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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Miri Tirzan
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Posted - 2005.08.08 17:10:00 -
[181]
Originally by: Olivin
Originally by: Kerby Lane
Originally by: Olivin
Originally by: Kerby Lane
Quote: Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Care to quote when it is stated that main task of freighters is Outpost construction ?
More details on outposts
"Outpost Construction Platforms get deployed into space like anchorable secure cans but can only be deployed by a Freighter because of the size of it once complete."
Olivin
How does it prove you point that main function of freighters is Outpost construction ?
POS can be only deployed from industrial ship. POSes can be deployed in 0.3 and lower. Please restrict industrials to low sec.
Exactly. All other functions can be performed by t1 and t2 industrials, but outposts can be only constructed using freighters and there are no any alternatives. Freighters huge capacity is simply there to serve this function. Also, freighters are only station to station, so clearly CCP don't want to them to haul ore from the belts. Why not? Freighters have been already nerfed, so they can't haul dreads. Why not?
Olivin
Yeah and the minerals needed to build a capital ship take 100+ loads in a maxed out industrial. That is one of the reasons that freighters exist, to do the big moves. They also exist so that if I move my base of operations, I can do it in one load, not the 10 it took last time not counting moving all the ships.
Your whine is about how you have to change your play style for trade. Well, get over it. Either buy your own or find a market that does not have a freighter working it.
Basically, you are just posting a whine. "I dont want to have to change as the game changes!" Well, sometimes neither do I but guess what, if you want to stay and play, then adapt and over come. Whine about a real problem... there are still a bunch of them.
My favorite is I dont think anyone in an NPC corp should be able to fly anyship other than a frigate. If they want to solo, then let them create a solo corp. Then they can be wardec'ed and everything else.
The only complaint you have is that this is forcing you to change your game play. Well, that is not good enough reason to nerf something for everyone else in the game.
You would be happy to know that Avon has joined you in this whine because his trader character does not have a freighter either and he now has to adapt.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Summersnow
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Posted - 2005.08.08 17:15:00 -
[182]
I don't personally beleive the intent of freighters is to buy up npc trade goods to allow one person the ability to so easily ruin the game for many others. ( but then I think the same thing about corp spy's and there legal so who knows )
if at some point CCP agrees, which I suspect they will if the current crop of freighter owners are exceedingly stupid and abuse there frighters and cause in game problems with markets, then they will be nurfed in some way to move them towards there intended function.
I beleive the intent of freighters is to allow corps the ability to build the new stations, move large amounts of raw materials ( i.e. trit ) from high sec mining systems to manufacturing bases and to then move manufactured products from the manufacturing bases to remote distribution centers in each region to compensate for the highway nurf.
We'll all see how it works out in the coming month.
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Summersnow
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Posted - 2005.08.08 17:23:00 -
[183]
Originally by: Miri Tirzan My favorite is I dont think anyone in an NPC corp should be able to fly anyship other than a frigate. If they want to solo, then let them create a solo corp. Then they can be wardec'ed and everything else.
Solo has nothing to do with it.
Avoiding griefer ass-tards is the reason most opt for npc corps.
this is a pay to play game, in case you haven't figured it out yet people pay to PLAY to have fun, not get ganked repeatedly in high sec by someone using a legal exploit to pick on newbs.
Without some form of a safety net the game would most likely die.
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Avon
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Posted - 2005.08.08 17:30:00 -
[184]
Originally by: Summersnow
Originally by: Miri Tirzan My favorite is I dont think anyone in an NPC corp should be able to fly anyship other than a frigate. If they want to solo, then let them create a solo corp. Then they can be wardec'ed and everything else.
Solo has nothing to do with it.
Avoiding griefer ass-tards is the reason most opt for npc corps.
this is a pay to play game, in case you haven't figured it out yet people pay to PLAY to have fun, not get ganked repeatedly in high sec by someone using a legal exploit to pick on newbs.
Without some form of a safety net the game would most likely die.
I bet you think cheating a counter-strike is cool too huh? Not fair if other people kill you and spoil your fun.
Hell, you probably cheat at offline games too .. nothing worse than your computer giving you a good thrashing.
I bet you have a h4x'd version of solitaire on your pc with a marked deck?
(I'm just joking, I heard the marked deck solitaire joke at work today and I just had to get it in to a post somewhere!)
______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
Ruffio Sepico
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Posted - 2005.08.08 17:43:00 -
[185]
With changes and new content, players need to adapt to these changes. I bet you all havent been able to avoid notice the outcry about missile changes and how it affected mission runners?
Freighters will be more and more common and it will be fun watching how some will fight over get to the goods first. Kind of like the NPC supply in the old days when seeds was just done at downtime. Superconductors anyone?
Building Capital Components that is required to build freigthers and dreads take a lot of minerals. It employ counltess of miners and corp's in Empire. Will all these be willing to deliver minerals to 0.4 and down? Doubt that. Moving said components and minerals is much easier with a freighter, and makes the whole logistic process needed for these capital ships easier. Both for builders, suppliers, and sub-suppliers. and whatever.
Capital component bulding, freighters and dreads have breath new life into the builder profession and all professions tied to supply it. Damned if some spoiled trade run brat gonna wreck havoc uppon this. Adapt to it as players have adapated to other changes. If the NPC trade goods maket get abused to much because of Freighters ccp will eventually sort it out.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Olivin
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Posted - 2005.08.08 19:13:00 -
[186]
Originally by: Miri Tirzan
Yeah and the minerals needed to build a capital ship take 100+ loads in a maxed out industrial. That is one of the reasons that freighters exist, to do the big moves. They also exist so that if I move my base of operations, I can do it in one load, not the 10 it took last time not counting moving all the ships.
Yes, and dreads can be only used in 0.4 and below. Of course, you can build in in 0.5 border system, but still -- the minerals needed to build a capital ship have nothing to do with secure space.
Originally by: Miri Tirzan
Your whine is about how you have to change your play style for trade. Well, get over it. Either buy your own or find a market that does not have a freighter working it.
Freighters in empire actually improved my play style or to be more precise - profits for my alt. And just because I honestly believe it's wrong, I won't stop exploiting this situation and make easy isk. Besides, freighters will be nerfed one way or another, it just matter of time.
Originally by: Miri Tirzan
Basically, you are just posting a whine. "I don't want to have to change as the game changes!" Well, sometimes neither do I but guess what, if you want to stay and play, then adapt and over come. Whine about a real problem... there are still a bunch of them.
Thank you for such profound wisdom and good advice.
Olivin
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Snakes
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Posted - 2005.08.08 20:09:00 -
[187]
Have you guys not yet worked out how to make more money from routes where freighters are working. You dont even need an indy.
Adapt or die
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Jonny Rocket
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Posted - 2005.08.08 22:46:00 -
[188]
Originally by: Olivin
Originally by: Miri Tirzan
Yeah and the minerals needed to build a capital ship take 100+ loads in a maxed out industrial. That is one of the reasons that freighters exist, to do the big moves. They also exist so that if I move my base of operations, I can do it in one load, not the 10 it took last time not counting moving all the ships.
Yes, and dreads can be only used in 0.4 and below. Of course, you can build in 0.5 border system, but still -- the minerals needed to build a capital ship have nothing to do with secure space. Olivin
What are you on acid? The large capital class ships like Dreadnaughts require huge amounts of minerals (trit etc...) to be transported to a place of manufacture. If freighters are not allowed into 0.5 or above then all these minerals will have to be transported from 1.0 - 0.5 space (where most of the trit is mined and sold) in standard haulers which will take a life time.
Ignoring Dreadnaughts completely freighters at last allow manufacturers to move large quantities of minerals around for manufacture and large volume goods back to market, instead of having to build and mine everything near to or in the main highway systems / markets. Freighters / larger haulers have been needed in EVE for a long time.
Originally by: Olivin
Thank you for such profound wisdom and good advice.
Here's Jonny :) |
Olivin
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Posted - 2005.08.09 00:29:00 -
[189]
Originally by: Jonny Rocket
Originally by: Olivin
Originally by: Miri Tirzan
Yeah and the minerals needed to build a capital ship take 100+ loads in a maxed out industrial. That is one of the reasons that freighters exist, to do the big moves. They also exist so that if I move my base of operations, I can do it in one load, not the 10 it took last time not counting moving all the ships.
Yes, and dreads can be only used in 0.4 and below. Of course, you can build in 0.5 border system, but still -- the minerals needed to build a capital ship have nothing to do with secure space. Olivin
What are you on acid? The large capital class ships like Dreadnaughts require huge amounts of minerals (trit etc...) to be transported to a place of manufacture. If freighters are not allowed into 0.5 or above then all these minerals will have to be transported from 1.0 - 0.5 space (where most of the trit is mined and sold) in standard haulers which will take a life time.
Well ****adee-doo-daa! More business and pvp trade to small guys who should haul all this trit to the border systems in indies where all dreads will be constructed. And you want, like lazy boy, casually fly down to 1.0 and get all your trit for the freacking dread in one trip?
Olivin
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Goran
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Posted - 2005.08.09 08:04:00 -
[190]
And so it was the erstwhile high sec miners discovered that most important of advancements of their trade. They looked back over eons of mindless captivity, surprised that the truth so plain had remained hidden from them.
Their arguments for the ability to move ever-increasing loads of minerals through secure space seemed laughable now. How blind they had been.
The called it “Awakening”, that amazing day.
The day they discovered all the rocks they thought they needed to move were already floating unmolested in 0.4 and below.
No longer would they have to bring rocks across vast tracks of space, their freighters devastating the lives of all those they passed. Why would they have ever considered such a childish solution?
Their blindness to the obvious was unequalled…
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Purgatori
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Posted - 2005.08.09 08:35:00 -
[191]
is this guy for real?!? does he actualy know how slow taht brick is moving?!?... it tacks aprox 10 mins to do 4j, and that if you have bms
if you have a freighter this is probably the last thing you will use it for
a transport ship woud do the job better
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Avon
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Posted - 2005.08.09 08:38:00 -
[192]
Originally by: Purgatori is this guy for real?!? does he actualy know how slow taht brick is moving?!?... it tacks aprox 10 mins to do 4j, and that if you have bms
if you have a freighter this is probably the last thing you will use it for
a transport ship woud do the job better
What sort of point is that?
Even at just 50x the cargo capacity that is like doing 200 jumps in 10 minutes .. you really think a transport ship can manage that? ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
TimeKeepr
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Posted - 2005.08.09 09:50:00 -
[193]
this thread is pathetic. its based on something that hasnt even happened. its all just speculation. pointless!
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Aziza
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Posted - 2005.08.09 09:52:00 -
[194]
Originally by: TimeKeepr this thread is pathetic. its based on something that hasnt even happened. its all just speculation. pointless!
It's already happening, but what do you know, noob.
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Aziza
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Posted - 2005.08.09 09:54:00 -
[195]
Originally by: Purgatori is this guy for real?!? does he actualy know how slow taht brick is moving?!?... it tacks aprox 10 mins to do 4j, and that if you have bms
if you have a freighter this is probably the last thing you will use it for
a transport ship woud do the job better
Transport ship can not do job any better. We are talking about 50 times difference in capacity.
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Rawne Karrde
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Posted - 2005.08.09 09:58:00 -
[196]
Just more whing from people who can't adapt or use their heads to find new trade routes.
We're lucky these kind of people don't make descision in real life, as they would have wanted robotics nerfed so that people in car factories wouldn't need to change the way they do things.
Use your heads and stop whining. Many more trade routes out there, and other ways to compete, just requires a little dare we say effort? I know it might not be as easy as your used to, but the game changs, adapt or leave.
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MaiLina KaTar
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Posted - 2005.08.09 09:59:00 -
[197]
Originally by: Aziza
It's already happening, but what do you know, noob.
Not in the 4 regions I visit everyday. Appearently not in the 3 Amarr regions I came back to the other day because there are completely untouched markets sitting there waiting to be used.
This thread, much like many others is just another shrine of exaggeration for jealous crybabies.
Mai's Idealog |
LittleTerror
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Posted - 2005.08.09 14:38:00 -
[198]
With my alt I trade in player made stuff or loot, through the market and I make enough profit to keep my main going being this character I post with. Recently I have been studying the market more closely and this is becoming quite fun, let the fools with the big uber haulers run NPC trade routes dry. At the end of the day there is a cap on how much isk they can make per run and the more isk they have the richer I will become and I don't leave my station much when trading !
If you got a freighter and are moving NPC goods around your an idiot, lazy or don't have a clue. I would not be moving that stuff around with a freighter
However I think that YES there should be risk on the high profit routes but no need to nerf the trade goods, just alot more risk, the supply should be 6 jumps into low sec and going through a choke point at least. |
Avon
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Posted - 2005.08.09 14:45:00 -
[199]
Originally by: LittleTerror
If you got a freighter and are moving NPC goods around your an idiot, lazy or don't have a clue. I would not be moving that stuff around with a freighter
No, mostly they are just very efficient. They want to move something from a->b anyway, so they load up with everything at a (and nearby systems using a standard hauler)which will sell at b, and haul the whole lot.
They don't have to make much profit on the items, since volume and the fact that they are making the trip anyway negate the need. Even though it is often a suppliment to their main income it still has the same effect on traders who rely on that income.
______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
Zandramus
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Posted - 2005.08.09 15:00:00 -
[200]
How Bout ... No
Freighters are opening up the market with the ability to move enough minerals to fuel the BS, Dead, Freighter, and Outpost Market.
In the past try to move enough Trit for just a BS in a fully Kitted Itty 5, takes quite a few trips.
Freighters finally unlock the game to allow for deployment of the market economies. IMHO these are what has been missing for the industrial revolution to take place.
Imagine if you would how would great nation states have been built if all that was available to haul resources were the horse and buggy. without the Freight Train, and Massive Freight Ships the industrial revolution would never have happened... this looks to be an interesting time in eve.
I wonder who the Budding Industrial Tycoons will be....
Zandramus
S.A.S
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Professor McFly
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Posted - 2005.08.09 15:02:00 -
[201]
I went to mine some ores in my cruiser, but mining barges had taken all the good asteroids! I can't compete with that! Nerf barges.
I went to kill some belt rats in my cruiser, but a battleship had killed them all already! I can't compete with that! Nerf battleships.
I went to trade some goods in my indy, but a freighter had traded them already! I can't compete with that! Nerf freighters.
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Avon
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Posted - 2005.08.09 15:04:00 -
[202]
Originally by: Professor McFly I went to mine some ores in my cruiser, but mining barges had taken all the good asteroids! I can't compete with that! Nerf barges.
I went to kill some belt rats in my cruiser, but a battleship had killed them all already! I can't compete with that! Nerf battleships.
I went to trade some goods in my indy, but a freighter had traded them already! I can't compete with that! Nerf freighters.
Comparing virtually unlimited resources with very limited ones is null. Try again. ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
Professor McFly
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Posted - 2005.08.09 15:06:00 -
[203]
Don't asteroids and npcs respawn?
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Kris Longknife
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Posted - 2005.08.09 15:08:00 -
[204]
How about ending this thread already?
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Avon
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Posted - 2005.08.09 15:11:00 -
[205]
Originally by: Kris Longknife How about ending this thread already?
How about you wire me 20mil ISK and I'll leave the thread alone?
Yarr!!™ ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
aeti
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Posted - 2005.08.09 15:14:00 -
[206]
if you don't like freighters in 0.5+ just use the most annoying and powerful weapon against them
the bump
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Aziza
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Posted - 2005.08.09 16:11:00 -
[207]
Originally by: aeti if you don't like freighters in 0.5+ just use the most annoying and powerful weapon against them
the bump
Good one!
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Avon
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Posted - 2005.08.09 16:13:00 -
[208]
Originally by: aeti if you don't like freighters in 0.5+ just use the most annoying and powerful weapon against them
the bump
Yeah, then they petition you.
Man this game is going to hell. ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |
cryptic edge
Caldari KHM Corporation
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Posted - 2006.08.15 19:04:00 -
[209]
Originally by: Olivin
Originally by: Kerby Lane
Originally by: Olivin
Originally by: Kerby Lane
Quote: Same applied to a freighters, because their main task ( outpost construction) is irrelevant in high sec where outpost can't be deployed.
Care to quote when it is stated that main task of freighters is Outpost construction ?
More details on outposts
"Outpost Construction Platforms get deployed into space like anchorable secure cans but can only be deployed by a Freighter because of the size of it once complete."
Olivin
How does it prove you point that main function of freighters is Outpost construction ?
POS can be only deployed from industrial ship. POSes can be deployed in 0.3 and lower. Please restrict industrials to low sec.
Exactly. All other functions can be performed by t1 and t2 industrials, but outposts can be only constructed using freighters and there are no any alternatives. Freighters huge capacity is simply there to serve this function. Also, freighters are only station to station, so clearly CCP don't want to them to haul ore from the belts. Why not? Freighters have been already nerfed, so they can't haul dreads. Why not?
Olivin
What about corp relocation? I know there are several corps that have moved around eve more than 2x in the last 30 days and without the use of a freighter said move would be impossible (imagine, enough pos parts for 4, a dozen battleships, 2 dozen barges and indys, 4-6 dozen cruisers and battlecruisers, plus assorted mods) Time to move without a freighter - 1 week With a freighter - 1 day See the difference? If a corp has to move without a freigher (and yes, HAS to move for one of several reasons) whats to say half the members would remain in corp or game? Your what if argument that freighters can ruin the NPC market is flawed in that it 1. Hasnt happened yet, freighters have been out for 9 months 2. There are atleast 10 legitimate nonnpc trade reasons for a freighter in highsec 3. The freighter warps slowly (.7) and turns very slowly to the point that a bump is 2 minutes added to their travel time.
counting bodies like sheep to the rythm of the war drum |
Samirol
Ore Mongers Pirate Coalition
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Posted - 2006.08.15 19:07:00 -
[210]
thread necromancy is bad mmkay?
Ore Mongers is recruiting |
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