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Nicolo da'Vicenza
Air The Unthinkables
2723
|
Posted - 2013.01.30 03:55:00 -
[331] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: If it's facilitating or replacing the acts of the first, for example, using a contested station, flying a freighter through a contested gate, mining in a contested belt, the alt can be wardecced as well, provided wardec evasion was eliminated. I mean, there's the chance that there's someone out there with unlimited high-SP alts, but that may be a chance worth taking.
I can see that working for individuals, though part of the issue was player organizations hiding behind NPC corp wardec immunity. Should those characters be split into their own individual corps would that not place an prohibitive burden on anyone trying to interdict their operations, both by way of identification of all the alt and through war costs? And if they do not decide to attack all the new logistical sub-entities, will they really stand to have any impact? Acceptable advantage of larger entities? I feel just being able to put consistent pressure on logistics alts of PvP alliances should be enough of a start. Perhaps then they could even consider protecting them, as logistics operations typically are in lowsec, w-space and null. 50m isk isn't that steep a fee to pay to attack a single person, when you consider that freighter gankers pay a default non-insurable 600m to take a one-time swipe at a freighter with a talos gang.
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: I think there should definitely be an increasing 'cooldown' on multiple corphops within a short period.
So here it would take 2 wardecs (assuming no recent corp changes) on different corps to lock down a character. Since this issue isn't simply NPC corp related there is nothing preventing a group of targets in a PC from splitting to different corps to maximize their aggressors cost for following them with the deck. Non issue? Splitting up PCs into a series of individual units would certainly make wardeccing them more of a hassle, as you say, but it would also leave each individual more vulnerable to an attack by the aggressors, would it not? It would be a legitimate risk/reward decision made by the defenders, and definitely preferable to the present system where there is one obvious, automatically successful solution. |
Mr Kidd
Center for Advanced Studies Gallente Federation
937
|
Posted - 2013.01.30 04:06:00 -
[332] - Quote
For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it. We want breast augmentations and sluttier clothing in the NeX! |
Nicolo da'Vicenza
Air The Unthinkables
2723
|
Posted - 2013.01.30 04:08:00 -
[333] - Quote
please explain why npc corps are bad, but not include eve gameplay in your explanation thx |
Not Politically Correct
Veerhouven Ventures
126
|
Posted - 2013.01.30 04:19:00 -
[334] - Quote
Ladies and gentlemen, I am truly impressed. This thread has taken an unexpected, and, in my eyes, GOOD turn. It seems that members of the 'Silent Majority' are starting to stand up, and say things that need to be said. Many things that I hadn't thought of, but that I feel are in the best interest of the game, have been posted in this thread.
I believe that this forum is a place to share what people feel is in the best interest of the game, and I believe that the 'noisy minority' have had their way for too long here.
The rules, and the purpose of the game are NOT set in stone. I believe that they can be changed so that it appeals to a wider audience. Now we just need to stand up a few more times, and convince CCP of that.
We all know about the Incarna disaster. I don't want to see that again, and I don't think anyone else does, either. I LOVE this game, but some of the players . . . . I don't love as much as others.
I have learned a lot from reading this thread. The 1%er's side is always the same, but many posters have increased my knowledge of in-game problems, as well as assuring me that I am not the only one who cares.
On the downside, it has also increased the number of characters on my DNR list. That's sad, but people who keep saying the same thing, over and over again, with slight changes in words but still the same negative slant, just aren't worth listening to. It's kind of like noise pollution.
Anyway, if you have friends who have been flamed out of these forums, please suggest to them that they read this thread. Maybe it will give them some hope that the game will eventually become what it could be. |
Nicolo da'Vicenza
Air The Unthinkables
2723
|
Posted - 2013.01.30 04:20:00 -
[335] - Quote
You're welcome |
Super spikinator
Deep Core Mining Inc. Caldari State
71
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Posted - 2013.01.30 05:03:00 -
[336] - Quote
Not Politically Correct wrote:Ladies and gentlemen, I am truly impressed. This thread has taken an unexpected, and, in my eyes, GOOD turn. It seems that members of the 'Silent Majority' are starting to stand up, and say things that need to be said. Many things that I hadn't thought of, but that I feel are in the best interest of the game, have been posted in this thread.
