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Thread Statistics | Show CCP posts - 0 post(s) |
Bel Amar
Vogon Demolitions Dead On Arrival Alliance
22
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Posted - 2011.12.29 08:25:00 -
[61] - Quote
Is this site coming back? It's been down for days... |
mkjkgkvk Melkan
Pator Tech School Minmatar Republic
9
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Posted - 2011.12.29 09:36:00 -
[62] - Quote
Will donate if automatic price updating is added :) |
TyStaRR
White Hot Research
0
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Posted - 2011.12.29 18:34:00 -
[63] - Quote
Bel Amar wrote:Is this site coming back? It's been down for days...
I just recently found this thread and have enjoyed it right away. But like Bel Amar said, its down for a few days now!? Any idea when it will be back up? Keep the good work up! |
Eve Tycoon II
Science and Trade Institute Caldari State
1
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Posted - 2011.12.30 10:47:00 -
[64] - Quote
I'm still here... not sure about my host. If they won't get online soonish I will eventually simply pay for hosting elsewhere and load it from backup. |
Jacob Reuben
EVE University Ivy League
1
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Posted - 2011.12.31 13:37:00 -
[65] - Quote
Fantastic to have your site back up.
Really appreciate your site, it's helped me understand the invention process to a much greater degree! |
Social Misfit
social misfits
0
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Posted - 2012.01.07 01:21:00 -
[66] - Quote
Great site
Have a minor problem with the manufacturing tab, cant change the ME/PE. There's an entry option near the bottom of the page to do so but it doesn't seem to change the numbers in the main calculation (I did check back through the pages, if someones already posted this sorry :).
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Eve Tycoon II
Science and Trade Institute Caldari State
12
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Posted - 2012.01.07 21:51:00 -
[67] - Quote
Social, This most likely means that your chosen item is not affected by ME and you havent looked at pph to compare PE effect. |
Professor Clio
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.01.08 21:20:00 -
[68] - Quote
Do you update the prices? seems like haven't changed in quite some time. Otherwise awesome tool |
Scrapyard Bob
EVE University Ivy League
586
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Posted - 2012.01.08 23:41:00 -
[69] - Quote
Professor Clio wrote:Do you update the prices? seems like haven't changed in quite some time. Otherwise awesome tool
This would be my main complaint at the moment. I would be nice if your site would automatically pull (and cache) prices from one of the (3) pricing sites. For instance, EMD has their "buy 5% sim" price at:
http://api.eve-marketdata.com/api/importxml_prices2.xml?char_name=EUNI&buysell=s®ion_id=10000002&type_ids=34,35,36,37,38,39,40,11399,16272,16273,16275,16274,17889,17888,17887
Or the "global" version:
http://api.eve-marketdata.com/api/importxml_prices2.xml?char_name=EUNI&buysell=s&type_ids=34,35,36,37,38,39,40,11399,16272,16273,16275,16274,17889,17888,17887
Or EMK's Jita 5% buy sim prices:
http://www.evemarketeer.com/api/info/34_35_36_37_38_39_40_11399_16272_16273_16275_16274_17889_17888_17887/xml/10000002/sell_lowest5
Or the eve-central's "sell median" price.
http://api.eve-central.com/api/marketstat?typeid=34&typeid=35&typeid=36&typeid=37&typeid=38&typeid=39&typeid=40&typeid=11399&typeid=16272&typeid=16273&typeid=16275&typeid=16274&typeid=17889&typeid=17888&typeid=17887®ionlimit=10000002
Personally, for calculating costs and profit margins, I prefer to use either the EMD or EMK 5% buy sim pricing, especially a version that averages the top (4) market regions (or EMD's "global" price). |
Scrapyard Bob
EVE University Ivy League
586
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Posted - 2012.01.09 00:26:00 -
[70] - Quote
From a user standpoint of the invention profit tool:
- It would be nice if, in the table at the bottom, where it shows "Jita sales price" there would be a line above that of "total cost" which totals up the Invention Cost line plus the Optimal Manufacturing Cost line. Then below the "Jita Sales Price" line, I'd like to see a profit per unit number.
I'm constantly having to add up invent+manuf cost, subtract it from the jita sales price to get a feel for what the base cost of an item is.
- Up where it lists the item name such as "Veldspar Mining Crystal II", a search box would be nice so we can quickly look up a different T2 item. And it would be nice if it would remember the 3/3/3 or 4/4/4 setting from the invention box along with which pricing method we picked at the bottom of the page. |
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Ken Sunji
Science and Trade Institute Caldari State
0
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Posted - 2012.01.09 02:23:00 -
[71] - Quote
Such a great tool. My main pledges 500 mill to your cause if you can pretty please have it up and running and up to date by the 15th
Otherwise a donation either way as it did him very well just before xmas either way. |
Hans Arienth
Hanson Heavy Industries
11
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Posted - 2012.01.11 23:23:00 -
[72] - Quote
Ok I really hate to beg... but can you please, please update the prices on the site? They are now almost exactly a month old. |
Eve Tycoon II
Science and Trade Institute Caldari State
12
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Posted - 2012.01.13 14:39:00 -
[73] - Quote
As promised here the prices have been updated :).
