that if bounties are not causing people to leave the game then they arenGÇÖt likely to put resources on to a problem that doesnGÇÖt exist.
Listen CCP. Two Accounts canceled! Two from me. I know many others that also canceled during your daft new bounty system!
CCP@ CSM meeting minutes wrote: The goal would be to ensure they understand that having a bounty doesnGÇÖt make them attackable in highsec, which Solomon confirmed was a point of confusion on the forums even for experienced players.
The problem is not the confusing thing that some one assume that you are attackable in highsec. This is daft ****. Every one knows that you are not attackable in highsec because of the bounty. AND THIS IS NOT THE PROBLEM!!! The problem is the bounty what you get if you type something into an help channel, or for declining a convo etc.
CCP@ CSM meeting minutes wrote: Ripley chimed in that she had asked for a report on this from Customer Support and so far the number of people that have petitioned that the bounty system is harassment has been 40.
Daft lie. I allone know nearly 40 people who hates this system. In the german help channel only! |
James Amril-Kesh
4S Corporation RAZOR Alliance
3362
|
Posted - 2013.01.17 12:44:00 -
[90] - Quote
Alexander Renoir wrote:The problem is not the confusing thing that some one assume that you are attackable in highsec. This is daft ****. Every one knows that you are not attackable in highsec because of the bounty. AND THIS IS NOT THE PROBLEM!!! The problem is the bounty what you get if you type something into an help channel, or for declining a convo etc. This doesn't even happen anymore. The only reason it was happening was because the system was new and people wanted to play around with it. So get over yourself. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |