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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Kenerian
Caldari Provisions Caldari State
0
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Posted - 2011.10.10 18:15:00 -
[211] - Quote
I dont usually Voice myself in the forums but.....
I don't think The Sig should be increased on Fighters... They are already easy enough to kill... (I was always under the impression that fighters were fast and nimble, not the size/sig of a BS/drake)
However for fighter bombers it makes More sense. (As there are so many plus the insane dps they put out on larger ships)
I would also like to Note that the reduced time in Siege for Dreads is long overdue and it will be great to see them as a viable class of ships in eve once more.
Not to Mention Lord Maldoror must be really happy with the new log off mechanics.
It will be nice to see that Supers/Titans will not be as over powered, but still worth having. |
Weaselior
BUTTECORP INC Goonswarm Federation
480
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Posted - 2011.10.10 18:15:00 -
[212] - Quote
soundwave made a dumb once but is a whole lot better than the weeeeee incarna crowd and actually gets the spaceship part of eve |
Obsidian Hawk
RONA Corporation RONA Directorate
151
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Posted - 2011.10.10 18:17:00 -
[213] - Quote
my thoughts, 400mm res on fighters maybe a bit extreme. Tone it back to 350
Next to all the whiners about normal carriers
10 Ogre II's with a republic fleet target painter is a very very mean thing.
Other thoughts
people in rapiers and huggins with their massive target painter bonus will now have a purpose in capital fights, along with that minmatar ewar frig. Despite the huge change in scan resolution changes, there are modules that help negate this.
The changes here make it so you just can't have capitals in a fleet fight. YOU WILL have to have sub cap support, with webs painters, ewar.
Yay for dread buff.
Normal carrier pilots rejoice as those super cap pilots are going to have to rely on you to save their asses now with your massive ammounts of ewar drones and normal drones.
Final thought, normal carriers should have a bonus that reduces the sig of fighters. |
Arkady Sadik
Gradient Electus Matari
91
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Posted - 2011.10.10 18:17:00 -
[214] - Quote
xxxak wrote:[b]This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and are committed for 23 hours once they cyno in. You know, you could, like, have your support fleet kill off the hostile tackle.
I know, fancy idea. |
cpu939
Volatile Nature White Noise.
3
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Posted - 2011.10.10 18:17:00 -
[215] - Quote
simple question ccp how are you removing the drones and extra fighters/fighter bombers |
Bring Stabity
Magellanic Itg Goonswarm Federation
21
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Posted - 2011.10.10 18:17:00 -
[216] - Quote
Kenerian wrote:I dont usually Voice myself in the forums but.....
I don't think The Sig should be increased on Fighters... They are already easy enough to kill... (I was always under the impression that fighters were fast and nimble, not the size/sig of a BS/drake)
However for fighter bombers it makes More sense. (As there are so many plus the insane dps they put out on larger ships)
I would also like to Note that the reduced time in Siege for Dreads is long overdue and it will be great to see them as a viable class of ships in eve once more.
Not to Mention Lord Maldoror must be really happy with the new log off mechanics.
It will be nice to see that Supers/Titans will not be as over powered, but still worth having.
Fighters have the ehp of a cruiser/battlecruiser, and those are anything but nimble? |
Turrican 2
Viziam Amarr Empire
0
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Posted - 2011.10.10 18:18:00 -
[217] - Quote
So there i have this "Super Carrier", that can't even carry the same things as a carrier anymore after the patch...
In this light i have a few questions to CCP: -Why was it called Super Carrier again? Will it be renamed to mothership now?
-Why can a "Super Carrier" not fit mining drones in the drone bay after the patch? Was it able to kill subcaps with mining drones?
-How about logged off "Super Carriers"? When they log on after the patch, will they be stuck in space? Or how can they get rid of the useless drones?
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Abrazzar
181
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Posted - 2011.10.10 18:18:00 -
[218] - Quote
Sooo, I guess mineral prices will go up? Please visit your user settings to re-enable images. |
Iohet Nolafew
Star Frontiers BricK sQuAD.
7
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Posted - 2011.10.10 18:19:00 -
[219] - Quote
ToXicPaIN wrote:farraguat wrote:completely ******* supercarriers in the ass. Only using fighters and fighter-bombers thats ******* ******** Kel'taith wrote:So a single dic could kill a SC now if it had enough ammo? This doesn't strike me as balanced. SC's should have some degree of defense against sub caps. It isn't often that enemy fleets field capitals or you get a titan tackled, even with metagaming. Essentially every SC pilot now has a ship that is only good for reinforcing structures. Just what I wanted to spend billions of isk on.
I agree that they are too powerful as it stands but reducing drone bays, nerfing fighters(which already suck), and removing the ability to field other drones at the same time is too much. Perhaps you should consider implementing a single nerf at a time and see how that goes. Yes ... SCs now are only to shoot in iHubs / TCU / Stations so no more POS Shooting or other things ... and a titan has no chance to kill a single DIC/HIC that he tackled why ?? we have no more Medium / Heavy / Sentry Drones left This REALY SUCKS !!! GREAT WORK F*** CCP
Every ship has a role. There is no reason for a supercap to not have a role.
Bring a support fleet. |
Obsidian Hawk
RONA Corporation RONA Directorate
151
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Posted - 2011.10.10 18:19:00 -
[220] - Quote
Akara Ito wrote:Btw how about keeping a Dronebay on dreads and just give them -125 bandwith while in Siege ?
Actually this is a better idea, this will allow dread to have some sort of defense against subs while out of siege mode. |
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Aversun
Systems Federation
0
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Posted - 2011.10.10 18:20:00 -
[221] - Quote
cpu939 wrote:simple question ccp how are you removing the drones and extra fighters/fighter bombers
cutting torches and plasma welders? :) |
CynoNet Two
GoonWaffe Goonswarm Federation
3
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Posted - 2011.10.10 18:20:00 -
[222] - Quote
xxxak wrote:This nerf = Win Subcap battle, Kill all supers on the field.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Can you explain (using diagrams if required) how you achieved the level of cognative dissonance needed to equate "my ship is less powerful without a support fleet" with "EVE is dead"? |
Mareck001
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
9
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Posted - 2011.10.10 18:21:00 -
[223] - Quote
I agree with all the changes here but the fighter nerf. On one hand you do a good job with Supercarrier and Titan balancing. Then you take away the the only reason to train a carrier.. There is no reason to do anything to fighters, they're already pretty balanced. Carriers in general barely see direct combat, except to triage. This game just became Subcaps Online |
Just Another Toon
University of Caille Gallente Federation
10
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Posted - 2011.10.10 18:23:00 -
[224] - Quote
some decent changes there CCP.
However one serious consideration MUST be looked at. Supers and Titans in low sec, its just not right. Remove offensive capabilities in low sec altogether. This mass SC/Titan blobbing by failed 0.0 alliances in Low sec is killing it...big time...
Please consider low sec. as well as 0.0.....pretty please...low sec is getting better for pvp, well it was until this happens... |
Xue Slick
The Damned Legion
3
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Posted - 2011.10.10 18:23:00 -
[225] - Quote
Simple solution... want less super capitals on the field... make them 4 times as expensive so there is less of them?
CCP, you have made it so easy to make ISK that any Joe can get one now.
Easy changes:
- Double the bandwidth required for fighter and fighter bombers. Half the DPS and helps with system lag. - Reduce Super Carrier and Titans EHP by 20% - Increase Dreads and Carriers EHP by 20% ( Will solve your DD problem ) - Reduce the Siege cycle to 5 minutes - Remove the Drone bays as stated and buff damage to Dreads - Rework the cost of Super Capitals so less people can get into them. 2x, maybe 3x the price?
Do it CCP. |
Largo Coronet
GoonWaffe Goonswarm Federation
7
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Posted - 2011.10.10 18:24:00 -
[226] - Quote
I applaud the efforts your team has achieved so far, but there is one glaring problem that simply cannot be left unaddressed. If you're not going to remove the immunity to negative EWAR effects such as jamming from supercapitals, then allowing then to still take advantage of positive EWAR effects such as target painting is unbalanced. This should not be difficult to understand. It should not be easy for capital ships to swat frigates out of space. They should have to fight their battles in accompaniment with smaller ships who have that function. |
Tippia
Sunshine and Lollipops
414
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Posted - 2011.10.10 18:24:00 -
[227] - Quote
David Grogan wrote:yup ccp will make fighters useless vs a single bomb. 400 sig radius will mean a single bomb with vaporize them
imagine this 400 sig radius jumps to 2000 when the fighter is mwd'ing about
1 bomb will instapop them They're not changing the sig radius GÇö they're changing the sig resolution, i.e. how well (or in this case poorly) they track smaller target. It will have absolutely no effect on how durable the fighters are.
Kenerian wrote:II don't think The Sig should be increased on Fighters... They are already easy enough to kill... (I was always under the impression that fighters were fast and nimble, not the size/sig of a BS/drake) Same goes for you GÇö signature resolution is not the same thing as signature radius GÇö they're changing the resolution. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Giselay
Decadence. RAZOR Alliance
0
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Posted - 2011.10.10 18:25:00 -
[228] - Quote
As the tracking of Dreads is still aweful the only thing they can hit are posses. Any BS can "speed tank" a dread. Worthless junk of metals they are unless you need to tak edown a POS, and for that they are too expensive and logistic intensive. |
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CCP Tallest
C C P C C P Alliance
15
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Posted - 2011.10.10 18:26:00 -
[229] - Quote
Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. |
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Arkady Sadik
Gradient Electus Matari
92
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Posted - 2011.10.10 18:27:00 -
[230] - Quote
The Moros change is drastic. For gank setups, the Moros (blasters, triple MFS) right now with no drones does 6416 theoretical dps. Add 25% RoF and it will now hit 8555 dps(!) - that's far above any other dread's damage output. Considering the last dread rebalance made dreads very much alike with regard to range, there is no particular advantage over blasters anymore.
Additionally, capital missiles take serious damage drawbacks against moving targets (10% dps reduction even against a moving carrier for citadel cruises), which reduces the effectiveness of Phoenixes and Naglfars even further.
The drone bonus of the Moros right now adds about 8% raw damage over the Naglfar - I do not quite see how a 33% damage bonus is supposed to compensate for that. These changes will make the Moros vastly more powerful than any other dread. Please try to re-think this to keep the different dreads closer to each other. |
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Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
5
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Posted - 2011.10.10 18:27:00 -
[231] - Quote
YOU NERFED THE VELDNAUGHT! YOU MONSTERS!
Edit: Apart from that... I approve :) |
Pattern Clarc
Aperture Harmonics
123
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Posted - 2011.10.10 18:27:00 -
[232] - Quote
BAD: No remote tracking link / titan tracking nerf - (Make Ewar immunity = no RTL's or any other form of electronic remote assistance) BAD: No shield/armor EHP balancing - (deadspace invuls) BAD: No real solution to supercarrier/titan roles - (they just seem to be cap killers?) BAD: Weird dread changes, Moros capacitor is ****** now, Naglfar pointless again - (Moros should tank better than it will, Naglfar should come close to out ganking the moros (due to split weapons). Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
KeLLaX
Norse'Storm Battle Group Intrepid Crossing
0
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Posted - 2011.10.10 18:27:00 -
[233] - Quote
What a watse of time, CCP you have made super Carriers Crap once again, Titans are worthless. Why even train for it. Why even spend the billions of isk to achieve a goal you CCP set for us. I am disapointed and frustrated by your desicions. Do any of you in CCP even play this game or do you even fly a Super? |
Shin Dari
The Vendunari Warped Aggression
1
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Posted - 2011.10.10 18:28:00 -
[234] - Quote
Chribba wrote:Oooo "Remove drone bay from all dreadnoughts." - Why you be hating on the Veldnaught /c Just ask for Capital Mining Lasers. If 'you' ask nicely they just might do it.
@CCP
1. Please improve dread tracking. 2. Move Remote ECM Burst to Dreads and give Dreads an extra slot for it. 3. Have the fighter nerf only affect SC. 4. Please extend that even all the positive remote ewar (remore tracking links and sensor boosters) does not work for supers. |
Mekia Buelle
University of Caille Gallente Federation
0
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Posted - 2011.10.10 18:29:00 -
[235] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
That sounds good but will you consider the changes to the fighers and carriers in general or that is a final decision? |
ScheenK
Constantine.
7
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Posted - 2011.10.10 18:29:00 -
[236] - Quote
ToXicPaIN wrote:Remove Dronebay from the Titan and Dreadnought sucks also that the DD dont work on Sub-Caps ... ppff ... F*** O**
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
a Citadel Torpedo vs a Hurricane dont work. or a Siege Autocanon vs. Hurricane also dont work.
at the moment there are only Drones to fight them.
so this realy realy sucks !
titans and dreads have special roles, you dont jump a titan or dread in to kill a battlecruiser u nubbincake, that hurricane should fly around you all day long
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Bring Stabity
Magellanic Itg Goonswarm Federation
21
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Posted - 2011.10.10 18:29:00 -
[237] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
This is really bad, please change your mind. Quickly. |
David Grogan
The Motley Crew Reborn
55
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Posted - 2011.10.10 18:30:00 -
[238] - Quote
PAGAN585 wrote: or how about you make it so i can warp cloaked in my black ops. that bastard has collected more dust then the dread.
lol i agree with ya my sin is just as dusty.... even my phoenix was used more recently |
ThaWolf
The Executives Executive Outcomes
0
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Posted - 2011.10.10 18:30:00 -
[239] - Quote
Changes in general are good.
But leave Fighters alone, Carriers need a Buff not a nerv, with the limited drone-bay SC damage is reduced good enough, fighters can be killed an that not hard at all. (Killmails for Fighter and Fighter-bombers would increase the fun shooting them)
If you still want to reduce SC damage on Subcaps then limit the ability to launch Fighters and FB-¦s to max 10 and buff Fighter-bombers so that they are as strong and resilient as 2 were before. So you would have the dmg of the Fighter-bombers unchanged, but on Subcaps a SC is down to Carrier lvl, and you decrease lag. But again dont touch my Fighters!
Dreads need a tracking Bonus or they will remain useless in Capfights. |
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CCP Tallest
C C P C C P Alliance
15
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Posted - 2011.10.10 18:30:00 -
[240] - Quote
Mekia Buelle wrote:CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. That sounds good but will you consider the changes to the fighers and carriers in general or that is a final decision?
Yes I will consider it. |
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