Price data from eve-marketeer seems almost usable so I might be able to implement an option to use it instead of my internal prices. |
Seraphina Amaranth
Hedion University Amarr Empire
5
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Posted - 2012.01.15 05:30:00 -
[74] - Quote
No data available for new crucible t2 items? |
Ken Sunji
Science and Trade Institute Caldari State
0
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Posted - 2012.01.16 02:25:00 -
[75] - Quote
Donation on the way as promised. How would you like it? Cash or PLEX? |
Suittam
Revenant Skies The Welfare State
9
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Posted - 2012.01.19 04:28:00 -
[76] - Quote
Is there anything governing the items available in the manufacturing calculator??
I swear Drake and Hurricane are the only BC's that you can view :S Also noticed heaps of other items missing to, but forgot to write a list.. I'll work on a list as I go and post here.
Using this now eveeye is being a ***** :) Thanks for this great tool!! |
Eve Tycoon II
Science and Trade Institute Caldari State
13
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Posted - 2012.01.19 15:17:00 -
[77] - Quote
Most likely they are the only _popular_ bc's (you forgot to uncheck low volume filter). |
Inari Ryosaki
Infusion. Tactical Narcotics Team
2
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Posted - 2012.01.22 11:48:00 -
[78] - Quote
Anyone else getting"Invalid query: Table 'a4878979_evemar.ramTypeRequirements' doesn't exist" from the invention part of this site? |
Eve Tycoon II
Science and Trade Institute Caldari State
13
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Posted - 2012.01.22 13:35:00 -
[79] - Quote
Thanks for letting me know about this. It is fixed already.
Also, price update date has been added in the footer (displays on detailed manufacturing & invention pages). |
Jes Visuit
Private Investment Holdings Inc
2
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Posted - 2012.01.22 13:48:00 -
[80] - Quote
I have no experience with invention, but have been thinking about dabbling in it.
So hopefully all you pro inventors in this thread can answer some questions in relation to real life effort.
Assuming you are making 1 bil / week (24/7 on 9 or 10 slots), on average,
How much isk is the initial set up? (making the assumption here that we are inventing modules / cruiser and below ships so we're not taking out a mortgage to pay for the BPOs)
How much time do you spend keeping the slots running 24/7 a week? Also do you need to log in everyday, or a longer period every few days? (aka how lazy can I be and still be fairly profitable?)
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Scrapyard Bob
EVE University Ivy League
631
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Posted - 2012.01.22 14:00:00 -
[81] - Quote
You'll be hard pressed to make 1B/wk with just 10 copy slots (copy slots are generally your bottleneck). 30M per slot per week is fairly easy to achieve, 40-50M/wk a bit harder and 75-100M/wk is a bit out of reach for most T2 items. (Now, you might be able to bypass the copy slot bottleneck by purchasing BPC packs.)
That being said - assuming that you have 25% margins, you would need to sell about 4B/wk in order to make 1B/wk in profits. If your margins are higher, then you need less gross sales per week to make your target number, if margins are tighter then you need much higher gross sales/wk to make your target profit.
Initial setup at the lower end (5 copy slots, 5 BPOs, 10 manuf, 5 invent) is probably in the 300-600M ISK range to get started. More if you have to setup a small POS tower (300-400M plus 100M/mo). If you're really patient and go with public slots and just buy BPC packs, you can probably push that down to 200-300M. |
Eve Tycoon II
Science and Trade Institute Caldari State
13
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Posted - 2012.01.22 18:24:00 -
[82] - Quote
@Jes Visuit There are two ways of doing the invention. One is to do some stuff from time to time, use some of it, sell the rest. This is what most of eve does, and it will make you perhaps 100-200 mil per month (plus side is that as scrapyard said, you will be able to use public slots). This is a good option for new characters, but if you want to commit then you can make much more.
If you want to make a bil per week you need to mass produce, and by that I do mean freigtherloads of stuff. I detailed the setup in my guides section (about 500mil in pos and modules), plus a freighter or a contract with somebody who will deliver stuff that you need and take away the products so that you don't run on empty.
Scrapyard was correct about the turnover, you will be turning over about 5 bil per week for most items, this means you will need to keep about 2 bil in produce and materials unless you can sell them really fast.
He wasn't correct about the copy bottleneck, it is about 50/50, however a copy alt will increase your isk per h substantially for copy bottle-necked items (and you will be able to make use of pos bonuses to manufacture).
Item choice is critical and you need about 2-3 items and revise them every week or so, since the market is very changeable (using market trend metric will help you pick items that stay profitable for longer). Selling them will be a major bottleneck, so pick wisely.
PPH that you are looking for is easy - 600+ (does not include pos manufacture bonus or implants, you want both) Ideally you will want the total SVR of your item portfolio to be above 5. This means that there is room in the market for 5 people producing 10x24/7. Also take note of the manufacturing time * run number, the longer the better since it means less clicking.
So it is not easy, but if you like logistical challenges, having turnover on that sort of scale is very rewarding .
