Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aelius
|
Posted - 2005.06.28 05:46:00 -
[1]
The last week i moved again to 0.0.
I was faily exited at the begining, mainly because i need to make some cash and because it makes me remember when i started to play EVE.
I was also exited with POS, that TBH i thought it were better than they really are.
The main problem abou populating 0.0 is still the fact that any player living there still needs to rely on services being offered at empire.
You can't produce anything inside a POS. Want ammo? go to empire. Want modules? go to empire. Want ships? go to empire. etc. etc. etc.
The POS are the most crapy thing CCP ever developed. It seems that they released in a hurry without developing them right. They wanted pay the promise of POS made in beta without being prepared for it. Perhaps the new Outposts correct this, maybe not (depends on dev skill)
Resuming if you want to populate 0.0 WE need to be able to BUILD stuff there on OUR OWN structures and don't need to go empire or ONE lonely 0.0 station that "serve" 1000 systems around it.
Need a new sig, contact me ingame with offers, tks. |
Jaydom
|
Posted - 2005.06.28 06:13:00 -
[2]
I belive CCP's goal was two-fold.
1) Increase the ammount of people in low-sec space. 2) Increase trade from 0.0 to empire.
Moving people out to 0.0..maybe a bit more, increasing trade..well agian a bit more(ice and such).
So I'd say they're marginally effective. If you're a heavy t2 producers, POS = godsent, as you can produce your own components w/o having to rely on at best, an unreliable market.
|
The Enslaver
|
Posted - 2005.06.28 06:33:00 -
[3]
POS factories are being implemented soon... Afaik. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |
Berilac
|
Posted - 2005.06.28 06:51:00 -
[4]
the new player-built conqurable stations are coming soon... the amarr one is a factory iirc.
|
Gamer4liff
|
Posted - 2005.06.28 06:55:00 -
[5]
the anwser is simple! lvl 5 agents Npc police and undestroyable player senturies
That'l get them comeing, otherwise 0.0 will still be looked upon from empireland as just a place for mindless pvp.
|
H0ot
|
Posted - 2005.06.28 07:06:00 -
[6]
Originally by: Gamer4liff the anwser is simple! lvl 5 agents Npc police and undestroyable player senturies
That'l get them comeing, otherwise 0.0 will still be looked upon from empireland as just a place for mindless pvp.
Agreed, we need sentry guns everywhere.
Like if I wanted, I should be allowed to attach 26 Amarr Sentry Gun III's to my Bestower so I could afk mine Crokite all day while playing BF2 in windowed mode.
Best idea ever imho
|
Jim Steele
|
Posted - 2005.06.28 07:14:00 -
[7]
Outposts will be cool, they will add something where PoS do not, i.e. a station rather than a moon mining POS (the 's' doesnt stand for station)
Real men, play Rugby |
Sillente NiKunni
|
Posted - 2005.06.28 07:46:00 -
[8]
easy solution : Put 1 outpost in you'r main sysytem with factory. Buy a freigther, it have 1M m3, put ship, ammo and ALLL you need for somes month. Make a BIG escrot on it.
Dock at the outpost.
Put all you"r stuff in.
You don't need to go back to empire for month now ...
CCP are aware of this problems, they purpose solutions... wait the next patch to see how it wil be driven ---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
|
Gungankllr
|
Posted - 2005.06.28 08:46:00 -
[9]
If they put Boobehs in 0.0, players will come.
www.hadean.org
|
Ithildin
|
Posted - 2005.06.28 08:52:00 -
[10]
Simplest of solutions: 1. open up many more ways out into 0.0 2. make mining in 0.0 much more profitable (currently merely 10x more profitable or something) 3. make sightseing something fun and add a lot of interesting sights in 0.0 (destroyed ship husks, scannable one-time loot spots, and so on)
Oh, and the level 4 agents need a slight more phase out to 0.1-0.4 areas to make them "closer" to 0.0 to quirk interest. Moving agents (empire faction ones) to 0.0 is a bad choice, however, considering that there's mostly pirate factions out there, and that the pirate factions need to start hating the people they hate (no docking in their stations if standing is too low, for instance) -- If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |
|
Regma
|
Posted - 2005.06.28 09:22:00 -
[11]
Originally by: Gamer4liff the anwser is simple! lvl 5 agents Npc police and undestroyable player senturies
That'l get them comeing, otherwise 0.0 will still be looked upon from empireland as just a place for mindless pvp.
