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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Pattern Clarc
Aperture Harmonics
371
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Posted - 2011.10.11 12:53:00 -
[1051] - Quote
Yeah, there really needs to be a definitive statement on what each class of capitals is for, atm, we're kinda lost. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Evil Celeste
8
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Posted - 2011.10.11 12:53:00 -
[1052] - Quote
Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.
If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.
Thats why Im for completely removing fighters from scs.
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Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
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Posted - 2011.10.11 12:54:00 -
[1053] - Quote
Tippia wrote:Dirk Tungsten wrote:How is the looping aggro timer going to affect people who Disconnect from no fualt of there own, are they also suppose to lose there supers from relooping aggro timers They're going to reconnect and keep fighting with the aggro timers they already had and either win the fight (at which point the timer no longer matters), be able to deaggress and escape (timer no longer matters), or die (timer only matters if they try to logoffski).
No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty?
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Ms Freak
Ramtech Industries
11
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Posted - 2011.10.11 12:54:00 -
[1054] - Quote
I'm an SC pilot and I gotta say that these changes are seriously harsh.
It's good to see the back-track on the fighters change but I'm pretty annoyed at the SC nerf.
Buff dreads? Yes - epic idea Slight EHP reduction? - Ok... Can a DD now 1 shot me unless I max resist? hope not... Nuke all my T2 drones? if you must but then only let me have 25 fighters MAX in a Wyvern?!
Come-on - I can almost USE more than that!! Carrier V & Advanced Drone Control 4 = 24 fighters with 1 spare? Seriously?
These changes may well help with balance in large fleet fights but for smaller alliances with only a few SC's we are sitll boned and blobing will just become the ONLY way to field SC's. Dropping 2/3/4 just won't be worth the risk any more.
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Karim alRashid
Aliastra Gallente Federation
114
|
Posted - 2011.10.11 12:54:00 -
[1055] - Quote
Smoking Blunts wrote:Karim alRashid wrote:Aldarean wrote: As far as bomber/fighter setup go, they should be intened purposes. Bomber = carriers/dreads/SC and TItan Fighters = Bs's/Carriers/Dreads Heavy/Sentry = Battleships/BC Meduim = BC/Cruiser Light = Frigates/Destroyers
QFT fixed, fighters are an anti bs drone.
OK, they may be now, but tell me why they SHOULD continue to be so?
Quote:other wise a carrier has no defence against a bs.
Why heavy and sentry drones cannot be used by carriers against BS?
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 12:55:00 -
[1056] - Quote
malet wrote:iulixxi wrote:malet wrote:Psymn wrote:Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can.
I empathise with the folks complaining here that they will have to change their strategy. But any change that encourages inclusion of a wider range of ships in an engagement has to be a good change, right? And does your abbadon cost 85billion isk? you are tackled by a ship of the same value, then thats fair game. If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk.. its hardly the same is it? GÇ£And does your abbadon cost 85billion isk?GÇ¥An officer fitted one yes, does it have a change against your 85b titan? Same price, right? GÇ£If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk..GÇ¥Get better net or donGÇÖt fly alone. CCP is not an ISP or an electricity provider, we are talking about balancing a ship class not preventing a natural disaster that cold (or cold not) disconnect you during an engagement. DonGÇÖt fly anything you canGÇÖt afford to loseGǪ Once you jumped into a fight you have to be aware that there is a chance of losing your ship, unlike now GǪ you jump 200 supers -> launch fighters -> go watch a movie -> come back -> jump out. Win E Im not talking about an ISP, EVE is renowned in large fleet fights for random DC`s followed by staring at entering space for hours while the servers decide whether to log you in or not. As for flying what I cant afford to lose then think again. Fact is that eve is notoriuos for crashing in large fleet fights so whats your answer to that? Are we supposed to just swallow the usual CCP BS " our logs show nothing out of the ordinary followed by the standard copy paste petition response because no body actually bothers to look into a petition , more likely they just like to put it to the side and hope it goes away! if you are going to fly a officer fit abaddon worth 85bill then please please for the love of god come visit so I can dd you before the nerf!
My point there was that cost is irrelevant in your argument; I am surprised you missed that. I know EVE is notorious about random DC, had quite a few myself, hopefully time dilation will solve that.
