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Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:02:00 -
[1] - Quote
The purpose would be to give industrialists a way to more directly effect other players.
Possible results:
Creation of new character paths; Nano virus technician and Mad scientist
Incentive for industrialists to work together and form corporations.
An environment that is less appealing to bots.
More weapons and options for destruction.
Possible implementation:
POS towers that have system wide effects; increased mining production, faster CONCORD response times, Signal dampening, faster salvage times. Effects that would encourage newer players to get into PC corps in their starting areas and give older players a way to encourage them besides "ship replacement" drudgery.
Nano-viruses that can be produced and released into New Eden. These viruses could be targeted to a specific corp, much like a war-dec. They could have all kinds of malign and nefarious effects; from stealing a portion of the ore processed in certain stations to increasing overheat damage in modules. Countering the virus would require some R&D and development of anti-bots.
Standing warfare options; so that serious mission runners could "spend" some of their faction to directly reduce the standings of another corp, or use them to effect null sec sovereignty in some way. To me mission runners have the most limited options for interaction in the game, this would give them a definite role in new corps. The potential POS buffs would make them more effective at missioning.
Goals:
To give industrialists a way to strike back at the war-dec mercs that plague them in high-sec.
To provide positive encouragement for corps to grow and stake a claim somewhere.
To increase interaction between high and nullsec dwellers without forcing the mega-corp way on highsec.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:02:00 -
[2] - Quote
reserved
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Whitehound
407
|
Posted - 2013.01.20 12:24:00 -
[3] - Quote
I stopped reading after "Mad Scientist" ... Is it really this hard to find the right forum section?
Features and Ideas Discussion |
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 12:26:00 -
[4] - Quote
Corey Fumimasa wrote:The purpose would be to give industrialists a way to more directly effect other players.
Possible results:
Creation of new character paths; Nano virus technician and Mad scientist
Incentive for industrialists to work together and form corporations.
An environment that is less appealing to bots.
More weapons and options for destruction.
Possible implementation:
POS towers that have system wide effects; increased mining production, faster CONCORD response times, Signal dampening, faster salvage times. Effects that would encourage newer players to get into PC corps in their starting areas and give older players a way to encourage them besides "ship replacement" drudgery.
Nano-viruses that can be produced and released into New Eden. These viruses could be targeted to a specific corp, much like a war-dec. They could have all kinds of malign and nefarious effects; from stealing a portion of the ore processed in certain stations to increasing overheat damage in modules. Countering the virus would require some R&D and development of anti-bots.
Standing warfare options; so that serious mission runners could "spend" some of their faction to directly reduce the standings of another corp, or use them to effect null sec sovereignty in some way. To me mission runners have the most limited options for interaction in the game, this would give them a definite role in new corps. The potential POS buffs would make them more effective at missioning.
Goals:
To give industrialists a way to strike back at the war-dec mercs that plague them in high-sec.
To provide positive encouragement for corps to grow and stake a claim somewhere.
To increase interaction between high and nullsec dwellers without forcing the mega-corp way on highsec.
No.
The pos thing gives far too much advantage to the defender in any given situation.
The nano virus thing allowed one player to have to much influence with 0 personal risk. It is perhaps balance-able but would be a nightmare and generally not wort the dev time it would require.
The amount of time you can bare to spend shooting red boxes, again with 0 risk should have no effect on anyone but you. Especially not on something like sov which takes thousands of players to control.
-you have a way to strike back it just involves risk and shooting.
-if they don't want to already then they won't because of this.
-you can interact as a solo player in 00 already or as a small corp and you can do significant damage but again it involves risk.
In short what you are proposing are risk free methods of making other peoples lives harder. This is against the entire ethos of the game. You want to make something happen in eve you need to have an appropriate amount of personal risk.
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Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:28:00 -
[5] - Quote
Threads are what the participation make them Whitehound. What did you want to discuss. You must be thinking about industrial war if you opened the thread.
I can edit out "Mad scientist", but I thought it might have appeal to some players.
Thanks for the link, I thought a little more discussion and R/D here might be useful.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
TharOkha
0asis Group
497
|
Posted - 2013.01.20 12:31:00 -
[6] - Quote
Corey Fumimasa wrote:...words...
