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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Tallest
C C P C C P Alliance
12
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Posted - 2011.10.10 17:21:00 -
[91] - Quote
Weaselior wrote:xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary? preventing SCs from having overly large reserves of fighters/fighterbombers means they can be defanged by shooting their fighters, providing more interesting types of combat
Bingo. That is exactly why. |
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
30
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Posted - 2011.10.10 17:21:00 -
[92] - Quote
Quote:Fighters
- Increase signature resolution to 400
that's x4 increase from 100 to 400. isn't that a bit too much? 250-300 is ok. but 400 is overkill. |
Weaselior
BUTTECORP INC Goonswarm Federation
477
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Posted - 2011.10.10 17:21:00 -
[93] - Quote
Kel'taith wrote:Weaselior wrote:Kel'taith wrote:So a single dic could kill a SC now if it had enough ammo? This doesn't strike me as balanced. SC's should have some degree of defense against sub caps. It isn't often that enemy fleets field capitals or you get a titan tackled, even with metagaming. Essentially every SC pilot now has a ship that is only good for reinforcing structures. Just what I wanted to spend billions of isk on.
I agree that they are too powerful as it stands but reducing drone bays, nerfing fighters(which already suck), and removing the ability to field other drones at the same time is too much. Perhaps you should consider implementing a single nerf at a time and see how that goes. "a smartbomb" "someone, anywhere, who likes you enough to shoot a single dictor in the 23 hours (probably actually forever as I bet it can't beat shield regen) it takes to grind down an SC" Even a ******** dictor pilot can orbit out of range of a smartbomb.
im gonna guess the 'friends' thing didn't go well for you either |
Raptor217
Martyr's Vengence Test Alliance Please Ignore
6
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Posted - 2011.10.10 17:21:00 -
[94] - Quote
The only thing i can think of that still needs to be implemented is a tracking bonus while dreads are in siege. |
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CCP Soundwave
C C P C C P Alliance
27
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Posted - 2011.10.10 17:22:00 -
[95] - Quote
If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter
Keep an eye out for the blogs. |
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Helothane
Ascendent. Test Alliance Please Ignore
13
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Posted - 2011.10.10 17:22:00 -
[96] - Quote
Perhaps someone can explain to me how these changes change the fact that dreads are underutilized today? At best all they are good for now is shooting structures, for which SCs are far better suited. Cutting siege mode timer down by half I guess allows for some quicker attacks on smaller POSs, but they are still sitting ducks in a fight with other capitals. If dreads are meant to be used against other capitals, they will need a lot more help. Increasing the tracking of the weapons themselves will just make Titan boosted tracking even more of an issue, so it would need to be something inherent to the Dread class itself.
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Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
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Posted - 2011.10.10 17:22:00 -
[97] - Quote
Malcanis wrote:Misanth wrote:Malcanis wrote:Excellent.
Let the map burn. That's quite short-sighted. Supers will be doing (nearly) same damage as they do today. The only difference is they won't engage subcaps, and those superblobs might be more likely (than they used to) too. What differs is they might carry a subcap fleet with them. Subcap fleet can be cynoed around with the superblob, using bridges. So in essence, for blobs and powerblocs, this is no nerf. This is a nerf to smaller alliances and/or groups. Especially the removal or regular drones, which is going to make non-blob moving alot more dangerous. This game just goes more into a blob-game than ever, and looking at the map.. well it might not burn, as you say, it's more likely it'll stay stagnant than before these changes. I'm in a smaller alliance. We're pretty happy about these changes. The DD change is the big deal, with the log-off change close behind. We already have doctrine to deal with supercarriers, and the drone bay changes will only make that easier. Likewise, we have doctrine prepared to deal with titans that can't DD subcaps. if CCP actually deploy changes, we anticipate a merry winter of boat-violence amongst our neighbours.