E |
Tippia
Sunshine and Lollipops
5425
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Posted - 2011.10.11 12:56:00 -
[1057] - Quote
Dirk Tungsten wrote:No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty? And I'm saying: it won't make any difference for them since they didn't disconnect on purpose and will therefore log right back in GÇö they wouldn't have stretched into that (potential) first renewal anyway.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
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Posted - 2011.10.11 12:56:00 -
[1058] - Quote
Evil Celeste wrote:Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.
If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.
Thats why Im for completely removing fighters from scs.
lol some people just are clueless. After this patch a single dictor and bunch of frigits will be able to over a period of time able to kill a super/titan, its just insainly stupid this whole new dynamic in the winter patch.
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Lyrrashae
Crushed Ambitions Reckless Ambition
241
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Posted - 2011.10.11 12:56:00 -
[1059] - Quote
Ganthrithor wrote: And, since you brought it up, yes-- EVE does revolve around us. We're the active players who's participation in nullsec makes EVE what it is. If everyone was a risk-averse hi/low-sec denizen content to run missions and engage in petty squabbles and skirmishes in throwaway ships, EVE would be neither interesting nor noteworthy within the industry. Its the powerblocs that throw their weight around that put EVE in the spotlight of the gaming media and create the political atmosphere that makes EVE unique. So excuse us if we ask that CCP listen to us with regard to gameplay tweaks that directly affect us and have no effect on you whatsoever. We're not surprised you give no fucks about these issues. What we are surprised about is that you expect your opinions on them to be taken seriously.
You're not that important, and you never were--none of you. I hate to have to break that to you, but that's just the way it is, and I need no more proof of this than that no-one outside of null-sec, cares about nullsec anymore, nor yet wants anything to do with it. You're welcome to your stilted, broken mutual circle-jerk, the other 80-odd per cent (at least) of the player-base will be off doing fun...You know, kinda the whole reason one plays video-games in the first place.
Oh, and how, if I'm the "pirate," do sentry guns protect me, exactly?
EDIT: Post cleaned of unnecessary profanity, CCP Phantom. Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
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Ms Freak
Ramtech Industries
11
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Posted - 2011.10.11 12:57:00 -
[1060] - Quote
Dirk Tungsten wrote:Tippia wrote:Dirk Tungsten wrote:How is the looping aggro timer going to affect people who Disconnect from no fualt of there own, are they also suppose to lose there supers from relooping aggro timers They're going to reconnect and keep fighting with the aggro timers they already had and either win the fight (at which point the timer no longer matters), be able to deaggress and escape (timer no longer matters), or die (timer only matters if they try to logoffski). No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty?
There is no way to know if someone dico's due to connection issues/whatever and those that simply pull the plug out the wall on purpose (to fake a disco).
If there was it would have been implemented way before now. |
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George Holden
The Shadow Plague BLACK-MARK
5
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Posted - 2011.10.11 12:59:00 -
[1061] - Quote
Might sound stupid but please enlighten me here.
Did some theorycrafting around XL guns and HICs. A Ragnarok with 6x2500 Repeating Artillery I (my EVEHQ doesn't have the meta guns handy) with 5 Federation Navy Tracking Links fitted on an Oneiros for the bonuses gets around 0.0212 rad/sec tracking.
A Phobos being webbed with a 60% web does 99 m/s in an orbit does around 0.02475 rad/sec right? So that does already outrun the guns basically. Since the Phobos only has a signature radius of 240m (without bubble its 162m) and the guns having a signature resolution of 1000m that adds another safety buffer to it.
Since I'm too lazy right now and the world is going down here in switzerland I've plugged the ships into EVEHQ.
In a 4k orbit chances to get hit by the target itself are close to 0 (000000.1% +/-)
Now I'm pretty sure that titan won't be alone on the field so lets assume you have a fleet of remote boosted ragnaroks on the field with a decent spread. Highest chance to hit will come out at around 75% on a range of ~45km if you shoot at the Phobos sitting on your buddy titan 45km off you might actually hit.
On the other hand if the HICs are not webbed down and keep their speed of 247 m/s your chance to hit them drops to around 45% at 60km range lower if closer.
I'd say it's doable but you gotta have a decent number of HICs and DICs and might focus more towards aHICs since the lower sig radius significantly increases the chance of survival |
Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
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Posted - 2011.10.11 13:00:00 -
[1062] - Quote
Tippia wrote:Dirk Tungsten wrote:No1 is argueing about that people should stay an fight an commit, im talking about as I will yet again repeat, how is it going to be fair and just that people who disconnect due to no fualt of there own should suffer the penalty? And I'm saying: it won't make any difference for them since they didn't disconnect on purpose and will therefore log right back in GÇö they wouldn't have stretched into that (potential) first renewal anyway.