Just a quick question, are you stupid?
|
Earthan
|
Posted - 2005.06.28 09:34:00 -
[12]
the anwser is simeple : make it much more profitabl;e then empire.
It must be much more for the risks you take.
Maybe lower lvl 4 missions payouts or make them available only in 0.0 . Maybe make tech 2 items much easier production in 0.0 .
In the end its pretty simpe if in 0.0 profit-risk > empire poeple will flock there.
Atmits opposite so everybody does level 4 missions in empire:(
Stars, stars like dust, all around me.... |
Regma
|
Posted - 2005.06.28 09:39:00 -
[13]
Originally by: Earthan the anwser is simeple : make it much more profitabl;e then empire.
It must be much more for the risks you take.
Maybe lower lvl 4 missions payouts or make them available only in 0.0 . Maybe make tech 2 items much easier production in 0.0 .
In the end its pretty simpe if in 0.0 profit-risk > empire poeple will flock there.
Atmits opposite so everybody does level 4 missions in empire:(
Have you read the last few dev blogs?
|
Earthan
|
Posted - 2005.06.28 09:41:00 -
[14]
anwser is not all.The outpost looks good, but im not sure if its enough we shall see.
Stars, stars like dust, all around me.... |
fairimear
|
Posted - 2005.06.28 09:42:00 -
[15]
Edited by: fairimear on 28/06/2005 09:42:15 LOL i hear this day in day out.
tbh 0.0 is way more profitable than empire now but no ne comes here to make isk.
The problem with 0.0 is all the PVP'ers
they are every where you can't do crap for not getting shot.
I blame ccp for 0.0 they introduced a screwed up alliance system that let every corp war dec a alliance.
the alliance's could't cope and splintered. there is now hundreads of smaller 0.0 entitys that can't get on blaming each other for old alliance brakes, to claim space or in most cases TO GANK FOR THE SAKE OF.
0.0 is infact more populated than before in my area's but it's bad population that drives econimy out.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|
Earthan
|
Posted - 2005.06.28 09:45:00 -
[16]
Originally by: fairimear Edited by: fairimear on 28/06/2005 09:42:15 LOL i hear this day in day out.
tbh 0.0 is way more profitable than empire now but no ne comes here to make isk.
The problem with 0.0 is all the PVP'ers
they are every where you can't do crap for not getting shot.
I blame ccp for 0.0 they introduced a screwed up alliance system that let every corp war dec a alliance.
the alliance's could't cope and splintered. there is now hundreads of smaller 0.0 entitys that can't get on blaming each other for old alliance brakes, to claim space or in most cases TO GANK FOR THE SAKE OF.
0.0 is infact more populated than before in my area's but it's bad population that drives econimy out.
Have you seen my equation?
0.0profit - 0.0 risk>empire profit
Thats why 0.0 much be way much more profitabel then empire.
And no pvp in 0.0 is great, its how it should be, just make the profit outgrow the risks in 0.0.
Stars, stars like dust, all around me.... |
Plekto
|
Posted - 2005.06.28 20:20:00 -
[17]
The best way is to make safe zones at the edges - little pockets of good security at the ends of the various arms.(say, small independant governments out of the jurisdiction of the main three)
Watch people flock to them.
|
Uncle George
|
Posted - 2005.06.28 20:38:00 -
[18]
Originally by: Earthan
Have you seen my equation?
0.0profit - 0.0 risk>empire profit
Thats why 0.0 much be way much more profitabel then empire.
And no pvp in 0.0 is great, its how it should be, just make the profit outgrow the risks in 0.0.
I don't see this equation as correctly modelling the situation. Try multiplying profit by a suitable constant derived from where exactly you are in 0.0 and multiplying risk by another suitable constant derived from a combination of alliance stability, willingness to police the area and "interest" from enemies.
I think you may find if you do this that the figures aren't quite so clear cut as you might imagine them to be.
|
Gamer4liff
|
Posted - 2005.06.28 21:19:00 -
[19]
Originally by: Selim You know, if CCP actually focused on making commodity trading more worthwhile and more central to the economy and storyline and other stuff I cant think of, people would be in 0.0 shuttling trade goods to empire, and controlling trade routes would actually be important. And instead of blowing up a plutonium hauler, one could make it empty its load.
That would be pretty cool
|
Plekto
|
Posted - 2005.06.28 22:47:00 -
[20]
HUGE IDEA: Allow the system security levels in the next patch in non-state/corp controlled space(all the areas in 0.0-0.4 space now) to reflect the actual security level - perhaps a second set of highlights.
security level(official) - what the map currently shows local security level - what it really is(say if it's deep in but guarded by players/groups)
That way you'd know not only when you're entering a group's space, but also where you might get come protection if you ask for it.
|
|
Blind Fear
|
Posted - 2005.06.28 22:55:00 -
[21]
Originally by: Gamer4liff another quick question, do you realise that was a personal insult? If you have anything to add go right ahead. Player controlled systems gaurded by player controld senturies would make all the diffrence.
Brilliant. I'll just choke off half the map with a half-dozen systems of sentry guns. Then I wont let anyone in, just to be a ****.
That's the way to get people into 0.0. Let people like me have uber NPCs completely block it off for them.
Are you retarded?
|
Gamer4liff
|
Posted - 2005.06.28 23:11:00 -
[22]
Originally by: Blind Fear
Originally by: Gamer4liff another quick question, do you realise that was a personal insult? If you have anything to add go right ahead. Player controlled systems gaurded by player controld senturies would make all the diffrence.
Brilliant. I'll just choke off half the map with a half-dozen systems of sentry guns. Then I wont let anyone in, just to be a ****.
That's the way to get people into 0.0. Let people like me have uber NPCs completely block it off for them.
Are you retarded?
You shut up, there would still be alliances with open boarders, as im sure there would be some way to designate targets.
|
NanoRunner
|
Posted - 2005.06.28 23:51:00 -
[23]
"Agreed, we need sentry guns everywhere.
Like if I wanted, I should be allowed to attach 26 Amarr Sentry Gun III's to my Bestower so I could afk mine Crokite all day while playing BF2 in windowed mode.
Best idea ever imho"
No but it would be nice to see REAL reprocusions to chosing to be a random murderer. I am not sure how you can imagine anyhting less in a game this sophistocated.
This game wasnt built to be some random leet pk fest, not matter how much a certain small percentage want it to be that.
Fix that problem and loads of people will goto 0.0 end of story and onyl a simpleton can't figure it out.
vast majority of people dont mind losing the occasional ship to some pirating murderous type, as long as they know he isnt running to secure space to resupply up, and able to do it over and over and over will no reprocusions.
Make people get sec hits of some sort in 0.0 for random ganking aka not war based killing, then they are open game for everyone and have the same hardships imposed upon them as they imposed upon that industrialist they just ganked who has to mine for 3 straight weeks to make up lost revenue.
you wanna be a hard arse? go ahead be one then none of this carebear pretend to be some leet pvp'er nonesense currerntly in the game.
You will cry endlessly though assuring us all that pvp is DEAD! when what you really mean is random PK ganking is over which most wont care about.
PvP is player vs player not player beating on a punching bag industrial ship, or mining rig.
It doesnt mean 10 players gang reaming 1 player either.
Most of the hardcore "pvpers" are gimptards who idea of pvp is being role playing the bully who beat thier arses while they went to school. When hardcore pvp really means the guy who goes to the local gym everyday and learn to box and fights other people who want to challenge themselves and box against him.
They are radically different concepts constantly confused in the nerd geek infested world of computer games where wimps want to be the bullies they didnt have the guts to be in real life, and mistaking them for the truly kick arse guy who respected people and only fought when needed and didnt beat up people who clearly had no intent to fight back.
|
Fillmeup
|
Posted - 2005.06.29 04:47:00 -
[24]
The New World Order (NWO) and the outposts solve most of the problems you mentioned, and as a result 0.0 is about to get a lot more interesting....
Ive seen multiple people talking about using an outpost as a central trade-hub with some services (like factories or whatever) - this I am really looking forward to as currently we have to rely on crappy conquerable stations to achive this.
Oh, and the POS aren't the crappiest thing that CCP have developed. I think that award goes to the Agent Lottery System / Solo'able Level 4 Spawns for killing certain aspects of eve .....
|
Kael Jorensen
|
Posted - 2005.06.29 05:20:00 -
[25]
What really irks me is that CCP has all the models made and textured that players need to set up some really neat little bases. Do any level 1 agent mission and you see Ore Silos, Habitats, Landing Pads, Warehouses, Power Stations, Shipyards and refineries. The ability for players to set up mini outposts anywhere in a system would move people away from the gates. With a limited ability to defend these player structures and a decent loot reward for destroying them they would be a nice addition to the game. People could use them to set up mining operations in the belts (cause honestly the mining system is screwy right now). They could use them to set up small outposts at safe spots. Each mini modual could provide limited services. Shipyard - Repair and Outfitting Warehouse- Storage Ore Silos/Refineries- Limited Ore Storage and refining (leave your ore and its refined at 1000 units every 10 minutes) Habitat- Clone Services Landing Pad- Docking Power Stations- Juice to run the whole thing.
These would move people out into 0.0 space and make it profitable to live and work there. Right now the models are wasted on missions. Make them cheap enough that you can afford to lose them on a fairly regular basis but not so expensive that they break the bank on a small mining or manufacturing operation.
|
Darken Two
|
Posted - 2005.06.29 05:41:00 -
[26]
Originally by: Gamer4liff Edited by: Gamer4liff on 28/06/2005 23:16:39 Edited by: Gamer4liff on 28/06/2005 23:13:35
Originally by: Blind Fear
Originally by: Gamer4liff another quick question, do you realise that was a personal insult? If you have anything to add go right ahead. Player controlled systems gaurded by player controld senturies would make all the diffrence.
Brilliant. I'll just choke off half the map with a half-dozen systems of sentry guns. Then I wont let anyone in, just to be a ****.
That's the way to get people into 0.0. Let people like me have uber NPCs completely block it off for them.
Are you retarded?
You shut up, there would still be alliances with open boarders, as im sure there would be some way for the owner of the system designate targets and people to let through.
Also if your going to call names atleast have the pod's to do it with your main.
Wow your ideas are so staggeringly idiotic that I am honestly thinking about how you can possibly own an operate an eve-online account.
Indestructible sentry guns? I'm guessing that means all space gets carved out on a first come first served basis and noone can ever again influence the map.
Hired NPCS? Yea give the macrominers somewhere to spend their money while macromining more without even having to defend themselves.
Think before you type next time.
Why dont you just DIE DIE DIE !!!!
In the Immortal words of Kayosoni (and where applicable)
"This thread sucks. 2 Newb corps trying to make themselves look good... ugh"
|
Antic
|
Posted - 2005.06.29 08:44:00 -
[27]
It dosnt matter how profitable you make 0.0 or how much you nerf empire. People still wont flock to 0.0 as long as its the gank infested area it currently is. Ganking in eve is too easy and has zero reprecursions.
Some people will perhaps try to go there but will quickly have to choose to either become a lame mindless ganker himself or go back to empire. People in empire will consider quitting cus all the fun in the game got moved to 0.0 where the only real "profession" that works is gank blobbing.
|
Ikvar
|
Posted - 2005.06.29 08:49:00 -
[28]
Originally by: Gamer4liff
Lol. _________________
Itanis > HIGH SLOTS ARE FOR MINERS LOL |
Regma
|
Posted - 2005.06.29 08:55:00 -
[29]
Originally by: Gamer4liff Edited by: Gamer4liff on 28/06/2005 21:15:28 Edited by: Gamer4liff on 28/06/2005 21:14:15
Originally by: Regma
Originally by: Gamer4liff the anwser is simple! lvl 5 agents Npc police and undestroyable player senturies
That'l get them comeing, otherwise 0.0 will still be looked upon from empireland as just a place for mindless pvp.
Just a quick question, are you stupid?
another quick question, do you realise that was a personal insult? If you have anything to add go right ahead. Player controlled systems gaurded by player controld senturies would make all the diffrence.
Your post stated the following:
"the anwser is simple! lvl 5 agents Npc police and undestroyable player senturies"
You want 0.0 to be TOTALLY SAFE, with NPC POLICE and indestructible sentries with the BEST agents in the game. Can't you see what's wrong with that? Which I assume you can't. You're a stupid asshat whose inane ramblings are hurting my eyes.
|
MaiLina KaTar
|
Posted - 2005.06.29 09:44:00 -
[30]
Edited by: MaiLina KaTar on 29/06/2005 09:48:20
Originally by: fairimear Edited by: fairimear on 28/06/2005 09:42:15 LOL i hear this day in day out.
tbh 0.0 is way more profitable than empire now but no ne comes here to make isk.
The problem with 0.0 is all the PVP'ers
they are every where you can't do crap for not getting shot.
I blame ccp for 0.0 they introduced a screwed up alliance system that let every corp war dec a alliance.
the alliance's could't cope and splintered. there is now hundreads of smaller 0.0 entitys that can't get on blaming each other for old alliance brakes, to claim space or in most cases TO GANK FOR THE SAKE OF.
0.0 is infact more populated than before in my area's but it's bad population that drives econimy out.
I agree. I think this is one of the - if not the - main reasons for .0 being so... empty.
Trying to set up some kind of operation out there that doesn't involve warping around ganking whatever suitable target you can find is very hard. A lot of people I talk to find .0 to be an entirely worthless endeavour because they just don't see a point in putting up with all the hassle and all the logistics when everything you build can be ganked by a couple PvP-only guys within just a few minutes/hours, while these gangs roam around .0 all of the time. Add to this the attractiveness of lvl4 agents and their obscene rewards and there you go... no incentive whatsoever to move further out. It's really not like people don't want to, or being scared to go. They just don't see a single valid reason for taking the time to do all this when the reward is so low compared to what empire offers (seen from a risk/reward PoV here).
The main thing putting me off about this is the fact that in 90% of the cases the PvPers don't attack you for a reason but simply because they're out to gank you, nothing more. There is no actual gameplay reasoning involved. They come, they gank, they go, period.
I don't blame them for doing it really, but it's still discouraging for people like me who don't have all of their SPs in gunnery and I believe that's a reason why you don't see many people besides gankgsquads in deepspace. Personally speaking, I blame CCP because they failed to make .0 attractive enough and they made ganking just too effective and/or the industrial aspect of .0 not powerful enough.
The bottom line is (for me at least) that I don't play the game exclusively for blowing stuff up. If I want that kind of PvP I'd rather go play CS:S because I'll get immediate action there without the need to keep rebuilding whenever I lose. The kind of PvP I enjoy is the type where there is a solid reason behind the fights (like a fight over resources, roleplay, territorial conquest, etc) but sadly, there is none of that in .0 atm and if there is any of it left it remains reserved to alliances.
IMO .0 is in a very sad state atm and CCP will have to put in a lot of work to make it worthwhile again.
Mai's Idealog |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |