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kieron
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Posted - 2005.07.01 14:05:00 -
[1]
TomB has been busy! Not only has ben been pivotal in the design and testing of Jump Drives, Freighters and Outposts, but he also took some time to write up not one, but two Dev Blogs.
The first Blog focuses on Dreadnaughts and Jump Drives. For anyone planning on owning a Dreadnaught or utilizing Jump Drives, this is must read material.
The second Blog goes into the details on the construction steps, the cost and pitfalls of constructing Dreads, Freighters and Outposts.
kieron Community Manager, EVE Online
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Discorporation
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Posted - 2005.07.01 14:08:00 -
[2]
i am awed.
[Heterocephalus glaber]
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Rodj Blake
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Posted - 2005.07.01 14:08:00 -
[3]
"Jumping into a solar systems that has 0.5 security or higher won't be possible."
I guess people won't be using these for level 4 missions in Rens then
ps Any patch notes?
Dolce et decorum est pro imperator mori |
The Enslaver
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Posted - 2005.07.01 14:10:00 -
[4]
Wewt!
Go TomB! --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |
Joe
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Posted - 2005.07.01 14:25:00 -
[5]
\÷/
Taranis WholeSale Deals. |
DarkMatters
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Posted - 2005.07.01 14:27:00 -
[6]
Edited by: DarkMatters on 01/07/2005 14:31:11 what will be the total mineral cost of dreads? and will the insurance payout be based upon this?
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Jim Steele
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Posted - 2005.07.01 14:37:00 -
[7]
All look good, but i thought these things could jump with gates? needing a buddy with a cyu-thingie will ceartanly gimp these ships, unless you intend to stay in system.
As for agenting in rens, sure it will be possible so long as the agent doesnt send them out of system, oh and since these things can be fit into freighters they can always repackage it and move it (but that would void their insurence).
All in all look good, roughly how far is 5ly and how far will a full "tank" of gas be able to take you?
Real men, play Rugby |
Matthew
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Posted - 2005.07.01 14:41:00 -
[8]
Originally by: Jim Steele All look good, but i thought these things could jump with gates? needing a buddy with a cyu-thingie will ceartanly gimp these ships, unless you intend to stay in system.
Well, if they're supposed to be fleet ships, having a buddy shouldn't be a problem
Originally by: Jim Steele As for agenting in rens, sure it will be possible so long as the agent doesnt send them out of system, oh and since these things can be fit into freighters they can always repackage it and move it (but that would void their insurence).
Ouch, thats a good point, of course you'd need at least a second trip to bring the modules/ammo etc too.
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Rod Blaine
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Posted - 2005.07.01 14:50:00 -
[9]
Edited by: Rod Blaine on 01/07/2005 14:50:21
Originally by: Jim Steele All in all look good, roughly how far is 5ly and how far will a full "tank" of gas be able to take you?
I foresee stashes of fuel in secure cans anchored along dread travel routes to increase their rang of operations. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Matthew
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Posted - 2005.07.01 14:57:00 -
[10]
Originally by: Rod Blaine Edited by: Rod Blaine on 01/07/2005 14:50:21
Originally by: Jim Steele All in all look good, roughly how far is 5ly and how far will a full "tank" of gas be able to take you?
I foresee stashes of fuel in secure cans anchored along dread travel routes to increase their rang of operations.
Probably, though of course now that secure cans can actually be destroyed in a reasonable amount of time, it would be a nasty surprise if someone managed to hunt down your stash and stranded your dread.
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Rod Blaine
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Posted - 2005.07.01 15:06:00 -
[11]
Edited by: Rod Blaine on 01/07/2005 15:06:04 Ah yes, slipped my mind that did. Cargo cruisers moving into place when needed ftw ?
Anyways, it's gonna be hard moving them far and fast probably, which is cool. I'd imagine they'd only enter into the fight at the stage where the defenders ahve been routed already and some pos or other needs detroyin'
At least during the forst few months of their use. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Spaja Saist
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Posted - 2005.07.01 15:09:00 -
[12]
Edited by: Spaja Saist on 01/07/2005 15:11:09 Ok this makes no sense. One of the other Devs in a post I can't find right now said Dreads will be able to use gates.
Nothing like nerfing a ship that isn't even out yet.
Oh and since you have to have some poor soul with a beacon that anyone can warp to in order to use the jump drive I don't see Dreads getting the chance to travel alot.
Enemy fleets will just wait for the beacon and blow the guy to hell
Although maybe if you use two dreads to leapfrog each other that would work.
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Amthrianius
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Posted - 2005.07.01 15:15:00 -
[13]
Edited by: Amthrianius on 01/07/2005 15:18:30 Please answer me this
In the forthcoming patch can a corp hold sovereignty over a system or only an alliance?
The blog eludes to corps being able to but any confirmation? ---------------
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Karazaan
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Posted - 2005.07.01 15:20:00 -
[14]
Originally by: Amthrianius Edited by: Amthrianius on 01/07/2005 15:18:30 Please answer me this
In the forthcoming patch can a corp hold sovereignty over a system or only an alliance?
The blog eludes to corps being able to but any confirmation?
Only alliance IF it has more POS than any other alliance in the system...
Then they can even build an outpost! |
Grimpak
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Posted - 2005.07.01 15:25:00 -
[15]
what about the skills to fly such big ships? will they be the same ones that are in the test server? or will they be changed before? -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Acwron
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Posted - 2005.07.01 15:28:00 -
[16]
Originally by: Rod Blaine Edited by: Rod Blaine on 01/07/2005 14:50:21
Originally by: Jim Steele All in all look good, roughly how far is 5ly and how far will a full "tank" of gas be able to take you?
I foresee stashes of fuel in secure cans anchored along dread travel routes to increase their rang of operations.
Secure cans destroy themselves over time. (new)
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Kardinaal
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Posted - 2005.07.01 15:37:00 -
[17]
Edited by: Kardinaal on 01/07/2005 15:38:26 Looks nice.
On Dreads:
I just hope they gave the field generator module enough thought. If jumpdrive jumping can happen instantly, then dreads will be immortal. Just use 2 field generator ships, and an enemy dread can flee 5 systems at once. Meaning you'll never find it again.
I hope they either:
- Make the cap requirements on a field generator pretty big, so it can't just be kept running indefinately. And make it take a while to set up (like 30 seconds).
- Make a counter module, much like a warp scrambler.
But I'd rather see the first than the latter though.
On frighters:
Frighters will just be big industrials, capable of transporting ships. But will they be capable of transporting dreads? Can they drop a dread in a station near you, ready for instant anhialation, without having spent a single ice cube?
On outposts:
I only have questions that I know won't be answered like:
- Will all outposts have a few lab slots/factories/whatever, or will it be necessary to build 4 outposts? I don't think building a Minmatar outpost would be worthwile if that's the case. It will have better refine than a mobile refinery, but the big cost will make it so it takes really long to break even on that...
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Jaydom
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Posted - 2005.07.01 15:40:00 -
[18]
So I can build a dread in a .5+ system, but once I leave said system to a .4 or lower - I can never return?
Just looking for some clarity to it :P
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Branmuffin
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Posted - 2005.07.01 15:46:00 -
[19]
Remember packaged dreads will fit in some frieghters. So if you want to build one in safe space and then move it down to 0.0 thats possible albeit risky.
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Kardinaal
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Posted - 2005.07.01 15:47:00 -
[20]
Damn, Jay, if that's true factory rent is gonna go up quite a lot in my system
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Kardinaal
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Posted - 2005.07.01 15:54:00 -
[21]
Originally by: Branmuffin Remember packaged dreads will fit in some frieghters. So if you want to build one in safe space and then move it down to 0.0 thats possible albeit risky.