I give up after this, you dont seem to either want to answer the question or you just dont understand. More often than not when you DC you not able to do jack for a certian amount of time, until you either relog or have to reboot PC and then relog. with the lack of EHP supers/titans will enduce after this patch it is going to take 2-3minutes to kill each. Keeping in mind that your not on field or likely on comms due to Disconnection so cant bcast for reps from triage/logis either. How is it fair that these victims should lose there supers/titans due to disconnection.
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Misanth
RABBLE RABBLE RABBLE
441
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Posted - 2011.10.11 13:02:00 -
[1063] - Quote
Vulfnaadur wrote:Might as well let everyone fly a titan, heck let them go into high sec. Give them out to rookie pilots with cookies and milk. Your changes suck. Not just for the pilots who fly them and spent years training for them, but for the builders and those who deal in cap parts and prints.
We're getting there soon. NGE this is a signature |
Scatim Helicon
GoonWaffe Goonswarm Federation
315
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Posted - 2011.10.11 13:03:00 -
[1064] - Quote
The one other thing I think is missing here is defined roles for each class of ship, particularly the dreadnought. Supercaps exist to kill carriers and dreads, ok, that's fine, but what is the reason to deploy the carriers and dreads in the first place? Everyone can shoot at structures, and even with the reduced siege timer the dreads are the only shiptype that are fixed in place while they do so and cannot simply warp off if trouble arrives. It was mentioned that further boosts to dreadnoughts were on the drawing board - I'd encourage you to make these known so we can comment on them further.
There needs to be a reason to use our dreads in the first place so that supercaps will come out to counter them, rather than just sending in the subcap fleet every time. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Ganthrithor
GoonWaffe Goonswarm Federation
138
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Posted - 2011.10.11 13:03:00 -
[1065] - Quote
Dirk Tungsten wrote:
See even a goon doesn't agree with some of this horriffic mess. Although its only about the smallest of issues.
Don't get me wrong, I think these changes are headed in the right direction, for the most part. I just think it should be a matter of degrees, not "YOUR SHIP THAT WAS PREVIOUSLY USEFUL FOR MULTIPLE ACTIVITIES IS NOW UTTERLY USELESS FOR ANY PURPOSE BUT KILLING CAPITAL SHIPS. DEAL WITH IT."
Titans' subcap-murdering abilities are clearly overpowered-- the doomsday changes are a great start, although a tracking decrease or signature increase on their guns is clearly necessary as well to prevent them from routinely one or two-shotting BS, BCs, and even cruisers.
Supercarriers' ability to field infinite sub-fighter drones is also clearly overpowered-- SC drones should afford them minimal protection against tacklers, not the ability to wreck endless numbers of them.
I don't know that the EHP nerf is strictly necessary anymore with the proposed logoff mechanic changes, but I don't think it will ruin the ship classes either, and it will make killing them easier for smaller gangs or alliances that lack a large super fleet of their own, so I'm not opposed to it.
The logoff change is a great idea-- the only thing I'd add to the proposed changes is that ships that ctrl-q without agression should be agressable up until the point where their ship actually enters its ewarp (IE, while its aligning to ewarp). This would prevent people from cynoing / jumping into a nasty situation and (provided they aren't bubbled) simply ctrl-q'ing their way out of it. If they can safely ewarp out without being shot / whatever, then obviously they chose a safe logoff scenario (rather than trying to exploit their way out of a lossmail) and their ships should disappear promptly as normal. |
Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.11 13:03:00 -
[1066] - Quote
Dirk Tungsten wrote:I give up after this, you dont seem to either want to answer the question or you just dont understand. I understand. Do you understand what the change does?
Quote:More often than not when you DC you not able to do jack for a certian amount of time, until you either relog or have to reboot PC and then relog. Does all of that take more than 15 minutes? If no, the change will make fuckall difference to you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Jeffrey Powel
My Horse is Amazing
20
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Posted - 2011.10.11 13:03:00 -
[1067] - Quote
Nomad I wrote:Excellent! But the Moros is getting cap problems with a high rate of fire.