So you have failed to be a decent competitor to other industialist and wants some fancy features to destroy them? Try harder.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:35:00 -
[7] - Quote
TharOkha wrote:Corey Fumimasa wrote:...words...
So you have failed to be a decent competitor to other industialist and wants some fancy features to destroy them? Try harder. I actually have no personal interest in pursuing any of it. Its just that not all Eve players can participate in dogfight PvP. It seems like Eve has the room for some more PvP options that would suit those players. And allow them to strike back at the wardec mercs and pirates who plague them.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Whitehound
407
|
Posted - 2013.01.20 12:35:00 -
[8] - Quote
Corey Fumimasa wrote:Threads are what the participation make them Whitehound. What did you want to discuss. ... What do I want to discuss? I'd like to discuss how hard it is for some people to find the appropriate forum section and what can be done to guide them into the right direction.
I find it generally good to point out a poster's mistake and to give them the link to the right section. If they then don't get it do I report their thread and ask for it to be moved.
What about you? How do you help a misguided poster? |
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ISD TYPE40
ISD Community Communications Liaisons
3950
|
Posted - 2013.01.20 12:37:00 -
[9] - Quote
Thread moved from GD to F&I - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:40:00 -
[10] - Quote
Cameron Cahill wrote:
In short what you are proposing are risk free methods of making other peoples lives harder. This is against the entire ethos of the game. You want to make something happen in eve you need to have an appropriate amount of personal risk.
Not risk free; If an industrial minded player sicks some nano-viruses on a war-dec merc corp they have the option to war-dec him and go after his stuff. There's always consequences.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:43:00 -
[11] - Quote
Whitehound wrote:Corey Fumimasa wrote:Threads are what the participation make them Whitehound. What did you want to discuss. ... What do I want to discuss? I'd like to discuss how hard it is for some people to find the appropriate forum section and what can be done to guide them into the right direction.
Thank you.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 12:48:00 -
[12] - Quote
Corey Fumimasa wrote:Cameron Cahill wrote:
In short what you are proposing are risk free methods of making other peoples lives harder. This is against the entire ethos of the game. You want to make something happen in eve you need to have an appropriate amount of personal risk.
Not risk free; If an industrial minded player sicks some nano-viruses on a war-dec merc corp they have the option to war-dec him and go after his stuff. There's always consequences. So you do it with an npc alt which never undocks. 100% risk free. |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 12:57:00 -
[13] - Quote
Cameron Cahill wrote:Corey Fumimasa wrote:Cameron Cahill wrote:
In short what you are proposing are risk free methods of making other peoples lives harder. This is against the entire ethos of the game. You want to make something happen in eve you need to have an appropriate amount of personal risk.
Not risk free; If an industrial minded player sicks some nano-viruses on a war-dec merc corp they have the option to war-dec him and go after his stuff. There's always consequences. So you do it with an npc alt which never undocks. 100% risk free.
He can be nano bombed in return. Which is actually a great point, people who choose to dock up through a wardec would now be subject to nano-warfare. A good reason for them to do something besides hide.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 13:02:00 -
[14] - Quote
Who cares he has nothing worth destroying in any case so still 0% risk and what do you propose these nano attacks in stations to do? |
Corey Fumimasa
The Advent of Faith
29
|
Posted - 2013.01.20 13:07:00 -
[15] - Quote
Cameron Cahill wrote:Who cares he has nothing worth destroying in any case so still 0% risk and what do you propose these nano attacks in stations to do? They could sink or steal assets. Or remove market orders. maybe increase waste on ore processing. Reduce the range at which buy/sell orders can be placed. That sort of thing.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 14:11:00 -
[16] - Quote
So you do want to destroy/steal peoples stuff with absolutely no risk to yourself.
Again.
No. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1611
|
Posted - 2013.01.20 16:13:00 -
[17] - Quote
TharOkha wrote:Corey Fumimasa wrote:...words...
So you have failed to be a decent competitor to other industialist and wants some fancy features to destroy them? Try harder. You're not a competitor in high sec, you're a partner.
The only thing you do is work with other industrials to drive down costs, you have zero ways of impacting cost in any given region in high sec, because mechanics make it impossible for you to actually impact another industrial corp.
The fact that the NPC corp industrialist is just as good as the player corp one makes it impossible to have any impat.
