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Commander Ted
Sudden Buggery Swift Angels Alliance
425
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Posted - 2013.01.17 18:11:00 -
[1] - Quote
So their have been whispers of modular poses for quite awhile and speak of everyone having a pos. This sounded cool because then you would be building a customizable station instead of a goofy stick with a bubble around it.
So what if these modular towers weren't limited to one tower. What if when I max out one tower's powergrid and cpu I can attach another tower to it, and another, and another, and another.
Basically build a city eventually in null security space, the advantages would be obvious, more HP, more guns etc. But it would also make it easier when doing industry since all jobs and minerals are in one place. Not to mention would increase immersion. Also roles could be setup so that any player can stick on their own personal area, a personal hangar, a apartment, your corps refining facility all part of one alliance POS.
Basically thinking a 1000km long hunk of metal, figure we would see in VFK a large super factory called the "Goonforge".
Of course at the same time if someone chooses to attack this station and couldn't hope of blowing it up they could concentrate on the different areas and incapacitate a couple of factories and cancel jobs etc. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Niveuss Nye
The Advent of Faith
4
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Posted - 2013.01.17 18:19:00 -
[2] - Quote
I mentioned this in a lost post in Two-step's threadnaut but I take it like this:
At what point is there a difference immersionwise between a POS and a Outpost and a station other than size?
I think the future needs to look at it like that.
Oh yeah, and they need to be able to be destroyed and looted. Even outposts. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
318
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Posted - 2013.01.17 18:26:00 -
[3] - Quote
hmm also it makes no sense why a POS can't fit more generators and processors and then become bigger and bigger... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Dolorous Tremmens
The Scope Gallente Federation
0
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Posted - 2013.01.17 19:28:00 -
[4] - Quote
Niveuss Nye wrote:I mentioned this in a lost post in Two-step's threadnaut but I take it like this:
At what point is there a difference immersionwise between a POS and a Outpost and a station other than size?
I think the future needs to look at it like that.
Oh yeah, and they need to be able to be destroyed and looted. Even outposts.
Maybe modular poses could be a different sort of pos, and they could eventually be built to "station egg" status, and be able to have the additional resources added to make them "outposts." As for blowing them up,yay, I get to necro this:
https://forums.eveonline.com/default.aspx?g=posts&m=1565879#post1565879
I'm a horrible person, thinking horrible thoughts and posting them with horrible spelling. I'll have nothing but back up on that last statement |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
221
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Posted - 2013.01.17 21:55:00 -
[5] - Quote
Personally, I would like to see modular POS's being able to replace stations entirely, taking over their roles and abilities.
Also, how long before the entry systems to goon space get huge space bee like POS's on the gates declaring occupancy...
Scratch that, just got an image in my head of a fleet of thoraxes coming in to dock at a station shaped like a huge vagina... Mind bleech, all my isk for mind bleech! MODULAR DRONES
MORE ORE SHIPS |
Commander Ted
Sudden Buggery Swift Angels Alliance
427
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Posted - 2013.01.17 22:31:00 -
[6] - Quote
Hakan MacTrew wrote:Personally, I would like to see modular POS's being able to replace stations entirely, taking over their roles and abilities.
Also, how long before the entry systems to goon space get huge space bee like POS's on the gates declaring occupancy...
Scratch that, just got an image in my head of a fleet of thoraxes coming in to dock at a station shaped like a huge vagina... Mind bleech, all my isk for mind bleech!
Pretty much this. The distinction between POS and outpost is confusing anyway. A station should be able to be custom designed to someones needs and be expanded upon like the ISS. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Commander Ted
Sudden Buggery Swift Angels Alliance
429
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Posted - 2013.01.18 00:40:00 -
[7] - Quote
How hard would it be so that people can dock at a pos? I mean their is no real reason not to be able to, or at the very least when you dock you go in with the pod and leave the ship at the door. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Liang Nuren
Heretic Army Heretic Nation
2699
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Posted - 2013.01.18 02:17:00 -
[8] - Quote
I could dig this.
-Liang
Ed: I do admit that I'm kinda bummed about MODPOS lacking a forcefield. I like stealing people's ships if they leave them out and I can guess the password. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Milton Middleson
Rifterlings Damu'Khonde
222
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Posted - 2013.01.18 02:28:00 -
[9] - Quote
WTB KDY
Also WTB jump-capable cloaky mini-POS.