I know alot of people from your alliance since the short time I was in Pure. I considering your alliance another blobby powerbloc, fyi. Most of your "roams" is dozens/tens of people, alot of the people that used to fly ceptors now fly supers, etc. Your alliance is a perfect example of people who used to be good small scale (5-10 man) roaming pvpers, who now turned into a super-blob.
Even tho yes, you're not big compared to the biggest blobs, but compared to young alliance who wants to move out to nullsec, alliance like your own will be boosted by these changes and even less likely to lose their space to younger competition. It's not like when Triumvirate used smaller blobs and harrassed Pure in their homeland, or when Pure roaming gangs did it against whoever. Nowadays smaller alliance just can't roam like we used to, and you guys, and your supers, are part of the problem. And these changes did nothing at all, to help. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
WarFireV
The Maverick Navy Against ALL Authorities
0
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Posted - 2011.10.10 17:23:00 -
[98] - Quote
Sakaali wrote:1) Without sentry drones supercarriers are unable to attack POS. Is this intentional then?.
Then use dreads dumby :P |
ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 17:23:00 -
[99] - Quote
CCP Tallest wrote:Weaselior wrote:xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary? preventing SCs from having overly large reserves of fighters/fighterbombers means they can be defanged by shooting their fighters, providing more interesting types of combat Bingo. That is exactly why.
why you not only make the DroneBay smaller ??
but remove normal drones are realy sucks
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Sakaali
Dreddit Test Alliance Please Ignore
1
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Posted - 2011.10.10 17:23:00 -
[100] - Quote
Also, has anyone looked at the math of giving the moros a rate of fire bonus? It seems like with the way hybrids currently function its going to be brutal on its cap usage. |
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Svennig
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.10.10 17:24:00 -
[101] - Quote
Cedric deBouilard wrote:Quote:Fighters
- Increase signature resolution to 400
that's x4 increase from 100 to 400. isn't that a bit too much? 250-300 is ok. but 400 is overkill.
Yeah this is a little extreme. It relegates fighters to fighting capitals. And in that situation, fighterbombers are going to be preferable (for supercarriers at least). This needs a slight change so that Carriers are still able to hit BS and (maybe) battlecruisers. |
Jackk Hammer
Caldari Provisions Caldari State
4
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Posted - 2011.10.10 17:25:00 -
[102] - Quote
Cedric deBouilard wrote:Quote:Fighters
- Increase signature resolution to 400
that's x4 increase from 100 to 400. isn't that a bit too much? 250-300 is ok. but 400 is overkill.
It's actually 125 but I would be grateful for any nerd who can work out if this means thanatos won't be good for doing sanctums anymore. |
Ilarra
GoonWaffe Goonswarm Federation
2
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Posted - 2011.10.10 17:25:00 -
[103] - Quote
Are there any plans to bring the leviathan up to speed with the turret dreads for anything other than shooting structures? The explosion radius/velocity of the citadel cruises/torps missiles is so large that it doesn't do full damage against anything smaller than a structure, and there are no remote booster modules for missiles like there are for tracking on the turret titans.
With the DD no longer being able to be fired against sub-capitals that further nerfs its usefulness in fleet battles, making it clearly an inferior choice compared to the other three. This is not even considering the fact that the shield bonus isn't instant, thus requiring a ton of remote rep capability every single time the ship jumps in order to get the benefit of the bonus.
(oh god, such a dumb decision settling on a lev expecting the titans to be brought roughly in line with each other) |
Kabaos
Capital Group Shadow of xXDEATHXx
0
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Posted - 2011.10.10 17:25:00 -
[104] - Quote
You are crazy?
Mothership without small,medium and large drones.. Yes , eve goes down.. |
David Carel
Wildly Inappropriate Goonswarm Federation
6
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Posted - 2011.10.10 17:25:00 -
[105] - Quote
Misanth wrote:Malcanis wrote:Misanth wrote:Malcanis wrote:Excellent.