I believe that this forum is a place to share what people feel is in the best interest of the game, and I believe that the 'noisy minority' have had their way for too long here.
The rules, and the purpose of the game are NOT set in stone. I believe that they can be changed so that it appeals to a wider audience. Now we just need to stand up a few more times, and convince CCP of that.
We all know about the Incarna disaster. I don't want to see that again, and I don't think anyone else does, either. I LOVE this game, but some of the players . . . . I don't love as much as others.
I have learned a lot from reading this thread. The 1%er's side is always the same, but many posters have increased my knowledge of in-game problems, as well as assuring me that I am not the only one who cares.
On the downside, it has also increased the number of characters on my DNR list. That's sad, but people who keep saying the same thing, over and over again, with slight changes in words but still the same negative slant, just aren't worth listening to. It's kind of like noise pollution.
Anyway, if you have friends who have been flamed out of these forums, please suggest to them that they read this thread. Maybe it will give them some hope that the game will eventually become what it could be.
I love RPers, you make EvE go round.
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Barrogh Habalu
Imperial Shipment Amarr Empire
405
|
Posted - 2013.01.30 05:07:00 -
[337] - Quote
Natsett Amuinn wrote:No it hasn't.
Yes, they have tried.
Yes, they are going to try again.
Some of you are incredibly deluted. You have no idea how ******* broken your NPC corp is because you've never left it.
Even CCP has refered to the use of the NPC corps as an exploitation of the mechanic that they NEVER intended. Probably the most broken part about NPC corps aren't people (actual people) who never left them, but player corps who use NPC corp alts to support whatever activities they commit to without putting their non-combat assets out of relative safety.
This significantly contributes to complex "alt problem" that makes many things in EVE obsolete (while, admittedly, making some other activities less tedious).
Super spikinator wrote:I love RPers, you make EvE go round. I don't see any RP there, what am I missing? |
Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 05:13:00 -
[338] - Quote
Mr Kidd wrote:For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it.
O.O
Your Serious?
Welcome to EvE Online... ( that's Everybody vs Everybody for you slow learners )
1. If your not adding kills to your kill boards your doing PvP wrong. 2. If your not doing PvP, your grinding PvE missions, mining, trading, or scamming to put ISK into your wallet. 3. If I am not adding to my personal empire, if I'm not gaining power or influence over others to my gain, then YOU are forcing ME to play the game YOU like to play. I'm NOT HERE FOR THAT!!!!!!!!
If I conduct War against someone, it is because I have a clear goal in mind, I'm not just some random griefer. I'm methodical. War is a Tool. If you are running sigs and anomallies in MY TERRITORY, and you leave behing wrecks that tell me who you are, and I wardec you to get you to go elsewhere and do something else then I have gained a victory. If I can get you to sit in station while I mine out the belts that your Corp strip out then I have gained a victory. I find it grossly annoying to see smug little NPC Corpies that think they are Entitled to playing the game Their Way, and wish to Dictate to me how I should play.
I have a Civillian Gatling Gun and I know how to use it! Diablo Ex Machina - "I'm not here to fix your problem" |
TharOkha
0asis Group
505
|
Posted - 2013.01.30 05:49:00 -
[339] - Quote
Barrogh Habalu wrote:Probably the most broken part about NPC corps aren't people (actual people) who never left them, but player corps who use NPC corp alts to support whatever activities they commit to without putting their non-combat assets out of relative safety.
So the problem are neutral alts of actual pvp players. Then why all the hate on NPC miners?.. Oh they cannot wardec those bottom feeders? Poor litle l33ters
Quote:I find it grossly annoying to see smug little NPC Corpies that think they are Entitled to playing the game Their Way, and wish to Dictate to me how I should play.
