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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
whaynethepain
44
|
Posted - 2011.10.20 09:17:00 -
[2311] - Quote
How interesting, CCP works to the best of their ability to produce very powerful, useful ships and people complain.
This means improvement, can only be in the form of a nerf.
Perhaps if people complain enough, we will all be flying round in barges and haulers?
I vote to end player interference in game play!
Yes, I am bothered.
If you can't take the heat, fuk off.
Getting you on your feet.
So you've further to fall. |
wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.20 09:20:00 -
[2312] - Quote
ships costing so much in both isk and skill time ccp think about rewarding the hard work of you're loyal eve fans and addicts
E war immunity take away the ability to receive remote links and remote sebo's
nurf changes
hp hit the ships have to much hp but also balance them. the aeon is the most tanked ship in the game over that of a titan they need a balance.
Doomsday one more great change but with the planed change allow them to use less fuel then 50k each time, given they are only able to hit large capital size ships.
agro timer great again most of us agree on this change. but a solo hic or dic should not be able to hold any ship in place for hours after someone have logged off extended it.
as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..
but also fix the self destruct add so ships in combat can not selfdestruck.
sc drone bay let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3. super carriers in combat cannot refill on stranded drones lock the function with the agro timer. solo super carrier moving about will be able to deafened itself for a limited amount of time.
if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf, at the moment we have so meny sc that their not uncommon so move them to the next level.
IF the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. let advanced carriers dock. |
Xue Slick
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2011.10.20 10:00:00 -
[2313] - Quote
whaynethepain wrote:How interesting, CCP works to the best of their ability to produce very powerful, useful ships and people complain.
This means improvement, can only be in the form of a nerf.
Perhaps if people complain enough, we will all be flying round in barges and haulers?
I vote to end player interference in game play!
Yes, I am bothered.
If you can't take the heat, fuk off.
I am sure that barges and haulers are the only ships you fly anyways v0v
Stick to your clothing and boots and let us help with the spaceships. |
whaynethepain
44
|
Posted - 2011.10.20 10:04:00 -
[2314] - Quote
If you really do agree, you will help me divert CCP to nerfing indy ships instead.
If you are trying to troll I wont see your face again. Getting you on your feet.
So you've further to fall. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.20 10:52:00 -
[2315] - Quote
Dank Man wrote:Lol Subtarian so group A correctly predicts the 2nd most expensive and 2nd hardest to train (if not hardest to train due to immense drone skills 20m+) biggest ships in the game would be very powerful in groups. Lots of people see this ship as the best for the multiple uses and circumstances, so it becomes FOTM for the vets, therefor because some noobs havnt had time to train for them and cant beat these skilled vets they cry that their ships are OP, your argument seems to be flawless.
Thats what they were meant to be but are not anymore. They are not 2nd hardest to train that is a supid argument because Super Carrier requires same skill as Carrier apart from the fact you need Carrier on 3 that is all and you cannot count in extra drone skills, jump cal, armor and shield skills you trained extra because those skills effect other ships as well and give you a cross plane advantages to saying you had to train longer for a Super Carrier or a Titan that only requires lvl 5 Capital Ships is stupid and invalid.
