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Diablo Ex
Production N Destruction INC.
151
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Posted - 2013.01.27 19:33:00 -
[1] - Quote
The siple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
. Diablo Ex Machina - "I'm not here to fix your problem" |
Abrazzar
554
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Posted - 2013.01.27 19:40:00 -
[2] - Quote
If this idea were new, I'd ask you to post it in F&I but as it's not, I rather have you not post at all. Please visit your user settings to re-enable images. |
Mina Sebiestar
Mactabilis Simplex Cursus
253
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Posted - 2013.01.27 19:45:00 -
[3] - Quote
isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure. "it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |
Bienator II
madmen of the skies
1461
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Posted - 2013.01.27 19:46:00 -
[4] - Quote
make them freelancer and automatically create a corp with the chars name as corp name for them after a certain amount of time in the starter NPC corp. But keep them out of FW please. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
Grauth Thorner
Vicious Trading Company High Rollers
74
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Posted - 2013.01.27 19:54:00 -
[5] - Quote
Diablo Ex wrote:Honestly, if you don't want to be involved in EvE Online just go find another game.... Creator of the EVE Custom Ship Labeler application: https://forums.eveonline.com/default.aspx?g=posts&t=188954&find=unread |
Dyvim Slorm
Coven of the Morrigan
92
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Posted - 2013.01.27 19:54:00 -
[6] - Quote
Mina Sebiestar wrote:isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure.
I'd go much higher, put it to 50% or 60% and increase the brokerage fee considerably as well |
Joelleaveek
Center for Advanced Studies Gallente Federation
188
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Posted - 2013.01.27 20:18:00 -
[7] - Quote
What is the issue again? |
Rengerel en Distel
Amarr Science and Industry
1083
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Posted - 2013.01.27 20:22:00 -
[8] - Quote
I too believe all the problems in high sec can be fixed by having 2000 more 1 person corps.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Dave Stark
1734
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Posted - 2013.01.27 20:23:00 -
[9] - Quote
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? "100k for notifications of stupidity, i love this bounty system." |
Skeln Thargensen
Center for Advanced Studies Gallente Federation
6
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Posted - 2013.01.27 22:26:00 -
[10] - Quote
okay here's an idea if you wanted to default people into 'self-employed' corp status and make them wardeccable.
formalise protection contracts like courier contracts. if i lose a POS in my small corp or tax haven then uncle enzo loses his collateral. give us something to fight the wardec with and a whole new sector of the eve economy. how to delete sig??? |
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Nicolo da'Vicenza
Air The Unthinkables
2691
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Posted - 2013.01.27 22:38:00 -
[11] - Quote
simple solution is to outright remove them you see some guy hauling stuff through an alt, wardec the alt |
Super spikinator
Deep Core Mining Inc. Caldari State
54
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Posted - 2013.01.27 22:41:00 -
[12] - Quote
There is no simple solution. The key solution though would be a complete overhaul and rework or corporations and alliances to make them more appealing.
Remember people, it was the sun whose heat and light shone upon the man that made him relinquish his coat, not the bellowing and gusty wind which caused him to hold on it tighter. |
Dyvim Slorm
Coven of the Morrigan
93
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Posted - 2013.01.27 22:43:00 -
[13] - Quote
Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?
That is already within the remit of players corps to some extent.
The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%. |
Dave Stark
1738
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Posted - 2013.01.27 22:46:00 -
[14] - Quote
Dyvim Slorm wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? That is already within the remit of players corps to some extent. The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%.
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
player corps need some unique/useful things they can offer members that can compete with being unwardeccable. "100k for notifications of stupidity, i love this bounty system." |
Vaal Erit
Science and Trade Institute Caldari State
471
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Posted - 2013.01.27 22:47:00 -
[15] - Quote
Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?
My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that.
Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos. |
Dave Stark
1738
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Posted - 2013.01.27 22:52:00 -
[16] - Quote
Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.
just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself.
also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do. "100k for notifications of stupidity, i love this bounty system." |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
7040
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Posted - 2013.01.27 22:56:00 -
[17] - Quote
But then I wouldn't be able to bump miners as easily because people would be coming after my bumping fit mach "Little ginger moron" ~David Hasselhoff-á |
Mayhaw Morgan
State War Academy Caldari State
38
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Posted - 2013.01.27 23:00:00 -
[18] - Quote
Oh hell naw (don'tbeatroldon'tbeatrolldon'tbeatrolldon'tbeatrolll. . .
Let me see if I'm hearing this right: "CCP, nerf individuals. Buff groups."
Does that about sum it up? If that does sum it up, then let me respond with this: If you really want to kill people like us so badly, quit being a ***** and just do it. Get 5 or 6 Tornados and blast away. The argument could be made that was just as strong to nerf "fleets" and "corps" and "alliances". Corp bookmarks? F' that. Warp To Fleet Member? Nuh uh. Sovereignty? Ridiculous. But, rather than have that argument, wouldn't it be easier to just a) quit being a ***** b) find us in unsecure space c) offer us a better deal to join your corp d) be in an NPC corp yourself, to reap the same benefits . . . ?
. . . hey, maybe you mean to say "The Simple Solution to the Out-Of-Corp Alt Issue"? |
Dyvim Slorm
Coven of the Morrigan
93
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Posted - 2013.01.27 23:03:00 -
[19] - Quote
Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then |
Dave Stark
1738
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Posted - 2013.01.27 23:04:00 -
[20] - Quote
Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then
again, why not just make player corps attractive rather than making npc corps unattractive? "100k for notifications of stupidity, i love this bounty system." |
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Skeln Thargensen
Center for Advanced Studies Gallente Federation
6
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Posted - 2013.01.27 23:11:00 -
[21] - Quote
i don't see why being a freelancer is 'doing it wrong' anyway. we're all connected through the market and contracts. even the corps i would be interested in operate as freelance pvp corps. you ideally need a support alt for that unless you like shooting belt rats a lot and contracting everything to black frog.
I suppose you could do it with a jump clone in jita... though i have to ask what are these other two character slots for then? how to delete sig??? |
Sorlac
Sebiestor Tribe Minmatar Republic
36
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Posted - 2013.01.27 23:12:00 -
[22] - Quote
Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.
Wow what is the name of this awesome player corp that will give you everything for free and not expect you to do anything at all for the corp?
Personally I stay in an NPC corp for now because it gives me the complete freedom to do what I want when I want and don't have to worry about anyone else.
Maybe once I can devote more time to the game and not have my play time so erratic then I'll look into a player corp; until then I'll stay in my NPC corp where no one is counting on me for anything. |
Dyvim Slorm
Coven of the Morrigan
93
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Posted - 2013.01.27 23:13:00 -
[23] - Quote
Dave Stark wrote:
again, why not just make player corps attractive rather than making npc corps unattractive?
The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death.
I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)
|
Nicolo da'Vicenza
Air The Unthinkables
2691
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Posted - 2013.01.27 23:13:00 -
[24] - Quote
yeah like if npc corps make you immune to wardecs, joining a pc corp one ups that and not only leaves you immune to wardecs but also has random factions declare war on corps you don't like. if you can get 100% refine rate as an npc corp poster using npc stations, joining a player corp gives you beyond 100% refining efficiency so you can just manufacture and reprocess your own stuff for surplus.
or just ban npc corps |
NEONOVUS
Saablast Followers
306
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Posted - 2013.01.27 23:18:00 -
[25] - Quote
Just say mines 15% more.
I like the idea of making NPC corps be a lateral choice. That is you only get to use station functions if you belong to the corp. Everything else is from the pos. Hangars are made into corp offices (yes this means contract all your stuff before leaving npc corp as you wont have access without paying) So being in an npc corp has advantages over a pc corp, but pcs get the faster build and t3 goodies and such. Instead of the current everybody in a pc corp does all but fw. This way there are choices and consequences. Would also go wonderfully with being able to join pirate factions. Also explains why pos refinery even exists |
Dave Stark
1739
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Posted - 2013.01.27 23:22:00 -
[26] - Quote
Dyvim Slorm wrote:Dave Stark wrote:
again, why not just make player corps attractive rather than making npc corps unattractive?
The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death. I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)
i already get that, it's called an orca. "100k for notifications of stupidity, i love this bounty system." |
NEONOVUS
Saablast Followers
306
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Posted - 2013.01.27 23:24:00 -
[27] - Quote
Make boosting part of a corp. On anyone else it counts as an aggression act. Suddenly the solo is back and no more unengagable booster alts. |
Skeln Thargensen
Center for Advanced Studies Gallente Federation
6
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Posted - 2013.01.27 23:24:00 -
[28] - Quote
I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people.
think of a better way to have a casual game style than NPC corps. nobody is going to want to play this game if they can be bullied by vets easily. how to delete sig??? |
Captain Tardbar
NEWB ALERT
50
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Posted - 2013.01.27 23:29:00 -
[29] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Well there are already FW NPC corps.
Well here is the deal. People will either stay in NPC corps or they will create throw away 1 man corps which they will leave when they are war dec'd.
You could either raise taxes on NPC corps or make it impossible to leave your corp for 72 hours or something, but that will probaly result in players just docking up and then quitting because they are bored ship spinning in station.
The truth is that these incentives do not make people want to join other corps.
The reason people don't want to join corps with other people is pretty much corp theft and awoxing.
Remove that and people might want to join larger corps.
If you don't want to change that don't expect people to ever leave NPC corps and leave it at status quo.
I mean NPC corp people aren't hurting you and touching you in the bad place.
If they are you can still gank them if you put your mind to it. Get to it. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
Abrazzar
575
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Posted - 2013.01.27 23:29:00 -
[30] - Quote
Or, why not allow people to join any NPC corp they want if they have enough standing to be accepted, give them different disadvantages, different ongoing feuds with different other corps from other or even the same empire or be part of the militia for factional warfare and then people can decide on their own how and when they want to be exposed as you propose here.
You know, variety and choice is always superior to threats, punishment and violence when it comes to motivating people on the long run. Please visit your user settings to re-enable images. |
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