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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Decaedron
The Wings of Maak Defiant Legacy
0
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Posted - 2013.01.25 14:44:00 -
[61] - Quote
It looks very nice !
Will it include a fast and easy way to get the available facilities of stations ? For example, it's a lot of clicks at the moment to see what station provide a repair facility, which is really usefull when you're in a not so known system after a fight. |
Aeril Malkyre
Knights of the Ouroboros
147
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Posted - 2013.01.25 14:47:00 -
[62] - Quote
Stellar job CCP! Quite literally. Ever since the Stargate realignment to point to the destination star I've been hoping for a stellar overlay showing routing. I can't wait to try it out. It feels much more sci-fi than opening that bloody star map. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
134
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Posted - 2013.01.25 14:47:00 -
[63] - Quote
Andreus Ixiris wrote:Having seen them on the test server, I do like them but right now they're a little too easy to accidentally close.
We're open to suggestions that might make this easier! Feel free to poke me on: Twitter |
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C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
98
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Posted - 2013.01.25 14:53:00 -
[64] - Quote
Nice.
It would be great to have the option of repositioning this new info panel. On the left side of my screen i have general channels, intel channels and local chat on top of each other so there is very little room for this thing. It would be great to be able to move it like any other window (and/or positioning the different parts horizontally and not just vertically). When there is too many things on the left side this info panel just disappears behind those windows and forces us to take additional steps (minimizing those windows) to be able to read the info panel effectively.
This is what I'm talking about: http://www.kepfeltoltes.hu/130125/2013.01.25.14.43.20_www.kepfeltoltes.hu_.jpg I already have problems reading it when the autopilot is stacking with incursions, fw or with planetary interaction.
If this info panel is keep getting new informations we should be able to configure it's position to keep it readable and usefull. |
Marcel Devereux
Aideron Robotics
192
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Posted - 2013.01.25 14:53:00 -
[65] - Quote
This is pretty awesome stuff!
Since you are touching info panels, I have a suggestion for the system info one:
https://www.aideronrobotics.com/intel-mock.png
(don't mock my bad mocking skillz!)
In that mock I've moved the local count (capsuleer and merc) to the system info panel. Below that line is a user configurable line of the various states of pilots. Before I get hate responses, we already have this information! Tools like https://adashboard.info/local and our own custom tools allow us to display this information by copying and pasting the local list. I'm suggesting it because the data is available in game through a ton of clicking and manual counting or by having custom tools and copy+pasting. Neither is user friendly. Please consider adding this! |
OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
18
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Posted - 2013.01.25 14:57:00 -
[66] - Quote
Looks nice, but...
, one question i asked you in previous related topics:
Where do most players keep their local chat?
kthbye. |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
165
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Posted - 2013.01.25 14:57:00 -
[67] - Quote
Current Location: Hek 0.3
Am I reading that correctly from the screen shot? Fear God and Thread Nought |
Qual
Infinity Engine
17
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Posted - 2013.01.25 14:59:00 -
[68] - Quote
Looks good.
I want the "Optimize" option directly in the options drop down though. That would make my day. |
Vincent Athena
V.I.C.E.
1538
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Posted - 2013.01.25 15:02:00 -
[69] - Quote
Looks wonderful. Keep up the great work.
One feature request: The green line in space should start at the outgoing gate in my system, not the first star in my route. http://vincentoneve.wordpress.com/ |
Velozz Martus
Shockwave Innovations Shockwave Sovereign Industries
0
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Posted - 2013.01.25 15:03:00 -
[70] - Quote
Don't get me wrong i am looking forward to this update but i actually want to leave the apartment that we have been stuck in for the past 1 to 2 years but on top of that nice job love the look of it :3 |
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Deamos
Dev Null Development and Holdings
159
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Posted - 2013.01.25 15:05:00 -
[71] - Quote
Shut up and take my money! |
Deamos
Dev Null Development and Holdings
159
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Posted - 2013.01.25 15:07:00 -
[72] - Quote
Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot?
Shh, its a secret. On patch day, Hek will become lowsec and there will be tears! |
Cynthia Nezmor
Nezmor's Golden Griffins
187
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Posted - 2013.01.25 15:10:00 -
[73] - Quote
Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot?