Let the map burn. That's quite short-sighted. Supers will be doing (nearly) same damage as they do today. The only difference is they won't engage subcaps, and those superblobs might be more likely (than they used to) too. What differs is they might carry a subcap fleet with them. Subcap fleet can be cynoed around with the superblob, using bridges. So in essence, for blobs and powerblocs, this is no nerf. This is a nerf to smaller alliances and/or groups. Especially the removal or regular drones, which is going to make non-blob moving alot more dangerous. This game just goes more into a blob-game than ever, and looking at the map.. well it might not burn, as you say, it's more likely it'll stay stagnant than before these changes. I'm in a smaller alliance. We're pretty happy about these changes. The DD change is the big deal, with the log-off change close behind. We already have doctrine to deal with supercarriers, and the drone bay changes will only make that easier. Likewise, we have doctrine prepared to deal with titans that can't DD subcaps. if CCP actually deploy changes, we anticipate a merry winter of boat-violence amongst our neighbours. I know alot of people from your alliance since the short time I was in Pure. I considering your alliance another blobby powerbloc, fyi. Most of your "roams" is dozens/tens of people, alot of the people that used to fly ceptors now fly supers, etc. Your alliance is a perfect example of people who used to be good small scale (5-10 man) roaming pvpers, who now turned into a super-blob. Even tho yes, you're not big compared to the biggest blobs, but compared to young alliance who wants to move out to nullsec, alliance like your own will be boosted by these changes and even less likely to lose their space to younger competition. It's not like when Triumvirate used smaller blobs and harrassed Pure in their homeland, or when Pure roaming gangs did it against whoever. Nowadays smaller alliance just can't roam like we used to, and you guys, and your supers, are part of the problem. And these changes did nothing at all, to help.
You're the problem, not the blobs. More exactly, your lack of ingenuity. |
Mekia Buelle
University of Caille Gallente Federation
0
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Posted - 2011.10.10 17:26:00 -
[106] - Quote
You better post them "DAMN" FAST YOU HEAR ME?
CCP Soundwave wrote:If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Keep an eye out for the blogs.
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Sakaali
Dreddit Test Alliance Please Ignore
1
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Posted - 2011.10.10 17:26:00 -
[107] - Quote
Do you at all feel that the 20% reduction in shields/armor may be too much when considered in addition to the logoff mechanic change? This seems a bit harsh for titans at least. |
Mekhana
Spiritus Draconis
169
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Posted - 2011.10.10 17:27:00 -
[108] - Quote
If you can't afford losing a ship, you should not be flying it.
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Crias Taylor
GoonWaffe Goonswarm Federation
0
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Posted - 2011.10.10 17:27:00 -
[109] - Quote
You need to extend that all remote ewar does not work for them as well like tracking links and sensor boosters. If you don't do this you can still vaporize sub capital fleets with your titans.-á
For example, you can drop armor tanked triage carriers that remote sensor boost and tracking link an Erebus or Rag and one shot sub caps as fast as the turrets cycle. |
ToXicPaIN
Souls of Steel Important Internet Spaceship League
1
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Posted - 2011.10.10 17:27:00 -
[110] - Quote
Ilarra wrote:Are there any plans to bring the leviathan up to speed with the turret dreads for anything other than shooting structures? The explosion radius/velocity of the citadel cruises/torps missiles is so large that it doesn't do full damage against anything smaller than a structure, and there are no remote booster modules for missiles like there are for tracking on the turret titans.
With the DD no longer being able to be fired against sub-capitals that further nerfs its usefulness in fleet battles, making it clearly an inferior choice compared to the other three. This is not even considering the fact that the shield bonus isn't instant, thus requiring a ton of remote rep capability every single time the ship jumps in order to get the benefit of the bonus.
(oh god, such a dumb decision settling on a lev expecting the titans to be brought roughly in line with each other)
Signed
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Tokino Kaalakiota
Kaalakiota Logistical Serivces
1
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Posted - 2011.10.10 17:28:00 -
[111] - Quote
David Carel wrote:Tokino Kaalakiota wrote:Mittani and the rest of the "supercap blob" whiners can go cry themselves to sleep while smart individuals can make use of existing tactics to counter supercap blobs I recommend you to look up "Welpfleet" and the distribution of supers; it would be nice if you had a clue before posting.
I am not referring to "welpfleet" and I am quite aware that your alliance currently (appears to) lack the ability to deploy any sort of supercap force.
As a previous/current owner of MULTIPLE personal supercaps, I would encourage you to take your own advice, and get a clue before posting.
Welpfleet is no counter; it's just a way for goons to leverage their numbers majority in cheap ships to apply dps. If you look at some of the tactics RnK have used in the past to destroy supercarrier/carrier fleets in the past you'd maybe understand what I'm saying. (They beat a FA/WIdawt supercarrier/carrier gang that more than outnumbered them in supercarriers/carriers alone, killing 1 SC and several carriers, without ANY caps/scaps of their own.)
tl;dr - Learn more about game mechanics before you go all bitter.
-Tokino/Lords |
chunorris
Jabonosos
0
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Posted - 2011.10.10 17:28:00 -
[112] - Quote
In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance.
Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers
Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want.
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SloMoJoe
GoonWaffe Goonswarm Federation
0
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Posted - 2011.10.10 17:29:00 -
[113] - Quote
Nerfing the Moros drone bay and applying that bonus to a rate of fire bonus without adjusting the cap usage of hybrid guns isn't such a great trade. Here's hoping the rumored hybrid re-balance straitens this out. |
Joshua Samson
Perkone Caldari State
1
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Posted - 2011.10.10 17:29:00 -
[114] - Quote
So your supercarrier can get tackled by a single HIC and its hard to get out. Well tough **** cupcake, how about you bring that support that should go with your massive capital?
Awesome changes. Only thing i would also like to see is titan gun tracking nerf and a cyno spin-up timer thingy.
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Fuujin
GoonWaffe Goonswarm Federation
14
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Posted - 2011.10.10 17:29:00 -
[115] - Quote
I like the changes overall; I think giving carriers a sig buff to fighters as a role bonus might be the best option to balance them out.
Out of the changes that remain to be made, two in particular stand out: 1: tracking links on supercapitals (and dreads) make them very powerful agains the very things that this rebalance was intended to make them impotent against. It's a loophole, and one that will be abused.
2: Shield-tanking ships in general (and especially pronounced on supercapitals) have gang bonuses unfairly applied to them. Armor gang bonuses are applied immediately and allow for jumping without concern. Shield tankers have to regenerate their gang bonuses and need to do so every single time they jump through a gate or cyno. This means the effective HP of shield tankers is far less than their armor brethern--which is compounded even further by the slave implant set. Change the bonus application behavior. |
Chee
hirr Morsus Mihi
6
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Posted - 2011.10.10 17:29:00 -
[116] - Quote
Please fix slavesets to no longer give bonus to supercaps. In an EHP game this buff cannot be overlooked in a patch. Jump distance would be 7.876 lightyears but your jump drive only allows for jumps within 7.875 lightyears. |
Wen Jaibao
Aperture Harmonics K162
0
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Posted - 2011.10.10 17:30:00 -
[117] - Quote
So now fighters are even more useless for normal carriers. Are you planning on removing the dronebay from normal carriers too, or are they staying as is? |
Weaselior
BUTTECORP INC Goonswarm Federation
479
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Posted - 2011.10.10 17:30:00 -
[118] - Quote
chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want.
actually balance is precisely that, that the counter to a supercarrier fleet is something other than "a bigger supercarrier fleet" |
Florestan Bronstein
United Engineering Services
92
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Posted - 2011.10.10 17:30:00 -
[119] - Quote
Quote:We are increasing the signature resolution on fighters so that they deal less damage to smaller targets. Sanctum stealth nerf |
Lord Okinaba
Zandathorn Industries
0
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Posted - 2011.10.10 17:31:00 -
[120] - Quote
Lovely stuff. |
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