Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2505
|
Posted - 2013.01.18 15:50:00 -
[1] - Quote
CCP has now begun their planning process for the May expansion, and true to the promises made at the Summit by CCP Unifex, CCP Seagull and CCP Ripley, CSM has been given unprecedented access; for the first time, we are being consulted before any significant decisions have been made.
Because of the NDA nature of a lot of what is being discussed, this post will be short on specific details, but I do want to give the community an update on what's happened so far.
Last week, all the major feature teams at CCP made presentations about what features they could potentially work on for release in May; these ranged from big ideas to little things, and from things they'd just like to do to things they'd already done substantial work on. Some were standalone items, while others were dependent on other items (often items from other teams).
Then all the feature teams were given a task -- come up with a "theme" that combines features from all the teams into a package that forms a coherent expansion.
On Wednesday, about the time the Minutes were published, CSM received copies of all the presentations as well as a video recording.
This morning, we had a Skype conference with CCP Seagull. We presented our evaluation of the feature proposals, and received more information on how the planning process was to proceed.
We received a further task: to create our own themes, in order to help CCP Seagull understand what kind of themes the Community might like. While we obviously don't have the same information as CCP teams do (such as the complexity of some of the features and their interactions), she feels that this will be useful in helping evaluate CCP's theme proposals. We will be delivering these themes on Monday, 1/21.
Once all the themes are received, CSM will be provided with copies of all of them. By the end of the week, CCP Seagull will have created a shortlist of candidate themes, and CSM will be told which they are. We currently are scheduled to discuss the shortlist with her on Monday, 1/28.
CCP certainly seems to be executing on their promise to iterate on "CSM as a Stakeholder"... :)
Original blog post link: http://treborofthecsm.blogspot.com/2013/01/begun-planning-wars-have.html The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Seleene
Body Count Inc. Pandemic Legion
2386
|
Posted - 2013.01.18 16:16:00 -
[2] - Quote
Look at us, doing nothing. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Buzzy Warstl
The Strontium Asylum
454
|
Posted - 2013.01.18 16:28:00 -
[3] - Quote
Potential theme: Wagons, Ho! http://www.imdb.com/title/tt0743292/ http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Montaire
Nexus Advanced Technologies Fidelas Constans
0
|
Posted - 2013.01.18 16:36:00 -
[4] - Quote
I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? |
Alekseyev Karrde
Noir. Black Legion.
981
|
Posted - 2013.01.18 16:50:00 -
[5] - Quote
Montaire wrote:I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? Based on CCP going full Rambo with the development concepts we supported in our Strategy Document?
Feeling pretty good.
CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |
Bagehi
Kaesong Kosmonauts Test Alliance Please Ignore
140
|
Posted - 2013.01.18 16:57:00 -
[6] - Quote
Alekseyev Karrde wrote:Montaire wrote:I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? Based on CCP going full Rambo with the development concepts we supported in our Strategy Document? Feeling pretty good. CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall.
The New CCP. Really nice to read things like this from the CSM. |
Rengerel en Distel
Amarr Science and Industry
1021
|
Posted - 2013.01.18 16:59:00 -
[7] - Quote
I agree with someone else that posted in the POS thread that EvE: Empire! would be a good theme. It would encompass both the actual Empires (FW, wardecs), null SOV, and personal empires (POS). It would be about having the tools to carve out your own empire in the vastness of space. That empire can be both in terms of land and influence (actual sov mechanics, industry, market).
|
Two step
Aperture Harmonics K162
3060
|
Posted - 2013.01.18 17:08:00 -
[8] - Quote
I'm pretty happy with what we heard from CCP this morning. They are certainly listening, and the experience of going through the theme creation process myself is really interesting. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Rengerel en Distel
Amarr Science and Industry
1021
|
Posted - 2013.01.18 17:14:00 -
[9] - Quote
Are you guys actually looking for feedback to present to them, or just going with your own ideas?
|
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3869
|
Posted - 2013.01.18 17:22:00 -
[10] - Quote
Rengerel en Distel wrote:Are you guys actually looking for feedback to present to them, or just going with your own ideas?
We ABSOLUTELY want your feedback. There's never been a better time to mail your CSM representatives and pitch your ideas for summer. By all means, send us whatever you have that's on your mind. Stuff that needs fixing, stuff that themes well with other features, and touches on a variety of gameplay styles. Fill our inboxes up, make us regret we ever took on this job.
We will of course be monitoring all the summit minutes feedback threads as well to mine for feedback and ideas. There will also be a Town Hall announcement shortly. Just finalizing the details there. Vice Secretary of the 7th Council of Stellar Management.
|
|
Peter Dostoevsky
League of Angered Gentlemen Kraken.
