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Thread Statistics | Show CCP posts - 3 post(s) |
Malcanis
Vanishing Point. The Initiative.
7106
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Posted - 2013.01.17 07:50:00 -
[1] - Quote
I invite CCP Unifex to keep his character in W-space for a couple of weeks. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7110
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Posted - 2013.01.17 09:21:00 -
[2] - Quote
POS may only be directly used by a small percentage, but that's a direct consequence of how incredibly unfriendly they are to deploy and manage.
I'll go ahead an predict that if POS were easy to manage and deploy, and the POS roles system was made actually usable, then we'd see an explosion in POS use. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7116
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Posted - 2013.01.17 10:49:00 -
[3] - Quote
Rena Senn wrote:I just started living out of w-space, and it took me all of 5 minutes to cement my undying hatred of the POS interface. If it's enough to make me ever regretting having to live out of one when I'm not even doing anything more complicated than use it as a glorified GSC, then I can only imagine the sisyphean hell of the people who have to manage these rube goldberg machines of life and death full time.
yep this pretty much.
Christ knows how the W-space guys put up with it. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7129
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Posted - 2013.01.17 11:59:00 -
[4] - Quote
Greig Hul wrote:+1 from me. Do the POS thing please.
Seagull and Unifex would do well to walk a mile in our shoes before condemning us to another 4 years of Soon(TM).
POS have been horrible for a lot longer than 4 years.... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7133
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Posted - 2013.01.17 12:55:00 -
[5] - Quote
Skippermonkey wrote:Are you ******* kidding me?
The POS revamp is one of hte biggest things that CCP should really be working on
What planet do you guys on the CSM actually live on these days?
Er, you realise that this was CCP, not the CSM? The CSM have been pushing for a POS rework for years. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7201
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Posted - 2013.01.18 16:35:00 -
[6] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 15:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Yeah I think we get that POS are too big a thing to be ~fixed~ all in one go. The wider issue is the "POS are only used by a small percentage of players" thing, and the fundamental lack of recognition as to WHY that is - as evidenced by using that fact to justify deprioritising them.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
7532
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Posted - 2013.02.01 13:33:00 -
[7] - Quote
Hakan MacTrew wrote:I have a vision:
A player owned cargo pad is moored in space. To begin with, it is used for mining ops and eventually processing facilities are added to it. At some point the pad is abandoned, probably because it was no longer needed, but bullet.holes and scorch marks on its exterior point to a more violent explanation. Pirates take over the pad and add docking facilities and a maintenance hanger. Over time it is added to further as more pirates come into the system. Eventually, a large alliance rolls in and absorbs the smaller pirate corporation. The pad becomes an outpost used for holding spare ships in times of war and depositing cargo from the empire's as it filters out to the surrounding systems. More modules and defences are added and what was a little cargo pad is now a station. The Alliance becomes a founder of a new Coalition and the station is chosen to be their main hub. This station becomes a hive of activity, not only producing and selling much of what is needed by its residents, but their close allies as well. Traders come from all over to sell their wares. While they are there, they use the local entertainment; bars and casinos, skin clubs and tattoo parlors. All the while, the Alliance is raking in a small.fortune every day from the token docking fee. 1,000 isk doesn't sound a lot, but when you get over 100,000 visits a day, it helps pay the fuel bills...
Make my vision a reality CCP!
How are you going to get 100,000 visits per day? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Malcanis
Vanishing Point. The Initiative.
11225
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Posted - 2013.08.13 05:42:00 -
[8] - Quote
Aodh MacDonald wrote:Another update and what do we hear from CCP on POS's?****crickets****
Agreed this has not been so well done by us.
OK here is what we can tell you:
1) Every single CSM member is individually keen to see POS improved, because even apart from the existance of this thread, we've all had personal experience of them.
2) We have not ignored the subject.
3) We have formally raised the issue with CCP at a high level.
4) As you know, anything that CCP say to us via CSM channels is by default NDA unless they specifically exempt it. This applies whether the news is good or bad (and "good" or "bad" can mean different things to different people; a detail might make some happy may not make others happy). So far CCP have not released from NDA anything POS-related they have communicated to us.
5) As you have already observed CCP haven't said anything bad enough to make any of us break the NDA or quit the CSM.
6) Yes I realise that I've basically told you a whole lot of nothing. Although at least you now know that we have raised the topic I guess.
7) POS are horrible.
8) That's a bad thing because they should be the keystone of the average EVE player's game experience and they're a sandbox tool of incredible powerful potential.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
11229
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Posted - 2013.08.13 12:14:00 -
[9] - Quote
Has... has anyone told you that pout is quite sexy?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
12275
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Posted - 2013.11.07 13:08:00 -
[10] - Quote
FightingMoose wrote:CCP has made clear that fixing the POS system is high on their to-do list, but can't be done in a single expansion, and that the new POS system will be built from the ground-up. With these deployable pads, they've coded plenty of what would be required for a new POS system (and made that quite clear as well as dropping POS hints by saying that all of the code for deployable structures is new, and doesn't rely on any legacy POS code).