Let's hope Amamake will become highsec in turn, and Rancer a system with only 1 stargate. |
Manic Velocity
Dreddit Test Alliance Please Ignore
14
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Posted - 2013.01.25 15:10:00 -
[74] - Quote
Regarding this WIP:
http://cdn1.eveonline.com/www/newssystem/media/64141/1/GOD2.png
I think a nice thing for us PI nerds would be to show the planet type next to its name.
Planet I (Barren) Planet II (Ice) Planet III (Lava)
Maybe even with the ability to access/warp-to the customs offices with a right-click on the planet name? This would save the trouble of having to navigate the Science & Industry window, the minimum size of which is unnecessarily large for PI.
Overall, I'm loving the confirmed changes on the way! You guys are doing great work. |
Gisander
PIE Inc. Praetoria Imperialis Excubitoris
6
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Posted - 2013.01.25 15:14:00 -
[75] - Quote
Loving this. Especially the "Show route path in space" feature. Very immersive and has tons of potential!
Also seconding: Marcel Devereux his suggestion for an intel info panel that would count various types of pilots in local. |
War Kitten
Panda McLegion
1682
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Posted - 2013.01.25 15:15:00 -
[76] - Quote
Wholly Bovine Mammal!
A devblog on Friday, with much awesomeness!
Great looking update!
I do want this: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.png
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Radgette
EVE Irn Bru Distribution
14
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Posted - 2013.01.25 15:18:00 -
[77] - Quote
Cynthia Nezmor wrote:Jackie Fisher wrote:Current Location: Hek 0.3
Am I reading that correctly from the screen shot? Let's hope Amamake will become highsec in turn, and Rancer a system with only 1 stargate.
Also seems Hek moved from Metropolis region into Heimatar.
Perhaps they plan to relocate entire jumpgate networks and rework the regions :p
Cynthia what would you do tho without Hek 8-12 to sit outside camping all day long ;) |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
154
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Posted - 2013.01.25 15:20:00 -
[78] - Quote
Just curious: instead of "info panels", why aren't you just using windows? I'd love to move the system information to another part of the screen, but am stuck with the left-hand side becoming more and more unusable as time goes on. I'm constantly resizing my Local window on the left when doing PI, for example.
I do like that the info panels are frameless and transparent, and wish all windows could be frameless as well.
The in-space route view is very cool, btw. Fix POSes.-á Every player should want one (even if all players can't have one). |
Jagga Spikes
Spikes Chop Shop
77
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Posted - 2013.01.25 15:24:00 -
[79] - Quote
suggestion: put security status before system name. it sorts clearer. |
Bobby Hatless
TEAMSTERS
5
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Posted - 2013.01.25 15:24:00 -
[80] - Quote
Looks awesome - I mean really good. I really like the way the UI is going.
Also - thanks for taking the bold step of sharing mockups with us - hopefully we can give input before you've coded the solution rather than after - and we'll see less of the 'Its on SiSi go try it out' followed by constructive rage from users followed by silence from the Devs cause they've scratched it out of the scrum sprint and moved on. I mean this in a constructive rage kind of way :)
The aideron robotics dude's "counts of people by overview tag" at the top of the system also get a major +1 from me. Scouting becomes much less about trying to guess how long a live scrolly list of people is, and more about gathering and giving real intel. Excellent. One addition I'd ask is that IF YOU ARE DOCKED then a count of the number of people docked with you would be awesome sauce (rather than again trying to guess the number of entries in the guests panel) - I don't want extra information - I just don't want to manually count people in a long list.
SK |
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Bubanni
ElitistOps Pandemic Legion
643
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Posted - 2013.01.25 15:25:00 -
[81] - Quote
I have 1 suggestion for the "info panel"... make it moveable also, (unlock, and move, then lock again) and perhaps at a later date, for those who prefere it, make an option to make it horizontal.
by making it moveable, you suddenly increase the costumization of the UI by 20% (number taken out of a certain hole) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3897
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Posted - 2013.01.25 15:28:00 -
[82] - Quote
Looking good, guys! Vice Secretary of the 7th Council of Stellar Management.
