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Dust Puppy
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Posted - 2005.06.29 20:17:00 -
[31]
Originally by: Larno
Originally by: Dust Puppy Insurance......What we have is ISK sink for experienced and rich players........
LOL you got to be joking. Insurance is one of the biggest ways of ISK getting into the game. You use your BPC (which cost no ISK), and your minerals (which cost no ISK) to make a battleship. Then you insure it for ~33mil and when it blows up you get ~115mil back. Thats 80+mil getting into the game from 1 ship. Insurance is only an ISK sink if you do not claim on it and it expires.
How does the bpc and minerals cost 0 ISK. Is there some massive mineral/bpc spewing machine out that I don't know about. _________________
All your sigs are belong to me |
Miri Tirzan
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Posted - 2005.06.29 21:49:00 -
[32]
Originally by: Larno LOL you got to be joking.... You use your BPC (which cost no ISK), and your minerals (which cost no ISK) to make a battleship.
I am not sure how you get BPCs and minerals are free?
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Larno
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Posted - 2005.06.29 22:05:00 -
[33]
Edited by: Larno on 29/06/2005 22:06:35
Originally by: Miri Tirzan
Originally by: Larno LOL you got to be joking.... You use your BPC (which cost no ISK), and your minerals (which cost no ISK) to make a battleship.
I am not sure how you get BPCs and minerals are free?
You mine them. It costs time but not ISK. And BPCs, well if you have a BPO then the BPC is free. If not then the BPO price is only a 1-time cost. You can create unlimited ships from 1 BPO. BPC cost is negligable these days anyway.
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Gan Howorth
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Posted - 2005.06.29 22:52:00 -
[34]
Note on T2 stuff.
None of these ships are kit are isk sinks globally. The isk you pay out to buy these universally goes to other players in eve as none of it is NPC made. Thus, although a mighty personal loss to whoever loses a HAC for example, no isk is actually lost from the player economy.
Insurance payouts and agent and bounty rewards prevent eve being a truly closed economy.
I suspect the devs know how much isk is in the economy and know how much dreads and outposts will be costing. They want an isk rich economy to kickstart proper player empires.
You'll likely see adjustments in future patches, in fact doesn't the next one have small downward isk adjustment to agent rewards?
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Lorth
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Posted - 2005.06.29 23:10:00 -
[35]
Errm
1: I can see your point, however, it will lead to a lot less PVP in general. Not to mention the open PVP system of eve is generally what keeps the truely evil people in check. For example, what would happen if guiding hand social club were to be war dec'd on because of thier massive theft. Well now you have the 'good' guys still paying an even higher cost to protect, revenge them selves.
In short this will take everyone's ability to defend them selves away. Someone doing somthing to your corp you don't like, you used to be able to war dec them, now that option has been taken away, meaning much of the player policeing goes with it.
2: Nice idea but to open to loopholes and such. There is no way a computer can determine reliably if said actions were purposfully done, or by a mistake. Changing this results in more problems then it causes.
3: Nah, would result in even less people going into 0.0 then there are now. Definatly the wrong way to do things.
4: Bad idea
5: Worse idea
6: Ok thats ok
7: not sure what you mean by this. But ship bonuses and weapon stats already do most of this for us. And if you can make a workable set up by ignoreing your bonuses, then more power to you.
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Gamer4liff
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Posted - 2005.06.29 23:17:00 -
[36]
Originally by: Miri Tirzan Here are my suggest fixes to combat in Eve.
1. No insurance for wars 2. No insurance for illegle acts 3. No insurance out side of Empire 4. No Bounties on NPCs outside of Empire 5. Warp-in to non-structures is minimum 500 km 6. Add speed and agility to cruisers 7. Restrict races ships racial weapons
Why these changes? First, insurance is killing one of the biggest ISK sinks in the game. While not all insurance is bad, paying insurance while at war makes no sense and paying someone insurance for getting killed during the commission of a crime makes even less. Paying bounties for killing NPC in thier own space also does not make much sense. The players get unrestricted drops or they can come to empire space and get bounties but sucky drops.
Now the suggested combat changes. I have never understood why combat starts at knife fighting range? It would make more sense for combat to start at long range. There would have to be changes to targeting but it would not take much. The battles would start with long range missile bombardments as the forces slowly closed. Cloaked ships, fast ships and screening units that could contribute to the defense of the wall of battle would matter. I am looking at this from the "Honor Harrington" David Weber Space Opera battles. The battles are scale able and more like a slow dance then shotguns at three feet.
The fights would have stages and tactics and not be the crap we have now. Suggestions? Comments?
1.yes but no insurance for the side that initiated the war unmutualy, insurance should be given to the victems 2. naaaa that would bork alot in .4-.1 piracy 3. no 4.NoOOOOoooOOOOo!!!!!! 5. what? 6. yeah 7. naaaaaa
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Uncle George
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Posted - 2005.06.29 23:24:00 -
[37]
Originally by: Larno
Originally by: Dust Puppy Insurance......What we have is ISK sink for experienced and rich players........
LOL you got to be joking. Insurance is one of the biggest ways of ISK getting into the game. You use your BPC (which cost no ISK), and your minerals (which cost no ISK) to make a battleship. Then you insure it for ~33mil and when it blows up you get ~115mil back. Thats 80+mil getting into the game from 1 ship. Insurance is only an ISK sink if you do not claim on it and it expires.
Err, you effectively removed ISK from the game with your minerals so that cancels out minerals required to build your battleship. Add to that the possibility that you might have some mods on board which aren't insured and you've paid 33 million over to the sink; I'd say it might just even out.
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Plekto
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Posted - 2005.06.29 23:34:00 -
[38]
The idea about bounties is inasnely bad.
Pirates put bounties on each other all the time. Perhaps that person the Amarr are paying you to shoot down is a double-agent or spy or just didn't pay his 500th parking ticket?
We have bounties on U.S. citizens every day. Being in the U.S. isn't going to save them.
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Uncle George
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Posted - 2005.06.29 23:45:00 -
[39]
Originally by: Plekto The idea about bounties is inasnely bad.
Pirates put bounties on each other all the time. Perhaps that person the Amarr are paying you to shoot down is a double-agent or spy or just didn't pay his 500th parking ticket?
We have bounties on U.S. citizens every day. Being in the U.S. isn't going to save them.
My mate Dominic used to have a fish in his aquarium called a Plekto. It died and went to heaven and we buried it in a little tabbacco tin in his back garden. (pointless post - I apologise).
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Miri Tirzan
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Posted - 2005.06.30 01:32:00 -
[40]
Originally by: Lorth Errm
1: I can see your point, however, it will lead to a lot less PVP in general. Not to mention the open PVP system of eve is generally what keeps the truely evil people in check. For example, what would happen if guiding hand social club were to be war dec'd on because of thier massive theft. Well now you have the 'good' guys still paying an even higher cost to protect, revenge them selves.
In short this will take everyone's ability to defend them selves away. Someone doing somthing to your corp you don't like, you used to be able to war dec them, now that option has been taken away, meaning much of the player policeing goes with it.
This does two things. One it makes PvP actually have real economic empact unlike everyone says it does but it really does not. And two, it means people are going to start looking a frigates and cruisers cause who wants to lose a 100+ million ISK BS?
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Larno
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Posted - 2005.06.30 13:05:00 -
[41]
Originally by: Uncle George
Originally by: Larno
Originally by: Dust Puppy Insurance......What we have is ISK sink for experienced and rich players........
LOL you got to be joking. Insurance is one of the biggest ways of ISK getting into the game. You use your BPC (which cost no ISK), and your minerals (which cost no ISK) to make a battleship. Then you insure it for ~33mil and when it blows up you get ~115mil back. Thats 80+mil getting into the game from 1 ship. Insurance is only an ISK sink if you do not claim on it and it expires.
Err, you effectively removed ISK from the game with your minerals so that cancels out minerals required to build your battleship. Add to that the possibility that you might have some mods on board which aren't insured and you've paid 33 million over to the sink; I'd say it might just even out.
IT DOES NOT COST ISK TO MINE MINERALS!!
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