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Cryissa
Caldari Navy Operations Kraken.
13
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Posted - 2013.02.01 12:53:00 -
[1] - Quote
Yes I know bridge is kind of like that.
What would you say to a new skill or to say allowing caps to jump at a reduced range with more fuel needed if you choose to jump without a cyno thus still keeping a cyno pilot in play if you so desire not to spend that extra fuel?
This might lead to more caps roaming and trying to make thier way to a destination without being tied to a cyno alt which could then lead to the odd singal cap on cap fight?
Just an idea so shoot me down like a drunken carrier loss pilot if you wish I can take it being under new mangement and all!
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Hulasikaly Wada
G.P.S. Global Private Security Agency
8
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Posted - 2013.02.01 13:05:00 -
[2] - Quote
There is an item called CYNO ARRAY Anyhow, how do you point a definite point into the space if you dont have a point ( a cyno ) into your jump range to look for ? ( sorry for the bad english )
Hula |
Jacob Holland
Weyland-Vulcan Industries
123
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Posted - 2013.02.01 13:34:00 -
[3] - Quote
Given that the ships which currently use Jump Drives (with the possible exception of the Jump Freighter) are designed for group play; what would this idea add to the game?
The Black Ops is the only (again excluding the Jump Freighter) Jump capable ship without an SMA to allow the cyno pilot to reship - but it gets around the problem using a special module (the covert cynogen) which is more sensibly fitted on an actual combat ship. The only real issue is the Rorqual IMHO as its SMA is unlikely to accept the cyno ship...
Of course jumping without a cyno would mean that there would be no cyno activation to show on the map but I'm not certain that's a good thing... |
Cryissa
Caldari Navy Operations Kraken.
13
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Posted - 2013.02.01 14:04:00 -
[4] - Quote
Thanks for the replies.
Im thinking without your skills, ship, range you open up the star map. Simply select system and jump to system. How you would turn up at that system? no idea maybe just random?
Edit to add.
taking the group play into context I wonder how many people that light cynos are real players vs just cyno alts. |
Bugsy VanHalen
Society of lost Souls
440
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Posted - 2013.02.01 15:34:00 -
[5] - Quote
Jacob Holland wrote:Given that the ships which currently use Jump Drives (with the possible exception of the Jump Freighter) are designed for group play; what would this idea add to the game?
The Black Ops is the only (again excluding the Jump Freighter) Jump capable ship without an SMA to allow the cyno pilot to reship - but it gets around the problem using a special module (the covert cynogen) which is more sensibly fitted on an actual combat ship. The only real issue is the Rorqual IMHO as its SMA is unlikely to accept the cyno ship...
Of course jumping without a cyno would mean that there would be no cyno activation to show on the map but I'm not certain that's a good thing... You can put a cyno on a indy ship which can dock in a Roqual SMA. Cyno's are easy to fit. I would use an Itty III as they can be fit to be very nimble and fast, and still fit the cyno.
Not to mention in a recent Dev blog they said that any ship that can equip a Co-ops cloak will be able to use the cov-ops cyno. If you can jump through the black ops bridge you can also lite the cyno, so Blockade runners will be able to lite Co-ops cyno, and dock in a Roqual SMA. To bad the roqual can not jump to a Cov-ops cyno. Although that would make them slightly safer to use outside a POS.
Currently roqual is only used for 3 purposes. An Off grid mining booster(stays inside POS), ORE compression(also stays inside POS), and a mini Jump freighter. Not that it is actually smaller than a Jump freighter, but holds less, Has an SMA that can hold mining and indy ships,and is significantly cheaper. |
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