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Diiananon
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.01.25 12:52:00 -
[83] - Quote
hi, just wondering why here the data interface shows up as 0 isk?
http://www.eve-market-guide.com/t2item.php?id=11978 |
Casper Blake
Tolius Enterprise
1
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Posted - 2012.01.25 13:08:00 -
[84] - Quote
I would imagine it's because the data interface is not consumed on use, and as such, is difficult to calculate the cost.
If you assume that you can sell the data interface back for the price you bought it for, the only cost is the income you could have made from the isk you've had tied up in the interface, I would think. |
Jes Visuit
Private Investment Holdings Inc
2
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Posted - 2012.01.27 11:35:00 -
[85] - Quote
Eve Tycoon II wrote:@Jes Visuit There are two ways of doing the invention. One is to do some stuff from time to time, use some of it, sell the rest. This is what most of eve does, and it will make you perhaps 100-200 mil per month (plus side is that as scrapyard said, you will be able to use public slots). This is a good option for new characters, but if you want to commit then you can make much more. If you want to make a bil per week you need to mass produce, and by that I do mean freigtherloads of stuff. I detailed the setup in my guides section (about 500mil in pos and modules), plus a freighter or a contract with somebody who will deliver stuff that you need and take away the products so that you don't run on empty. Scrapyard was correct about the turnover, you will be turning over about 5 bil per week for most items, this means you will need to keep about 2 bil in produce and materials unless you can sell them really fast. He wasn't correct about the copy bottleneck, it is about 50/50, however a copy alt will increase your isk per h substantially for copy bottle-necked items (and you will be able to make use of pos bonuses to manufacture). Item choice is critical and you need about 2-3 items and revise them every week or so, since the market is very changeable (using market trend metric will help you pick items that stay profitable for longer). Selling them will be a major bottleneck, so pick wisely. PPH that you are looking for is easy - 600+ (does not include pos manufacture bonus or implants, you want both) Ideally you will want the total SVR of your item portfolio to be above 5. This means that there is room in the market for 5 people producing 10x24/7. Also take note of the manufacturing time * run number, the longer the better since it means less clicking. So it is not easy, but if you like logistical challenges, having turnover on that sort of scale is very rewarding .
Thank you for this response, however, can you give me an indication of what the RL effort is here?
Dealing with freighter loads of stuff usually entails at least an hour's effort per load - purchasing, divving the mats, getting the mats to a POS (assuming the actual shipping is being outsourced).
In addition it sounds like there is a bit of continuous market monitoring involved to ID new products - I imagine this is a couple of hours / week of effort.
Then assuming there isn't too much 0.01 isking pumping through 5 bil worth of stuff will probably be another 5 hours of order management.
Then there is the clicky with the bpcs and invention, maybe 2 hours / week in total?
Does that put the RL effort at around 12 hours per week for approx 1 bil profit? |
Eve Tycoon II
Science and Trade Institute Caldari State
14
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Posted - 2012.01.29 23:25:00 -
[86] - Quote
That would be a good ballpark figure, but all of those tasks can be optimized, for example you don't need to sit in jita to 0.01 isk, you can use trading skills or alt+tab every 10 minutes.
1. Purchasing was never very hard for me, just multiply the material need by runs and load. 2. If you don't own a freighter make sure you don't pick stuff with high mineral volumes, you dont want to spend hours shifting trit to the pos. 3. The webiste evolved from my private scripts to do that exact thing. The trick is to pick a profitable item, that will sell in volumes, and is not overpriced (hence the columns on the webiste). 4. About half an hour of intensive clicking and hauling for 10 slots.
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Buruk Utama
Science and Trade Institute Caldari State
75
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Posted - 2012.01.30 11:42:00 -
[87] - Quote
Great site but def lacking several rig blue prints. Luckily you can get a good threshold based on the blueprint there, almost as if there was one per category instead of repeating. |
Gargerth
Warborne Legion
0
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Posted - 2012.02.07 06:36:00 -
[88] - Quote
I occasionaly check this site as a kind of double check of my spreadsheet. Today I noticed that the decryptor Collision Measurements is showing an invention chance of over 50%. This results in that being the best decrytor for alot of T2 Gallente ships. I see similar results for the other equivalent racial decryptors.
Is this an error? I belive that decryptor to only have a +10% modifier to invention chance. That would be about 35% chance with all lvl 5 skills.
Thanks for your effort |
Eve Tycoon II
Science and Trade Institute Caldari State
15
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Posted - 2012.02.12 01:55:00 -
[89] - Quote
Thanks for letting me know about it. It looks like the update to crucible bpos sneaked in a couple of errors in base chance of invention. Should be all fixed now.
If you actually see a case of wrong decryptor being selected then PM me the calculations, but make sure you took all the bottlenecks into account. |
James Boeing
brothers in combat
0
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Posted - 2012.02.15 10:24:00 -
[90] - Quote
Hey, you've got a great tool here. I realise that this is a big ask, but could you add data for Dodixie and other trade hubs. This would really help not just me, but for traders in Amarr space hugely.
Thanks |
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