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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Falcon
2216
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Posted - 2013.01.29 16:07:00 -
[1] - Quote
Good afternoon everyone
CCP Quant is here to show you all some awesome statistics and pretty graphs regarding two of the recent large scale battles that have raged in New Eden.
Firstly, a breakdown of the Battle of Asakai, then secondly a look at the statistics behind Poinen Must Burn.
Check out his new Dev Blog, here. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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ChromeStriker
The Riot Formation Unclaimed.
472
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Posted - 2013.01.29 16:16:00 -
[2] - Quote
first - Nulla Curas |
Morgenholt Blue
Red Alliance
2
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Posted - 2013.01.29 16:31:00 -
[3] - Quote
The time to load system was the worst part of this followed by the 4 FPS at the lowest graphics settings. Took me about half an hour to load system and found myself ewarped off from the cyno.. Finally got on grid a few seconds after the Leviathan died :( |
Steve Ronuken
Fuzzwork Enterprises
1102
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Posted - 2013.01.29 16:39:00 -
[4] - Quote
Morgenholt Blue wrote:The time to load system was the worst part of this followed by the 4 FPS at the lowest graphics settings. Took me about half an hour to load system and found myself ewarped off from the cyno.. Finally got on grid a few seconds after the Leviathan died :(
4fps on your machine isn't down to server lag. It's down to your machine being unable to render all the prettiness at once. Unfortunately. One of the reasons people tend to mess with their graphical settings before going into /huge/ fights. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
45
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Posted - 2013.01.29 16:43:00 -
[5] - Quote
Morgenholt Blue wrote:The time to load system was the worst part of this followed by the 4 FPS at the lowest graphics settings. Took me about half an hour to load system and found myself ewarped off from the cyno.. Finally got on grid a few seconds after the Leviathan died :( Before TiDi that would have been black screen, node crash and you coming back to Eve after next DT to find your pod in station. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Wibla
Tactical Narcotics Team
126
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Posted - 2013.01.29 16:44:00 -
[6] - Quote
Statistics is always cool, but it would be very interesting to see actual graphs of server performance, processing time for commands etc, not just ships killed.
"Whilst we wonGÇÖt claim that Asakai was completely perfect in performance"
You don't say?
Plenty of room for improvements on this front, maybe you should look into disabling crimewatch for these huge fights in lowsec?
I know theadj had big issues with his client (the rag that popped), a supercarrier died without ever being able to turn on his hardeners after jumping in, and various other "small" lag-related incidents involving supercapital ships. |
Morgenholt Blue
Red Alliance
2
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Posted - 2013.01.29 16:44:00 -
[7] - Quote
Steve Ronuken wrote:Morgenholt Blue wrote:The time to load system was the worst part of this followed by the 4 FPS at the lowest graphics settings. Took me about half an hour to load system and found myself ewarped off from the cyno.. Finally got on grid a few seconds after the Leviathan died :( 4fps on your machine isn't down to server lag. It's down to your machine being unable to render all the prettiness at once. Unfortunately. One of the reasons people tend to mess with their graphical settings before going into /huge/ fights. I am aware. The client was bottlenecked by my CPU with only about 5% usage on my graphics card. |
Colonel Xaven
Decadence. RAZOR Alliance
249
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Posted - 2013.01.29 16:44:00 -
[8] - Quote
Forlorn Wongraven wrote:Morgenholt Blue wrote:The time to load system was the worst part of this followed by the 4 FPS at the lowest graphics settings. Took me about half an hour to load system and found myself ewarped off from the cyno.. Finally got on grid a few seconds after the Leviathan died :( Before TiDi that would have been black screen, node crash and you coming back to Eve after next DT to find your pod in station.
This. TiDi is a great benefit.
www.facebook.com/RazorAlliance |
TheMercenaryKing
StarFleet Enterprises Red Alliance
18
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Posted - 2013.01.29 17:01:00 -
[9] - Quote
By automated fight notifications you mean "Titan fail jump notification - tell everyone in Eve via popup window"....Right?
A Titan jump should sooo be told to the entire eve universe, although everyone already knows when PL is moving.... |
Lors Dornick
Kallisti Industries Solar Assault Fleet
416
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Posted - 2013.01.29 17:02:00 -
[10] - Quote
Wibla wrote:Statistics is always cool, but it would be very interesting to see actual graphs of server performance, processing time for commands etc, not just ships killed.
I think we can rest assured that Team Gridlock have been gifted with quite a serious stash of data to investigate.
And I think that we will be treated with a nice and informative (if a bit geeky) devblog (with graphs) once they have analysed that mountain of data.
Just give them time to digest the information ;)
CCP Eterne: Silly player, ALL devs are evil.
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Liner Xiandra
Sparks Inc Zero Hour Alliance
167
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Posted - 2013.01.29 17:04:00 -
[11] - Quote
Graphs GÖÑ |
Alx Warlord
SUPERNOVA SOCIETY
357
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Posted - 2013.01.29 17:11:00 -
[12] - Quote
Most awesome graphs ever!!!! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Benjamin Hamburg
Kernel of War Goonswarm Federation
9
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Posted - 2013.01.29 17:32:00 -
[13] - Quote
HAVE A HARD ON NOW |
Finde learth
Republic Military School Minmatar Republic
28
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Posted - 2013.01.29 17:35:00 -
[14] - Quote
CCP Falcon wrote:Good afternoon everyone CCP Quant is here to show you all some awesome statistics and pretty graphs regarding two of the recent large scale battles that have raged in New Eden. Firstly, a breakdown of the Battle of Asakai, then secondly a look at the statistics behind Poinen Must Burn. Check out his new Dev Blog, here.
Why are there no status of server ? because 100% cpu keep a long time ? |
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CCP Explorer
C C P C C P Alliance
1395
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Posted - 2013.01.29 18:18:00 -
[15] - Quote
Wibla wrote:Statistics is always cool, but it would be very interesting to see actual graphs of server performance, processing time for commands etc, not just ships killed.
"Whilst we wonGÇÖt claim that Asakai was completely perfect in performance"
You don't say?
Plenty of room for improvements on this front, maybe you should look into disabling crimewatch for these huge fights in lowsec? No, we won't change the rules of the game like that. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1395
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Posted - 2013.01.29 18:19:00 -
[16] - Quote
Finde learth wrote:CCP Falcon wrote:Good afternoon everyone CCP Quant is here to show you all some awesome statistics and pretty graphs regarding two of the recent large scale battles that have raged in New Eden. Firstly, a breakdown of the Battle of Asakai, then secondly a look at the statistics behind Poinen Must Burn. Check out his new Dev Blog, here. Why are there no status of server ? because 100% cpu keep a long time ? Process CPU was at 100% (max) and Time Dilation at 10% (configured min) from 02:12 until 07:26 GMT. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Chribba
Otherworld Enterprises Otherworld Empire
7055
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Posted - 2013.01.29 18:23:00 -
[17] - Quote
Who was there?
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CCP Explorer
C C P C C P Alliance
1395
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Posted - 2013.01.29 18:27:00 -
[18] - Quote
To follow up on the devblog:
Quote:At its peak, there were well over 2000 players in the system, some reports of 2800 GÇô more than double the number of Uemon We hadn't at the time the devblog was written confirmed the exact max population in Asakai, but have now. Second-by-second the population peaked at 2,754 pilots at 05:25 GMT. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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LShock
Black-Listed Insidious Empire
2
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Posted - 2013.01.29 21:51:00 -
[19] - Quote
I can say it was still taking a while for things to respond as you can see in the video, it's sped up god knows how much % but you can see the general idea of how many times you had to give your fighterbombers the engage command, or when swapping out mods etc.
Still all in all I can say things were still better then Uemon and O20 fights
http://www.youtube.com/watch?v=HRT3Fb4iYSw
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Marbin Drakon
Future Corps Sleeper Social Club
15
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Posted - 2013.01.29 22:21:00 -
[20] - Quote
Is it possible to get data on participation (particularly the RvB even) by character age? |
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Vyktor Abyss
The Abyss Corporation
257
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Posted - 2013.01.29 22:27:00 -
[21] - Quote
"still allowed a more graceful degradation than the unpredictable battles of old"
You have quite a way with words Quant - this made me lol
Lag was immense, but in truth, no matter how capable the servers become at supporting a big fight, players will inevitably pile more and more people into the fight until the technology becomes incapable of supporting the fight.
It reminded me of playing Manic miner on my ZX Spectrum. At the time it was magical, despite it actually being a bit crud. Eve gameplay is actually crud during those 8 minute+ lag response fights, but it still feels lie something epic is happening and you know in 10-20 years time those lucky scumbags will probably have technology and a cluster capable of supporting something this epic without any lag.
I just hope I'm not in a box by then. |
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CCP Quant
C C P C C P Alliance
2
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Posted - 2013.01.29 22:45:00 -
[22] - Quote
Marbin Drakon wrote:Is it possible to get data on participation (particularly the RvB even) by character age? I'll need to check if that is possible, we need to be careful about not disclosing too much information :)
Vyktor Abyss wrote:"still allowed a more graceful degradation than the unpredictable battles of old" You have quite a way with words Quant - this made me lol I just hope I'm not in a box by then.
I quoted CCP Masterplan on the entire Lag part so he's the master of words here :) |
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Steve Ronuken
Fuzzwork Enterprises
1103
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Posted - 2013.01.29 23:03:00 -
[23] - Quote
CCP Quant wrote:Marbin Drakon wrote:Is it possible to get data on participation (particularly the RvB even) by character age? I'll need to check if that is possible, we need to be careful about not disclosing too much information :) Vyktor Abyss wrote:"still allowed a more graceful degradation than the unpredictable battles of old" You have quite a way with words Quant - this made me lol I just hope I'm not in a box by then. I quoted CCP Masterplan on the entire Lag part so he's the master of words here :)
I notice a severe lack of posting by yourself. This just won't do. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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CCP Quant
C C P C C P Alliance
2
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Posted - 2013.01.29 23:10:00 -
[24] - Quote
Steve Ronuken wrote: I notice a severe lack of posting by yourself. This just won't do.
I'm definitely working on it, I beg for mercy sir ! |
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CCP Masterplan
C C P C C P Alliance
1024
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Posted - 2013.01.29 23:12:00 -
[25] - Quote
Those were indeed my words. Ultimately whatever we do to increase capacity, there will probably always be more players ready to consume it all. The goal is to manage the situation as best as possible when this happens (eg TiDi) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Komen
Capital Enrichment Services Transmission Lost
160
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Posted - 2013.01.30 07:17:00 -
[26] - Quote
CCP Quant wrote:Steve Ronuken wrote: I notice a severe lack of posting by yourself. This just won't do.
I'm definitely working on it, I beg for mercy sir !
Mercy? In MY Eve?
Get out.
Nice graphs. |
ITTigerClawIK
Galactic Rangers R O G U E
192
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Posted - 2013.01.30 09:23:00 -
[27] - Quote
I.... LOVE..... GRAPHS!!!!!! |
Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
48
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Posted - 2013.01.30 10:42:00 -
[28] - Quote
So this Dev blog is the proof that EVE economy is now so complex and valuable that CCP needs a team of bankers and economists to tackle the data mining. |
WisdomLikeSilence
BurgerkingTM
113
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Posted - 2013.01.30 13:46:00 -
[29] - Quote
So the main thing to take away from all this is... boost fighter drones... |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
4
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Posted - 2013.01.30 15:24:00 -
[30] - Quote
Thank you for not only lots of amazing graphs but also for promptly posting this information while the events are still very fresh in everyone's mind.
It was an amazing gaming experience, though the client was slow to respond, I never disconnected and the client did do everything I asked it to do.
High five to all the people that helped make an experience that like happen. I can only hope Moores Law applies to EVE spaceship combat for many years to come.
Smash |
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