A sufficiently robust modular POS system has the potential to scale from solo use to well past what current outposts are capable of. |
Commander Ted
Sudden Buggery Swift Angels Alliance
430
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Posted - 2013.01.18 02:30:00 -
[10] - Quote
Milton Middleson wrote:WTB KDYAlso WTB jump-capable cloaky mini-POS. A sufficiently robust modular POS system has the potential to scale from solo use to well past what current outposts are capable of.
Hopefully if CCP ever makes outposts capable of being extremely upgradeable they also allow visible modular components you can stack on the outside since that would in fact look badass.
Also a carrier with a cloak is kinda sorta a mini pos right? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
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Joe Risalo
State War Academy Caldari State
429
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Posted - 2013.01.18 03:20:00 -
[11] - Quote
I was gonna go find the video, but I don't remember which one it was.
Basically, go to you tube and look at the CCP Games link.
One of the fanfest videos from last year mentions this and even shows some concept art.
The way they kinda explained them was like looking at a motherboard on your PC.. |
Commander Ted
Sudden Buggery Swift Angels Alliance
430
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Posted - 2013.01.18 03:21:00 -
[12] - Quote
Joe Risalo wrote:I was gonna go find the video, but I don't remember which one it was.
Basically, go to you tube and look at the CCP Games link.
One of the fanfest videos from last year mentions this and even shows some concept art.
The way they kinda explained them was like looking at a motherboard on your PC..
Yea they did but would you be able to tape your motherboards together? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Joe Risalo
State War Academy Caldari State
429
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Posted - 2013.01.18 03:23:00 -
[13] - Quote
Commander Ted wrote:Joe Risalo wrote:I was gonna go find the video, but I don't remember which one it was.
Basically, go to you tube and look at the CCP Games link.
One of the fanfest videos from last year mentions this and even shows some concept art.
The way they kinda explained them was like looking at a motherboard on your PC.. Yea they did but would you be able to tape your motherboards together?
They just used that as an example of how the different modules would attach together.
However, I'm not sure if there would be a limit to the amount of modules, but yes, you would be able to expand. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
223
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Posted - 2013.01.18 05:00:00 -
[14] - Quote
Commander Ted wrote:Joe Risalo wrote:I was gonna go find the video, but I don't remember which one it was.
Basically, go to you tube and look at the CCP Games link.
One of the fanfest videos from last year mentions this and even shows some concept art.
The way they kinda explained them was like looking at a motherboard on your PC.. Yea they did but would you be able to tape your motherboards together? Minmatar Modular POS! MODULAR DRONES
MORE ORE SHIPS |
Arronicus
Vintas Industries Mistakes Were Made.
110
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Posted - 2013.01.19 05:30:00 -
[15] - Quote
So, thinking aloud here, let's say this goes through; All risk in building supers/titans is gone.
Control tower city is deployed inline with undock of a refinery station, next to a highsec system. ~ 50 control towers are deployed together, with a cyno jammer, jump bridge, ~750-1000 medium guns, or more. TCU is also deployed next to the pos blob. CSAA's are then anchored, somewhere in this blob of control towers.
Friendlies can use the jump bridge to bring in capitals, super capitals, freighters, etc. Hostiles cannot bring in capitals.
That means, in order to take out the cyno jammer alone, hostiles must either disrupt the sovreignty, or reinforce the jammer/pos, with a sub capital fleet. This fleet is probably going to hit a hole mess of bubbles near the jammer, and be subjected to the fire of those 750-1000 medium guns, assuming that only 50 towers were deployed. (This tower has a rough fuel cost of 20bil a month, pretty peanuts for the ability to build near invulnerable supers.) Supposing that you bring in a giant alpha fleet or something, and manage to alpha the jammer, WITHOUT support showing up, you then have the task of taking out all those guns, or dropping in a fleet of caps to reinforce 50 control towers, without friendlies showing up, repping up guns, or shooting you with the support of 750+ guns while you shoot the tower.
All the while, you are trying to attack targets on a grid with over 800+ anchored structures on it, many of them firing and generating their own lag. Time dilation only does so much.
Anything over 3x the guns a pos can have now, is really getting into the world of game breaking... |
Zimmer Jones
Aliastra Gallente Federation
1
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Posted - 2013.01.19 06:23:00 -
[16] - Quote
Everything in Moderation. A superpos, like a real military base would be handy. The thing about outposts is, you can't see outside. A fuckoff huge structure like that and not one window to see if theres a fleet of 1000's for that matter or a lone bomber. Pos are used as staging areas because they're visible, and defended, unlike outposts that don't have a peashooter to defend with even small pos have guns, unless those people didn't want that tower anyways. Having a bigass SuperPOS, well defended and well stocked. Company store, rip your own allies off, but its convenient. Have a mcdonalds, KFC and a friggin walmart too.
Limit them to 1 per constellation, let them be fueled to last for months, with the understanding that what you put in you *can't* get it out again. 2 stages of timed reinforcement. maybe up to 4 small pos set up to deploy varieties small medium and large pos guns, the military bas poss being able to set up superlarge anti Capship guns to help combat dread fleets.
They'd be supremely costly to fuel and maintain, the small pos "guard" towers would be a new breed of tower. no industry at any of them, they're strictly for wartime use. Not for manufacturing, the super pos is there for consolidation of power. possibly even have repping turrets for allies.
Why only one per constellation? Defenders need their military base as well. Can't do one per region thats way too much space for a single non permanent base. could also be worked into a new form of sov. as a change from regular pos, you can use them at gates, no closer than 200km, inclding smal guard towers.
Menace should be seen as well as felt in invasion/defensive actions. |
Felsusguy
Nuevo Atlas Corporation
26
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Posted - 2013.01.19 10:00:00 -
[17] - Quote
As some have pointed out, there are problems with this. They are fairly easily alleviated, however.
"POS Blobs" A very easy solution is preventing Starbases from being anchored nearby another Starbase.
"Super Ultra Mega Deathstar" Such a starbase would take up an incredible amount of fuel, and fuel must be brought in or made with materials that are brought in. Those bringing in fuel are vulnerable. Further more, starbases are not damage machines. Dreadnoughts in siege mode will easily outmatch the guns of a starbase not made specifically for dealing damage. As for the lag portion of Arronicus's argument, he fails to realize this is for the upcoming modular starbase system, which doesn't use separate structures, therefore it is equivalent to a Strategic Cruiser.
"Starbase with Everything" An easy way to solve this is to cause starbases using large amounts of fuel to become more and more inefficient, similarly to how car engines become inefficient if operating at rates that they were not designed to cope with. It might still be able to do everything, but it comes at a price.
I do not think starbases should be infinitely expandable. It's not a good game mechanic. I wouldn't mind if starbases were very expandable, but infinite is a little much. Try-Cycle Mining Industry recruiting! |
Commander Ted
Sudden Buggery Swift Angels Alliance
439
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Posted - 2013.01.19 18:15:00 -
[18] - Quote
Alright I had a thought, every mod you have increases the size of the pos right? Well if every new addition is made from 1 central cpu and powergrid generator then that area would have a limited number of guns you could add to that. When you add another part it would be some distance away and the range of the medium guns that section has would not properly overlap meaning your still only fighting some of the 700 guns. In which case it would be possible for a 1000km long pos to have blind spots where it has no guns on it. Each section added could be the size of a outpost and if you wanted to have two outpost nodes sitting next to each other to have more guns in one spot then that would waste say 25% of the possible mods you could attach to that stack.
So it could be possible to have a 700 gun death ball with all weapons having overlapping range, but the titan cookers and refineries may be out of range of that. Where if you spread out your guns your still just fighting the normal number of pos guns. If someone could give me some gun ranges that would be sweet since I am unsure of how it works. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Juan Thang
Old American Syndicate Silent Infinity
1
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Posted - 2013.01.19 20:46:00 -
[19] - Quote
this would be awesome, put some minerals and pi in one end get a carrier out of the other +1 |
Commander Ted
Sudden Buggery Swift Angels Alliance
441
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Posted - 2013.01.19 21:01:00 -
[20] - Quote
Also these structures could be capturable or certain sizes of them require a highly upgraded system meaning if you loose the space the tower goes offline increasing incentive to spread out your industry more and have other poses still scattered around. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
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