Nobody forcing you to play by their style. Nobody forcing you to stay in hisec. You just simply move to low/null/wh and you can fight for your territory / belts etc.... you know, to play by your style, and leave others to play theirs. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Nova Fox
Novafox Shipyards
4293
|
Posted - 2013.01.30 05:53:00 -
[340] - Quote
FloppieTheBanjoClown wrote:Wow. This thread has been busy.
To sum up a lot of what I'm reading here, there are quite a few NPC corp carebears insisting that their way of playing Eve is legitimate and they should be left alone to influence the market how they see fit while the rest of us are unable to influence their ability to conduct their carebear activities without expensive suicide ganks.
Once again: if you can opt out of combat, I should have the right to opt out of the market and get all my items spawned on an NPC market at fixed prices. I don't want to buy stuff made from your ore. Let me play Eve my way.
... If people think my way of playing is bad and get their way I will be so glad to be sinking everyone while they're logged off which would be the next thing these players will be complaining about being unable to do.
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Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.30 05:58:00 -
[341] - Quote
Dave Stark wrote:Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos. just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself. also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do.
I don't know how common it is, but I have been in some corps that are super-friendly to miners.
The one I'm thinking of had a tax rate of 10%.
They offered ship replacement for corp-op-related-losses.
tier 1 and 2 npc loot was generally donated to the corp hangers for poor players to use and was recycled if it accumulated, but anythign worth a crap was kept by the players. pvp kill loot was split among the folks that were in on the kill. If desired the corp would buy at jita prices, so all parties could get their "cut" of the spoils in isk without having to wait on the trip to jita.
But these things didn't generate enough minerals to fund the corp replacement program, so they bought minerals from corp members at 10% above Jita prices. Didn't matter if you mined them or if you wanted to put together the logistics to bring a freighter load in. ( this was before jump freighters were very common ) They used the tax revenue to offset the extra isk cost, and it kept the corporation with a strong & healthy industrial backbone that felt appreciated. Not only were they getting a decent price for their work, but they were saved traveling to a market hub to sell their wares.
I think many corporations miss the boat because they either don't have the time, or don't make the time to put things into place that allow folks to make money for the corp. Taxes are a beautiful example of how to fund such things, because they make it possible to let members do level 4 missions 24/7 and still make a reasonable contribution to the corporation. If those funds are then used so that a corporation can actually replace lost ships, pay a premium on grindy industrial stuff, and even throw a little isk towards the guy that's willing to sit and be a lookout to protect a mining op for several hours.
There's lots of ways to show appreciation, but the best way is by finding out what your members actually want to do, make it so they can do exactly that, but to the beneifit of the corp. and to the folks that want to tell everyone how to spend their eve time -- tell them to stuff it! The good leader will make the corp work for it's members, and then the members will be working for the corp whether they know it or not.
o/ https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Nova Fox
Novafox Shipyards
4293
|
Posted - 2013.01.30 06:15:00 -
[342] - Quote
To be honest, Anyone who wants the feature of war declaring against an NPC corp I see nothing more than a 'greifer.'
For one simple stupid fact.
They are incapable of coming up with an idea on how to make players leave NPC corps further more no idea how to make their own corps attractive to join.
Here's some solutions to some of the issues. Corps pay a fee similar to Recruiting Fee, and they can insert 1 guy into any npc corp chat channel they want. Whatever he does there is his business but his business none the less.
Best of all no ISD to ban you for trying to be helpful and recruiting at the same time.
Revamp war declarations again.
As for same account alts, as long as there is a main character on the account, your next character you generate will not start in one of the academies but in a faction war decced corp instead.
Create decay timers for people in NPC acadamy corps, if they stray to far out they transfer to the local npc corp so those hanging out in low sec for months on end without checking in will eventually be drafted into the militia.
The rest are just high sec issues are separate topic almost.
I am sure some of you people have enough neural mass to come up with more ideas that doesn't screw over a day 1 player that's drowning in the tutorial before you blow him up to bits and pissing all over him or the ultra casuals that have nearly absolutely no time to be a target on a daily basis. That's real healthy for inviting new players because just as you have a much of a right to play your game your way, so do I. A like minded person would go to great extremes to not pvp.
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FloppieTheBanjoClown
The Skunkworks
2555
|
Posted - 2013.01.30 06:19:00 -
[343] - Quote
Not Politically Correct wrote:Floppy, what you are trying to do is called rationalization by psychologists. You are hoping that, if you say the right things, in the right ways, enough times, someone will believe that you don't have a problem after all.
Try harder. :)
What problem are you suggesting I have? Founding member of the Belligerent Undesirables movement. |
FloppieTheBanjoClown
The Skunkworks
2555
|
Posted - 2013.01.30 06:20:00 -
[344] - Quote
Skeln Thargensen wrote:Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable?
It's like you aren't even reading what I write.
If you have a plan to avoid combat while under a wardec, GOOD FOR YOU. That's a HUGE difference from being immune to wardecs. Founding member of the Belligerent Undesirables movement. |
Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 06:22:00 -
[345] - Quote
Nova Fox wrote:To be honest, Anyone who wants the feature of war declaring against an NPC corp I see nothing more than a 'greifer.'
For one simple stupid fact.
They are incapable of coming up with an idea on how to make players leave NPC corps further more no idea how to make their own corps attractive to join. Wait wait wait, are we trying to grief the npc corps or recruit them? You seem to have constructed a schizoid strawman, it doesn't know what it wants. |
FloppieTheBanjoClown
The Skunkworks
2555
|
Posted - 2013.01.30 06:25:00 -
[346] - Quote
Mr Kidd wrote:For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it.
Read the thread. I've said it several times.
NPC corp members can participate in all of the player-affecting activities of the game: they can mine, affect market prices, participate in ganks, everything but set up a POS...yet they are immune to retaliatory wardecs.
It runs contrary to how CCP presents the world of Eve. Founding member of the Belligerent Undesirables movement. |
FloppieTheBanjoClown
The Skunkworks
2556
|
Posted - 2013.01.30 06:32:00 -
[347] - Quote
Nicolo da'Vicenza wrote:You seem to have constructed a schizoid strawman That's most of this thread, to be honest. Founding member of the Belligerent Undesirables movement. |
Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 06:35:00 -
[348] - Quote
FloppieTheBanjoClown wrote: ...snip,,,
NPC corp members can participate in all of the player-affecting activities of the game: they can mine, affect market prices, participate in ganks, everything but set up a POS...yet they are immune to retaliatory wardecs.
It runs contrary to how CCP presents the world of Eve.
Exactly...
Diablo Ex Machina - "I'm not here to fix your problem" |
Kryss Darkdust
The Skulls
223
|
Posted - 2013.01.30 07:13:00 -
[349] - Quote
The existance of NPC corps serves one clear purpose and does it effectively to the deteriment of bitter vets, it offers safty to new players or players that have no desire to be part of certain elements of the game like war decs.
The moment you exposes NPC corp members to any form of disruption to this semi-safty, semi-anonymous state and create any sort of forced into the frey mechanics Eve players will abuse the living hell out of it. It will be used for a single and only purpose of griefing people. This is the reason this conversation is completetly pointless, CCP will never make this change.. ever.
Not saying I agree one way or the other, but having a conversation about an imaginary scenario which you know with 100% certaintity will never happen is counter productive.
I think the conversation should be about how to get players to willingly on their own accord to leave NPC corps and join the rest of the Eve community. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
Hedion's oracle
Shark Enterprises
57
|
Posted - 2013.01.30 07:23:00 -
[350] - Quote
Nova Fox wrote:To be honest, Anyone who wants the feature of war declaring against an NPC corp I see nothing more than a 'greifer.'
For one simple stupid fact.