+1, deacrse cap conso for XL gun. |
Misanth
RABBLE RABBLE RABBLE
441
|
Posted - 2011.10.11 13:04:00 -
[1068] - Quote
mkint wrote:you know... I cba'd to read the whole threadnaught... makes me wonder if CCP's gonna do the same thing. Usually they only read the first 5 pages, listen to only the first 2 posts of "great!" and assume everything will go fine.
Does anyone else have the feeling that CCP's gonna screw the pooch on this one somehow?
Noone blames you or anyone for not reading this whole poastfest. It's in CCP's interest to read it, however, they'd do corporate harakiri by not digging through threads like these. Ultimately it's their choice tho, so you can never be sure. this is a signature |
Apollo Gabriel
Mercatoris Etherium Cartel
429
|
Posted - 2011.10.11 13:04:00 -
[1069] - Quote
CCP Tallest,
As you add comments here, could you also update the devblog to help those just arriving.
Thanks AG Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Pesadel0
the muppets RED.OverLord
26
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Posted - 2011.10.11 13:07:00 -
[1070] - Quote
What i was trying to tell you is:
1- Nerf the ability of super using figthers?
2- all switch to carriers and the problem remaisn the same? |
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Ganthrithor
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.10.11 13:08:00 -
[1071] - Quote
George Holden wrote:Might sound stupid but please enlighten me here.
Did some theorycrafting around XL guns and HICs. A Ragnarok with 6x2500 Repeating Artillery I (my EVEHQ doesn't have the meta guns handy) with 5 Federation Navy Tracking Links fitted on an Oneiros for the bonuses gets around 0.0212 rad/sec tracking.
A Phobos being webbed with a 60% web does 99 m/s in an orbit does around 0.02475 rad/sec right? So that does already outrun the guns basically. Since the Phobos only has a signature radius of 240m (without bubble its 162m) and the guns having a signature resolution of 1000m that adds another safety buffer to it.
Since I'm too lazy right now and the world is going down here in switzerland I've plugged the ships into EVEHQ.
In a 4k orbit chances to get hit by the target itself are close to 0 (000000.1% +/-)
Now I'm pretty sure that titan won't be alone on the field so lets assume you have a fleet of remote boosted ragnaroks on the field with a decent spread. Highest chance to hit will come out at around 75% on a range of ~45km if you shoot at the Phobos sitting on your buddy titan 45km off you might actually hit.
On the other hand if the HICs are not webbed down and keep their speed of 247 m/s your chance to hit them drops to around 45% at 60km range lower if closer.
I'd say it's doable but you gotta have a decent number of HICs and DICs and might focus more towards aHICs since the lower sig radius significantly increases the chance of survival
Titans don't shoot the HICs. They DD them. Then they train their guns on your battleship fleet and obliterate them. You can look on any killboard and find numerous examples of single titans doing 75-100% of damage on BS kills.
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Evil Celeste
8
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Posted - 2011.10.11 13:08:00 -
[1072] - Quote
Dirk Tungsten wrote:Evil Celeste wrote:Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.
If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.
Thats why Im for completely removing fighters from scs.
lol some people just are clueless. After this patch a single dictor and bunch of frigits will be able to over a period of time able to kill a super/titan, its just insainly stupid this whole new dynamic in the winter patch.
And this is how exactly it should be! Supercarriers must have their support fleet, if they are going solo, they deserve to die. |
Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
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Posted - 2011.10.11 13:08:00 -
[1073] - Quote
Tippia wrote:Dirk Tungsten wrote:I give up after this, you dont seem to either want to answer the question or you just dont understand. I understand. Do you understand what the change does? Quote:More often than not when you DC you not able to do jack for a certian amount of time, until you either relog or have to reboot PC and then relog. Does all of that take more than 15 minutes? If no, the change will make fuckall difference to you.
wouldnt take 15mins no, so after say disconnection from lagg it will take a good few minutes at least to reboot an relogg. Then will take some time to load grid aswell.By that time after this patch you could of been dropped 2-3 times, its for these eventuallitys im talking about. |
Fiberton
StarFleet Enterprises RED.Legion
13
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Posted - 2011.10.11 13:08:00 -
[1074] - Quote
Yikes..The guy is not stupid ..Way to get your ass banned. Now that is stupid.
Just Another Toon wrote:CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary. You are stupid, best changes CCP have done and now your back tracking cos of a little forum pressure.. Carriers are logistics ships not offensive ships. Want to defend a carrier bring your sub cap fleet! Now im angry
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.11 13:08:00 -
[1075] - Quote
Karim alRashid wrote:Smoking Blunts wrote:Karim alRashid wrote:Aldarean wrote: As far as bomber/fighter setup go, they should be intened purposes. Bomber = carriers/dreads/SC and TItan Fighters = Bs's/Carriers/Dreads Heavy/Sentry = Battleships/BC Meduim = BC/Cruiser Light = Frigates/Destroyers
QFT fixed, fighters are an anti bs drone. OK, they may be now, but tell me why they SHOULD continue to be so? Quote:other wise a carrier has no defence against a bs. Why heavy and sentry drones cannot be used by carriers against BS?
heavys and sentrys do minimal damage against a bs. where as fighters will damage a bs.
if you change fighters that much, you may as well just turn carriers into big haulers.
im aslo fine with sc's being able to defend themselves to soem extent v bs's. thsi stil allows that.
fighters currently are balanced. why do you want to change that? CCP-áare full of words and no action. We will watch what they are doing, for now
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Cassandra Kazan
Padded Helmets
0
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Posted - 2011.10.11 13:09:00 -
[1076] - Quote
Ganthrithor wrote:Titans don't shoot the HICs. They DD them. Then they train their guns on your battleship fleet and obliterate them. You can look on any killboard and find numerous examples of single titans doing 75-100% of damage on BS kills.
They mostly only DD hictors in real emergencies, generally a well-fitted armor titan can kill a hictor just with guns, maybe with some assistance from target painting / webbing / tracking link action. |
Dirk Tungsten
Dreddit Test Alliance Please Ignore
38
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Posted - 2011.10.11 13:09:00 -
[1077] - Quote
Evil Celeste wrote:Dirk Tungsten wrote:Evil Celeste wrote:Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.
If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.
Thats why Im for completely removing fighters from scs.
lol some people just are clueless. After this patch a single dictor and bunch of frigits will be able to over a period of time able to kill a super/titan, its just insainly stupid this whole new dynamic in the winter patch. And this is how exactly it should be! Supercarriers must have their support fleet, if they are going solo, they deserve to die.
Pure stupidness.
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Grytok
KL0NKRIEGER
1
|
Posted - 2011.10.11 13:10:00 -
[1078] - Quote
Good start ...
... but don't stop now and remove jumpbridges, sovereignity and high-end-moons to make 0.0 interesting for small alliances again. Supercaps and all this stuff is only a problem because of the sov- and moongoo-system. |
Aldarean
Eclipse Innovations Fabricated Confabulations
3
|
Posted - 2011.10.11 13:11:00 -
[1079] - Quote
Amanda Redman wrote:Just design a super dreadnought. Something to hunt SC and titans with.
Maybe not a Super Destroyer, but along that path.
But maybe to increase Dreadnaught usage, have the ability to fit a Carrier scram... Here me out.
Yes, it is ridiculous that a HIC should be able to tie a SC/Titan down. Even normal carriers.
The power to hold down the ship, could be directional proportional to the size of ship.
A HIC shouldn't have power to hold that size of ship, without some major draw back (Dont know right now).
So making SC/Titan immune to normal Scrams and HIC Bubbles, but susceptible to a new Capital scrammer. Specific to Dreadnaughts, or other Capital class ship.
Balance, SC/Titan would have a get out clause for sub-cap engagements. But could still be held down by a specific setup. |
Evil Celeste
8
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Posted - 2011.10.11 13:12:00 -
[1080] - Quote
Dirk Tungsten wrote:Evil Celeste wrote:Dirk Tungsten wrote:Evil Celeste wrote:Yes, this is exactly the thing most people are against - ability to fend of subcaps. Supercaps should not be able to do it easily, you should have support fleet for that.
If you gave them just "few" drones, with remote ecm bursts, neuts and "few" drones a squad of supercaps could completely clear floor with bunch of hics that are hoping to keep at least 1 or 2 of them.
Thats why Im for completely removing fighters from scs.
lol some people just are clueless. After this patch a single dictor and bunch of frigits will be able to over a period of time able to kill a super/titan, its just insainly stupid this whole new dynamic in the winter patch. And this is how exactly it should be! Supercarriers must have their support fleet, if they are going solo, they deserve to die. Pure stupidness.
If you are looking for solopwnmobile yes. If you are loking for balanced pvp enviroment with alot of variety, then its best way.
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