CCP Seagull's vision for the future of EVE online, if it can be believed (and I think that it can), requires a new POS system.
100% correct.
POS are an abomination. It's going to take a long time to fix them without breaking things in exciting and unpredictable ways. There are many other calls on dev resources. Deployables have the potential to offer an 'end run' around the issue for many of the things that people need POS for in the first place.
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Malcanis
Deep Core Mining Inc. Caldari State
15317
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Posted - 2014.05.06 06:50:00 -
[11] - Quote
Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15646
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Posted - 2014.05.24 10:55:00 -
[12] - Quote
Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch.
Well given what Seagull's job is, I'd say that she's in a position to know.
If you're determined to believe that everything CCP say is a lie then I can't stop you. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15647
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Posted - 2014.05.24 14:58:00 -
[13] - Quote
Revolution Rising wrote:Malcanis wrote:If you're determined to believe that everything CCP say is a lie then I can't stop you. More Lies.
That's absolutely true. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15660
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Posted - 2014.05.25 16:19:00 -
[14] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Well given what Seagull's job is, I'd say that she's in a position to know. If you're determined to believe that everything CCP say is a lie then I can't stop you. What a strange word for you to use. Lie. Are you saying that CCP has lied to its customers before? If your allegations are true, we would be pretty stupid to take their word for it again wouldn't we?
No, that's something you decided to invent. To the best of my knowledge, CCP were completely truthful during my CSM term. Obviously they immediately didn't say everything they know, because that's the business they're in, and some of them said a couple of things that they turned out to be wrong about or changed their minds on later (eg: freighter rigs). But no deliberate deception that I am aware of.
With specific respect to Seagull's plan, if it's a deception, even a self-deception, then it's a pretty elaborate and well supported one. I think it would probably be less effort to just do what she said than to fake it to this extent. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15660
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Posted - 2014.05.26 15:49:00 -
[15] - Quote
Malc: They're working in structures, look they even made a picture to make it easy to understand
Frying: Lies, all lies! Every piece of good news is a lie because I'm literally addictde to drama and I need a scandal like a junkie needs a wrap of ******
Malc: No they're not lying, I have every reason to believe they mean it.
Brooks Puntai: herpa derp that must mean they're lying because I'd rather biomass than ever admit any piece of good news into my cramped cerebellum. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15660
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Posted - 2014.05.26 19:21:00 -
[16] - Quote
They haven't even solved world hunger either.
Also: Nag works just fine as it is, even if that wasn't a ship balancing/art team issue. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15662
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Posted - 2014.05.27 05:16:00 -
[17] - Quote
Well they showed it to a few carefully chosen people at a private little event informally named the eve keynote at this years fanfest
Obviously they didn't want to make any kind of public commitment "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
15662
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Posted - 2014.05.27 12:05:00 -
[18] - Quote
Absinyth wrote:Perhaps consider this fresh approach to POS's:
1) Take time to locate code and bugs to improve upon and fix, respectively
This is the stumbling block, since the code is uncommented and no one who wrote it is still at CCP.
So essentially what CCP have to do is map all the things that POS code does now, and it does some strange and unpredictable things and interacts with lots of other code block in excitingly unexpcted ways. And one of the biggest points of interaction is with the corps/roles code block which is itself also uncommented and ancient, making the problem exponentially larger.
One of the reasons that POS have been left for so long is that they touch so many other code blocks. As each code legacy code block is rewritten with nicely laid out, properly commented and neatly modular code, it becomes that much easier to fix all the remaining legacy code blocks that interact with it. Science and Industry was a massive project, as you can probably work out for yourself when you think about it for a few moments. Having that fixed will make fixing Corps & Roles easier, and when they're both fixed, the POS/Outpost rewrite will be more managable than it is now. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Malcanis
Vanishing Point. The Initiative.
16282
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Posted - 2015.05.03 07:15:59 -
[19] - Quote
Viaharo Musa wrote:Sadly I feel they will not revamp pos code till the day they allow capitals in high sec :-)
Given that POS as such are slated for removal, you're probably right.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17077
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Posted - 2015.09.26 19:20:53 -
[20] - Quote
Balder Verdandi wrote:Bump
It reads the devblogs or it gets the hose again
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17102
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Posted - 2015.10.10 11:02:25 -
[21] - Quote
http://dictionary.reference.com/browse/renege?s=t
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17164
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Posted - 2015.10.18 12:47:11 -
[22] - Quote
*shrug*
If you're determined to interpret what she said in that way, there's nothing much anyone can say to you.
Will you cry yourself to sleep or write an angry poem about it and post it on your facebook?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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