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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kestrix
Industrial Renaissance MinTek Conglomerate
63
|
Posted - 2013.01.22 13:01:00 -
[61] - Quote
I like the idea of making repairs time comsuming and expensive, but this idea is defeated by reppers/remote reppers that provide free repairs quickly.
ships take hours/days/weeks to constuct from scratch depending on there size but most even if reduced to 1% structure take hardly any time/cost to fix (assuming your not docking and using a station repair service)
Op is correct in saying winning comes at little or no cost.
Would be nice that if a ship goes into structure you have to put it back into a production/repair slot in a station or POS array and it costs you time and minerals to repair the damage. |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:03:00 -
[62] - Quote
Solstice Project wrote:StarReign wrote:I love to make tons of isk but i also want a taste of the Hardcoreness in eve every now and then. StarReign wrote:pls dont drag my corp into this alright....for whatever its worth,we are just a bunch of nobodies and im only here to post **** and have fun just like anyone else on a forum. HAHAHAHAHAHAHAHAHAHA ... your CEO will LOVE you, i'm sure. ^_^ edit: 100 Million ISK and i'll pretend your thread never happened.
I know right, ****, I'm thinking about looking up how to war dec someone.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:06:00 -
[63] - Quote
Kestrix wrote:
Op is correct in saying winning comes at little or no cost.
.
That statement is far from true. Winning PvP in Eve is every bit as time intensive, complicated and expensive as manufacturing.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Solstice Project
Highsec Outlaw Elementary School
2626
|
Posted - 2013.01.22 13:06:00 -
[64] - Quote
Corey Fumimasa wrote:I know right, ****, I'm thinking about looking up how to war dec someone. Open corpinfo, click on the options button at the topleft, Declare war. Inappropriate signature removed. Spitfire |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:07:00 -
[65] - Quote
Solstice Project wrote:Corey Fumimasa wrote:I know right, ****, I'm thinking about looking up how to war dec someone. Open corpinfo, click on the options button at the topleft, Declare war.
Oh, thats easy. TY
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Solstice Project
Highsec Outlaw Elementary School
2626
|
Posted - 2013.01.22 13:11:00 -
[66] - Quote
Corey Fumimasa wrote:Oh, thats easy. TY Remember to send their CEO my regards. ^_^ Inappropriate signature removed. Spitfire |
Roime
Shiva Furnace
1767
|
Posted - 2013.01.22 13:12:00 -
[67] - Quote
Kestrix wrote:I like the idea of making repairs time comsuming and expensive, but this idea is defeated by reppers/remote reppers that provide free repairs quickly.
ships take hours/days/weeks to construct from scratch depending on there size but most even if reduced to 1% structure take hardly any time/cost to fix (assuming your not docking and using a station repair service)
Op is correct in saying winning comes at little or no cost.
Would be nice that if a ship goes into structure you have to put it back into a production/repair slot in a station or POS array and it costs you time and minerals to repair the damage.
This obviously wouldn't solve any of OP's issues, but would be a nice mechanic.
This sort of works already in wormholes / stationless systems, hull repping is terribly slow with modules.
-á- All I really wanted was to build a castle among the stars - |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:13:00 -
[68] - Quote
I think he got scared off. Frantically sending corp mails to warn of impending DOOM.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Whitehound
427
|
Posted - 2013.01.22 13:13:00 -
[69] - Quote
Kestrix wrote:Would be nice that if a ship goes into structure you have to put it back into a production/repair slot in a station or POS array and it costs you time and minerals to repair the damage. Oh my ... that's a Stealth Buff Deluxe 9000 to ganking. EVE will turn into GANKS Online and everyone will now suicide their ships. Inappropriate signature removed. - The Pope, ***, CIA and CCP. |
Solstice Project
Highsec Outlaw Elementary School
2626
|
Posted - 2013.01.22 13:13:00 -
[70] - Quote
Corey Fumimasa wrote:I think he got scared off. Frantically sending corp mails to warn of impending DOOM. He WANTED to taste a bit of hardcore ... and now reality hit him. xD Inappropriate signature removed. Spitfire |
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Jake Warbird
Republic Military School Minmatar Republic
2150
|
Posted - 2013.01.22 13:16:00 -
[71] - Quote
If I had 0.01 isk for every pvp solution thread, I'd create my own supercap hotdrop fleet. |
Solstice Project
Highsec Outlaw Elementary School
2626
|
Posted - 2013.01.22 13:19:00 -
[72] - Quote
Jake Warbird wrote:If I had 0.01 isk for every pvp solution thread, I'd create my own supercap hotdrop fleet. I've sent you even ten times of that. Inappropriate signature removed. Spitfire |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:20:00 -
[73] - Quote
Roime wrote:
This obviously wouldn't solve any of OP's issues, but would be a nice mechanic.
This sort of works already in wormholes / stationless systems, hull repping is terribly slow with modules.