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AeonOfTime
Syrkos Technologies Joint Venture Conglomerate
5
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Posted - 2013.01.25 15:31:00 -
[83] - Quote
I love the changes - but what really caught my attention was being able to see your route in space. This gives a route a whole new meaning, and I think it could even make it possible to get a real feeling of where you are in space. I can just imagine looking around me, and being able to pinpoint where my current home system is by looking at the nebulae and stars.
From there, picking out a star in space and right-clicking on it to travel there would be more awesome than I can describe in mere words. It adds a whole new level of immersion to the game just by knowing that the stars we see are not just little specks of light added randomly.
Thanks for the preview, will wait patiently to see this live. |
Altrue
Exploration Frontier inc
309
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Posted - 2013.01.25 15:39:00 -
[84] - Quote
Sweet !
Now about the POS thing... No, kidding :p I'll keep to the "good work !" as it's not the same dev team ^^ G££ <= Me |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
355
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Posted - 2013.01.25 15:39:00 -
[85] - Quote
I tried them, good work!!!
I liked everything! It wasn't expected!
no revamp POS UI to something modular as sugested here : ) and here:
Alx Warlord wrote:Ok, I will re-post one possible solution here, I hope that there is a team following up things here. (Also I hope that they already got to this conclusion)
Eve have many problems now.. one of them is POS and the Item management in there. This is also attached to the corporation management issues. As you guys noticed when fixed the orca and the carriers Cargohold division, It is impossible to fix the current System so the solution lays on taking the feature out of the corporation management and then fix them out of it, creating a solid and simpler system.
For the rest of the corporation Inventory (Including the POS inventory) you have to do the same thing, Take the access management and remove it from the corp management( Soon it will make sense), HOW:
First: Remove the corporation tab divisions making it a single inventory that have access from everyone.(changing 1 problem to other)
Second: You have to create a new Item, "Secure Hangar", It should be like a container, that once unpacked will work like a Tab, having the same volume as the content. (At this point if you want split things, put a password to open it.)
Third: Create a new UI to manage the access of containers, in this UI should have options like "allow corp", "Allow corp - Director", "Allow corp - miner", and other options like adding a player name, corp name or alliance name. Also, It would be interesting if was possible to change ownership of the container.
Fourth: this same UI solution may be applied to the pos management. Setting to it a Owner, (the ceo orr other player) that can allow individual "tab acces" like the hangar access. solving also one of the biggest player nightmare.
This is the most simplistic way to escape from the old game code. I hope it helps, and if this don't help, please tell me why, i'm curious. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
564
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Posted - 2013.01.25 15:44:00 -
[86] - Quote
OMG I totally love an idea of interactive stars (click -> set destination -> route plotted) and system locations panel with belts and planets would totally limit number of right clicks in space or switching tabs in overview.
+100
Oh, and current changes are neat too :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Mhax Arthie
The Scope Gallente Federation
35
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Posted - 2013.01.25 15:47:00 -
[87] - Quote
As a smuggler there is one thing that I really miss on the map.. the multiple route planner. Right now any route planner start from point A that is my current location. What I would love to see is a multiple route planner in different colors, so I can start a route plan from point D to X, also from E to Z. Multiple routes is very helpful, is how can you see where 2 routes intersect or you can make a plan B if things goes bad like gate camps &stuff. That also means I can save &load my routes.
Short version: give us google map in EVE. We have it in RL, more than sure that the Jovians invented this in EVE too. We have jump gates but no gps or the most basic orientation tools :/ |
Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
604
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Posted - 2013.01.25 15:58:00 -
[88] - Quote
... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |
Liner Xiandra
Sparks Inc Zero Hour Alliance
167
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Posted - 2013.01.25 15:59:00 -
[89] - Quote
I'm liking this a lot, thanks!
Also, minor request: You could combine the functionality of the horizontal aligned icons with the vertical aligned ones, so you could get rid of one set of the icons. Having two of the same icons on screen, one with very limited functionality (hide/unhide) irks me a bit. |
Raid'En
Poseidon Foundation
199
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Posted - 2013.01.25 16:18:00 -
[90] - Quote
I want the "later" "now" |
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