They are incapable of coming up with an idea on how to make players leave NPC corps further more no idea how to make their own corps attractive to join.
Here's some solutions to some of the issues. Corps pay a fee similar to Recruiting Fee, and they can insert 1 guy into any npc corp chat channel they want. Whatever he does there is his business but his business none the less.
Best of all no ISD to ban you for trying to be helpful and recruiting at the same time.
Revamp war declarations again.
As for same account alts, as long as there is a main character on the account, your next character you generate will not start in one of the academies but in a faction war decced corp instead.
Create decay timers for people in NPC acadamy corps, if they stray to far out they transfer to the local npc corp so those hanging out in low sec for months on end without checking in will eventually be drafted into the militia.
The rest are just high sec issues are separate topic almost.
I am sure some of you people have enough neural mass to come up with more ideas that doesn't screw over a day 1 player that's drowning in the tutorial before you blow him up to bits and pissing all over him or the ultra casuals that have nearly absolutely no time to be a target on a daily basis. That's real healthy for inviting new players because just as you have a much of a right to play your game your way, so do I. A like minded person would go to great extremes to not pvp.
Lets not forget the ones complaining about risk and wardec free npc corps are the same ones that have blued up null to avoid risk. They should practice what they preach. Even when Dear Leader is able cut you a check from the corperate welfare moogoo fund their still afraid to fight and blue all of null. seriously, get your own house in order before critizing how empire runs. Error: Working As intended |
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Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 07:55:00 -
[351] - Quote
Quote: Lets not forget the ones complaining about risk and wardec free npc corps are the same ones that have blued up null to avoid risk. They should practice what they preach. Even when Dear Leader is able cut you a check from the corperate welfare moogoo fund their still afraid to fight and blue all of null. seriously, get your own house in order before critizing how empire runs.
lol INK has the least blues of any sov-holding entity in 0.0. |
Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.30 08:41:00 -
[352] - Quote
FloppieTheBanjoClown wrote:Skeln Thargensen wrote:Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable? It's like you aren't even reading what I write. If you have a plan to avoid combat while under a wardec, GOOD FOR YOU. That's a HUGE difference from being immune to wardecs.
well sorry but what you are writing is not relevant to my situation or my gamestyle.
you're going to achieve nothing all by wardeccing me is my point. it's just mildly tedious grief play for me. most people with NPC corp characters just want to bum around highsec in peace and are of not danger to you whatsoever and corps exploiting this situation can already be dealt with by suicide ganking.
you basically want to penalise everyone playing this game casually with not impact on your own playstyle how about the extra character cost for wardec being scrapped then? do you feel the fairness of an endless amount of unidentifiable solo alts deccing you is worth the price? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
Kryss Darkdust
The Skulls
224
|
Posted - 2013.01.30 08:49:00 -
[353] - Quote
Skeln Thargensen wrote:FloppieTheBanjoClown wrote:Skeln Thargensen wrote:Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable? It's like you aren't even reading what I write. If you have a plan to avoid combat while under a wardec, GOOD FOR YOU. That's a HUGE difference from being immune to wardecs. well sorry but what you are writing is not relevant to my situation or my gamestyle. you're going to achieve nothing all by wardeccing me is my point. it's just mildly tedious grief play for me. most people with NPC corp characters just want to bum around highsec in peace and are of not danger to you whatsoever and corps exploiting this situation can already be dealt with by suicide ganking. you basically want to penalise everyone playing this game casually with not impact on your own playstyle how about the extra character cost for wardec being scrapped then? do you feel the fairness of an endless amount of unidentifiable solo alts deccing you is worth the price?
I think you might want to re-read the message.
Mining in High Sec, Trading In High Sec, Manufacuring In High Sec, Researching In High Sec.. all of these are aggressive and competative actions. When you do them out of an NPC corps your competitors have no legitimate way to stop you. Hence they degress to finding loop holes in the mechanics. In addition 99% of all griefers in the game hide in NPC corps be they scammers, suicide gankers or any other form of mechanical circumvention which again leaves their victims with no recourse whatsoever.
When someone suicide ganks you... they are an anonymous soon to be deleted NPC corp member. The bounty system, the war dec system, Eve reputation .. all the thinks that make Eve have consequences for people are circumvented.
So there is a big problem with NPC corps, they are effectively a work around mechanics that exist to ensure that PvP in all its forms can exist.
That said.. I don't think its going to change and its mute to discuss it, but if you don't see the problem you don't understand what Eve is, which with your post is clear as day. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 08:54:00 -
[354] - Quote
Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A better example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity would harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty. |
Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
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Posted - 2013.01.30 08:56:00 -
[355] - Quote
Kryss Darkdust wrote: I think you might want to re-read the message.
Mining in High Sec, Trading In High Sec, Manufacuring In High Sec, Researching In High Sec.. all of these are aggressive and competative actions. When you do them out of an NPC corps your competitors have no legitimate way to stop you. Hence they degress to finding loop holes in the mechanics. In addition 99% of all griefers in the game hide in NPC corps be they scammers, suicide gankers or any other form of mechanical circumvention which again leaves their victims with no recourse whatsoever.
When someone suicide ganks you... they are an anonymous soon to be deleted NPC corp member. The bounty system, the war dec system, Eve reputation .. all the thinks that make Eve have consequences for people are circumvented.
So there is a big problem with NPC corps, they are effectively a work around mechanics that exist to ensure that PvP in all its forms can exist.
That said.. I don't think its going to change and its mute to discuss it, but if you don't see the problem you don't understand what Eve is, which with your post is clear as day.
no because i understand that I can manufacture, research, move and sell my goods without undocking and so wardecs mean nothing. Onlyt noobs mine and thank god for that.
you are actually upset about additional character slots, recycling and multiple accounts not NPC corp characters. remove NPC corps and you'll still get ganked by anonymous characters soon to be biomassed. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.30 09:07:00 -
[356] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A truthful example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity could potentially harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty.
undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec.
Which is another 'problem' that needs fixing apparently. Do your own damn mining then. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 09:24:00 -
[357] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A truthful example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity could potentially harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty. undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec Guess you abandoned the 'NPC corps are for casuals' argument in the face of facts, so you come out with this non-sequitor :). Unfortunately, this new road you've taken by claiming that cost will prevent harm from coming to AFK miners, making wardec reform futile, merely shows ignorance on your part of the vast sums of money doled out in events you may not have heard of called "Hulkageddon". |
Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
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Posted - 2013.01.30 09:38:00 -
[358] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A truthful example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity could potentially harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty. undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec Guess you abandoned the 'NPC corps are for casuals' argument in the face of facts, so you come out with this non-sequitor :). Unfortunately, this new road you've taken by claiming that cost will prevent harm from coming to AFK miners merely shows ignorance of the vast sums of money doled out in events you may not have heard of called "Hulkageddon".
so you're a hardcore gamer if your AFK mine? loooool
so here is your new argument, that ganking works so NPC corporations need to be wardeccable. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 09:53:00 -
[359] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:
undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec
Guess you abandoned the 'NPC corps are for casuals' argument in the face of facts, so you come out with this non-sequitor :). Unfortunately, this new road you've taken by claiming that cost will prevent harm from coming to AFK miners merely shows ignorance of the vast sums of money doled out in events you may not have heard of called "Hulkageddon". so you're a hardcore gamer if your AFK mine? loooool so here is your new argument, that ganking works so NPC corporations need to be wardeccable. And now you abandoned the "a 50M wardec fee will ensure no AFK miner in an ice belt will be wardecced" argument in record time now that you were reminded that things like Hulkageddon happened. |
Henri Kantar
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.30 11:00:00 -
[360] - Quote
Want to get more PVP? Want to fix high sec? Want player corps to be more competitive? get rid of War decs. But seriously there are more players in player run corps than NPC corps so why are you whining? |
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