I think it would be cool if ships "broke down" or maybe worked less efficiently over time. You could repair this "damage" with station services as a sink, or give noctis pilots repair skills/mods so they could make some isk. This mechanic could accelerate in ships used in combat.
here's the thread over on ideas https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=196175
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
StarReign
Industrial Dragon Tycoons
2
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Posted - 2013.01.22 13:29:00 -
[74] - Quote
i was thinking the damage would occur to the "structure" of the ship but has 0 effects whatsoever on the modules(so pvp can function at 100% efficency).
this seperate "structural damage" would accumulate during pvp depending on the amount of damage u take during combat. it could be alot or very little depending on the fight.This damage cannot be repaired by conventional means(reppers or drones etc).
once u accumulate too much "structural damage" say after 4 or 5 heavy pvp battles or so,ur ship will be rendered inoperable unless u dock up and repair.
Corey Fumimasa wrote:Roime wrote:
This obviously wouldn't solve any of OP's issues, but would be a nice mechanic.
This sort of works already in wormholes / stationless systems, hull repping is terribly slow with modules.
I think it would be cool if ships "broke down" or maybe worked less efficiently over time. You could repair this "damage" with station services as a sink, or give noctis pilots repair skills/mods so they could make some isk. This mechanic could accelerate in ships used in combat. here's the thread over on ideas https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=196175
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MainDrain
7th Deepari Defence Armada
116
|
Posted - 2013.01.22 13:31:00 -
[75] - Quote
Read one page got bored.
To OP, no. The way it is now is fine. If the loss of a ship hurts your wallet too much, fly something smaller that you can afford to lose
I would imagine some 80% of all ships ever built in this game have exploded, its things like that keep people like me in business.
You have to pay for a new ship, the winner has likely had to pay a premium for the expensive factions mods and ammo, not to mention the time taken to train skills and practice to be better than you.
The winner has often paid in advance of killing you, your loot and in this case tears are what refills his empty wallet..
Tl;dr Bad idea, it works, get over your loss
Edit : - The use of CAPS and failing to fully type out a 3 letter word ( your constant use of "u") doesn't really help your cause |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
1218
|
Posted - 2013.01.22 13:33:00 -
[76] - Quote
yes, that is surely what this game needs, is a nerf to ship-to-ship PvP for no good reason.
That will surely bring in the subscribers. |
StarReign
Industrial Dragon Tycoons
2
|
Posted - 2013.01.22 13:42:00 -
[77] - Quote
its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?
sigh.....u have hi sec suicide ganking in game...how is this any different?
MainDrain wrote:Read one page got bored.
To OP, no. The way it is now is fine. If the loss of a ship hurts your wallet too much, fly something smaller that you can afford to lose
I would imagine some 80% of all ships ever built in this game have exploded, its things like that keep people like me in business.
You have to pay for a new ship, the winner has likely had to pay a premium for the expensive factions mods and ammo, not to mention the time taken to train skills and practice to be better than you.
The winner has often paid in advance of killing you, your loot and in this case tears are what refills his empty wallet..
Tl;dr Bad idea, it works, get over your loss
Edit : - The use of CAPS and failing to fully type out a 3 letter word ( your constant use of "u") doesn't really help your cause |
MainDrain
7th Deepari Defence Armada
116
|
Posted - 2013.01.22 13:48:00 -
[78] - Quote
My point was that he has already incurred the loses up front in having to pay for the expensive mods, the more expensive ship that he is flying in order to ensure he wins.
And in the end one day he will find someone that has spent a little bit more on fitting their ship and buying their ship and training their skills so they too lose.
No PVPer has a 100% record, the good ones just have a positive isk ratio |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:49:00 -
[79] - Quote
StarReign wrote:i was thinking the damage would occur to the "structure" of the ship but has 0 effects whatsoever on the modules(so pvp can function at 100% efficency). this seperate "structural damage" would accumulate during pvp depending on the amount of damage u take during combat. it could be alot or very little depending on the fight.This damage cannot be repaired by conventional means(reppers or drones etc). once u accumulate too much "structural damage" say after 4 or 5 heavy pvp battles or so,ur ship will be rendered inoperable unless u dock up and repair. Yeah it could add some options for interaction within the game. I actually don't care what the specific mechanic is (whatever is easiest for the Devs gets my vote) As long as the change increases oportunity for player interaction. I think giving noctis pilots repair options for this kind of damage is a great way to do that. They could use all that strange salvage material that isnt worth much for the repairs, make a little market for that stuff.
Go bump that thread in ideas if you want to see that sort of thing. Just paste what you've written here into it.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Whitehound
428
|
Posted - 2013.01.22 13:52:00 -
[80] - Quote
StarReign wrote:its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?
sigh.....u have hi sec suicide ganking in game...how is this any different?
ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST??? No, it isn't. Some do play like this, but don't let them drag you down in their petty ways. Be better, be greater, just win. Inappropriate signature removed. - The Pope, ***, CIA and CCP. |
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MainDrain
7th Deepari Defence Armada
116
|
Posted - 2013.01.22 13:52:00 -
[81] - Quote
In fact here is an example.
Player A is flying around in a t1 cruiser with complete t2 fit. This has likely cost him some many millions to put together, not to mention the time invested to fly it with the t2 fit
Along comes Player B with his t2 cruiser complete with faction/officer fit. He could have potentially spent billions to fit this ship in a way that should improve his odds of success.
In this instance player B kills player A. Although player A now has to go and buy a new ship and refit it etc this will cost him millions, however if player B had made a mistake his loss would be far greater, but my spending so much upfront he reduces that risk.
The point im making is not only has B spent far more in making this fight happen, he also has far more to lose
This does not apply to hi-sec gankers, they just do that because its what they enjoy doing. |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 13:52:00 -
[82] - Quote
StarReign wrote:its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?
sigh.....u have hi sec suicide ganking in game...how is this any different?
ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST???
Yes, but not destruction for free, or without consequence. Everyone has to pay (in time,skills,materials, and rl understanding) in order to destroy stuff.
That being said industrialists should have ways besides hotseat PvP to attack other players.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
MainDrain
7th Deepari Defence Armada
116
|
Posted - 2013.01.22 13:56:00 -
[83] - Quote
Corey Fumimasa wrote:StarReign wrote:its not about how much i lose....its about how much i can make my opponent lose.yeah comprende?
sigh.....u have hi sec suicide ganking in game...how is this any different?
ISNT THIS WHAT EVE IS ABOUT???DESTRUCTION AT ANY COST???
Yes, but not destruction for free, or without consequence. Everyone has to pay (in time,skills,materials, and rl understanding) in order to destroy stuff. That being said industrialists should have ways besides hotseat PvP to attack other players.
I suppose we kinda do in our own way. We can train out toons up to decrease production time, increase efficiency, reduce waste, more production/research slots etc to beat our competition.
We can also earn money and hire merc folk to do our dirty work for us |
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ISD Tyrozan
ISD Community Communications Liaisons
29
|
Posted - 2013.01.22 13:59:00 -
[84] - Quote
Topic moved from General Discussion. ISD Tyrozan Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 14:00:00 -
[85] - Quote
MainDrain wrote:
I suppose we kinda do in our own way. We can train out toons up to decrease production time, increase efficiency, reduce waste, more production/research slots etc to beat our competition.
We can also earn money and hire merc folk to do our dirty work for us
I was thinking about direct attacks that result in KM's. Nano viruses and faulty modules, custom designed rats, that sort of thing.
https://forums.eveonline.com/default.aspx?g=posts&t=195821&find=unread
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Corey Fumimasa
The Advent of Faith
48
|
Posted - 2013.01.22 14:06:00 -
[86] - Quote
ISD Tyrozan wrote:Topic moved from General Discussion.
TY for the link over in general! I get so confused when they just vanish
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
Sean Parisi
Fugutive Task Force
138
|
Posted - 2013.01.22 14:13:00 -
[87] - Quote
Here is the situation - A guy once tried to rob me. I pulled out a hand gun and shot him in the head. He lost everything, I lost the price of ammunition.
Here is what you are thinking - Four guys on each side engaged each other in a fight, 3 guys on both side received stabbing wounds - no one won.
Here is the difference. Your conflict from what I am aware of is the first situation and not the second situation. Risk is the second situation, galactic civilizations is the second situation. But your conflict is such a small scale that the losses are polarized on one side.
He DID risk losing his ship once he engaged you. Assuming the pirate + friends and yourself + friends engaged, they would most likely at least lose one ship if you are competent. THAT is the situation you want.
So Dr. Parisi remedies this with "Get some friends". |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
1218
|
Posted - 2013.01.22 14:13:00 -
[88] - Quote
MainDrain wrote:In fact here is an example.
Player A is flying around in a t1 cruiser with complete t2 fit. This has likely cost him some many millions to put together, not to mention the time invested to fly it with the t2 fit
Along comes Player B with his t2 cruiser complete with faction/officer fit. He could have potentially spent billions to fit this ship in a way that should improve his odds of success.
In this instance player B kills player A. Although player A now has to go and buy a new ship and refit it etc this will cost him millions, however if player B had made a mistake his loss would be far greater, but my spending so much upfront he reduces that risk.
The point im making is not only has B spent far more in making this fight happen, he also has far more to lose
This does not apply to hi-sec gankers, they just do that because its what they enjoy doing.
He's going to lose his fancy faction/officer fit cruiser because in the end it is still a T1 cruiser and he's jumped into me and my friends while we're roaming.
Then we take what drops, and use it to fund our next 2 gangs of T2 fit T1 cruisers. |
Solstice Project
Highsec Outlaw Elementary School
2627
|
Posted - 2013.01.22 14:18:00 -
[89] - Quote
ISD Tyrozan wrote:Topic moved from General Discussion. "an idea to solve pvc"
lol all those nasty plastic in EvE ... Inappropriate signature removed. Spitfire |
Sean Parisi
Fugutive Task Force
138
|
Posted - 2013.01.22 14:33:00 -
[90] - Quote
Second off -
"Solve PvP". Yeah every time I solo PvP, I'm going to lose millions even if I come out victorious. That is really going to give me some incentive to PvP solo. |
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