15
|
Posted - 2013.01.18 17:33:00 -
[11] - Quote
Seleene wrote:Look at us, doing nothing.
Straight from the horse's mouth, people: CSM does nothing.
|
Raid'En
Poseidon Foundation
193
|
Posted - 2013.01.18 17:57:00 -
[12] - Quote
As I said on Seleene thread on Reddit, I would say "Home" as theme. You can easily include from big things on this theme, and begin work on them. For the guy who live on nullsec, updating sov to make it more than a home (change to how the sov works, all the things you said from doing it from the bottom, how there's more need for small engagements, even destructible outpost can be include on this theme) Obviously POS are a type of home, and so can have modifications on this theme. Doing things about moon mining can also fit ; the moons are on our soil, they are part of our land, which is a home on sov null. And of course, if you change some of these things, you'll have a need to do things about industry UI. I know you can't do *all* these changes on one expansion, but I didn't say you had to pick all of these things. If you can *begin* work on big things and do some little at the same time... well then it's a win ;) |
FistyMcBumBasher
Agony Unleashed Agony Empire
44
|
Posted - 2013.01.18 18:14:00 -
[13] - Quote
A Goldrush theme is what I am thinking of right now.
It could give you a nice place to put in ring mining (we found out how to mine new minerals, come exploit those riches in 0.0), poses (building shanty towns and communities in deep 0.0 that are either in sov or npc 0.0, or just base your pirating corp out of these poses in lowsec/highsec), as well as giving a way to introduce smaller gang objective based pvp into the mix(this small gang of pirates living in our undefended space are trying to kill our miners and are stealing our moon goo/pi resources!).
This also leaves the possibilities wide open for exploration. Imagine the feeling of exploring a new resource system or new space. Not quite sure what will pop up on scan and not quite sure how to tackle new pve content.
It would tie in with bounty hunting, wars and crime watch as well by fleshing out the bounty hunter profession a little bit. It would also help Eve retain that lawless wild west feel that makes it such an awesome game. Kill or be killed, and all that jazz.
Ship balancing would also tie in nicely because Battle-cruisers, Battleships and Black ops are in the works, so they could be the strong arm of the law that is needed to repel attacks against small gangs of invaders. With pirate frigates and faction frigates not that far off there could be some cool new ways to attain them as well as ample cannon for RP'ers.
Though the debate is also open, it would give the option to create new regions on the map with special attributes(it was talked about somewhere in the minutes).
Entice new players with the dreams of striking it rich on the untapped resources of lawless space. Who would not start a new account or re-sub to try and experience that?
Hell, even dueling would work great with this expansion theme. 1v1 at SUNrise anyone? |
Gah'Matar
Knights of the Nyan
17
|
Posted - 2013.01.18 18:15:00 -
[14] - Quote
Homesteading. I would love to be able to establish a ninja / small-scale "presence" in nullsec. Like a mini-POS with some storage and fitting service. Convenient fueling. Not on a moon. Maybe something that decays over time if not fueled and fueled by tower fuel blocks (ideally, any race's) at a rate that would make bringing in fuel with a bomber viable. More or less equivalent to an anchored orca.
I can dream. |
Bob FromMarketing
Fweddit I Whip My Slaves Back and Forth
28
|
Posted - 2013.01.18 18:20:00 -
[15] - Quote
FistyMcBumBasher wrote:A Goldrush theme is what I am thinking of right now.
It could give you a nice place to put in ring mining (we found out how to mine new minerals, come exploit those riches in 0.0), poses (building shanty towns and communities in deep 0.0 that are either in sov or npc 0.0, or just base your pirating corp out of these poses in lowsec/highsec), as well as giving a way to introduce smaller gang objective based pvp into the mix(this small gang of pirates living in our undefended space are trying to kill our miners and are stealing our moon goo/pi resources!).
This also leaves the possibilities wide open for exploration. Imagine the feeling of exploring a new resource system or new space. Not quite sure what will pop up on scan and not quite sure how to tackle new pve content.
It would tie in with bounty hunting, wars and crime watch as well by fleshing out the bounty hunter profession a little bit. It would also help Eve retain that lawless wild west feel that makes it such an awesome game. Kill or be killed, and all that jazz.
Ship balancing would also tie in nicely because Battle-cruisers, Battleships and Black ops are in the works, so they could be the strong arm of the law that is needed to repel attacks against small gangs of invaders. With pirate frigates and faction frigates not that far off there could be some cool new ways to attain them as well as ample cannon for RP'ers.
Though the debate is also open, it would give the option to create new regions on the map with special attributes(it was talked about somewhere in the minutes).