Which means you can take a dread anywhere without any ice cost, and through hi sec space if needed. I think the risk involved might be less than having to fly your dread through lowsec space...
Also, is there any evidence dreads will fit in the carriers? Or only heresay?
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Ciram Mc
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Posted - 2005.07.01 16:02:00 -
[22]
Originally by: Kardinaal
Also, is there any evidence dreads will fit in the carriers? Or only heresay?
Carriers are for XL drones, so i doubt it. Its the frieghters role.
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Kardinaal
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Posted - 2005.07.01 16:04:00 -
[23]
Sorry, typo. Indeed, I mean freighters, not carriers
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Karazaan
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Posted - 2005.07.01 16:09:00 -
[24]
Originally by: Kardinaal Also, is there any evidence dreads will fit in the carriers? Or only heresay?
Shuttle=5000m3 packaged: 500m3 Claws=17400m3 packaged: 2500m3 Apoc 1150000m3 packaged: 50000m3
So you only need the last variable to figure it out. How big is a dread? |
Acwron
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Posted - 2005.07.01 16:15:00 -
[25]
Originally by: Karazaan
Originally by: Kardinaal Also, is there any evidence dreads will fit in the carriers? Or only heresay?
Shuttle=5000m3 packaged: 500m3 Claws=17400m3 packaged: 2500m3 Apoc 1150000m3 packaged: 50000m3
So you only need the last variable to figure it out. How big is a dread?
atm a repackaged dready is 1m m¦ big. But this might change.
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Tar om
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Posted - 2005.07.01 16:19:00 -
[26]
Edited by: Tar om on 01/07/2005 16:21:22 Moving them in freighters sounds sensible to me. If you really really want to pwn yulai, you'll have to pay for more insurance and a sharp eyed suicide alt with a cargo scanner could win big. very very big ;)
Oh, and you'd have a hard time getting it out of the system ever again -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |
Nafri
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Posted - 2005.07.01 16:36:00 -
[27]
Originally by: Tar om Edited by: Tar om on 01/07/2005 16:21:22 Moving them in freighters sounds sensible to me. If you really really want to pwn yulai, you'll have to pay for more insurance and a sharp eyed suicide alt with a cargo scanner could win big. very very big ;)
Oh, and you'd have a hard time getting it out of the system ever again
and you need to pack them in a 0.4 system, and I think would be funny if enemy finds out where you want to transport your dread and just kill the transport
No sig today |
Kardinaal
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Posted - 2005.07.01 16:56:00 -
[28]
I never said there was no risk involved in transporting dreads with freihters. Ther risk might just be less than flying your dread through low sec space, and the cost is definately less (assuming you don't buy a freighter just to fly your dread around that is...). I'm just saying that in high sec space you ony have to fear your official war enemies, while in low sec anyone and their dog can take a shot at you...
I can imagine pirate corps trying to hit the news by killing the first dread, watching the market closely and trying to figure out just where someone is taking that hauler full of capital armour plates
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Valeo Galaem
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Posted - 2005.07.01 16:58:00 -
[29]
Jump range will be base 5LY.. obviously that can't be to the scale of the current EVE galaxy, well at least not to the map...
because EVE is bearly 1 LY across! Observe
And FYI, 1 LY ~ 63,240AU (source)
...that location took me 6 hrs to reach by pod (it can warp for about 20 mins!)
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Cosmic Dragon
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Posted - 2005.07.01 17:02:00 -
[30]
Originally by: Valeo Galaem Jump range will be base 5LY.. obviously that can't be to the scale of the current EVE galaxy, well at least not to the map...
because EVE is bearly 1 LY across! Observe
And FYI, 1 LY ~ 63,240AU (source)
...that location took me 6 hrs to reach by pod (it can warp for about 20 mins!)
i think you will find you are wrong
what it mean is 1LY from next target system so it seems all systems in your rout is 1 light year from each other so a 5 LY jump will span 5 systems
Beauty Is In The Eye Of The Beer Holder!!! |
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