The fact that the player run corp can be dropped and reformed with no consequence makes it impossible to have an impact on high sec industry.
NPC corp players shouldn't be able to do T2 production, in NPC stations. You should be required to form a "board of directors" before you can form a corp. (Yes, I'm aware this is easy to get around) If you drop your corp you should lose something, in this case the ability to do T2 production.
THEN. Give the high sec corporation direct control within the high sec systems. Null has sov mechanics that are wars are faught over. Low has faction sov mechanics that people fight over. High sec has...
High sec needs an industrial sov mechanic that corporations can fight over. Perhaps ways to upgrade systems. For example. 1-..8 systems would only have standard veld and scord, .7-.5 would have mechanic that would allow for the high sec corporations to effectively "claim" a system and upgrade that system to have the higher concentration ores.
High sec industry has the ability to impact every other area of the game. It's its own little bubble that no one else in EVE, including other high sec corporations, have the ability to impact back. High sec industry is the only area of the game that works in the compolete opposite fashion that CCP says the game is supposed to work.
No one is supposed to be able to have an impact on anyone else and not be able to be impacted back. Yet, the NPC corps, and the ability to drop player run corps in the face of a wardec allows for high sec industrialists to effect others without having to worry about being effected back.
Ganking is NOT a solution. Hulkagedon type events are NOT a solution. Bumping is NOT a solution.
Giving the high sec corporation something to control, something of value, something they can lose and is worth fighting for is. Before they can do that though, they need to correct the way that NPC corps function and the ability to disband a corp with no meaningful loss.
High sec corporations do not have a problem with PvP. High sec players don't like ganking, and that's justifiable. Ganking is PvP without any real meaning, even when it might have a purpose it still comes across as "for the lulz". When bears have a reson to fight, goals and objectives that are tangible and meaningfull, they are just as prone to agression as any "PvPer".
This is EVE, not a PvE server. No one should be in EVE that has a problem with PvP. It's a central part of the game. High sec industrialists have as much a right to be able to use PvP to give them an advantage as everyone else in EVE, they currently do not.
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Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 16:23:00 -
[18] - Quote
Natsett Amuinn wrote:TharOkha wrote:Corey Fumimasa wrote:...words...
So you have failed to be a decent competitor to other industialist and wants some fancy features to destroy them? Try harder. You're not a competitor in high sec, you're a partner. The only thing you do is work with other industrials to drive down costs, you have zero ways of impacting cost in any given region in high sec, because mechanics make it impossible for you to actually impact another industrial corp. The fact that the NPC corp industrialist is just as good as the player corp one makes it impossible to have any impat. The fact that the player run corp can be dropped and reformed with no consequence makes it impossible to have an impact on high sec industry. NPC corp players shouldn't be able to do T2 production, in NPC stations. You should be required to form a "board of directors" before you can form a corp. (Yes, I'm aware this is easy to get around) If you drop your corp you should lose something, in this case the ability to do T2 production. THEN. Give the high sec corporation direct control within the high sec systems. Null has sov mechanics that are wars are faught over. Low has faction sov mechanics that people fight over. High sec has... High sec needs an industrial sov mechanic that corporations can fight over. Perhaps ways to upgrade systems. For example. 1-..8 systems would only have standard veld and scord, .7-.5 would have mechanic that would allow for the high sec corporations to effectively "claim" a system and upgrade that system to have the higher concentration ores. High sec industry has the ability to impact every other area of the game. It's its own little bubble that no one else in EVE, including other high sec corporations, have the ability to impact back. High sec industry is the only area of the game that works in the compolete opposite fashion that CCP says the game is supposed to work. No one is supposed to be able to have an impact on anyone else and not be able to be impacted back. Yet, the NPC corps, and the ability to drop player run corps in the face of a wardec allows for high sec industrialists to effect others without having to worry about being effected back. Ganking is NOT a solution. Hulkagedon type events are NOT a solution. Bumping is NOT a solution. Giving the high sec corporation something to control, something of value, something they can lose and is worth fighting for is. Before they can do that though, they need to correct the way that NPC corps function and the ability to disband a corp with no meaningful loss. High sec corporations do not have a problem with PvP. High sec players don't like ganking, and that's justifiable. Ganking is PvP without any real meaning, even when it might have a purpose it still comes across as "for the lulz". When bears have a reson to fight, goals and objectives that are tangible and meaningfull, they are just as prone to agression as any "PvPer". This is EVE, not a PvE server. No one should be in EVE that has a problem with PvP. It's a central part of the game. High sec industrialists have as much a right to be able to use PvP to give them an advantage as everyone else in EVE, they currently do not.
|
Natsett Amuinn
GoonWaffe Goonswarm Federation
1613
|
Posted - 2013.01.20 16:54:00 -
[19] - Quote
Cameron Cahill wrote:Natsett Amuinn wrote:
This is EVE, not a PvE server. No one should be in EVE that has a problem with PvP. It's a central part of the game. High sec industrialists have as much a right to be able to use PvP to give them an advantage as everyone else in EVE, they currently do not.
Yes they do. They have just as much right as anyone else to undock and fight. Under no circumstances however should they be given a way to pvp without risk which is what the op is proposing. Corp mechanics say,
Undock, In another corp.
You ignore my ENTIRE post? What about the suggestion?
Are you saying that, as an industrialist, you wouldn't like something to put your ISK towards that was meaningful in EVE?
High sec corps need to grow, period. There are mechanics responcible for discouraging high sec growth, as well as an overal poitlessness of it.
There's no control in high sec, are you saying you wouldn't like some control? High sec industrial warfare can be a real activity, like faction warfare. Currently it's not, and we know EXACTLY what causes it.
The NPC corps ability to produce as well as the player run corp. The ability to circumvent the war by dropping corp or disbanding. Players need a reason to KEEP the corp, not mechanics that make it better to throw it away.
Answer please, As an industrialist, would you:
1) Want some sort of meaningful control in high sec?
2) Be willing to fight for, or hire others to fight for you, to control something meaningful in high sec?
3) Like it if "meaningful control" was the ability to control prices of good more directly in a reagion? |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 17:01:00 -
[20] - Quote
Natsett Amuinn wrote:
Answer please, As an industrialist, would you:
1) Want some sort of meaningful control in high sec?
2) Be willing to fight for, or hire others to fight for you, to control something meaningful in high sec?
3) Like it if "meaningful control" was the ability to control prices of good more directly in a reagion?
Yes to all 3. I also think that casual players don't join corps because CEO's and officers have too much control. There should be alternate structures for corps that would not expose players to Napoleonic officers. If that problem were removed from the equation corps would get bigger and stronger. Even if the CEO's didn't have control.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
|
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 17:03:00 -
[21] - Quote
Corey Fumimasa wrote:Natsett Amuinn wrote:
Answer please, As an industrialist, would you:
1) Want some sort of meaningful control in high sec?
2) Be willing to fight for, or hire others to fight for you, to control something meaningful in high sec?
3) Like it if "meaningful control" was the ability to control prices of good more directly in a reagion?
Yes to all 3. I also think that casual players don't join corps because CEO's and officers have too much control. There should be alternate structures for corps that would not expose players to Napoleonic officers. If that problem were removed from the equation corps would get bigger and stronger. Even if the CEO's didn't have control.
Why don't you just find a better corp. Or make such a corp yourself? |
Dolorous Tremmens
The Scope Gallente Federation
3
|
Posted - 2013.01.20 17:05:00 -
[22] - Quote
Natsett Amuinn wrote: High sec needs an industrial sov mechanic that corporations can fight over. Perhaps ways to upgrade systems. For example. 1-..8 systems would only have standard veld and scord, .7-.5 would have mechanic that would allow for the high sec corporations to effectively "claim" a system and upgrade that system to have the higher concentration ores.
High sec industry has the ability to impact every other area of the game. It's its own little bubble that no one else in EVE, including other high sec corporations, have the ability to impact back. High sec industry is the only area of the game that works in the compolete opposite fashion that CCP says the game is supposed to work.
No one is supposed to be able to have an impact on anyone else and not be able to be impacted back. Yet, the NPC corps, and the ability to drop player run corps in the face of a wardec allows for high sec industrialists to effect others without having to worry about being effected back.
Ganking is NOT a solution. Hulkagedon type events are NOT a solution. Bumping is NOT a solution.
Giving the high sec corporation something to control, something of value, something they can lose and is worth fighting for is. Before they can do that though, they need to correct the way that NPC corps function and the ability to disband a corp with no meaningful loss.
High sec corporations do not have a problem with PvP. High sec players don't like ganking, and that's justifiable. Ganking is PvP without any real meaning, even when it might have a purpose it still comes across as "for the lulz". When bears have a reson to fight, goals and objectives that are tangible and meaningfull, they are just as prone to agression as any "PvPer".
This is EVE, not a PvE server. No one should be in EVE that has a problem with PvP. It's a central part of the game. High sec industrialists have as much a right to be able to use PvP to give them an advantage as everyone else in EVE, they currently do not.
Have a reason to stay, have a reason to fight, to have some meaning, to make more isk. Something to be proud about, and a place to call yours. How could people NOT want this? |
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 17:06:00 -
[23] - Quote
Natsett Amuinn wrote:Cameron Cahill wrote:Natsett Amuinn wrote:
This is EVE, not a PvE server. No one should be in EVE that has a problem with PvP. It's a central part of the game. High sec industrialists have as much a right to be able to use PvP to give them an advantage as everyone else in EVE, they currently do not.
Yes they do. They have just as much right as anyone else to undock and fight. Under no circumstances however should they be given a way to pvp without risk which is what the op is proposing. Corp mechanics say, Undock, In another corp. You ignore my ENTIRE post? What about the suggestion? Are you saying that, as an industrialist, you wouldn't like something to put your ISK towards that was meaningful in EVE? High sec corps need to grow, period. There are mechanics responcible for discouraging high sec growth, as well as an overal poitlessness of it. There's no control in high sec, are you saying you wouldn't like some control? High sec industrial warfare can be a real activity, like faction warfare. Currently it's not, and we know EXACTLY what causes it. The NPC corps ability to produce as well as the player run corp. The ability to circumvent the war by dropping corp or disbanding. Players need a reason to KEEP the corp, not mechanics that make it better to throw it away. Answer please, As an industrialist, would you: 1) Want some sort of meaningful control in high sec? 2) Be willing to fight for, or hire others to fight for you, to control something meaningful in high sec? 3) Like it if "meaningful control" was the ability to control prices of good more directly in a reagion?
Unwillingness to risk ones stuff to defend oneself is nothing to do with the corp mechanics or only of the ideas in this thread. I think you're highsec sov idea wouldn't work but perhaps you should create your own thread outlining it more clearly where it can be discussed separately from the ops ideas here. |
Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 17:10:00 -
[24] - Quote
Dolorous Tremmens wrote: Have a reason to stay, have a reason to fight, to have some meaning, to make more isk. Something to be proud about, and a place to call yours. How could people NOT want this?
Many do, we live in 0.0 or wormholes where you can have all these things. |
Dolorous Tremmens
The Scope Gallente Federation
3
|
Posted - 2013.01.20 17:12:00 -
[25] - Quote
Natsett Amuinn wrote: Are you saying that, as an industrialist, you wouldn't like something to put your ISK towards that was meaningful in EVE?
High sec corps need to grow, period. There are mechanics responcible for discouraging high sec growth, as well as an overal poitlessness of it.
There's no control in high sec, are you saying you wouldn't like some control? High sec industrial warfare can be a real activity, like faction warfare. Currently it's not, and we know EXACTLY what causes it.
The NPC corps ability to produce as well as the player run corp. The ability to circumvent the war by dropping corp or disbanding. Players need a reason to KEEP the corp, not mechanics that make it better to throw it away.
The idea should have its own thread, and not be lumped in the the OP's post. which is rediculous in the extreme. everyone would have their secret and unchallenged hands in everyone elses pocket.
It is deserving of much thought, and maybe sov is the wrong way of putting it, but its the way people think about territory in eve. You could call it many other things, and other mechanics could be in place for highsec/lowsec. Corporate affiliation maybe? |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 17:17:00 -
[26] - Quote
Cameron Cahill wrote:
Why don't you just find a better corp. Or make such a corp yourself?
I play for a few hours here and there, and I don't play for sometimes months at a stretch. My interaction with my current corp is minimal to non-existent. There's just no reason to be a part of a corp for a casual player, in fact there are really just negatives.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
36
|
Posted - 2013.01.20 17:21:00 -
[27] - Quote
Dolorous Tremmens wrote:
The idea should have its own thread, and not be lumped in the the OP's post. which is rediculous in the extreme. everyone would have their secret and unchallenged hands in everyone elses pocket.
?
No need for indy kills to be secret. I never said that. There actually should be killmails for any ISK that an industrialist can destroy so that he can wave them around a bit and not look so wimpy on battle clinic.
The only thing ridiculous is your assumption that anyone would want secret attack options with no chance for recourse.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1614
|
Posted - 2013.01.20 17:23:00 -
[28] - Quote
Corey Fumimasa wrote:Natsett Amuinn wrote:
Answer please, As an industrialist, would you:
1) Want some sort of meaningful control in high sec?
2) Be willing to fight for, or hire others to fight for you, to control something meaningful in high sec?
3) Like it if "meaningful control" was the ability to control prices of good more directly in a reagion?
Yes to all 3. I also think that casual players don't join corps because CEO's and officers have too much control. There should be alternate structures for corps that would not expose players to Napoleonic officers. If that problem were removed from the equation corps would get bigger and stronger. Even if the CEO's didn't have control. The specific breakdown of how the corp runs I don't, myself, care to much about.
Imagine, You have a .7 high sec system. You have a corp with several hundred or a thousand members. You've claimed the moon, put up a PoS. Then you put out another "thing" that causes the asteroid belts to spawn higher concentration ores, and those ores must be refined in YOU station, were you can set the tax rate to keep a portion of the minerals.
Without that "thing" in space the belts only contain low yeild version of what is normally there, and in smaller concentration.
Give them the ability to use a high sec version of a jump gate so that they can create their own trade routes.
Make the PoS required for T2 production.
Instead of PoS's, give high sec corporations the ability to run actual stations. Make them destructable. Ever there was a structure grind, this should be it. I'm seriously thinking a structure with an enourmous amount of EHP. If it takes a thousand ships to destroy it, the better.
Make PoS's more like personal structures. Anyone in a player run corp can set one up. They can be used for the same things they're currently used for.
Keep the anchoring aspect, but make the personal PoS anchor to a planet.
And then connect the entire ******* shebang to PI, POCO, and Dust.
This should be the theme throught 2013.
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Cameron Cahill
Dissonance Corp Unclaimed.
203
|
Posted - 2013.01.20 17:25:00 -
[29] - Quote
Corey Fumimasa wrote:Cameron Cahill wrote:
Why don't you just find a better corp. Or make such a corp yourself?
I play for a few hours here and there, and I don't play for sometimes months at a stretch. My interaction with my current corp is minimal to non-existent. There's just no reason to be a part of a corp for a casual player, in fact there are really just negatives.
What negatives? A place where you can hat with your friends and do stuff together? But if you have no intention of being in/contributing to a corp why do you want the mechanics changed? |
Corey Fumimasa
The Advent of Faith
36
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Posted - 2013.01.20 17:35:00 -
[30] - Quote
Natsett Amuinn wrote: Imagine, You have a .7 high sec system. You have a corp with several hundred or a thousand members. You've claimed the moon, put up a PoS. Then you put out another "thing" that causes the asteroid belts to spawn higher concentration ores, and those ores must be refined in YOU station, were you can set the tax rate to keep a portion of the minerals.
Without that "thing" in space the belts only contain low yeild version of what is normally there, and in smaller concentration.
Give them the ability to use a high sec version of a jump gate so that they can create their own trade routes.
Make the PoS required for T2 production.
Instead of PoS's, give high sec corporations the ability to run actual stations. Make them destructable. Ever there was a structure grind, this should be it. I'm seriously thinking a structure with an enourmous amount of EHP. If it takes a thousand ships to destroy it, the better.
Make PoS's more like personal structures. Anyone in a player run corp can set one up. They can be used for the same things they're currently used for.
Keep the anchoring aspect, but make the personal PoS anchor to a planet.
And then connect the entire ******* shebang to PI, POCO, and Dust.
This should be the theme throught 2013.
It sounds like this would be susceptible to the same mega-corp victory through communication techniques that have turned null into a blue desert. Which is what a lot of high sec dwellers don't want to see. I personally love the idea though. Why do you want to see several hundred members in a corp? The best groups that I have been with have all been under a hundred active, more than that and it gets hard to develop a bond.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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