Entice new players with the dreams of striking it rich on the untapped resources of lawless space. Who would not start a new account or re-sub to try and experience that?
Hell, even dueling would work great with this expansion theme. 1v1 at SUNrise anyone?
BUMBASHER FOR CSM.
I like this idea, +1 |
Rees Noturana
Red Rock Mining Company
151
|
Posted - 2013.01.18 18:27:00 -
[16] - Quote
Brainstorming here...
Evolution: Advances in cloning technology, leveraging the tech used by the new mercenaries, allows for the deployment of short-lived combat clones. No implants and no effects on the original clone allow for lower cost and brutal combat but without performance enhancing clones. Due to a short life span you'd need to forward deploy your actual clone or some sort of clone vat system to push an invasion. No 24 hour timer either. Just activate combat clone and go. When that clone dies or expires you revert to last original clone used.
While reducing the cost lost to that of just ships it solves the problem of the risk adverse. Rough idea but putting it out there. -- Faction War Expands: Maybe faction warfare can expand into high sec. Additional systems on the fringes of the empires could be at risk of lowered security status. Trade routes could be at risk of being reduced to low-sec due to the enemy striking deeper. Pirates would then move in... -- Home: I support the idea of an expansion that improves on a sense of Home. But we need Starbase 2.0 for most of my ideas to work. -á |
Toterra
Agony Unleashed Agony Empire
59
|
Posted - 2013.01.18 18:39:00 -
[17] - Quote
Brainstorming here as well...
I like the them along the lines of Watering Holes. Basically creating content for players to consume (PVE), and by extension for other players to then consume those players (Gank) and more players to consume the gankers (PvP)....
This could include things like...
1. Some mechanic similar to POSs for players to base out of that are not horrible like POSs or as limited as simply a container. (PVE) 2. Extending the Faction war type mechanics into null-sec in some way to create sites for small gangs to engage other small gangs. (PVE) 3. A way for small gangs to attack resources in larger empires on a small scale (raiding moon goo for example) (Gank/PvP) 4. Black ops changes (Gank/PvP) 5. An alert system or a mayday system to summon a response quickly if attacked (Gank/PvP) 6. Further balancing of ships (All) 7. Hi-sec wardec mechanics improvements (Gank/PvP) 8. Extending the bounty system. (Gank/PvP) 9. Major improvements to NPC Null-sec income sources. (PvE) 10. Improvements and variety of missions. (PvE) 11. More pirate epic arc mission. (PvE)
And other ideas along the line. The idea being that PvE content be added in such a way that it can be attacked, and defended.
Edit: Since Watering Hole is not a name the title would be something like 'Jungle'. |
Silvonus
Future Corps Sleeper Social Club
30
|
Posted - 2013.01.18 18:39:00 -
[18] - Quote
I said it in the POS theadnaught but: "Build your Empire" |
WInter Borne
Cold Station 12 Surely You're Joking
45
|
Posted - 2013.01.18 18:48:00 -
[19] - Quote
EVE Online: Renaissance |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2222
|
Posted - 2013.01.18 18:51:00 -
[20] - Quote
Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^
I second "Build your Empire" +1
|
|
Eli Green
The Arrow Project
426
|
Posted - 2013.01.18 18:55:00 -
[21] - Quote
Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1
I third it +1 wumbo |
Helothane
Ascendent. Test Alliance Please Ignore
25
|
Posted - 2013.01.18 19:09:00 -
[22] - Quote
I guess one thing I want to know before brainstorming is if CCP is looking at just evolutionary themes (things that refine/build off existing things) or revolutionary (which is how I would classify the introduction of W-space in Apocrypha). The latter take a lot more resource, of course, which is why I am asking if they should be considered at all. |
Dersen Lowery
Laurentson INC StructureDamage
324
|
Posted - 2013.01.18 19:50:00 -
[23] - Quote
EVE Online: Sovereign
A man's home is his castle, and every man a king.
It encompasses everything from the little highsec corp hanging their first POS and WH dwellers staking an "unclaimable" claim, all the way up to the territories of the largest nullsec power blocs. It's your chance to carve out your stake, make your own place, and leave your lasting mark on the game world--wherever you are in the game world.
As for ideas? Oh, I have ~ideas~.
The first is purely technical, but the bit in the minutes about the Community site gave me the idea: Implement everything that's currently accessible from the NEOCOM (except maybe things that only make sense in game, like the fleet interface) on EVE Gate. Then make the NEOCOM a special case of the IGB that loads the relevant bit from EVE Gate. This gives you a number of advantages:
1) No redundant code. If you change or fix something on EVE Gate, it's automagically fixed on every client, no patch required.
2) Instant "synchronizing" of notes, mails, fits and other things with the Gate, so you could d/l EVE on a new computer, log in, and have everything be exactly the way you set it up. Keep local setting storage as a backup, of course, and caching for performance.
3) A smaller, leaner client with fewer dependencies.
The disadvantage, of course, is that EVE Gate would have to be reliable and robust, because it would be an extension of the in-game client. |
silens vesica
Corsair Cartel
399
|
Posted - 2013.01.18 19:58:00 -
[24] - Quote
Alekseyev Karrde wrote:Montaire wrote:I think the real heart of the matter is not whether or not you get access, but if your input is taken seriously and acted on.
Do you get the sense that your input is being acted on, or that you are just throwing ideas into a pit ? Based on CCP going full Rambo with the development concepts we supported in our Strategy Document? Feeling pretty good. CCP isn't obligated to take our advice of course, but i dont feel like I'm talking to a hole in the wall. (emphasis added)
Important point there. CCP has agreed to unprecidented access. Delivered. CCP agreed to treat the CSM as a stakeholder. Delivering.
CCP has NOT agreed to give CSM veto or approval powers - Only a seat at the table. So far, so good.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
silens vesica
Corsair Cartel
399
|
Posted - 2013.01.18 20:02:00 -
[25] - Quote
Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1 Call the motion! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2223
|
Posted - 2013.01.18 20:08:00 -
[26] - Quote
silens vesica wrote:Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1 Call the motion! It has been moved and seconded that we the players call for theme of the next EvE Online expansion to be based around the principals encapsulated by the statement "Build your Empire". Are you, the players, ready to vote on the question?
|
Gilbaron
Free-Space-Ranger Nulli Secunda
804
|
Posted - 2013.01.18 20:26:00 -
[27] - Quote
i think elise mentioned it somewhere in the minutes
the ability to steal :stuff: (read: moongoo) from a running extractor or reaction would increase the potential for fun smallgang action by at least twentyleven percent
a possible change:
extracting moongoo takes three steps, the first two would be replacing the current harvester
1. extracting 2. processing 3. storage
moongoo would be extracted (1 day batch) and then processed (1 day batch) and then stored after processing
it can be stolen during the extraction and processing phase, the extracted, but not yet processed materials may be more difficult to transport (read: huge) and may also require further processing at a processing plant
not sure what shiptype should be used for this, but i think there is a lack of T2 Battleships and T2 Capitals in this game We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
silens vesica
Corsair Cartel
400
|
Posted - 2013.01.18 20:27:00 -
[28] - Quote
Gogela wrote:silens vesica wrote:Gogela wrote:Silvonus wrote:I said it in the POS theadnaught but: "Build your Empire" I like where this guy's head is at ^ I second "Build your Empire" +1 Call the motion! It has been moved and seconded that we the players call for theme of the next EvE Online expansion to be based around the principals encapsulated by the statement "Build your Empire". Are you, the players, ready to vote on the question? Aye!
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Aryth
GoonWaffe Goonswarm Federation
802
|
Posted - 2013.01.18 20:46:00 -
[29] - Quote
The Theme should be "Ownership"
POS Revamp - This is intended to expand the players that can plant a flag in the ground in EVE. This would cover all security areas.
Nullsec mechanics revamp where owning space has value, and is desireable. (PS Fix mining anoms too)
Highsec Player Owned Customs Offices, where they become the "starter" step to holding
Give players a reason to stick with EVE and have their own little space empires from the smallest little industrialist holding a Planet and taxing it, to the mega coalitions holding vast space empires. It also provides a progression path in ownership.
POCO -> POS -> FW -> SOV Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Rees Noturana
Red Rock Mining Company
152
|
Posted - 2013.01.18 20:56:00 -
[30] - Quote
Famine and Fronter:
Empire based mining, at least in the known belts, has been reduced to a dribble of veldspar. Hidden belts are still present but fiercely fought over.
The pirates now longer push as hard into high sec as before. The Level 4 agents have moved outwards into low sec.
In their search for resources each empire has sent out deep space expeditions and established one new frontier each. Unfortunately, they find the outlaw factions have done the same. These four new regions are considered low-sec space but with some differences. There are stations and agents for both pirate and empire corporations and the agents are a little different. The frontier agents have missions that more closely resemble the faction warfare missions. The missions require more travel but are designed around smaller and more nimble ships that traditional empire missions.
Mining has moved to the frontiers as well, but primarily as exploration sites. Please redo the mining sites for these.
Players should be able to build a career around either outlaw or empire NPC corporations.
Random encounters can be either empire or outlaw patrols as well.
EDIT: could be a chance to try delayed local in at least parts of low sec. -á |
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |