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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
space chikun
Fweddit I Whip My Slaves Back and Forth
58
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Posted - 2013.01.18 13:20:00 -
[2071] - Quote
Shasz wrote:CCP needs a theme.
How about Ownership and Pride?
Take pride in the ships you own (custom paint/colors). Take pride in your frontier homestead (small, modular POS beginnings) Take pride in your planetary installations (PI upgrades, Dust 514 defense installations or something) Take pride in your Alliance's holdings or accomplishments (Some step toward sov revamp) Be proud of your accomplishments (Manufacture-able monuments that can be anchored)
POS: Begin the modular POS feature with small, personal outposts that can be placed anywhere. Give them hangar space. Let them mount a small amount of defense or attack modules. Later add other features like refining modules, research labs, manufacturing plants, shield generators, etc.
Maybe each modular POS has not only power-grid and CPU, but also a certain number of hard-points it can accept modules onto. Come up with a unified art design for mating up these hard-point surfaces, and you can mix and match. Maybe some modules have expansions for the number of hard-points. Maybe some boost the CPU and power-grid with supplementary generators. While I'm a huge fan of LEGO, I'm thinking more of a Tinkertoy design here.
Down the road, each of these modules could have their own interiors. Dust battles could be fought inside them, or something related to WiS. Anyway, this brainstorm is starting to ramble, but give us a home of our own that we can take pride in and design to our satisfaction.
Paint: Dozens of ideas abound for this. Make it happen! Add an isk sink on repairs such that it costs extra to repaint the damaged hull or armor sections. Sell Unique militia skins for LP. Sell paint blueprints. Involve the community in designing the paint schemes and select only appropriate patterns. Give credit to the author's characters in the blueprint description. Ownership - Pride!
PI: I'm sure you have plans for Dust/PI stuff. It most likely fits in this theme.
Nullsec: No idea what the plan is here, but you can kick it off with pride.
Monuments: Let the art team run with ideas for small, medium and large monuments. Let us anchor them. Let them absorb lots of minerals. Let them have custom text descriptions. Let them be blown up in accordance with Crimewatch. Anchoring a can and naming it something happens all over New Eden. Clearly there is demand for something like this. And it has to be an easy feature to implement, and its something the art team can dabble with in their spare time.
Perhaps a thesaurus might be handy in finding a snappier name for the theme, but Pride and Ownership lets you fit in all sorts of crowd-pleasing features.
I change my answer to this. This is your theme, Unifex and Seagull - it applies to everyone involved, really. Pride in your product? :)
Heck you could split it up into two themes this year: "Pomp" and "Circumstance". Giving you timing options.
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Shasz
Angels of Anarchy AL3XAND3R.
30
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Posted - 2013.01.18 13:21:00 -
[2072] - Quote
More small modular POS brainstorming...
Say you can plant a small POS on a gate in nullsec with some guns.
Now plant a few of them around the gate to your home system/pocket.
Let your imagination run wild.
Alliance defense squads could play a mini-game of tower defense. Small gangs could infiltrate areas and try to offline some of these defenses. Fuel block resource usage would skyrocket. Mining demand would skyrocket. PI demand would skyrocket. Alliances could genuinely attempt to defend their space with something other than blobs.
I see win all around on this... |
Drake Scarrlette
TOG Royal Navy TOG - The Older Gamers Alliance
6
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Posted - 2013.01.18 13:22:00 -
[2073] - Quote
I support a revamp of the current POS system to update the interface, fix access levels and modify or add new POS modules to revitalize this part of the game. |
space chikun
Fweddit I Whip My Slaves Back and Forth
58
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Posted - 2013.01.18 13:24:00 -
[2074] - Quote
Shasz wrote: More small modular POS brainstorming...
Say you can plant a small POS on a gate in nullsec with some guns.
Now plant a few of them around the gate to your home system/pocket.
Let your imagination run wild.
Alliance defense squads could play a mini-game of tower defense. Small gangs could infiltrate areas and try to offline some of these defenses. Fuel block resource usage would skyrocket. Mining demand would skyrocket. PI demand would skyrocket. Alliances could genuinely attempt to defend their space with something other than blobs.
I see win all around on this...
These are all things talked about when Fozzie brought it up at ATX. I mean really, the stuff they've discussed in earlier CSM meetings may be over-thinking what's needed to get the ball rolling. Some of the features CCP wants seem like things better implemented as modules instead of a base feature. |
Ket Chii
Lead Farmers Kill It With Fire
0
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Posted - 2013.01.18 13:32:00 -
[2075] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Private CHAs would be nice too. But even just private SMAs would be a good start.
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Mirana Rinah
EVE University Ivy League
0
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Posted - 2013.01.18 13:41:00 -
[2076] - Quote
I'm with you! |
space chikun
Fweddit I Whip My Slaves Back and Forth
59
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Posted - 2013.01.18 13:43:00 -
[2077] - Quote
Mirana Rinah wrote:I'm with you!
I can't believe I'm agreeing with E-UNI! |
Nair Alderau
EVE University Ivy League
71
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Posted - 2013.01.18 13:54:00 -
[2078] - Quote
space chikun wrote:Mirana Rinah wrote:I'm with you! I can't believe I'm agreeing with E-UNI!
We'll even support your right to wardec us and destroy our new, shiny, scalable, modular POSes. In the future, it won't be a pain to rebuild them after all... (*hope*)
Naturally, we'd prefer to defend them successfully. ;) *blob,blob* |
Meytal
School of Applied Knowledge Caldari State
141
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Posted - 2013.01.18 14:01:00 -
[2079] - Quote
The co-existing idea is a good one, and will let you implement new, tight, efficient code while continually identifying the old code for easier removal later. As far as a "lore-based" reason, just say that the Amarr Empress doesn't like the look of all the towers in Amarr space, that they make the place look cheap and trashy, and demands an improvement in form and functionality befitting the Amarr Empire. The rest of the factions will scramble to catch up when they see she wasn't nuts and that the Amarr design was truly magnificent.
As far as what they look like, they should be big, nearly as big as stations for the large new-POS. You could go with the ring design on the Retribution loading screen and make it look really good; that looks amazing as it is, and I'd much rather look at that than the two sticks that I manage right now. The small new-POS could be a single ring that rotated slowly, the medium could be two rings that rotate slowly in the same direction. The large could have the two rings, and a larger ring (or other round-ish structure) in the middle that rotates in the opposite direction. The central core/stick should remain minimal, while all the features are added into fitting slots on the rings.
If you want to show that modules were fitted to the new-POS, you could make the rings skeletal, adding structure as modules were added. Or you could just make the whole thing full and solid. It might be faster to start with the latter option, so you can focus on getting the mechanics right before adding bells and whistles. Ultimately, it would still be important for the neutral or hostile observer to know what is installed at the POS without having to decloak.
I'm envisioning a system where you use a fitting screen, much like fitting a ship, to reconfigure the POS. Individual service modules would need to be offline, like with ships, before you could manipulate them, and the modules would need to be loaded into a cargo bay in the new-POS before they can be fit.
For starters though, working on a new access control list similar to those used in IT Security and adding audit logs to SMAs and CHAs would go a long way to making the current POS situation much better. Then allow us to assign rights to rearrange reaction chains, and I personally would be quite satisfied with POSes. Assembling and reconfiguring T3 cruisers could be done at a point release, if new tech needs to be added to support them. Or that could wait for the new-POS, to avoid touching the old POS code too much.
POSes are a huge, vastly important mineral sink. In Hisec, they are also ISK/LP sinks, due to the charters. If more people were able to set up a POS, more resources would be removed from the economy, and potentially more POSes would die. To facilitate this, add a new option for POSes to Launch for Self. The permission to do this lies with the corp management: if the corp allows members to launch personal POSes, they can do it. Once the Empress sees how aesthetically pleasing the new-POSes are, she may want them everywhere, and order the NPC corps to open the floodgates and allow individual players to set up a POS. Player corps would have this option turned off by default. Naturally, others would follow suit, or perhaps the Gallente or Caldari might be the first ones to push for this.
If POSes go dormant -- lack of fuel for an extended period of time, offline for an extended period of time, etc. -- then they could become hackable. A new status indicator for POS System Security that decreases over time as it is hacked by one or more players that counts down to zero. At zero, the POS can be unanchored and scooped, or the attacker could initiate self destruct, receiving some components that were used in its creation. If the POS is onlined or refuled, then it begins to regenerate the System Security until it reaches full status. Friendlies should also be able to hack it and choose an option to repair the System Security.
Perhaps make the hacking process require consumables, for a total cost of half the original build price of the POS itself, thus double-dipping with the sinks.
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Fel Terrik
Crusnik Inc. The Orion-Syndicate
17
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Posted - 2013.01.18 14:01:00 -
[2080] - Quote
I have lived in a POS in null sec and now have a POS hi sec and they badly need work. |
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Hazen Koraka
HK Enterprises
172
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Posted - 2013.01.18 14:14:00 -
[2081] - Quote
No raging here, but adding my non-rage post to the constructive nature of this thread. Please fix and/or sort out POS problems!
TIA Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Karim alRashid
Red Federation RvB - RED Federation
204
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Posted - 2013.01.18 14:18:00 -
[2082] - Quote
Definitely encouraging CCP to work on POS modernization. Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos |
alexhawz
Dead poets society The Laughing Men
0
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Posted - 2013.01.18 14:30:00 -
[2083] - Quote
i am a wormholer, and think new pos changes would be awesome |
Krower Nopilei
FSPalm
0
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Posted - 2013.01.18 14:35:00 -
[2084] - Quote
post. |
Cha Boi
Phoenix of the Black Sun Wrong Hole.
1
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Posted - 2013.01.18 14:36:00 -
[2085] - Quote
go go POS fix |
Aeth Vakarian
Saek Industries
0
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Posted - 2013.01.18 14:54:00 -
[2086] - Quote
I approve this tread and would love to see a POS fix, as a POS owner. |
Ta Mo
0
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Posted - 2013.01.18 14:55:00 -
[2087] - Quote
Minority ? LoL
+1 for pos here |
Kolb
Novaku Inc Rebel Alliance of New Eden
0
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Posted - 2013.01.18 14:59:00 -
[2088] - Quote
Please begin iteration on the pos revamp for the love of Jove. |
silens vesica
Corsair Cartel
397
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Posted - 2013.01.18 15:00:00 -
[2089] - Quote
Kynric wrote:I too live out of a POS and have to deal with its limitations daily.
The security is terrible. A ship maintenance array with divisions would help greatly. We really do need to be able to set access and permissions on a tower by tower basis instead of corp wide. Corp members are unable to set up their own links for reactions which becomes a draw on the leaderships time. Instead of getting activities going we are distracted with lots of little tasks such as setting up links and fishing stuff out of divisions which members do not have access to but mistakingly dropped goods into.
There are dozens of little nuscance conditions, it is silly that we can not dig things out of containers without playing the cargo hold game and we can not rename the containers without jeting them into space. It is silly that we can not repackage modules, as a result we have to look at rows upon rows of modules layed out one by one. Unlike everyone else we can not change T3 subsystems. The list goes on and on, the POS code is by far the most annoying part of Eve. Please improve it.
Excellent. Any number of things in the quoted post that could be done one a one-by-one basis, any of which would constitute a material improvement. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Ghazu
497
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Posted - 2013.01.18 15:02:00 -
[2090] - Quote
Ishtanchuk Fazmarai wrote:Do you know what's the elephant in the room (for modular POSes)?
Modular POSes were conceived when CCP figured that they could be filled up with CQs and other avatar content that improved the player experience of owing a POS over owing a pile of junk inside a bubble.
So no avatars = no modular POSes.
Pray so you get the functional overhaul now... You know what POSs do and what are they for? Not for a bunch of dudes to dress up and emote each other. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
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Dawin4e
Merchant Union
73
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Posted - 2013.01.18 15:08:00 -
[2091] - Quote
I beg your pardon - I badly know English so I use a translator. For me was a big disappointment news that the adaptations of the POS will not in the near future. Many will agree with me that this is perhaps the most anticipated and the most important apology from those mentioned above. But if for CCP is engaged in POS in the near future will be not possible - the path of least give the opportunity to repack items and change subsystems for settlements.
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Ekaterina 'Ghetto' Thurn
Department 10
8
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Posted - 2013.01.18 15:08:00 -
[2092] - Quote
I haven't fully read the CSM minutes yet so I can't truly comment but it does sound like there are some appalling ideas being raised that will potentially wreck both the economy of New Eden & the game itself.
Back to the OP. I don't think POSes & Outposts can be considered a minor part of EVE Online. Well that is unless a certain person gets his way and Invention is removed from high sec. CCP shouldn't have made such as big deal out of promoting modular POSes at Fanfest in 2012 if they didn't want to bring them to the game.
I won't be too upset if modular POSes are not implemented and I'm not personally in favour of 'dumbing down' the work entailed to build & get a POS/Outpost set up. I also don't think the idea of POS for individuals is such a good idea either given the limited places available to set one up.
BUT what does need to happen is a complete overhaul of the Corp/Alliance Roles & Permissions to make them user friendly & fit for purpose. Which they aren't atm. Also the interaction of the Corp/Alliance Roles & Permissions with the running of POSes to enable security and use by maybe a limited number of corp members should be made possible. No one can say the Corp/Alliance Roles & Permissions interface is of limited use or interest to the EVE playerbase as the majority of pilots are in player run corps & alliances. |
Taya Farrago
AntCorp
1
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Posted - 2013.01.18 15:21:00 -
[2093] - Quote
Over 2000 posts in somewhat over a day? This cant be ignored! (and have yet to find a nay-sayer indeed)
+1 for POS revamp! Modular pos' with mooring/docking instead of the bubble would be amazing. The endless possibilities, a true feature for a sandbox MMO.
Cant wait to set up our POS 'village' in null with my space-buddies. (If its going to be modular etc.. that is)
Signed, Taya |
Kashmyta
Mean Corp Mean Coalition
46
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Posted - 2013.01.18 15:35:00 -
[2094] - Quote
Touch my bum, this is life. |
Sean Parisi
Fugutive Task Force
134
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Posted - 2013.01.18 15:48:00 -
[2095] - Quote
You have my Merlin. |
Vukae Dhoul
EVE University Ivy League
0
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Posted - 2013.01.18 15:49:00 -
[2096] - Quote
Please fix POSes. |
space chikun
Fweddit I Whip My Slaves Back and Forth
64
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Posted - 2013.01.18 15:51:00 -
[2097] - Quote
Sean Parisi wrote:You have my Merlin.
And my Dragoon. |
Sweet Trader
The Broken Mechanics
25
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Posted - 2013.01.18 16:01:00 -
[2098] - Quote
Fixing POS is not a marginal issue... make them user friendly and aesthetically pleasing and many more players will use them. Eve also lacks interesting scenery in general... the new planets and nebula added so much to the feel of the game, modular POS would have a similar effect. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
121
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Posted - 2013.01.18 16:03:00 -
[2099] - Quote
As someone who lived in wormholes and ran low sec POS's I would like to the that POS's need to be worked on. It is a daily life problem in EVE. |
ridley gatarue
EVE University Ivy League
0
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Posted - 2013.01.18 16:05:00 -
[2100] - Quote
im a fairly new player but i can tell you that from word of mouth alone i will not be attempting to learn how the pos work in their present state. CCP has made a fantastic game but they have to understand that if you have substandard parts in your game it brings down the overall enjoyment, and polish of an otherwise great game. CCP, it should be a priority to bring substandard areas of EVE up to par with its best parts and poses would be a great place to start considering what an important role they could play in any pilots career. I know CCP is excited about the future of EVE as am I. I hope you will heed the call of your fanbase to fix poses. |
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