The fact they are 2nd msot expansive is a again stupid and not valid argument because you are saying that something that costs a lot should be the best and dominate all. So what about all those 30+ billion Officer BS that we seen on killboards they should be more powerfull than super carriers some of them costed as much a titan: http://eve.battleclinic.com/killboard/killmail.php?id=3400057
Take that kill for a refrence, If i take 200 of those exact Nightmares and put them against 100 Super Carriers i would still loose and would probably kill nothing. Saying they are expansive and should be dominant, unkillable, versatile, without a role is stupid and makes no sense only reason they are so powerful actually OP is because they were sopose to be really rare. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.20 10:56:00 -
[2316] - Quote
Crazy KSK wrote: i agree with the fact a lone supercarrier out trying to be cocky deserves to die, but say for whatever unfortunately circumstances it gets tackled, it is now helpless without it's buddys, and with the new logoff timer he can't just log off and he'll be gone in 15 minutes so he's stuck sitting there bored out of his skull for anywhere between 5 minutes to an hour depending where he is and how many people in both sides are online and ready to fleet up and go and he can't kill the hictor, so either he has to wait for his friends to turn up, or wait for the people wanting to kill him turns up, kinda stuck in a **** situation, he should atleast be able to try to kill the hic, okay it make take him 5/10 minutes to kill it because it's not very effective against it, but he should still be able to atleast have some method of killing it. I think it's just gonna cause alot of supercarrier pilots to say I can't be arsed with this, ain't worth the effort of owning a supercarrier, and not fly them anymore.
ppl fighters signature res gets only increased to 400 which is exactly the same as that of large guns and they still (if they don't screw around with it) will have twice the racking of a small large gun so a SC should still be able to kill a hictor just fine[/quote]
Fighters were confirmed that they are not getting nerfed because they want the super capital BLOB to continue. |
Shadowsword
The Scope Gallente Federation
116
|
Posted - 2011.10.20 11:03:00 -
[2317] - Quote
wanking monkey girl wrote:sc drone bay let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3.
That would be like an Abbadon pilot wanting to have 8 guns that can turn into Tachyons/Mega Pulse/Medium Pulse by pressing a button.
Good for the pilot? Yes.
Good for the game? Hell no.
I am glad they are going to force supercarrier pilots to make compromises, just like everyone else has to. |
whaynethepain
44
|
Posted - 2011.10.20 11:15:00 -
[2318] - Quote
Shadowsword wrote:wanking monkey girl wrote:sc drone bay let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3.
That would be like an Abbadon pilot wanting to have 8 guns that can turn into Tachyons/Mega Pulse/Medium Pulse by pressing a button. Good for the pilot? Yes. Good for the game? Hell no. I am glad they are going to force supercarrier pilots to make compromises, just like everyone else has to.
Or would it be like having a Supercarrier? Getting you on your feet.
So you've further to fall. |
Isabella Thresher
Fat Kitty Inc.
1
|
Posted - 2011.10.20 14:08:00 -
[2319] - Quote
how is removing the drone bays of dreadnoughts fixing their general weakness? |
Hakaru Ishiwara
Republic Military School Minmatar Republic
79
|
Posted - 2011.10.20 14:37:00 -
[2320] - Quote
whaynethepain wrote:Shadowsword wrote:wanking monkey girl wrote:sc drone bay let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3.
That would be like an Abbadon pilot wanting to have 8 guns that can turn into Tachyons/Mega Pulse/Medium Pulse by pressing a button. Good for the pilot? Yes. Good for the game? Hell no. I am glad they are going to force supercarrier pilots to make compromises, just like everyone else has to. Or would it be like having a Supercarrier? Putting this upfront: I do not own a super carrier.
I completely agree that super carriers should be able to field a compliment of smaller drones. It is immersion-breaking to neuter such a large and capable ship and disallow the use of regular (light, medium, heavy) combat drones. While a support fleet is a highly desirable thing (see modern day carrier groups), super carriers (and modern day carriers) have smaller, point defenses to fend off pests and gnats.
CCP has no concept of moderation and, tbh, I completely disagree with their nerfing methodology. Instead, give the players the tools needed to counter powerful ships or combinations of ships. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Stealthiest
Destructive Influence Northern Coalition.
13
|
Posted - 2011.10.21 00:50:00 -
[2321] - Quote
not needed. |
John Hand
10
|
Posted - 2011.10.21 08:05:00 -
[2322] - Quote
http://evedreams.wordpress.com/2011/10/21/46/ This guy sounds good.
P.S. FHM has earned himself a place on the ignore list :) |
Shadowsword
The Scope Gallente Federation
116
|
Posted - 2011.10.21 08:58:00 -
[2323] - Quote
John Hand wrote:http://evedreams.wordpress.com/2011/10/21/46/ This guy sounds good.
This guy does a lot of ranting but little arguing, bont bother to give any hard number, and back up his point only by claiming that a supercarrier should remain OP because it's expensive.
You can find this point debunked in this very thread enough times already. |
Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.21 09:11:00 -
[2324] - Quote
Dank Man wrote:Lol Subtarian so group A correctly predicts the 2nd most expensive and 2nd hardest to train (if not hardest to train due to immense drone skills 20m+) biggest ships in the game would be very powerful in groups. Lots of people see this ship as the best for the multiple uses and circumstances, so it becomes FOTM for the vets, therefor because some noobs havnt had time to train for them and cant beat these skilled vets they cry that their ships are OP, your argument seems to be flawless.
Group A sees that supercaps have become massively powerful when deployed in large groups, gambles that CCP won't bother to rebalance them, spends a few trillion ISK to dominate 0.0 and lowsec for 12-18 months.
Group B sees that supercaps have become massively powerful when deployed in large groups, gambles that CCP will rebalance them, doesn't spend a few trillion ISK and has to weather the storm for 12-18 months.
Sorry your gamble on CCP's lethargy didn't pay off ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Sarahs Sister
Science and Trade Institute Caldari State
2
|
Posted - 2011.10.21 09:31:00 -
[2325] - Quote
Jaiimez Skor wrote:So I wrote a thread about this actually got quite a negative response of which I do not understand why I still think my argument is valid.
The current balancing that is happening to supercarriers I feel is going too far, you have gone beyond balancing them, and now have made them massive underpowered with the proposed ideas, the whole purpose on why someone would purchase a supercarrier is because it is versatile, while I agree that supercarriers where too versatile and far too effective against subcapitals (having had a fleet dropped by a lone Nyx) I still believe they need a certain amount of effectiveness against subcapitals, atleast some level of self-defence, as it has been said before, now a lone supercarrier is completely screwed if caught out, some people think this is a good thing, however I disagree and think it will be the death of supercarriers. I believe that they should still retain a limited amount of effectiveness against subcapitals while not being as effective as they are now, I even proposed the idea of how to achieve this, the mechanics are already in game, give all supercarriers the same 100% bonus to Fighter and Fighter-Bomber damage that the Revenant supercarrier currently has, and remove their 3 drones per level bonus down to 1 per level, giving a maxxed out supercarrier toon the same effective damage against a capital they currently have, yet they only have 10 drones for standard drones, meaning they are no more effective than dropping a regular carrier on a group of subcapitals, therefore giving it a certain level of self-defence against a small group of subcaps while it not being massively overpowered, and still giving it it's full power against other capitals meaning it is not worthless.
I totally hate this idea I for one love having my 20 fighters/FB but im not so attached to 20 drones so my adaptation to your idea is to change the ships bonus to "3 additonal fighters and fighter bomber per skill level and 1 additional drone per skill level" then we can still use fights and still defend our selves to the same extent that Carriers do. This is not a hard system to impliment.
On the other note i am still against the EHP nurf, yes the Aeon shoul have a nuef as it take the same as a Titan but it should just be leveled off with the other SC (the Wyvern and Hel need a small buff due to being shield tanks). My reason is that the log off timer has changed the need for lower EHP as it does not matter how long it take to kill them cause they wont log off.
Love the dread changes
Not keen on Titan DD change but im not a Titan pilot so cant comment.
Sarah |
Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.21 09:43:00 -
[2326] - Quote
Shadowsword wrote:wanking monkey girl wrote:sc drone bay let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3.
That would be like an Abbadon pilot wanting to have 8 guns that can turn into Tachyons/Mega Pulse/Medium Pulse by pressing a button. Good for the pilot? Yes. Good for the game? Hell no. I am glad they are going to force supercarrier pilots to make compromises, just like everyone else has to.
Just a question did you ever in your corp had a big cap fight ? |
Shadowsword
The Scope Gallente Federation
116
|
Posted - 2011.10.21 10:43:00 -
[2327] - Quote
Yes. Disappointed? |
Phunnestyle
School of Applied Knowledge Caldari State
115
|
Posted - 2011.10.21 11:07:00 -
[2328] - Quote
zero2espect wrote: wrote:
ItGÇÖs obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.
My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.
Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like GÇô jump the titans, supers and dreads around all you want. Have different rules for them GÇô theyGÇÖre fighting for sov, let them bring out the bling GÇô max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because itGÇÖs fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.
Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 10 fighters & 5 spare fighters/fighter bombers and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish GÇô a super with 10 sentries/heavies/jamming drones isnGÇÖt going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each GÇô force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters GÇô but again itGÇÖs stupid. If people are flying supercaps theyGÇÖve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. IGÇÖd be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.
Titans. Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. Make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).
When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. LetGÇÖs be honest, CCPs record of deploying quality changes and balancing and game features is not stellar GÇô this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.
For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if itGÇÖs not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.
I donGÇÖt have a super but IGÇÖm not on the bandwagon of NERF THE SUPERS! just because I donGÇÖt have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in GÇ£wanting moreGÇ¥ out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I wonGÇÖt be throwing billions down the toilet.
Listen to the guy^ Rework the winter patch, only viable option. Current Patch is an insult to human species aptitude to retionaly think. Patch is not retional, no other way to describe it other than a waste of customers time. I do not think you can successfully organise and develop a positive & progressive rework for the so called winter patch by christmas, so I further call you to abandone the release on this patch until you have something worth showing us & worth implementing in the game. Not just chuck something blindly out there to fill in as a patch. To introduce the current narrow minded,ill thought through patch would be a catastrophe. Plz CCP recognise the difference between benifits for EVE community & self gain benifits for Goons/DC. The only thing this patch does so far is allow mass blobs of sub caps to lagg systems out again un-opposed, ruling through (Pro) lagg tactics excuse my sarcasm, hence benifiting enlarge only Goons/DC an a limited extent lowsec dwellers. |
Ranger85
Dark Vipers Logistic Minning Wormhole Kaleidoscope Alliance
1
|
Posted - 2011.10.21 14:34:00 -
[2329] - Quote
- Supercapitals are too hard to kill. = People crying about it because they cant kill a Super cap whit cruisers ^^ please... 20% is it just a litle bit ???? i would say ALOT ! for some reason Super Caps are hard to get ... -1
- Supercarriers are far too versatile. = Well a ship of that size needs to be versatile !!!!! no guns only drones... Carriers NEED the drone space... - 1
- The Titan superweapon is too powerful. for some reason you can only fit on a titan ... i wouldnt say no to incressing the cooldown on it...
- Dreadnoughts are not good enough. +1
- Remote ECM Bursts should not work on ships immune to ewar. = LOL +1
- Sub-capitals are useless in fleet fights. = they are indeed ! whit this new nerfs is bether not even logging on ... -1
Logoff timer
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
*FINALLY* |
Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.21 17:11:00 -
[2330] - Quote
Shadowsword wrote:Yes. Disappointed?
Well i was checking eve kill and didnt see anything so ...
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Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.21 17:22:00 -
[2331] - Quote
John Hand wrote:Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree. That is so wrong i dont even know where to begin.
how many times do I have to say it?
More expensive != More Powerful
Specifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller? |
GRIEV3R
Clan Shadow Wolf Fatal Ascension
22
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Posted - 2011.10.21 17:34:00 -
[2332] - Quote
Sigras wrote:John Hand wrote:Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree. That is so wrong i dont even know where to begin. how many times do I have to say it? More expensive != More PowerfulSpecifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller?
you've never flown a super, have you?
When you invest 20 billion isk into a single ship, it DAMN WELL BETTER be more powerful than small ships.
the existance of PLEX introduces an exchange rate to Eve. Isk now equals real money. For subcaps, the value of the ship in real money is so small it doesn't matter - $5, $10, something like that.
Supercapital ships cross out of the realm of intangible pixels and join the real world of real money. A fully fitted Nyx is worth a couple thousand dollars of real money. A titan is worth almost $10,000.
even a small mixed fleet of supers and titans represents over $100,000 of REAL MONEY.
when you're talking about that kind of money, the rules of the game have to change. It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
|
Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.21 18:25:00 -
[2333] - Quote
GRIEV3R wrote:Sigras wrote:John Hand wrote:Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree. That is so wrong i dont even know where to begin. how many times do I have to say it? More expensive != More PowerfulSpecifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller? you've never flown a super, have you? When you invest 20 billion isk into a single ship, it DAMN WELL BETTER be more powerful than small ships. the existance of PLEX introduces an exchange rate to Eve. Isk now equals real money. For subcaps, the value of the ship in real money is so small it doesn't matter - $5, $10, something like that. Supercapital ships cross out of the realm of intangible pixels and join the real world of real money. A fully fitted Nyx is worth a couple thousand dollars of real money. A titan is worth almost $10,000. even a small mixed fleet of supers and titans represents over $100,000 of REAL MONEY. when you're talking about that kind of money, the rules of the game have to change. It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
+1 |
Shin Dari
Covert Brigade
35
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Posted - 2011.10.21 21:07:00 -
[2334] - Quote
GRIEV3R wrote:when you're talking about that kind of money, the rules of the game have to change. It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money. Nope. The economy can be seen as the flow of value, the stronger and wider the flow is the better the economy is. So its better for the EVE economy for such ships to be destroyed regularly.
I will greatly anticipate your tears.
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Vaffel Junior
Resilience. Pandemic Legion
90
|
Posted - 2011.10.21 21:41:00 -
[2335] - Quote
Shin Dari wrote:GRIEV3R wrote:when you're talking about that kind of money, the rules of the game have to change. It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money. Nope. The economy can be seen as the flow of value, the stronger and wider the flow is the better the economy is. So its better for the EVE economy for such ships to be destroyed regularly. I will greatly anticipate your tears.
When this things happens.... its time to adapt. Was done with gal.titan lvl 5... and half way with savings. Now... Its time for me to die... but.. My 3 alts have got my savings and can now live on plex for years I should be happy..... but im not
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Subtarian
Sebiestor Tribe Minmatar Republic
1
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Posted - 2011.10.22 00:47:00 -
[2336] - Quote
GRIEV3R wrote:Sigras wrote:John Hand wrote:Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree. That is so wrong i dont even know where to begin. how many times do I have to say it? More expensive != More PowerfulSpecifically the largest ships must be weak to a ship smaller than itself otherwise why would anyone ever fly anything smaller? you've never flown a super, have you? When you invest 20 billion isk into a single ship, it DAMN WELL BETTER be more powerful than small ships. the existance of PLEX introduces an exchange rate to Eve. Isk now equals real money. For subcaps, the value of the ship in real money is so small it doesn't matter - $5, $10, something like that. Supercapital ships cross out of the realm of intangible pixels and join the real world of real money. A fully fitted Nyx is worth a couple thousand dollars of real money. A titan is worth almost $10,000. even a small mixed fleet of supers and titans represents over $100,000 of REAL MONEY. when you're talking about that kind of money, the rules of the game have to change. It is extremely unfair to supercap pilots who have invested that much time and money into the game to allow them to have their ships destroyed by a group of players who have not - at least in aggregate - invested similar time and money.
First off this is a game..Im going to say that one more freaking time " THIS IS A GAME " , it has nothing to do with how much these internet pixels cross over to real money. If you chose to use real money to help ur self aquire a Super Carrier Its you own DAMN fault. But dont you dare try and ruin my GAME because I view it as a GAME. You have no right to say that because you value your internet pixels as real money that you can have the GAME the way you want it. quit dammit and see how much worth you get out of it then.
comparing the GAME to real life military and now real money. Its a freaking game that needs to be balanced for everyone to enjoy not the selected few! |
Slappy McPewpew
Corsairs Inc.
1
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Posted - 2011.10.22 01:37:00 -
[2337] - Quote
this question Prob been answered but 100 pages alot of reading to find answer to 1 question
As Dreads going to have no drone bay, will the BPO be changing so you don't need to build Capital drone bay parts and if so what would you have to build to replace them?? To Proud to beg, To Stubbon to try. |
Slappy McPewpew
Corsairs Inc.
1
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Posted - 2011.10.22 02:25:00 -
[2338] - Quote
Kari Kari wrote:CCP Soundwave wrote:If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Keep an eye out for the blogs. Already cancelled all other subscriptions since EVE and CCP has gone to total sh**!
Get a life pal, why ppl say there going to quit but week later you see them flying in a ship.
+1 to this, make cap fight that bit more edge of you seat battles.. remember no:1 rule of PVP "if you can't afford to lose it DON'T FLY IT" To Proud to beg, To Stubbon to try. |
HelPilot of20Years
Republic Military School Minmatar Republic
9
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Posted - 2011.10.22 13:11:00 -
[2339] - Quote
I re-activated for five dollars to ask one question:
Will the Hel be shown any sort of attention? I devoted twenty years of my life to training for, and earning isk (the hard way) for a ship that is all but useless. With these changes, maybe Hel pilots should be reimbursed skill points and given a nyx or aeon of their choice, with deadspace/officer fittings of equal value to their current setup?
What changes can we expect regarding slave-implant equivalents for shield-tanking caps? The non-existence of a real gang bonus when compared to armor-tanked caps?
Minmatar capital pilots have been abused long enough, a statement on the potential changes of the Hel (and minmatar caps in general) is necessary at this point in my opinion.
Unlike many SC pilots, I ratted and plexed to earn my SC, therefore it cost me more man-hours and occasional plex than most who were subsidized by their alliance's goo output or personal bots.
(4 accounts, not just an SC pilot. But I refuse to come back to eve if my most hard-won and highly-trained character will be laughed at by any serious alliance.)
So please, can we have an answer to the 20 billion isk (>$1000 USD) question? ...designed for one purpose and one purpose only. GÇ¥Imagine a swarm of deadly hornets pouring from the devilGÇÖs mouth. Now imagine they have autocannons.GÇ¥ -Unknown Hel designer
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Pesadel0
the muppets RED.OverLord
26
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Posted - 2011.10.22 15:09:00 -
[2340] - Quote
HelPilot of20Years wrote:I re-activated for five dollars to ask one question:
Will the Hel be shown any sort of attention? I devoted twenty years of my life to training for, and earning isk (the hard way) for a ship that is all but useless. With these changes, maybe Hel pilots should be reimbursed skill points and given a nyx or aeon of their choice, with deadspace/officer fittings of equal value to their current setup?
What changes can we expect regarding slave-implant equivalents for shield-tanking caps? The non-existence of a real gang bonus when compared to armor-tanked caps?
Minmatar capital pilots have been abused long enough, a statement on the potential changes of the Hel (and minmatar caps in general) is necessary at this point in my opinion.
Unlike many SC pilots, I ratted and plexed to earn my SC, therefore it cost me more man-hours and occasional plex than most who were subsidized by their alliance's goo output or personal bots.
(4 accounts, not just an SC pilot. But I refuse to come back to eve if my most hard-won and highly-trained character will be laughed at by any serious alliance.)
So please, can we have an answer to the 20 billion isk (>$1000 USD) question?
The dev already mention that they are going to try and fix the min supers. |
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