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Dark Shikari
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Posted - 2005.06.28 17:18:00 -
[1]
Edited by: Dark Shikari on 28/06/2005 17:20:07 In 0.0, all the ore that's worth mining is high-end. It only gives zydrine and megacyte, nothing else in large quantities. This prevents alliances from becoming self sufficient. It is impossible to effectively mine enough tritanium and low end ores in 0.0 to supply ships for everyone in an alliance, so in the end most players end up going back to Yulai to get their battleships. Veldspar ops happen--but it feels silly to be mining veldspar out in 0.0 after working so hard to become self sufficient in a dangerous area.
Introduce 0.0 ores that have 1.5-5 times the amount of tritanium and other low end ores as empire ores. They are only found in deep space, far enough away from empire that it isn't worth hauling the tritanium back. Meaning their only useful purpose is to build items/ships in 0.0.
Self sufficiency for alliances = good.
Some more detail, perhaps (ignore the crappy names):
Quadtanium: 5 times as much trit as veldspar Triordite: 3 times as much pyrite as scordite Wagioclase: 2.5 times as much mexallon as plagioclase. Slomber: 2 times as much isogen as omber. Uber Jaspet: 1.7 times as much nox as Jaspet.
Currently, to do anything in 0.0 we have to sit in belts all day and mine veldspar, to do the same thing that people do in empire. People need an incentive to go out to 0.0--making ore more available will help.
As I posted above, the amount of minerals in the ore would have to be graded, so as to not make the ore vastly superior to the empire ore, just somewhat better. Hauling tritanium and pyrite 50 jumps will never be worth it, not even with a freighter, allowing those ores to have much more than empire ores without being unbalancing. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
MadGaz
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Posted - 2005.06.28 17:21:00 -
[2]
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Roshan longshot
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Posted - 2005.06.28 17:23:00 -
[3]
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2005 17:20:07 In 0.0, all the ore that's worth mining is high-end. It only gives zydrine and megacyte, nothing else in large quantities. This prevents alliances from becoming self sufficient. It is impossible to effectively mine enough tritanium and low end ores in 0.0 to supply ships for everyone in an alliance, so in the end most players end up going back to Yulai to get their battleships. Veldspar ops happen--but it feels silly to be mining veldspar out in 0.0 after working so hard to become self sufficient in a dangerous area.
Introduce 0.0 ores that have 1.5-5 times the amount of tritanium and other low end ores as empire ores. They are only found in deep space, far enough away from empire that it isn't worth hauling the tritanium back. Meaning their only useful purpose is to build items/ships in 0.0.
Self sufficiency for alliances = good.
Some more detail, perhaps (ignore the crappy names):
Quadtanium: 5 times as much trit as veldspar Triordite: 3 times as much pyrite as scordite Wagioclase: 2.5 times as much mexallon as plagioclase. Slomber: 2 times as much isogen as omber. Uber Jaspet: 1.7 times as much nox as Jaspet.
Currently, to do anything in 0.0 we have to sit in belts all day and mine veldspar, to do the same thing that people do in empire. People need an incentive to go out to 0.0--making ore more available will help.
As I posted above, the amount of minerals in the ore would have to be graded, so as to not make the ore vastly superior to the empire ore, just somewhat better. Hauling tritanium and pyrite 50 jumps will never be worth it, not even with a freighter, allowing those ores to have much more than empire ores without being unbalancing.
Damn boy what are you smokeing? What ever it is I want some!!!!
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter,pirate[/i] or mixture of them all.
[i]As read from the original box and from this site.
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Dark Shikari
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Posted - 2005.06.28 17:25:00 -
[4]
OK, so I watched ASCN mine veldspar in Feythabolis during the "big dig" mining op. Thats what happened.
It nearly made me cry -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
Alain Josviar
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Posted - 2005.06.28 17:26:00 -
[5]
Working with a trading corp to move the empire goods into 0.0 is also an option and requires no dev time! What do you think'll happen?
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Deja Thoris
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Posted - 2005.06.28 17:26:00 -
[6]
The idea makes sense.
The names suck though
Slomber sounds like a sleeping disorder.
"Quad" means 4 - yours has 5x the trit
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Winterblink
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Posted - 2005.06.28 17:26:00 -
[7]
Maybe intead of adding new ores, why not beef up the condensed and dense variety of existing ores... make them refine to more minerals than they currently do.
___winterblink/warp_drive_active/eve_nature_vraie// |
Bedrock
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Posted - 2005.06.28 17:29:00 -
[8]
As a POS consultant I'm shocked you don't know about intense refining arrays? Also, a good portion of the trit/pyr is provided from the loot that is milked with NPC'ing.
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[apparent-dreams.com] |
Dark Shikari
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Posted - 2005.06.28 17:55:00 -
[9]
OK, so I changed the names.
And about the NPC loot--to be honest, 8 million trit for a single ship takes weeks of NPCing from multiple people. Even with a whole alliance NPCing, it doesn't supply the demand. If we want to have a fully-fledged 0.0 economy, we need better ore. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
Dark Shikari
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Posted - 2005.06.28 17:57:00 -
[10]
Originally by: Bedrock As a POS consultant I'm shocked you don't know about intense refining arrays? Also, a good portion of the trit/pyr is provided from the loot that is milked with NPC'ing.
Intensive refineries are worse than player owned stations, and still don't change the fact that veldspar sucks. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
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Skarsnik
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Posted - 2005.06.28 17:58:00 -
[11]
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2005 17:54:25 In 0.0, all the ore that's worth mining is high-end. It only gives zydrine and megacyte, nothing else in large quantities. This prevents alliances from becoming self sufficient. It is impossible to effectively mine enough tritanium and low end ores in 0.0 to supply ships for everyone in an alliance, so in the end most players end up going back to Yulai to get their battleships. Veldspar ops happen--but it feels silly to be mining veldspar out in 0.0 after working so hard to become self sufficient in a dangerous area.
Introduce 0.0 ores that have 1.5-5 times the amount of tritanium and other low end ores as empire ores. They are only found in deep space, far enough away from empire that it isn't worth hauling the tritanium back. Meaning their only useful purpose is to build items/ships in 0.0.
Self sufficiency for alliances = good.
Some more detail, perhaps (ignore the crappy names):
Uber Veldspar: 5 times as much trit as veldspar Uber Scordite: 3 times as much pyrite as scordite Uber Plagioclase: 2.5 times as much mexallon as plagioclase. Uber Omber: 2 times as much isogen as omber. Uber Jaspet: 1.7 times as much nox as Jaspet.
Currently, to do anything in 0.0 we have to sit in belts all day and mine veldspar, to do the same thing that people do in empire. People need an incentive to go out to 0.0--making ore more available will help.
As I posted above, the amount of minerals in the ore would have to be graded, so as to not make the ore vastly superior to the empire ore, just somewhat better. Hauling tritanium and pyrite 50 jumps will never be worth it, not even with a freighter, allowing those ores to have much more than empire ores without being unbalancing.
As a few folks have said - The names need a change - but I like the idea overall, make 0.0 much more inviting for industrialists that are supporting the PvP'ers --------------------------------- No Slugs were harmed in the creation of this signature --------------------------------- |
Knukalz
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Posted - 2005.06.28 18:01:00 -
[12]
Why not get rid of mining, its boring and attracts the boring ppl who just mine mine mine. Make fight fight fight make money money money.
Ok, crap idea, but mining sucks.
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Dark Shikari
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Posted - 2005.06.28 18:02:00 -
[13]
Originally by: Knukalz Why not get rid of mining, its boring and attracts the boring ppl who just mine mine mine. Make fight fight fight make money money money.
Ok, crap idea, but mining sucks.
Crap idea, and mining does suck, but someone needs to do the mining. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
Thalanor
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Posted - 2005.06.28 18:07:00 -
[14]
im sure there are empire based corps out there who would gladly trade the low ends you need for the high ends they need. pay them a bit more in zyd and they'd probably hail it to you. although that idea would mean not blowing carebears up, so it might not appeal to all 0.0 corps. ----------------------------------------------
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Dark Shikari
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Posted - 2005.06.28 18:11:00 -
[15]
Originally by: Thalanor im sure there are empire based corps out there who would gladly trade the low ends you need for the high ends they need. pay them a bit more in zyd and they'd probably hail it to you. although that idea would mean not blowing carebears up, so it might not appeal to all 0.0 corps.
The effort it takes to haul the tritanium 50 jumps is *greater* than the effort it takes to mine it in the first place. Its far easier to bring the battleships from high sec than to build them in 0.0, meaning that the entire 0.0 economy has no reason for existing. This should be changed. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
Srewolf Bane
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Posted - 2005.06.28 18:13:00 -
[16]
Originally by: Knukalz Why not get rid of mining, its boring and attracts the boring ppl who just mine mine mine. Make fight fight fight make money money money.
Ok, crap idea, but mining sucks.
hahahahahahha.. that was funny ------------------------------------------------ "I feel sorry for people who don't drink, when they wake up in the morning, that's the best they will feel all day" - Frank Sinatra
"Never undere |
Heraklitus Nomidzon
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Posted - 2005.06.28 18:30:00 -
[17]
I don't think the ore needs to change. The introduction of freighters is going to make simply importing low end minerals very feasible. If they really do have 1,000,000 m3, that's 100 million tritanium in one load.
And it doesn't take multiple people NPCing for weeks to get 8 million tritanium from loot meltdown. It's actually rather surprising how LITTLE it takes.
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slothe
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Posted - 2005.06.28 18:38:00 -
[18]
Also how about having decent ice to mine to supply pos's.
i suspect they want the movement between empire and 0.0 tbh.
high end mins 0.0 --> empire refined ice empire ---> 0.0
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |
Uncle George
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Posted - 2005.06.28 18:39:00 -
[19]
I'm not sure I understand the problem here. You have lots of low end ores in 0.0. ****e loads of it in fact because it doesn't get humped by carebears 24/7 like the empire stuff. What exactly is the problem?
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Dark Shikari
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Posted - 2005.06.28 18:42:00 -
[20]
Originally by: Uncle George
I'm not sure I understand the problem here. You have lots of low end ores in 0.0. ****e loads of it in fact because it doesn't get humped by carebears 24/7 like the empire stuff. What exactly is the problem?
In empire, there are zero logistics required to mine, due to the lack of NPCs and the availability of stations. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
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Skarsnik
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Posted - 2005.06.28 18:48:00 -
[21]
Originally by: slothe Also how about having decent ice to mine to supply pos's.
i suspect they want the movement between empire and 0.0 tbh.
high end mins 0.0 --> empire refined ice empire ---> 0.0
Heya slothe long time no speak, however how many 'Carebears' (yes I hate the term but easier to type and I am one atm) dont liek the risk of shipping minerals into 0.0 space which is what happened with the ice mining - i.e lots of isotopes in empire but none in 0.0 how many isotope miners ship to 0.0 space?? --------------------------------- No Slugs were harmed in the creation of this signature --------------------------------- |
Uncle George
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Posted - 2005.06.28 18:49:00 -
[22]
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
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Dark Shikari
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Posted - 2005.06.28 18:50:00 -
[23]
Originally by: Uncle George
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
So you want everyone to stay in empire?
Things won't change until people have reasons to go to 0.0. Tritanium is also ridiculously overpriced.
I don't mine, so how is this self-serving? -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
prsr
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Posted - 2005.06.28 18:52:00 -
[24]
CCP doesn't want 0.0 alliances to become self-sufficient. They've demonstrated that enough by now. Just look at POS's, those things still need empire trade goods to run.
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prsr
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Posted - 2005.06.28 18:53:00 -
[25]
Originally by: Uncle George
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
You have no clue.
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Deja Thoris
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Posted - 2005.06.28 19:00:00 -
[26]
Originally by: Uncle George
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
It serves the game.
CCP want more people in 0.0
When I was there I took high ends to empire, sold them for a fortune and bought what I needed. Low ends werent worth the effort. And that was with an npc station in system.
Its a decent idea.
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Uncle George
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Posted - 2005.06.28 19:10:00 -
[27]
Originally by: prsr
Originally by: Uncle George
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
You have no clue.
Well, explain yourself. I've been a member of 2 alliances and spent muchos time in 0.0 and YOU SIR have no clue. You resent not being able to using mining barges in 0.0? Is that the problem? You want to solo mine "Uber" Veldspar in 0.0 to build battleships? Time constraints on your gameplay? Don't want to tank the npcs?
The problem is that you would rather spend more time mining zyd and mega or npc'ing in your "Uber" playground. If you think that better veldspar and scordite in 0.0 will have the carebear masses falling over themselves to come, you are in cloud cuckoo land.
There are many and various reasons why people don't go into 0.0; low end mineral provision isn't really one I would put near the top of the list.
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Uncle George
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Posted - 2005.06.28 19:13:00 -
[28]
Originally by: Deja Thoris
When I was there I took high ends to empire, sold them for a fortune and bought what I needed. Low ends werent worth the effort. And that was with an npc station in system.
EXACTLY - you bring the high end to empire which is bought by the industrialists and turned into materials you want to use (battleships for instance). That is the trade between empire and the outer regions. Do you not think trade between empire and 0.0 should go both ways?
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Dark Shikari
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Posted - 2005.06.28 19:31:00 -
[29]
Originally by: Uncle George
Originally by: prsr
Originally by: Uncle George
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
You have no clue.
Well, explain yourself. I've been a member of 2 alliances and spent muchos time in 0.0 and YOU SIR have no clue. You resent not being able to using mining barges in 0.0? Is that the problem? You want to solo mine "Uber" Veldspar in 0.0 to build battleships? Time constraints on your gameplay? Don't want to tank the npcs?
The problem is that you would rather spend more time mining zyd and mega or npc'ing in your "Uber" playground. If you think that better veldspar and scordite in 0.0 will have the carebear masses falling over themselves to come, you are in cloud cuckoo land.
There are many and various reasons why people don't go into 0.0; low end mineral provision isn't really one I would put near the top of the list.
State War Academy isn't in an alliance, as far as I know. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |
Uncle George
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Posted - 2005.06.28 19:34:00 -
[30]
Originally by: Dark Shikari
Originally by: Uncle George
Originally by: prsr
Originally by: Uncle George
In 0.0, there are also zero logistics. Whats wrong with at or 1 jump away from your refine station? Do you think the possibility of mining "uber" Veldspar will get the industrial corps teaming into 0.0? Lol. Your idea is blatantly self serving, because you can't be gnadded to do mine low ends yourself.
You have no clue.
Well, explain yourself. I've been a member of 2 alliances and spent muchos time in 0.0 and YOU SIR have no clue. You resent not being able to using mining barges in 0.0? Is that the problem? You want to solo mine "Uber" Veldspar in 0.0 to build battleships? Time constraints on your gameplay? Don't want to tank the npcs?
The problem is that you would rather spend more time mining zyd and mega or npc'ing in your "Uber" playground. If you think that better veldspar and scordite in 0.0 will have the carebear masses falling over themselves to come, you are in cloud cuckoo land.
There are many and various reasons why people don't go into 0.0; low end mineral provision isn't really one I would put near the top of the list.
State War Academy isn't in an alliance, as far as I know.
Well obviously this isn't my main.
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